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NeuralDream

Round 1: Raevski (lost) Vs. Iniju (WON)

Combatants:
Raevski - Axis
Iniju - Allies


Army restrictions: year 1939, total cost 50, Max. 8 units, no heroes

Raevski
---------
1x Elite PzIVD
2x Bmw R-75
1x fallschirmjager
1x ME 109


Iniju
-----
1x Char
2x Renault R-35
1x Bren Gunner
2x MAS riflemen

We don't use the extended Rules as many haven't bought them and they are not available online. So, we stick to the original ones that everybody is familiar with: http://www.wizards.com/avalonhill/rules/aam_rulebook.pdf

Use the AAM units database http://www.wizards.com/avalonhill/aam_db.asp for units for which you don't have the cards. Alternatively you can use: http://www.hordelings.com/frontend/games/aam/items.php or http://www.boardgamegeek.com/file...oad/23758/A&A_Minis_stats.xls

The Map for the first round (you deploy in the far left and far right hex columns):




Use the embedded dice-roller for the dice and make your own images with gimp, paintbrush or any other image editing software. You simply write down the name of the unit on its hex and then post the image on a photobucket account. If you need any help all moderators can help you and most users of this forum.
For more details go here: http://aaminis.myfastforum.org/about679.html
RAEVSKI

pm sent
pick side hdrw gets to choose
Rolls: (2d6)     
how far in do we set up and what is victory conditions
NeuralDream

You setup only on the far left or far right column. The map is too small to allow the normal 5 hexes of depth.

The victory condition is the typical one. From the manual:
Code:
At the end of turn 7’s end of turn phase, the player who controls the objective wins the game. Keep track of turns. You control the objective if you are the only player with a unit adjacent to it. If neither player has won at the end of turn 10, count the point costs of the units on the battle map and any surviving Aircraft that were placed at least once. The player whose units are worth the most points is the winner. If you’re still tied, play until a turn ends with one player controlling the objective or with one player ahead in points.


We are now waiting for iniju to pm me his army.
RAEVSKI

Iniju are you there?
I will be offline tomorrow.
RAEVSKI

I,ve PM Iniju no reponse yet.
Good moring everyone
NeuralDream

RAEVSKI wrote:
I,ve PM Iniju no reponse yet.
Good moring everyone

He contacted me. He'll send me his army tomorrow.
RAEVSKI

cool i wait with baited breath
iniju

Alright sorry for the delay, roll for side picking: Rolls: (2d6)     
RAEVSKI

i'll go from right to left
RAEVSKI

to set up hdr sets up
Rolls: (2d6)     
iniju

Setup roll: Rolls: (2d6)     
iniju

My setup:
Char: D1
Bren: D1
Renault: B1
MAS rifle1: C1
MAS rifle2: E1
Cpt. John Miller

Aren't you forgetting a Renault?
iniju

Indeed, I thought my setup was kind of miserable Smile

Well then the Renault I just placed is Renault1. The second:
Renault2: E1
RAEVSKI

motocycle 1,2 at b11 (Hence know as frits and hans)
PZ4 at f11
RAEVSKI

init roll
Rolls: (2d6)     
iniju

initiative: Rolls: (2d6)     
RAEVSKI

you choose,
Can you do map?
iniju

Ok you play first. I can do the map.
iniju

Here's the original setup:
RAEVSKI

fritz and hans a8
pz4 c10
beautiful map thanks
iniju

Renault1: A3
Renault2: E3
MasRifle1: B2
MasRifle2: D2
Bren: C2
CharB1: C4

And the map now looks like:
RAEVSKI

me 109 to b1
makes attack vs MAS1
Rolls: (8d6)                 
RAEVSKI

I don't think PZ4 can see renault1
do you disagree its touch and go
NeuralDream

It can't.

Btw, good job with the map, but make sure you note directions of vehicles (because for example the char, if facing towards the enemy, can get two shots). Use an arrow or something.
RAEVSKI

do your worst with your AA rolls
Init
Rolls: (2d6)     
iniju

NeuralDream wrote:
It can't.

Btw, good job with the map, but make sure you note directions of vehicles (because for example the char, if facing towards the enemy, can get two shots). Use an arrow or something.


Yeah, it's just that until now, there was no need for the facing. I'll take care of it, no worries. Btw, I can't see the map from work, must be the firewall blocking photobucket...
RAEVSKI

everything the same bar pz4 one hex back facing left up sorry, I thouht you mov ed first but that was your assult move from previous turn.
once again many apolgies. Embarassed
iniju

No worries.
So in my assault phase, char, renault2, and the soldiers all do what did before.
But since you moved your panzer, my renault1 can see you, so it will try a very long shot from A3 to your panzer at D10, rolls 5d6 Rolls: (5d6)           
iniju

Yoohoo!! Four successes against defense of three, that is 2 hits, that is disrupted and damaged counters... ...for which I now need to find icons.
Let me know if I made any mistake.
At the end of revised round 1 the map should like that (ok, the airplane shouldn't be on the map, but I like to see it):

RAEVSKI

sorry I mean move move is the same as before except PZ4
good shot BTW.
The bikes need to move
and the para drop
and me109
attacks Bren as before
iniju

Beginning round2. You play first again, your move phase.
Don't play the Me109, yet.
RAEVSKI

bikes to char b1
Pz 4 atttack char 1b
RAEVSKI

ignore the last posts, I'm not moving in round 1 assault
I thought your move Feb 22 2.23am was your 1st move in Round two so I thinking that  I was doing movement for round 2.
I will not move in assault turn 1
You are First Player turn 2
You move, then I'll move and that will fix it
Embarassed the confusion is mine sorry.
RAEVSKI

or am i first player turn two
iniju

Yes, I got the initiative for round 2 (although that post along with others have gone missing) and I decided you play first. Is round 1 correct (make sure you refresh the page using F5, so that the map-image is refreshed).
RAEVSKI

nothing i my assault phase turn 1 moves.
Pz4 at 1move position
RAEVSKI

a lot of posts are missing.
I can't edit those must had been deleted by some one else or computer glitch
iniju

RAEVSKI wrote:
Pz4 at 1move position

What does that mean? Please use coordinates and explain which phase of which turn are you talking about.
RAEVSKI

d10 for pz4
if we start again at turn 2 it will fix everything i'd didn,t want to move in assault turn 1, the mistake from my end thought your assualt move in turn 1 was turn twos 1st move so i moved believing  i could shoot.
turn 1 is correct. turn two needs fixing. you might want to move your r35 again.
Embarassed
iniju

See the problem with what you describe is that the last map shown IS the end of turn 1.
We haven't played anything in turn 2, yet, or at least we haven't played anything final in turn 2 yet. The few moves you played, I've ignored them after your request.
If you are happy with last map shown (post #10089), we can play turn 2, otherwise, let me know what I should fix.

For clarification map at post #9673 shows the end of move phase of turn 1.
The map at post #10089 shows the end of casualty phase of turn 1, that is the end of turn 1.
Maps have now labels, lower right.

The question boils down to this: What is the correct position of your panzer at end of turn 1. If it is D10, then my renault1 attacked it. If not then where should it be?

The history of moves is this:
Turn 1 - Move phase: RAEVSKI
 Hans: A8
 Frits: A8
 Pz: C10
Turn 1 - Move phase: Iniju
 Renault1: A3
 Renault2: E3
 Char: C4
 MAS1: B2
 MAS2: D2
 Bren: C2
----- map of post #9673 taken here -----
Turn 1 - Aircraft phase: RAEVSKI
 Me109: B1 attacks MAS1@B2, no hits
Turn 1 - Assault phase: RAEVSKI
 Pz: D10
Turn 1 - Assault phase: Iniju
 Renault1: attacks Pz, 2 hits
 Renault2: E5
 Char: B6
 MAS1: attacks Me109, no hits
 MAS2: D3
 Bren: C3
----- map of post #10089 taken here -----

I have initiative for turn 2, I decide you play first and I'm waiting you to finalize your moves. In turn 2 aircraft phase you attacked bren for four successes, but bren had cover roll which is still pending.

EITHER
There is something wrong in the above sequence, in which case please fix it and post the right sequence up to the fixed point. Then we continue from there.

OR
We play turn 2, starting with your move phase.

Your call
RAEVSKI

it stays put in Assualt and moves to that position D10 in turn 2 in movement.so turn 2 is my move but you might want to move r35 because it doesn't move
RAEVSKI

No assaault move for PZ4 turn one
iniju

Ok then I move my renault1 to B5 during the assault phase. And lo, we ended up with the original version of turn 1, before the first rewind.

The map should look like that at the end of turn 1:
iniju

Now Turn 2 - Move Phase.
You said Pz: D10, anything else?
RAEVSKI

Thats it
Hans and fritz to R35 viaa7
Pz4 to d10 facing left up
RAEVSKI

para on forest next to objective
RAEVSKI

your move
iniju

what about the fallschirm?
iniju

oh, cool
iniju

My move phase for turn 2:
Renault1: stays put at B5
Char: B7 facing south
Renault2: C6 facing south east
MAS1: C3
MAS2: C4
Bren: C4

Map at end of move phase for turn 2:


Please play your Aircraft phase for turn 2
iniju

PS: all maps are updated, to our official version.
RAEVSKI

the pz4 is at d10
aircraft at b4
attacks bren
do you want new dice or old
iniju

Does your airplane attack bren as before?
RAEVSKI

if new
Rolls: (8d6)                 
RAEVSKI

you decide new or old dice to be fair
iniju

It's the same I think. We don't have the previous attack's post, but I think it was two hits.
This one is also two hits.

In any case we said we would keep the rolls.

Anyway my cover roll Rolls: (1d6)   
iniju

Please play your assault phase
RAEVSKI

cool Hans assalts r35
Rolls: (6d6)             
RAEVSKI

fritz on r35
Rolls: (6d6)             
RAEVSKI

pz4 on char
Rolls: (9d6)                   
and thats your assaut then
RAEVSKI

cover roll  will not stop you from being distrupted, it stops you from being destroyed or damaged.
iniju

Ok, so I get a face-down disrupted on bren and
a face-down disrupted and a face-down damaged on Renault1.
Char is unharmed, no need for cover roll.

My assault phase:
Renault2 attacks Pz: Rolls: (7d6)               
iniju

That's one hit.
Char attacks Pz: Rolls: (8d6)                 
iniju

The Char made 2 hits, that's 3 in total, so Pz gets a face-down destroyed counter, unless I missed something.

The Char uses its ability to make an extra attack on the paras: Rolls: (7d6)               
iniju

Bren attacks Hans: Rolls: (7d6)               
iniju

Hans gets a face-down destroyed counter.

Renault1 attacks Frits: Rolls: (6d6)             
iniju

MAS1 attacks Frits: Rolls: (6d6)             
iniju

MAS2 also attacks Frits: Rolls: (6d6)             
iniju

The results from these attacks are:
Bren: disrupted
Renault1: damaged
Pz: destroyed
Hans: destroyed

Please correct me if I missed anything.

So at the end of Turn 2, before we remove the destroyed units the map should look like this:
iniju

Phew, it's 4am here. I'm going to sleep. I'll be off for the next two days, more or less.

Initiative for Turn 3: Rolls: (2d6)     

PS: Please let me know if I missed something along the way.
RAEVSKI

turn 3 init
Rolls: (2d6)     
RAEVSKI

rerell init
Rolls: (2d6)     
iniju

reroll init Rolls: (2d6)     
RAEVSKI

choose first player
iniju

You play first your move phase for Turn 3.
RAEVSKI

fritz moves to c4
para w]moves to d7
you move then air phase
iniju

Hey are you sure, about Fritz moving to C4? that would cause like 3 defensive fires from my infantries. Did you mean B4?
RAEVSKI

Fritz  going to b4
you are correct.
iniju

I'm back to my town. My move now:
Renault1: stays put.
Renault2: B6
Char: stays put.
Bren: stays put.
MAS1: C4
MAS2: C5

Ready for your aircraft phase and the map at the end of move phase of turn 3 looks like:
RAEVSKI

plane to b5
attack r35
Rolls: (4d6)         
RAEVSKI

para at mas 2
Rolls: (7d6)               
RAEVSKI

Hans at bren
Rolls: (6d6)             ?
I think i do not have my cards with me at the moment i'll fix if incorrect
NeuralDream

If by Hans (who has died) you mean Fritz, then your attack is 8/6/-. But you succeeded with only 6 dice, so no need to roll the other two. Now iniju goes for cover.
RAEVSKI

Yes  fritz and here are the extra dice
Rolls: (2d6)     
iniju

Cover roll for bren-man: Rolls: (1d6)   
iniju

Renault1 attacks para: Rolls: (6d6)             
iniju

Nothing to see there, so Renault2 attacks para: Rolls: (6d6)             
iniju

Still no fireworks, so Char attacks para: Rolls: (7d6)               
iniju

Char's extra attack from ability targets the notorious para, rolls 7d6: Rolls: (7d6)               
iniju

Bren on Frits: Rolls: (8d6)                 
iniju

MAS1 on Frits: Rolls: (8d6)                 
iniju

One hit on Frits.
MAS2 on Frits too: Rolls: (8d6)                 
RAEVSKI

is that init if so
Rolls: (2d6)     
iniju

So at the end of the attack phase of turn 3 and correct me if I'm wrong:
Bren stays disrupted and Frits gets a destroyed counter.

Map should look like (before we remove destroyed units):
iniju

Initiative for turn 3: Rolls: (2d6)     
RAEVSKI

i'm copping a hammering, the Renaults are very good and cheap i picked the wrong army to fight them.
RAEVSKI

para back to woods
RAEVSKI

your move
iniju

Indeed the renault should be more expensive, they are amazing.

My moves:
Renault1: C6, facing south
Renault2: C7, facing south
Char: stays put, facing south
Bren: rests
MAS1: D5
MAS2: D5

After the move phase of turn 4 the map should look like:


Your aircraft phase.
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