NeuralDream
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Round 1: ericjohn (lost) Vs The_Lucky_Y (WON)
ericjohn
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5x USS Barb
1x USS Atlanta
Vs.
The_Lucky_Y
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2 x Kongo (Kirishima , Haruna)
1 x Yukikaze 12 points
The Map (35 pts each objective):
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The_lucky_Y
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PM send
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The_lucky_Y
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Initiative Roll(can be used also for choose first set up and so on):
Rolls: (2d6)
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NeuralDream
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You can start. I have posted your fleets at the beginning of this thread.
[I will not be able to moderate any game today until late night (European Time), so try to find another moderator/photoshop user if you want to start immediately, or even better do your own image editing, so that you don't have to wait at all]
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ericjohn
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setup rollRolls: (2d6)
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ericjohn
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2nd setup rollI believe that flag bonus doesn't count for the initial setup, so I guess we need to roll again?
Rolls: (2d6)
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ericjohn
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Sub namesUSS Barb
USS Grouper
USS Flounder
USS Harder
USS Wahoo
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ericjohn
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(BTW, there was some confusion on another battle thread - I suggest the convention is that it's better to roll higher - so whoever rolls higher for setup deploys second)
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The_lucky_Y
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reroll:
Rolls: (2d6)
extra reroll if neded:
Rolls: (2d6)
Initiative roll #1 :
Rolls: (2d6) + Flag bonus 1
Reroll initiative:
Rolls: (2d6)
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The_lucky_Y
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IŽll be back at 23h40 german Time(UST+1 hours or EST +6 hours)
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ericjohn
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OK I set up first
Initiative roll: Rolls: (2d6) (no bonus)
Reroll initiative if necessary: Rolls: (2d6)
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ericjohn
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Looks like I won inititiative, so you can do your initial setup and first move
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ericjohn
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November 13, 1942
FROM: CINCPAC Nimitz
TO: SUBRON13
OPERATION DICEBUCKET
Due to the fact that our admirals have proven incompetent in cruiser and destroyer night actions, our battleships have an inconvenient propensity to short-circuit in battle and we've flat out used up all our carriers, I am ordering a completely implausible and a-historical strategic redeployment.
Admiral Halsey has been dispatched with USS Enterprise, USS Washington and all available surface ships to the vicinity of the Aleutian Islands where God willing we will be able to go a week without losing a major combatant. Further actions in the Solomons will be conducted exclusively by submarine forces.
Submarine Squadron 13 is directed to proceed immediately to the waters off Guadalcanal, prevent the anticipated Japanese efforts to bombard Henderson field and sink all enemy ships encountered. I will direct tactical operations personally from my flagship USS Atlanta.
This operation will be code-named Operation Dicebucket. Good luck and happy hunting!
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NeuralDream
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ericjohn, i love this.
btw your match will be very weird. Let's see who'll gather those 75 pts.
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The_lucky_Y
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Kirishima placed on 11A, + Yukikaze both move to 9A
Haruna Placed at 11F and move to 9F
there was no target in sight so I roll for the next round initiative:
Rolls: (2d6) + 1 Flag bonus
reroll in case of tie:
Rolls: (2d6) + 1 Flag bonus
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ericjohn
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The Barbs are moving up, before I upload the map I'll see if I'm just going to move again immediately...
Init: Rolls: (2d6)
Reroll: Rolls: (2d6)
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The_lucky_Y
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random page in kuritas Diary:
...next time we shall put better torpedo defense at our vintage battlecruisers or invest in more ASW capacity.....
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ericjohn
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You won initiative based on your flag bonus, so here's my second move as well:
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The_lucky_Y
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Kirishima and yukikaze moves to 7B
Haruna moves to 7F
ASW dice from Yukikaze against USS Flounder:
Rolls: (4d6)
init roll for next round:
Rolls: (2d6) +1 Flagbonus
reroll if necessary:
Rolls: (2d6) +1 Flagbonus
(thanks for the uploading map!)
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The_lucky_Y
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damn yukikazes they are crap if they are used as ASW Units....
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ericjohn
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sub attackOK, sub attack I think
here goes...
Wahoo & Harder at Haruna
Wahoo (+1 for wolfpack) Rolls: (4d6)
Harder (+1) Rolls: (4d6)
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ericjohn
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Very much not good...
OK, Grouper at Haruna: Rolls: (3d6)
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ericjohn
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OK, Grouper Audacious Attack at Yukikaze: Rolls: (3d6)
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ericjohn
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shoot... OK Flounder at Yukikaze (+1 for wolfpack, -1 for harrassment)
Rolls: (3d6)
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ericjohn
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OK, Barb takes shot at Yukikaze
(also +1/-1)
Rolls: (3d6)
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The_lucky_Y
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hmm very lucky for me...
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ericjohn
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20 shots, 1 hit. I think that just won you the game
Haruna 2 damage, no other effect
initiative roll: Rolls: (2d6)
reroll: Rolls: (2d6)
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The_lucky_Y
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I won the initiative the second time i guess, I post the rolls for that before...
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ericjohn
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Lost initiative again, that +1 flag makes a huge difference...
Made my turn 3 move
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The_lucky_Y
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Kirishima and yukikaze goes onto 6B
Haruna goes flnak speed to 5F
Yukikaze throw ASW devices at USS Flounder
Rolls: (4d6)
no more dices to roll this round
init roll next round:
Rolls: (2d6)
spare roll for init if needed:
Rolls: (2d6)
extra spare init roll:
Rolls: (2d6)
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The_lucky_Y
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hmm is the Yukikaze flying the rising sund ? I should check that out....
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ericjohn
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OK sub-mariners, this may be the last chance at redemption...
Wahoo at Haruna: Rolls: (4d6)
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ericjohn
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More of the same
Harder at Haruna: Rolls: (3d6)
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ericjohn
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Are these dice loaded?
Barb at Yukikaze: Rolls: (3d6)
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ericjohn
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FLounder at Yukikaze: Rolls: (3d6)
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ericjohn
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Jeez, this is beyond a joke
Grouper at Yukikaze: Rolls: (3d6)
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ericjohn
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Harder Audacious Attack at Yukikaze: Rolls: (3d6)
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The_lucky_Y
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thats really crappy , maybe another torpedo crisis ?
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ericjohn
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2/39
Yukikaze goes down
Objective at 6B captured
Init roll: Rolls: (2d6)
Reroll: Rolls: (2d6)
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ericjohn
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OK, I believe I have initiative. I'll post a map, but you can move in the meantime if you want...
The end is nigh
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The_lucky_Y
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ok the Kaze goes down...thanks to only 2 hull
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ericjohn
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end of turn 3 map
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The_lucky_Y
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Haruna keeps full speed ahead and moves to 3E
Kirishma must avoid the remaining wreck of the Yukikaze and left the place due to sub alert, move to 4B
the brave atlante cannot escape from the Haruna but I need the exact position.
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ericjohn
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I'll post a map, but she'll be staying at 1F, so you can roll your gunnery and see if you win
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The_lucky_Y
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Haruna opens fire on Atlanta with main guns at range 2
Rolls: (13d6)
secondarys fire too:
Rolls: (6d6)
and tertiarys:
Rolls: (4d6)
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ericjohn
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OK, here's the turn 4 after movement map
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ericjohn
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So that's where the sixes were, you have them. I think that wraps it up, no? Can't believe you got me on tertiaries!
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The_lucky_Y
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each battery hit, and she goes down.
That was not your game , I apologize for having that much of Luck, next time you can do better.
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The_lucky_Y
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but your subs can make the vendetta....
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ericjohn
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I just thought of something - if I were to somehow sink both your BBs, perhaps I could eke out victory (? would need to go consult the rulebook)
Anyway I will roll my torps for fun...
Harder -> Haruna [dice-3d6]
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ericjohn
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oops try again Rolls: (3d6)
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ericjohn
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Barb -> Haruna: Rolls: (4d6)
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ericjohn
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Grouper->Haruna Rolls: (3d6)
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ericjohn
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Game over, can't sink Haruna
But I will play it out:
Wahoo audacious attack at Kirishima, Barb attack Kirishima, Flounder attack Kirishima: Rolls: (10d6)
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ericjohn
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OK, it's all over, Kirishima left with 2 damage and Haruna crippled
Good game!
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ericjohn
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Final result: 4/59 torpedo hits. I put the odds of torpedo rolls this bad at: < 1%
But that's the chance you take when you go for torpedos...
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The_lucky_Y
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Thank you very much.
(and create a commission that explores the torpedo failures, maybe some saboteurs do their job in the 13th Flotilla)
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The_lucky_Y
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may the presence of the yukikaze shift the odds a little bit, especially some torpedos are fired at her.
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ericjohn
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I wanted to take out Yukikaze in turn 2 to stop harrassment effects. I shot 9 torps at her, expecting to likely sink her (>80% chance). Didn't sink her of course, which cost me 3-4 shots the next turn due to continued harassment. Plus took 12 more torps to kill her. So based largely on my crappy rolls, she soaked up ~25 torpedo shots!
And my shooting at Haruna was equally bad. Turn2/3 I shot 18 shots at her, counting on a cripple at least (again > 80% chance) and couldn't do it. Then in turn 4 10 more shots and even then couldn't sink...
The upshot is: roll a 6 once in a while...
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ericjohn
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November 14, 1942
FROM: CINCPAC Nimitz (aboard USS Atlanta somwhere in - er - under Ironbottom Sound)
TO: COMINCH-CNO King
SUBJECT: ACTION REPORT - OPERATION SNAKEEYES
(Please note that the operation previously code-named Dicebucket has been assigned the new code-name Snakeeyes)
Normally I would say that the performance of SubRon13 in the recent engagement was such that it made the recent Battle of Savo Island look like a tactical masterpiece.
However, I must take responsibility for the outcome of the battle, in that I neglected to account for the fact that functional torpedos are not expected from the munitions branch until some time in 1943.
As my final command before going down with my flagship, I have ordered all ships in the area to return to Pearl Harbor. My recommendation to CNO is this God-forsaken jungle island just isn't worth the trouble.
Nimitz out.
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USS Virginia BB 13
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lol
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