NeuralDream
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Round 1: Cpt John Miller (lost) Vs EvilKobra (WON)
Due to the Special bonus of Spruance, Cpt John Miller posts here his fleet (75 max) and THEN EvilKobra posts his.
The Map (35 pts each objective):
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EvilKobra
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Cpt. John Miller
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49 Vittorio Veneto
18 Ambra x2
08 Luca Tarigo
75 Total
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NeuralDream
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After EvilKobra posts his fleet you can start.
[I will not be able to moderate any game today until late night (European Time), so try to find another moderator/photoshop user if you want to start immediately, or even better do your own image editing, so that you don't have to wait at all]
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EvilKobra
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PBY Catalina [7]
USS Iowa [68]
My initiative roll for deployment: Rolls: (2d6) +2
This afternoon I'm off to the Ardennes for a few days; I have no idea whether there will be an internet connection where I'm staying. If there isn't, we can finish the game next week.
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Cpt. John Miller
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set upRolls: (2d6)
initiativeRolls: (2d6) no flag bonus
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EvilKobra
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Ah yes, my bad - flag bonus doesn't apply to the deployment roll, right? So an unmodified 9. I choose the West side and you set up first
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Cpt. John Miller
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| EvilKobra wrote: | My initiative roll for deployment: Rolls: (2d6) +2 |
no flag bonus on setup but you won it anyway, you set up first.
go ahead with your first turn initiative roll as well.
try to beat those boxcars!
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EvilKobra
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I must really be sleepy this morning, and too contaminated by other games. I could've sworn the one who won the setup roll deployed last. But no big deal - Iowa on E1.
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Cpt. John Miller
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| EvilKobra wrote: | Ah yes, my bad - flag bonus doesn't apply to the deployment roll, right? So an unmodified 9. I choose the West side and you set up first  |
Quoting the rulebook in the setting up section:
3. Flip a coin. The winner sets up first.
Sorry to be such a lawyer, but that means you set up first. Not that it will make a big difference with these fleets.
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EvilKobra
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And my init roll While-U-Deploy:
Rolls: (2d6) +2
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Cpt. John Miller
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Ambras on C7 & D7
VV and LT on D11
I win initiative you move.
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EvilKobra
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| Cpt. John Miller wrote: | | EvilKobra wrote: | Ah yes, my bad - flag bonus doesn't apply to the deployment roll, right? So an unmodified 9. I choose the West side and you set up first  |
Quoting the rulebook in the setting up section:
3. Flip a coin. The winner sets up first.
Sorry to be such a lawyer, but that means you set up first. Not that it will make a big difference with these fleets.
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No no, don't apologize - you're absolutely correct. My bad: I'm just too contaminated by other boardgames (especially 15 years of BattleTech), and tend to mix up rules for the peripheral aspects of the game. Plus I'm sleepy as heck and don't have the rulebook handy right now
No luck beating those boxcars (but close!), so Iowa moves to E3.
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Cpt. John Miller
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Ambras to D6 & E6
VV and LT to D9
Happy sub hunting with the Catalina.
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EvilKobra
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Yay! Catalina drops some DCs on D6 - Rolls: (2d6)
And here's inits for next round - Rolls: (2d6) +2
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EvilKobra
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One die missing, but it wouldn't matter even if it was a 6. So Ambra survives... for now
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Cpt. John Miller
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I have 2 torps on your BB from the ambras at range 3
Ambra 1 is ASW -1 from the catalina so no shot.
Ambra 2 torp roll Rolls: (1d6)
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Cpt. John Miller
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initiative turn two Rolls: (2d6) no flag
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EvilKobra
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| Cpt. John Miller wrote: | I have 2 torps on your BB from the ambras at range 3
Ambra 1 is ASW -1 from the catalina so no shot.
Ambra 2 torp roll Rolls: (1d6) |
Two things here... first, ASW Harassing can never reduce the torpedo value to zero, so you always can roll at least one torp.
But second... Ambras didn't have range 3 last time I checked!!!
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Cpt. John Miller
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I go first.
Ambras to D5 & E5
VV & LT to D7
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Cpt. John Miller
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| EvilKobra wrote: | | Cpt. John Miller wrote: | I have 2 torps on your BB from the ambras at range 3
Ambra 1 is ASW -1 from the catalina so no shot.
Ambra 2 torp roll Rolls: (1d6) |
Two things here... first, ASW Harassing can never reduce the torpedo value to zero, so you always can roll at least one torp.
But second... Ambras didn't have range 3 last time I checked!!!  |
Right and Right.
Sorry again, little trigger happy.
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EvilKobra
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Iowa to D4 (useless bravery...)
Catalina attacks D5 - Rolls: (3d6)
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EvilKobra
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Woo!!! First blood
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Cpt. John Miller
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Dead Ambra in D5.
VV fires 11 dice range 3, here goes.
Rolls: (11d6)
LT pops smoke. No return fire for you.
Ambra torps at range 1, here goes.
Rolls: (3d6)
Initiative round 3, here goes.
Rolls: (2d6) no flag
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Cpt. John Miller
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VV misses.
One torp finds the Iowa's hull!
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Cpt. John Miller
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oops rolled too many dice for th ambra again.
one more time
Rolls: (2d6)
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Cpt. John Miller
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curses!
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Cpt. John Miller
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Also, Forgot I get a reroll of a gunnery attack each turn (admiral) so here I go again. This is getting ridiculous.
VV gunns before smoke take 2
Rolls: (11d6)
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EvilKobra
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Ummm... the non-dead Ambra is in E6, that would be range 2 (i.e. 1 torp, not 3!). Pick the first one or re-roll, up to you
Plus I do get return fire (you're inside the smoke, not behind it) - you just get a concealment roll (5 or 6 on one die to avoid damage).
Here's the shot - Rolls: (15d6)
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EvilKobra
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Darn, looks like we've missed each other... inits for next turn:
Rolls: (2d6) +2
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Cpt. John Miller
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Anyway, sorry about the oversights, this is my first online match and I'm still getting used to the format. Next round will go smoother I promise.
My initiative total for round 3 was 7.
Don't forget the smoke is in sector D7 and obstructs line of site one more turn.
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Cpt. John Miller
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| Cpt. John Miller wrote: | I go first.
Ambras to D5 & E5
VV & LT to D7 |
Round two moves put them here.
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EvilKobra
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Crap, this map confuses the hell out of me
I just realised I moved to D4 instead of C4 last turn (which is where I thought I was moving). I can live with it, but it just goes to show how groggy I am this fiiiiine morning
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Cpt. John Miller
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You go first. I have an ambra in E5. You killed the one in D5.
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EvilKobra
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Iowa from D4 (curses...) to B4.
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Cpt. John Miller
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Ambra to D5
VV to B6-objective
LT to E6-objective
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Cpt. John Miller
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EvilKobra
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Thanks, I don't have image editing software at the office.
Catalina on Ambra - Rolls: (3d6)
Iowa on VV - Rolls: (17d6)
Init for next round - Rolls: (2d6) +2 (assuming Iowa survives... if it doesn't it's game over anyway)
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Cpt. John Miller
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You vital armored my Vittorio Veneto!
Fires a shot from the grave.....
Rolls: (13d6)
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EvilKobra
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eeeeeeep, sorry about that
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Cpt. John Miller
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and reroll for this turn....
Rolls: (13d6)
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Cpt. John Miller
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whiff..........
ambra torp
Rolls: (1d6)
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Cpt. John Miller
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And the mighty Italian Navy is easily handed their ass!
Wow is the Iowa better than this candy cane!
No contest.
I guess I'm out of the running. That was fast.
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Cpt. John Miller
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Technically the game is not over. I claim the southern objective but choose not to play the rest out. I can't crack that wagon with just a sub and a Destroyer.
Good rolling there. These smaller points games are going to come down to just that I think. Who gets a stack of sixes first.
Again, congrats to you Admiral. Good game but short.
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Cpt. John Miller
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I just realized that if you didn't hit my vutal Armor then I would have won that turn! You lucky son of a gun.
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EvilKobra
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Actually, as per the Q&A thread, objectives are 35pts and victory is claimed at 75, so you must sink the Iowa (or splash the Catalina) to win, even if you claim them both. Meaning (since I will never place the Cat in AA range) that objectives are worthless for you - if you sink my Iowa you win, whether you claimed any objective(s) or not. On the other hand, if you abandon them and I can somehow claim both, I only need to sink Tarigo to win. Or VV and a single objective (which is what would've happened in this case).
That was the whole rationale of picking that combination
Having said that, I do feel bad about the quick vital . Dice statistics were on my side despite your re-roll ability, but I was still expecting a long-drawn slugfest. But that's WAS for you
Well played! And better luck next time.
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EvilKobra
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A bit more on the statistics of this match:
Iowa's gunnery is
18 / 18 / 17 /15
So, according to ND's stats script, the chances of vitalling VV are
23% / 23% / 13% / 2%
And chances of damaging it are
76% / 76% / 84% / 89%
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The other way around, VV's gunnery is
15 / 15 / 14 / 11
Chances of vitalling Iowa are
0.3% / 0.3% / neg / neg
Chances of damaging it are
80% / 80% / 69% / 23%
Of course this is before modifying for the re-roll ability. It doesn't really affect the vitalling chances -they're now about 0.6% at short range-, but does the following to the armor hit probability: p(hit after reroll) = p(hit) x (2-p(hit)), resulting in
96% / 96% / 90% / 41%
Which is not bad at all, but still short of the Iowa's odds. Unless, of course, VV is in concealment, in which case Iowa's odds of obtaining some sort of hit are:
66% / 66% / 65% / 61%
Still better at long range, but distinctly worse at short range. Hence why I didn't charge toward the objectives - if Tarigo was still around, I was better off at range 3+ in the long run (though a single turn at range 2 was ideal, since it would give Iowa a very good chance of sinking Tarigo).
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EvilKobra
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Typo! (and this forum -understandably- won't allow edits)
VV has, of course, 13 dice at range 2, translating into the following odds of damaging Iowa:
Before re-roll: 55%
After re-roll: 80%
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Gross Admiral Raeder
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| Cpt. John Miller wrote: | I have 2 torps on your BB from the ambras at range 3
Ambra 1 is ASW -1 from the catalina so no shot.
Ambra 2 torp roll Rolls: (1d6) |
you can't be reduced to less then 1 Torp
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RaySpruance
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Congrats Kobra. Glad to see you didn't let my namesake down. 8) BTW, I helped NeuralDream design Spruance's abilities. It seems to have worked for you.
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