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NeuralDream

Round 2: iniju (lost) Vs. Grenzewolf (WON)

Combatants:
Iniju - Allies
Grenzewolf - Axis


Army restrictions: year 1941, total cost 65, Max. 10 units, no heroes.


iniju
-----
1x T34/76: 28
1x Cossack Captain: 9
1x Vickers MG Team: 8
1x Bren Machine gunner: 5
3x Veteran SMLE Riflemen: 15

Grenzewolf
-------------
3X Carro Armato M13/40 36
5X  Black Shirt 20
1X SNFL Captain 6
1X Kar 98K 3


We don't use the extended Rules as many haven't bought them and they are not available online. So, we stick to the original rules that everybody is familiar with:

Use the  AAM units database for units for which you don't have the cards. Alternatively you can use hordelings, bgg, or even better here.
Notice that: The German SS-Panzergrenadiers and the American Ranger units cost 7, instead of 5.


The Map for the first round (you deploy along the top and bottom hex row):

Sink the Bismark

If we keep our nationalities from the last round, then Grenzewolf is axis
NeuralDream

Sink the Bismark wrote:
If we keep our nationalities from the last round, then Grenzewolf is axis

Thanks for spotting this Smile.
Grenzewolf

Send My Army Last night,

Looking forward to this. [Shakes hands with Iniju]

Here's my Roll for Map/Setup Choice.

Rolls: (2d6)     
iniju

(Shakes hand too)
Sent my army too.
NeuralDream, please make sure I did my points math correctly.
Roll for map setup choice: Rolls: (2d6)     

Btw, who will do map, me, you or both?
NeuralDream

Gentlemen, good luck  pop corn
Grenzewolf

I enjoy doing up the maps so I can take care of that aspect.  I already have one loaded and ready to go at home.  Problem is Im at work and the Image is blocked.  I wonder if NeuralDream could E-Mail me  a PDF or JPEG to me at work?
NeuralDream

Grenzewolf wrote:
I enjoy doing up the maps so I can take care of that aspect.  I already have one loaded and ready to go at home.  Problem is Im at work and the Image is blocked.  I wonder if NeuralDream could E-Mail me  a PDF or JPEG to me at work?

This will be my favourite match, because you both have a refreshingly novel approach in picking armies and playing and you both seem to love making the maps in your matches.

Grenzewolf, send me your email and I'll send you the image of the map.
Grenzewolf

Excellent NeuralDream hooked me up with a reference Map.  

I will take the Northern Approach and thus Set up first.

As we both do maps we can alternate as we post our turns if you would like.  That option is not available to me at this time.  It's all good to me and the more "eye candy" the better I say .

Ill post my set up as soon as I can get a chance.
iniju

I agree with the suggestion. After every one of our moves we'll supply a map.
I have exactly the same problem with seeing photobucket from work and besides I can't afford to do more than mere posting at work, but we are in similar timezones I think (I'm EST), so we can play and make the maps both after we finish work.

I take the south side then.
Grenzewolf

Axis Deployment

BlackShirt1= A8
BlackShirt2=A10
BlackShirt3=A10
BlackShirt4=A14
BlackShirt5=A16
Kar98k      =A8
SNLF Capt. =A12
CA 13/40 1 =A12
CA 13/40 2 =A14
CA 13/40 3 =A16
Grenzewolf

AXIS DEPLOYMENT

iniju

Thanks for the map. I'll be home a bit late, but I will post my setup tonight.
Grenzewolf

If you want to post your set up I already got the graphics for your force I can fill in the map.
iniju

Sorry for the delay, here is my setup:

T34: K10
Cossack: K10
Bren: K14
Vickers: K12
SNLE1: K12
SNLE2: K14
SNLE3: K16

And the map now looks like:
iniju

Initiative roll for turn 1 I guess: Rolls: (2d6)     
Grenzewolf

Here's the Axis Initiative for Turn 1

Rolls: (2d6)      +2
Grenzewolf

Axis will go second
iniju

My move:
The Cossack boards the T34.
T34 moves along the road to G10
Ozzy1 moves to J11
Vickers moves to J11
The Bren (along with its operator) moves to J15
Ozzy2 moves to J13
Ozzy3 moves to J15

Map after my move:
Grenzewolf

Axis Move Turn 1

13/40#1 to D9 face SW

13/40#2 to D11 face SW

13/40#3 to D17 Face SW

BS#1 & K98 to B9

BS#2 & BS#3 to B11

SNLF Capt & BS#4 to B13

BS#5 to B15

(unable to post Map till Late evening. Feel free to if you wish)

I have a paper map I'm transcribeing to see what's going on.
Grenzewolf

Axis Move Turn1

iniju

Turn 1 - Assault Phase

T34 moves to G8, carrying along the happy Cossack
Cossack whips T34 to speed up.
Ozzy1 moves to I10
Vickers moves to I10
Ozzy2 moves I12
Bren and Ozzy3 hide in J13

map status:
Grenzewolf

13/40#1  Movement into E10

Rolls: (1D6) 1
Grenzewolf

Ok, I must have typed that in wrong
One more time
Rolls: (1d6)   
Grenzewolf

Ok that was just weird.  Looks like it was destined to be a "1" Confused
Grenzewolf

Axis Assault Turn 1

13/40#1 failed movement Faceing SE
13/40#2 to F7
13/40#3 to F13
BS#1 & K98 to C8
BS#2 & BS#3 to C10
SNLF Cpt. & BS#4 to C12
BS#5 to C14
Grenzewolf

Grenzewolf

Turn 2 Initiative  Axis

Rolls: (2d6)      +2
Grenzewolf

ok this is getting a little silly
Grenzewolf

(Practice) Roll only

Rolls: (1d6)   
Grenzewolf

Well at least it wasn't another 1
iniju

I hope you consumed all the 1s waiting for our rolls...
Initiative roll for turn 2: Rolls: (2d6)     
iniju

Stupid to waste such a good roll for a practically won initiative roll.
As a side comment, I also have a +2 for initiative, I just keep forgetting to type it.
iniju

Hey nice work with my Cossack, I'll adopt the idea to my map too.
You play first.
Grenzewolf

Axis Move Turn 2

13/40#1 to G6 NE
13/40#2  Hold SE
13/40#3 to F9  SW

BS1 & K98 to D7
BS#2 & BS#3 to D9
SNLF Capt & BS#4 to D11
BS#5 to D13
Grenzewolf

iniju

Alright my T34 feels a tad too much of loving embrace there, so it attempts to move SE. It needs a movement roll for that and there you go Rolls: (1d6)   
iniju

Lost in the woods and the Cossack is cursing...

Rest of the team moves as such:
Bren and Ozzy3: I12
Ozzy2: H11
Ozzy1 and Vicky: H9

And the map now looks like:
Grenzewolf

Axis Assault Turn2

13/40#1 fires on T-34

Rolls: (10d6)                     
Grenzewolf

Disrupted and Damaged depending on cover roll.  I would roll for you but we did not agree on this prior.

Regardless  Carro#2 will attempt to finish the job.

13/40#2 Fire on T-34/76

Rolls: (10d6)                     
Grenzewolf

Looks like the Italians were surprised Carro #1 did so well they were cheering instead of shooting.  "Focus Piazano #3!!"

13/40#3 fires on T-34/76

Rolls: (10d6)                     
Grenzewolf

Another cover roll needed.

Depending on the two Cover rolls T-34/76 and Cossack are Destroyed, T-34/76 Damaged and Disrutpted or only disrupted.
Grenzewolf

BS1 & K98 to E8
BS2 &B BS3 to E10
BS4 & BS5 to E12
SNLF Capt. Holds
Grenzewolf

iniju

Cover roll for the first: Rolls: (1d6)   
Cover roll for the second: Rolls: (1d6)   
iniju

T34 attacks Carro3: Rolls: (13d6)                           
iniju

The rest of the units are crossing the jungle:
Ozzy1 goes to G8 to support the T34
Ozzy2 and Vicky move to G10
The Bren and its operator along with Ozzy3 proceed to H11.
iniju

Regarding the T34 it gets disrupted and damaged, correct me if I'm wrong.
Regarding the Carro3, it gets disrupted and damaged and there's a pending roll about its flammability.

This is reserved for the map, which unfortunately I have to make later:
Grenzewolf

Break out the Marshmallows the Carro is rolling for Flamable.

Rolls: (1d6)   
Grenzewolf

Axis intitiative Turn 3

Rolls: (2d6)      +2
iniju

Map updated with marshmallows.

Turn 3, my initiative Rolls: (2d6)     +2
Grenzewolf

Grenzewolf

I will move first.  Have I mentioned how much I despise the dreaded Bren Mad
iniju

Grenzewolf wrote:
I will move first.  Have I mentioned how much I despise the dreaded Bren Mad

Luckily for you, it's delayed... I hope that won't cost me the battle.
Grenzewolf

Axis Move Turn Turn 3  (sorry late Nights at work can only slip in and out)

13/40#1 to F9
Grenzewolf

Ummm yeah Faceing (Rushing)


13/40#1 faceing SW at F9  (that's better)
Grenzewolf

BTW that is it for Axis movement.  Allied Move
Grenzewolf

Grenzewolf

Ok, I finaly got home to see your map.  Dude that is harsh.  Where's my  Carro Armato #3turret!!?? dead
iniju

What? It's a war game Very Happy
If you blow up T34, I'll make proper fireworks too.

Ok, my move:
Cossack disembarks finally, universe be warned!

Vicky moves to G12.

Bren moves to G10.

Ozzy1 and Ozzy2 move to F9, jump on your Carro1 and try to pin it to the ground, using the famous croc pin maneuver.
Crazy Australians... noooo worries.

Ozzy3 moves to G10 to cheer his dudes.  wave

At some point my Ozzy1 had a defensive fire opportunity, but he was too busy birdwatching and he missed it. Of course no worries!
(He couldn't score a hit actually, so I didn't bother)

Ok, I'm done, do your assault phase.
iniju

Oh, map:
Cpt. John Miller

Carro 2 gets DF against Ozzy 1.
Carro 1 gets DF Against Ozzy 2.
Overlapping fire SA.
iniju

I thought that vehicles didn't get DF against soldiers.
iniju

Oh, I just realised that I thought the Overlapping Fire special ability was something different (multiple DF allowed).
Anyway, I see the ozzies are in trouble, they should have stayed with their birdwatching and I should have read the abilities more carefully.
Grenzewolf

(Hey don't feel bad.  For the first two turns I thouht your Vets were SMLE's.  Last round I was thinking "Hey he didn't spend all his points! Shocked  I started to PM you then realized they were VETs ...DOH!! those guys are tough!)

Back to the Battle

EEEEK charge  It's the charge of the Light Brigade!!  Will the Aussies!! make it under the under the guns!

Axis Defensive Fire!

13/40#1 at Aussie Vet #2
Rolls: (8d6)                 
Grenzewolf

defensive fire

13/40#2 to Aussie vet#1

Rolls: (8d6)                 
Grenzewolf

Both Aussies 1 & 2 face up disrupted

Axis Assault Turn 3

K98 fire on Disrupted Aussie#1

Rolls: (8d6)                 
Grenzewolf

Er ist tote.

BS1 "Ruthless" fires on Disrupted Aussie Vet #2

Rolls: (8d6)                 
Grenzewolf

Face Down Disrupted Aussie 2

BS#2 Ruthless to Aussie 1

Rolls: (8d6)                 
Grenzewolf

Aussie 1 destroyed

BS#3 fires on Cossack (Pinpointer)

Rolls: (6d6)             
Grenzewolf

BS#4 fires on Cossack with Pinpointer

Rolls: (6d6)             
Grenzewolf

BS #5 Fires on Cossak with Pinpointer

Rolls: (6d6)             
Grenzewolf

13/40 #1 fires on Dis. Dam T-34

Rolls: (10d6)                     
Grenzewolf

A cover roll is required for for T-34.

I will wait for results before allocating 13/40#2's attack.
Grenzewolf

(lunch over back to work)
iniju

Cover roll for T34, let's see how well the new zebra camouflage on it will work...
Rolls: (1d6)   
iniju

Not well enough
iniju

BTW, when you disrupted the aussies with DF, where do you want them stopped? In the forest, or in the tank's hex? It matters on whether I get cover rolls, or they are allowed to attack your tank.
Grenzewolf

(Break)

Yeah I let them in.  They are on F9.  I would not have shifted fires if they had a cover roll.

Oh, and tell that Cossack Cmdr. to duck.

13/40#2 fires on Cossack Cmdr.

Rolls: (8d6)                 
Grenzewolf

Why that lucky Vodka sucking @$##@#$@!!!

Allied assault.
Cpt. John Miller

you are supposed to declare the DF hex before rolling, just to be fair.
iniju

My assault phase then:
T34 spits blood and at the general direction of Carro2:
Rolls: (13d6)                           
iniju

nice...
SMLEq attacks Carro2 Rolls: (7d6)               
iniju

that was SMLE1 not SMLEq
iniju

I'll decide on SMLE2 after you roll your flamability dice.

Bren takes a try at blacky3 Rolls: (7d6)               
iniju

SMLE3 on blackshirt2 Rolls: (7d6)               
iniju

Blackshirt2 gets a cover roll.

The cossack tries his luck on blackshirt1 Rolls: (5d6)           
iniju

I'll play the remaining attacks after you do your rolls
Grenzewolf

iniju wrote:
nice...
SMLEq attacks Carro2


Carro 2 crew puts on fire retardent suits and prepare to bail.

edit by N.D: sorry about this. It is a 1.
Grenzewolf

iniju wrote:
I'll decide on SMLE2 after you roll your flamability dice.

Bren takes a try at blacky3


BS2 low crawls under a log Disrupted.
Grenzewolf

iniju wrote:
SMLE3 on blackshirt2


BAH!! I meant BS3 is disrupted.


BS 2 tries to find room under same log as BS3

Rolls: (1d6)   
Grenzewolf

BS3 to BS2  "You'a go finda you own'a log!"

BS2 Destroyed.
NeuralDream

Avoid quoting dice, cause they are different to the initial.

oh boy I screwed up. I edited your last 2 posts to remove the quotes of past rolls and that triggered a change in the rolls.

Sorry about this!

I remember only that the 6 that now shows for the CArro Armato was a 1... Please remember the real value of the last roll, just above this post.
Grenzewolf

OMG!!!!!!! I didnt Know that!!  I rolled a Freekng 1 for my Carro save and it changed to a six.
NeuralDream

Grenzewolf wrote:
OMG!!!!!!! I didnt Know that!!  I rolled a Freekng 1 for my Carro save and it changed to a six.

Yup, I edited again your post and wrote 1 in text. Now remains your last post. It shows 2 but I doubt it was a 2.

You don't have this problem when you play because you dont have the right to edit the post. But I do, and used it completely wrongly this time. If I edit a post the unique seed of the post changes and the same for the roll.
If you quote a post it shows a different roll in the quote than in the real one. The rolls are always unique so you cant even quote them.
Grenzewolf

Wow,  I relized that as I was posting that I may cause confusion by quoting.  Then the numbers changed and I thought I caused the glitch.
NeuralDream

Grenzewolf wrote:
Wow,  I relized that as I was posting that I may cause confusion by quoting.  Then the numbers changed and I thought I caused the glitch.

Nope, it was me editing it that cause the problem. Do you remember the actual roll in the last post? It wasnt a 2.
Grenzewolf

Thanks ND,  As you can tell from my post BS2 didn't make it.  BS3 pushed him right infront of the fire.

I think I rolled a 3.
Grenzewolf

God I'm to tired to be posting.  I forget what it was but I'm positive he got toated.
Grenzewolf

These dang 16hr days training the troops have fired my brain. hunting
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