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NeuralDream

Round 1: Gross Admiral Raeder (lost) Vs. The Mighty A (WON)

Combatants:
Gross Admiral Raeder - Axis
The Mighty A - Allies


Army restrictions: year 1939, total cost 50, Max. 8 units, no heroes

Gross Admiral Raeder
-------------------------
2x Falschirmjager
2x Fanatics
1x ME 110
1x Bunker
2x Barbed Wire

The Mighty A
----------------
1x Renault R-35    9pts
1x Supermarine Spitfire    15pts
2x Bren Machine Gunner    10pts
4x Determined Infantryman    16pts


We don't use the extended Rules as many haven't bought them and they are not available online. So, we stick to the original ones that everybody is familiar with: http://www.wizards.com/avalonhill/rules/aam_rulebook.pdf

Use the AAM units database http://www.wizards.com/avalonhill/aam_db.asp for units for which you don't have the cards. Alternatively you can use: http://www.hordelings.com/frontend/games/aam/items.php or http://www.boardgamegeek.com/file...oad/23758/A&A_Minis_stats.xls

The Map for the first round (you deploy in the far left and far right hex columns):




Use the embedded dice-roller for the dice and make your own images with gimp, paintbrush or any other image editing software. You simply write down the name of the unit on its hex and then post the image on a photobucket account. If you need any help all moderators can help you and most users of this forum.
For more details go here: http://aaminis.myfastforum.org/about679.html
Gross Admiral Raeder

Good Luck My Friend


I brought some Dice to Use.

* Throws a Handful of die down on Table

Rolls: (21d6)                                           
NeuralDream

Gross Admiral Raeder wrote:
Good Luck My Friend
I brought some Dice to Use.
...

Your opponent has already sent me his army Smile.
The Mighty A

Great!  I brought some dice, too.
Rolls: (24d6)                                                 

My army has been sent in.  Roll for setup:
Rolls: (2d6)     
NeuralDream

You're good to go. Have fun gentlemen Smile.
Gross Admiral Raeder

I was hoping you wouldn't bring a plane. Oh Well

Initiative
Rolls: (2d6)     

To pick sides if needed

Rolls: (1d6)   
The Mighty A

How do you want to do this?  I had rolled two dice as my setup roll, but I can declare that my initiative roll and roll a single die for setup.  I would say the high roller either sets up second or picks a side and sets up first.
The Mighty A

Gross Admiral Raeder wrote:
I was hoping you wouldn't bring a plane. Oh Well


There is a lot to be said for controlling the skies.  I have some experience in what happens without air support  Smile .
Gross Admiral Raeder

Hers A 1 die roll.  You decide

Rolls: (1d6)   
The Mighty A

I will change my two dice setup roll to my turn one initiative roll.

Roll for setup:
Rolls: (1d6)   

Re-roll if necessary:
Rolls: (1d6)   
The Mighty A

You will need to re-roll for your setup die due to the tie.
Gross Admiral Raeder

Rolls: (1d6)   
Gross Admiral Raeder

You set Up First, We Both Roll For Initiative
Rolls: (2d6)     
Gross Admiral Raeder

I am Confused. Sorry
The Mighty A

No problem.  You win the initiative roll for the first round.  Who goes first?

I will take the left side of the map.
My setup:
Bren1 and Det1 in B1
Bren2 and Det2 in C1
Det3 and Renault in D1
Det4 in E1
Gross Admiral Raeder

Fanatics e-1
Bunker e7
wire1 c4
wire2 d5
Gross Admiral Raeder

you go first,
The Mighty A

How exactly does barbed wire work?  Is an entire hex considered to be surrounded with barbed wire or does it only block a single side (which is what it sounds like)?  If so, which hex sides are you blocking?

Map after setup (minus barbed wire):


My move:
Bren1 and Det 1 to B2
Bren2 and Det2 to C2
Det3 and Det4 to D2
Renault to D4 (facing bottom right)
The Mighty A

That bright green did not turn out well.  I will change the color after the movement phase.  Also, I will add the barbed wire then.
Gross Admiral Raeder

1st wire  Space C4 borders C+D 3

2nd wire Space D4 Borders C+D 4

Does that make sense To you?
Gross Admiral Raeder

My Move

Fanatics D10
Gross Admiral Raeder

When Do Para troops Come in Again?
The Mighty A

Your paratroopers are deployed at the end of any of your movement phases.  They can not be deployed adjacent to any of my units.  Also, they can not move that phase.

I will wait on my air deployment phase to see if you want to deploy your paratroopers this turn.
Gross Admiral Raeder

Can I drop them On the Objective? Sorry It has been A long While Since I have played AAM, Also is Capturing an Objective the Same As WaS Obj...?
NeuralDream

yes you can drop anywhere not adjacent to an enemy unit.

You win this game by owning the objective by the end of turn 7 regardless of who has it before. To own an objective you need to have a unit adjacent or on it, and no enemy unit should be adjacent or on it.
Gross Admiral Raeder

OK Thanks Neural, I would Have Totally dropped right now thinking that they were the same as WaS. Thank you for helping me not make a Game ending Mistake Right now.
Gross Admiral Raeder

How does Defensive Fire work again and does every unit unless stated otherwise always get to Make Def. Fire?

Sorry for all the Q?'s.

Raeder


Thanks for the info again on Paras!  Exclamation

NO my paras will not deploy I guess
The Mighty A

My spitfire goes in F10.

A unit can make defensive fire if an enemy unit moves from a space adjacent to the unit to another space adjacent to the unit.  Vehicles can not make defensive fire attacks against soldiers.  A unit can only make one defensive fire attack per phase.  Defensive fire is limited only to disruption.  If the unit that is being fired at succeeds at a cover roll (if there is cover), then it ignores the defensive fire.  Also, whoever is firing gets to decide in which hex the unit receives the defensive fire.

The official rulebook can be downloaded at this site http://www.wizards.com/default.asp?x=ah/downloads.  It should cover anything I said that didn't make sense or was left out.

I will update the map after your air deployment.  Don't forget, there is no rearming for planes.
Gross Admiral Raeder

ok my me 110 will go to c4 and face the back of you renault
The Mighty A

Here is the map.  I put the barbed wire in as red lines.  If they should be somewhere else, let me know.  Fortunately, it does not matter yet.
The Mighty A

My air attack phase:

Spitfire at Fanatic1
Rolls: (6d6)             
The Mighty A

Miss.  I am going to go ahead and do my assault phase since all my units will be shooting.  All are shooting with a -1 penalty.

Bren1 at Me110
Rolls: (7d6)               

Bren2 at Me110
Rolls: (7d6)               

Det1 at Me110
Rolls: (6d6)             

Det2 at Me110
Rolls: (6d6)             

Det3 at Me110
Rolls: (6d6)             

Det4 at Me110
Rolls: (6d6)             

Renault at Me110
Rolls: (6d6)             
The Mighty A

Bummer.  Your air attack and assault phase.

Initiative turn 2
Rolls: (2d6)     

In case of a tie
Rolls: (2d6)     
Gross Admiral Raeder

Yes The wire Covers @ sides of a Hex,

The line in D5 should extend along the Border of D4 also

The wire closest to your troops should extend along the B3 Border also

My Fantics will assault down left on the road. No Bonus for the road right?

My Plane will shoot at the rear armour of your Vehicle

Rolls: (5d6)           
Gross Admiral Raeder

Damn, thats not what I thought it's rear was, Oh well, Thats a Nifty little tank there for 1939.

Any Way
My initiative
Rolls: (2d6)     

Reroll
Rolls: (2d6)     
Gross Admiral Raeder

You can Go first
Gross Admiral Raeder

Since your Guys shot< they didn't move in the Assault Phase correct?

If I am, You go first, If I am Not, Can I see a map Update before I choose who goes first. Thanks

Raeder
The Mighty A

Right, since my men shot, they did not move.

The Renault has pretty decent armor for 1939.  I figured I could sacrifice on the guns to get something that might actually live for more than one turn.

I think that you meant that the wire closest to me should be on the C3 border since C4 does not border B3.

My move:
Bren1 and Det1 to C3
Bren2 and Det2 to D3
Det3 and Det4 to E3
Renault to F6 (facing NE).
Gross Admiral Raeder

ok My Fanatics will move dwn left int0 that intersection

I will Deploy My Paras Now  D5

My plane will wait till you have moved yours
The Mighty A

My spitfire will go into F6 with the Renault.

Your air deployment.  I will update the map after you place your plane.
Gross Admiral Raeder

My plane will go to E-3 and Face the 2 D. Inf.
The Mighty A

Here is the map.  I think that I have the barbed wire right this time  Smile .  If not, let me know.
The Mighty A

Spitfire at Me110
Rolls: (6d6)             
The Mighty A

kaboom.  Your air attack phase.
Gross Admiral Raeder

Gay, I didn't think you had that many Die, Damnit
@Det Inf.
Rolls: (9d6)                   
Gross Admiral Raeder

At least it killed something I guess.

Looks like you may return the Favor Crying or Very sad
Gross Admiral Raeder

The wire is Perfect thx.
The Mighty A

That should be Det3 and Det4 in E3 (not Det1 and Det2).

All right, Det4 and Me110 both received destroyed markers.

Bren1 and Det1 move to B4
Bren2 and Det2 stay put
Det3 stays put, as well

Renault fires at Fanatic1
Rolls: (6d6)             
The Mighty A

I'm beginning to think that the Renault was a waste of points.

Your assault phase.
The Mighty A

Initiative for turn 3:
Rolls: (2d6)     

re-roll, if necessary:
Rolls: (2d6)     
Gross Admiral Raeder

Fanatics to the Pill Box Space

Init.

Rolls: (2d6)     

Reroll
Rolls: (2d6)     
The Mighty A

Are your Fallschirmjagers doing anything?

Who goes first?
Gross Admiral Raeder

I didn't think they could Move, And Doesn't the hill block LOS?

Wait

Ah yes Can I shoot at your Plane

Para#1
Rolls: (7d6)                @-1

Para#2
Rolls: (7d6)               @-1
Gross Admiral Raeder

You ca go first
The Mighty A

Bren1 and Det1 to C5
Bren2 and Det2 to D4
Det3 to E4
Renault to F5

Which fanatic is in the pillbox?
Gross Admiral Raeder

All they eat is rice, They both go in lol,

#1 is Fine
The Mighty A

I'll update the map after your movement and my air deployment.
The Mighty A

Oh yeah, for cover rolls, do you want to have the person firing make the cover roll for the enemy unit or have the person who owns the unit make the cover roll?

I think having the person who is attacking make it will make the game go faster.
Gross Admiral Raeder

Can I do my own Covers plz, That way I can only be Mad at Myself lol
Gross Admiral Raeder

No one is Moving and do I get Defensive Fire Against you?
The Mighty A

That works for me . Laughing
Gross Admiral Raeder

My def. Fire against Bren #1  

Rolls: (9d6)                   

My Def. fire Against Bren #2  
Rolls: (9d6)                   
Gross Admiral Raeder

your cover I believe?

If Failed 1 Bren Dead I believe
The Mighty A

What is the defensive fire for?  Defensive fire is only provoked when a unit moves from one adjacent space to another adjacent space.

None of my units started adjacent to your paratroopers.
Gross Admiral Raeder

really Damnit, I thought if a unit moved in Next to you you get D fire. O well, thats why I did not attack your Plane, Not that it matters now
The Mighty A

Sorry about any confusion.  What would you have attacked my plane with?  Also, defensive fire is limited only to disruption.

Your movement.
Cpt. John Miller

Hey guys, Planes don't have facing in the basic rules. You can save yourself some photoshop time on that.
The Mighty A

Thanks.  I do the map in ms paint so it doesn't take too much time.  Congratulations on your win; you will get to play the winner of this match.
Cpt. John Miller

The Mighty A wrote:
Thanks.  I do the map in ms paint so it doesn't take too much time.  Congratulations on your win; you will get to play the winner of this match.


I know, That's why I'm paying such close attention....
rub hands
The Mighty A

Yep.  I have read parts of your game with afilter  Wink .
Cpt. John Miller

The Mighty A wrote:
Yep.  I have read parts of your game with afilter  Wink .


It was fun, my first online game, dice roller makes it so easy.
The Mighty A

This is my second online game.  The first was a WaS which I lost to Raeder.
Gross Admiral Raeder

The Mighty A wrote:
Sorry about any confusion.  What would you have attacked my plane with?  Also, defensive fire is limited only to disruption.

Your movement.


My plane and try to take each other out. But i thought you would have gotten a Def. Fire on Me so that is why I didn't. 9 die gives me a pretty good Chance even with a -1
Gross Admiral Raeder

I am Afraid He will return the Favor on me this time. Honestly I haven't played AAM in a few years. I signed up just for the fun of it.
Cpt. John Miller

The Mighty A wrote:
This is my second online game.  The first was a WaS which I lost to Raeder.


Yeah, I actually played a WaS game too and got spanked by EvilKobra. This was my first land game. Sorry I'll get out of your way now. Please continue.
silenced
The Mighty A

Aircraft defensive fire is provoked if a aircraft is placed next to a unit with anti-air SA.  So, if you had placed your plane next to mine, I would have gotten to make a def. fire against it.

The rules can get complicated...
Gross Admiral Raeder

OK any way, whats going on then?
The Mighty A

I moved my units as follows:
Bren1 and Det1 to C5
Bren2 and Det2 to D4
Det3 to E4
Renault to F5

It is now your movement phase.
Gross Admiral Raeder

I will Stay Put.

Can I get a Map Update after Our Moves Plz?
Thx,

Sorry for being Away for so long,
The Mighty A

No problem.  My spitfire goes in C4.

Here is the map:
The Mighty A

Air attack
Spitfire at Fallschirm1
Rolls: (8d6)                 
The Mighty A

My assault phase
Bren1 at Fallschirm1
Rolls: (8d6)                 

Bren2 at Fallschirm2
Rolls: (8d6)                 
The Mighty A

Fallschirm1 receives a face down disrupted (you don't have to roll for cover since I didn't roll higher than its defense.

Also, Fallschirm1 and Fallschirm2 can not fire due this turn due to the covering fire SA from the Brens.

Det1 at Fallschirm1
Rolls: (9d6)                   

Det2 at Fallschirm2
Rolls: (9d6)                   
The Mighty A

All right, Fallschirm2 receives a face down disrupted.

Det3 at Fallschirm1
Rolls: (6d6)             

Renault at Fallschirm2
Rolls: (6d6)             
The Mighty A

Recap from my assault phase:

Fallschirm1 has received a face down disrupted counter and can not fire
Fallschirm2 has received a face down disrupted counter and can not fire

Your assault phase.
Gross Admiral Raeder

So if my Fallschirms move Directly Up, Will they Suffer Def.fire from Spitfire?

My Fanatics Will shoot at  LONE dET iNF IN THE OPEN

fANATIC#1
Rolls: (6D6) 1, 1, 1, 1, 1, 1

fANATIC #2
Rolls: (6d6)             
Gross Admiral Raeder

Fanatic #1 again
Rolls: (6d6)             
The Mighty A

If your fallschirmjagers move directly up, they will not provoke def. fire from the spitfire (soldiers and vehicles do not provoke def. fire from aircraft), but they will provoke def. fire from the Bren and the Det. Inf. in the hex directly above them.

The hex a unit is in is considered adjacent, so moving into a unit's hex will provoke def. fire.

Do you wish to move your fallschirmjagers up?  You will get to make a cover roll.  If a unit succeeds at a cover roll from defensive fire, the def. fire has no effect.
Gross Admiral Raeder

My Fallschirms will Assault 1 Space Directly Up.


Before that happens, Can your Bren Keep me from H2H?(Besides killing me.)
If No Refer to first line.

Fallschirmjager #1 Cover Rolls: (1d6)   
Fallschirmjager #2 Cover Rolls: (1d6)   
Gross Admiral Raeder

Let me Know If I need to roll More.
They both are successful Covers
The Mighty A

Yes.  Since H2H is an attack, if the Bren fires first or uses def. fire, the unit can not do H2H.  However, Fallschirms do not have H2H (fanatics do).

Note, the Bren does not actually have to hit a soldier to prevent it from firing.  Both of your Fallschirms can not fire this turn.

Do your Fallschirms move or stay?

Initiative for turn 4 (or whatever is next):
Rolls: (2d6)     

re-roll if necessary:
Rolls: (2d6)     
The Mighty A

Also, a unit that is disrupted can not make defensive fire attacks, so your fallschirms will not be able to do def. fire next turn when the disruption takes place.
Gross Admiral Raeder

What?
I can't Assult You?
The Mighty A

Not this turn.  If they move that can't attack and the Brens have covering fire.

Quote:
Covering Fire - Soldiers attacked by this unit this turn can't make attacks this turn.


Covering fire applies to both def. fire and regular assault.
Gross Admiral Raeder

O well, This Game was over the Second You took a Plane.

Alright I will Keep My Paras where they are.

Init. Rolls: (2d6)     
The Mighty A

I will go first.

Bren2 and Det2 to C4
Det3 to D4
Everything else will stay put
Gross Admiral Raeder

do your thing
Gross Admiral Raeder

I am Not Moving

Cover rolls
#1Rolls: (2d6)     
#2Rolls: (2d6)     
Gross Admiral Raeder

Shit too many Die

#1 Rolls: (1d6)   
#2 Rolls: (1d6)   

For my Paras
The Mighty A

Spitfire to D4

Updated map:
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