NeuralDream
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Round 2: iniju (lost) Vs. Grenzewolf (WON)Combatants:
Iniju - Allies
Grenzewolf - Axis
Army restrictions: year 1941, total cost 65, Max. 10 units, no heroes.
iniju
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1x T34/76: 28
1x Cossack Captain: 9
1x Vickers MG Team: 8
1x Bren Machine gunner: 5
3x Veteran SMLE Riflemen: 15
Grenzewolf
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3X Carro Armato M13/40 36
5X Black Shirt 20
1X SNFL Captain 6
1X Kar 98K 3
We don't use the extended Rules as many haven't bought them and they are not available online. So, we stick to the original rules that everybody is familiar with:
Use the AAM units database for units for which you don't have the cards. Alternatively you can use hordelings, bgg, or even better here.
Notice that: The German SS-Panzergrenadiers and the American Ranger units cost 7, instead of 5.
The Map for the first round (you deploy along the top and bottom hex row):
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Sink the Bismark
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If we keep our nationalities from the last round, then Grenzewolf is axis
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NeuralDream
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| Sink the Bismark wrote: | | If we keep our nationalities from the last round, then Grenzewolf is axis |
Thanks for spotting this .
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Grenzewolf
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Send My Army Last night,
Looking forward to this. [Shakes hands with Iniju]
Here's my Roll for Map/Setup Choice.
Rolls: (2d6)
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iniju
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(Shakes hand too)
Sent my army too.
NeuralDream, please make sure I did my points math correctly.
Roll for map setup choice: Rolls: (2d6)
Btw, who will do map, me, you or both?
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NeuralDream
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Gentlemen, good luck
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Grenzewolf
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I enjoy doing up the maps so I can take care of that aspect. I already have one loaded and ready to go at home. Problem is Im at work and the Image is blocked. I wonder if NeuralDream could E-Mail me a PDF or JPEG to me at work?
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NeuralDream
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| Grenzewolf wrote: | | I enjoy doing up the maps so I can take care of that aspect. I already have one loaded and ready to go at home. Problem is Im at work and the Image is blocked. I wonder if NeuralDream could E-Mail me a PDF or JPEG to me at work? |
This will be my favourite match, because you both have a refreshingly novel approach in picking armies and playing and you both seem to love making the maps in your matches.
Grenzewolf, send me your email and I'll send you the image of the map.
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Grenzewolf
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Excellent NeuralDream hooked me up with a reference Map.
I will take the Northern Approach and thus Set up first.
As we both do maps we can alternate as we post our turns if you would like. That option is not available to me at this time. It's all good to me and the more "eye candy" the better I say .
Ill post my set up as soon as I can get a chance.
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iniju
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I agree with the suggestion. After every one of our moves we'll supply a map.
I have exactly the same problem with seeing photobucket from work and besides I can't afford to do more than mere posting at work, but we are in similar timezones I think (I'm EST), so we can play and make the maps both after we finish work.
I take the south side then.
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Grenzewolf
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Axis Deployment
BlackShirt1= A8
BlackShirt2=A10
BlackShirt3=A10
BlackShirt4=A14
BlackShirt5=A16
Kar98k =A8
SNLF Capt. =A12
CA 13/40 1 =A12
CA 13/40 2 =A14
CA 13/40 3 =A16
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Grenzewolf
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AXIS DEPLOYMENT
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iniju
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Thanks for the map. I'll be home a bit late, but I will post my setup tonight.
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Grenzewolf
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If you want to post your set up I already got the graphics for your force I can fill in the map.
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iniju
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Sorry for the delay, here is my setup:
T34: K10
Cossack: K10
Bren: K14
Vickers: K12
SNLE1: K12
SNLE2: K14
SNLE3: K16
And the map now looks like:
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iniju
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Initiative roll for turn 1 I guess: Rolls: (2d6)
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Grenzewolf
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Here's the Axis Initiative for Turn 1
Rolls: (2d6) +2
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Grenzewolf
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Axis will go second
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iniju
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My move:
The Cossack boards the T34.
T34 moves along the road to G10
Ozzy1 moves to J11
Vickers moves to J11
The Bren (along with its operator) moves to J15
Ozzy2 moves to J13
Ozzy3 moves to J15
Map after my move:
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Grenzewolf
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Axis Move Turn 1
13/40#1 to D9 face SW
13/40#2 to D11 face SW
13/40#3 to D17 Face SW
BS#1 & K98 to B9
BS#2 & BS#3 to B11
SNLF Capt & BS#4 to B13
BS#5 to B15
(unable to post Map till Late evening. Feel free to if you wish)
I have a paper map I'm transcribeing to see what's going on.
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Grenzewolf
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Axis Move Turn1
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iniju
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Turn 1 - Assault Phase
T34 moves to G8, carrying along the happy Cossack
Cossack whips T34 to speed up.
Ozzy1 moves to I10
Vickers moves to I10
Ozzy2 moves I12
Bren and Ozzy3 hide in J13
map status:
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Grenzewolf
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13/40#1 Movement into E10
Rolls: (1D6) 1
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Grenzewolf
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Ok, I must have typed that in wrong
One more time
Rolls: (1d6)
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Grenzewolf
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Ok that was just weird. Looks like it was destined to be a "1"
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Grenzewolf
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Axis Assault Turn 1
13/40#1 failed movement Faceing SE
13/40#2 to F7
13/40#3 to F13
BS#1 & K98 to C8
BS#2 & BS#3 to C10
SNLF Cpt. & BS#4 to C12
BS#5 to C14
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Grenzewolf
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Grenzewolf
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Turn 2 Initiative Axis
Rolls: (2d6) +2
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Grenzewolf
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ok this is getting a little silly
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Grenzewolf
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(Practice) Roll only
Rolls: (1d6)
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Grenzewolf
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Well at least it wasn't another 1
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iniju
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I hope you consumed all the 1s waiting for our rolls...
Initiative roll for turn 2: Rolls: (2d6)
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iniju
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Stupid to waste such a good roll for a practically won initiative roll.
As a side comment, I also have a +2 for initiative, I just keep forgetting to type it.
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iniju
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Hey nice work with my Cossack, I'll adopt the idea to my map too.
You play first.
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Grenzewolf
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Axis Move Turn 2
13/40#1 to G6 NE
13/40#2 Hold SE
13/40#3 to F9 SW
BS1 & K98 to D7
BS#2 & BS#3 to D9
SNLF Capt & BS#4 to D11
BS#5 to D13
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Grenzewolf
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iniju
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Alright my T34 feels a tad too much of loving embrace there, so it attempts to move SE. It needs a movement roll for that and there you go Rolls: (1d6)
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iniju
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Lost in the woods and the Cossack is cursing...
Rest of the team moves as such:
Bren and Ozzy3: I12
Ozzy2: H11
Ozzy1 and Vicky: H9
And the map now looks like:
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Grenzewolf
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Axis Assault Turn2
13/40#1 fires on T-34
Rolls: (10d6)
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Grenzewolf
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Disrupted and Damaged depending on cover roll. I would roll for you but we did not agree on this prior.
Regardless Carro#2 will attempt to finish the job.
13/40#2 Fire on T-34/76
Rolls: (10d6)
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Grenzewolf
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Looks like the Italians were surprised Carro #1 did so well they were cheering instead of shooting. "Focus Piazano #3!!"
13/40#3 fires on T-34/76
Rolls: (10d6)
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Grenzewolf
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Another cover roll needed.
Depending on the two Cover rolls T-34/76 and Cossack are Destroyed, T-34/76 Damaged and Disrutpted or only disrupted.
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Grenzewolf
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BS1 & K98 to E8
BS2 &B BS3 to E10
BS4 & BS5 to E12
SNLF Capt. Holds
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Grenzewolf
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iniju
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Cover roll for the first: Rolls: (1d6)
Cover roll for the second: Rolls: (1d6)
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iniju
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T34 attacks Carro3: Rolls: (13d6)
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iniju
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The rest of the units are crossing the jungle:
Ozzy1 goes to G8 to support the T34
Ozzy2 and Vicky move to G10
The Bren and its operator along with Ozzy3 proceed to H11.
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iniju
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Regarding the T34 it gets disrupted and damaged, correct me if I'm wrong.
Regarding the Carro3, it gets disrupted and damaged and there's a pending roll about its flammability.
This is reserved for the map, which unfortunately I have to make later:
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Grenzewolf
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Break out the Marshmallows the Carro is rolling for Flamable.
Rolls: (1d6)
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Grenzewolf
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Axis intitiative Turn 3
Rolls: (2d6) +2
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iniju
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Map updated with marshmallows.
Turn 3, my initiative Rolls: (2d6) +2
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Grenzewolf
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Grenzewolf
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I will move first. Have I mentioned how much I despise the dreaded Bren
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iniju
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| Grenzewolf wrote: | I will move first. Have I mentioned how much I despise the dreaded Bren  |
Luckily for you, it's delayed... I hope that won't cost me the battle.
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Grenzewolf
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Axis Move Turn Turn 3 (sorry late Nights at work can only slip in and out)
13/40#1 to F9
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Grenzewolf
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Ummm yeah Faceing (Rushing)
13/40#1 faceing SW at F9 (that's better)
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Grenzewolf
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BTW that is it for Axis movement. Allied Move
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Grenzewolf
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Grenzewolf
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Ok, I finaly got home to see your map. Dude that is harsh. Where's my Carro Armato #3turret!!??
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iniju
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What? It's a war game
If you blow up T34, I'll make proper fireworks too.
Ok, my move:
Cossack disembarks finally, universe be warned!
Vicky moves to G12.
Bren moves to G10.
Ozzy1 and Ozzy2 move to F9, jump on your Carro1 and try to pin it to the ground, using the famous croc pin maneuver.
Crazy Australians... noooo worries.
Ozzy3 moves to G10 to cheer his dudes.
At some point my Ozzy1 had a defensive fire opportunity, but he was too busy birdwatching and he missed it. Of course no worries!
(He couldn't score a hit actually, so I didn't bother)
Ok, I'm done, do your assault phase.
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iniju
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Oh, map:
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Cpt. John Miller
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Carro 2 gets DF against Ozzy 1.
Carro 1 gets DF Against Ozzy 2.
Overlapping fire SA.
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iniju
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I thought that vehicles didn't get DF against soldiers.
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iniju
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Oh, I just realised that I thought the Overlapping Fire special ability was something different (multiple DF allowed).
Anyway, I see the ozzies are in trouble, they should have stayed with their birdwatching and I should have read the abilities more carefully.
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Grenzewolf
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(Hey don't feel bad. For the first two turns I thouht your Vets were SMLE's. Last round I was thinking "Hey he didn't spend all his points! I started to PM you then realized they were VETs ...DOH!! those guys are tough!)
Back to the Battle
EEEEK It's the charge of the Light Brigade!! Will the Aussies!! make it under the under the guns!
Axis Defensive Fire!
13/40#1 at Aussie Vet #2
Rolls: (8d6)
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Grenzewolf
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defensive fire
13/40#2 to Aussie vet#1
Rolls: (8d6)
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Grenzewolf
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Both Aussies 1 & 2 face up disrupted
Axis Assault Turn 3
K98 fire on Disrupted Aussie#1
Rolls: (8d6)
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Grenzewolf
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Er ist tote.
BS1 "Ruthless" fires on Disrupted Aussie Vet #2
Rolls: (8d6)
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Grenzewolf
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Face Down Disrupted Aussie 2
BS#2 Ruthless to Aussie 1
Rolls: (8d6)
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Grenzewolf
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Aussie 1 destroyed
BS#3 fires on Cossack (Pinpointer)
Rolls: (6d6)
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Grenzewolf
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BS#4 fires on Cossack with Pinpointer
Rolls: (6d6)
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Grenzewolf
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BS #5 Fires on Cossak with Pinpointer
Rolls: (6d6)
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Grenzewolf
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13/40 #1 fires on Dis. Dam T-34
Rolls: (10d6)
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Grenzewolf
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A cover roll is required for for T-34.
I will wait for results before allocating 13/40#2's attack.
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Grenzewolf
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(lunch over back to work)
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iniju
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Cover roll for T34, let's see how well the new zebra camouflage on it will work...
Rolls: (1d6)
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iniju
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Not well enough
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iniju
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BTW, when you disrupted the aussies with DF, where do you want them stopped? In the forest, or in the tank's hex? It matters on whether I get cover rolls, or they are allowed to attack your tank.
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Grenzewolf
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(Break)
Yeah I let them in. They are on F9. I would not have shifted fires if they had a cover roll.
Oh, and tell that Cossack Cmdr. to duck.
13/40#2 fires on Cossack Cmdr.
Rolls: (8d6)
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Grenzewolf
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Why that lucky Vodka sucking @$##@#$@!!!
Allied assault.
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Cpt. John Miller
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you are supposed to declare the DF hex before rolling, just to be fair.
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iniju
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My assault phase then:
T34 spits blood and at the general direction of Carro2:
Rolls: (13d6)
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iniju
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nice...
SMLEq attacks Carro2 Rolls: (7d6)
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iniju
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that was SMLE1 not SMLEq
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iniju
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I'll decide on SMLE2 after you roll your flamability dice.
Bren takes a try at blacky3 Rolls: (7d6)
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iniju
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SMLE3 on blackshirt2 Rolls: (7d6)
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iniju
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Blackshirt2 gets a cover roll.
The cossack tries his luck on blackshirt1 Rolls: (5d6)
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iniju
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I'll play the remaining attacks after you do your rolls
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Grenzewolf
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| iniju wrote: | nice...
SMLEq attacks Carro2 |
Carro 2 crew puts on fire retardent suits and prepare to bail.
edit by N.D: sorry about this. It is a 1.
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Grenzewolf
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| iniju wrote: | I'll decide on SMLE2 after you roll your flamability dice.
Bren takes a try at blacky3 |
BS2 low crawls under a log Disrupted.
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Grenzewolf
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| iniju wrote: | | SMLE3 on blackshirt2 |
BAH!! I meant BS3 is disrupted.
BS 2 tries to find room under same log as BS3
Rolls: (1d6)
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Grenzewolf
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BS3 to BS2 "You'a go finda you own'a log!"
BS2 Destroyed.
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NeuralDream
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Avoid quoting dice, cause they are different to the initial.
oh boy I screwed up. I edited your last 2 posts to remove the quotes of past rolls and that triggered a change in the rolls.
Sorry about this!
I remember only that the 6 that now shows for the CArro Armato was a 1... Please remember the real value of the last roll, just above this post.
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Grenzewolf
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OMG!!!!!!! I didnt Know that!! I rolled a Freekng 1 for my Carro save and it changed to a six.
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NeuralDream
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| Grenzewolf wrote: | | OMG!!!!!!! I didnt Know that!! I rolled a Freekng 1 for my Carro save and it changed to a six. |
Yup, I edited again your post and wrote 1 in text. Now remains your last post. It shows 2 but I doubt it was a 2.
You don't have this problem when you play because you dont have the right to edit the post. But I do, and used it completely wrongly this time. If I edit a post the unique seed of the post changes and the same for the roll.
If you quote a post it shows a different roll in the quote than in the real one. The rolls are always unique so you cant even quote them.
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Grenzewolf
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Wow, I relized that as I was posting that I may cause confusion by quoting. Then the numbers changed and I thought I caused the glitch.
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NeuralDream
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| Grenzewolf wrote: | | Wow, I relized that as I was posting that I may cause confusion by quoting. Then the numbers changed and I thought I caused the glitch. |
Nope, it was me editing it that cause the problem. Do you remember the actual roll in the last post? It wasnt a 2.
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Grenzewolf
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Thanks ND, As you can tell from my post BS2 didn't make it. BS3 pushed him right infront of the fire.
I think I rolled a 3.
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Grenzewolf
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God I'm to tired to be posting. I forget what it was but I'm positive he got toated.
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Grenzewolf
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These dang 16hr days training the troops have fired my brain.
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