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NeuralDream

Round 1: Carrion (WON) Vs. Blackeagle (lost)

Combatants:
Carrion - Allies
Blackeagle - Axis


Army restrictions: year 1939, total cost 50, Max. 8 units, no heroes

carrion
------------
1x Commissar    
3x Mosin-Nagant
2x DP-27
1x BA-10  
1x Soviet 82mm mortar

Blackeagle
-------------
1x Type 92 Machine Gun Team
1x SNLF Fanatics
2x Arisaka Rifle
1x Imperial Sergeant
1x Weremacht Expert Sniper
1x PzKpfw 38(t)



We don't use the extended Rules as many haven't bought them and they are not available online. So, we stick to the original ones that everybody is familiar with: http://www.wizards.com/avalonhill/rules/aam_rulebook.pdf

Use the AAM units database http://www.wizards.com/avalonhill/aam_db.asp for units for which you don't have the cards. Alternatively you can use: http://www.hordelings.com/frontend/games/aam/items.php or http://www.boardgamegeek.com/file...oad/23758/A&A_Minis_stats.xls

The Map for the first round (you deploy in the far left and far right hex columns):




Use the embedded dice-roller for the dice and make your own images with gimp, paintbrush or any other image editing software. You simply write down the name of the unit on its hex and then post the image on a photobucket account. If you need any help all moderators can help you and most users of this forum.
For more details go here: http://aaminis.myfastforum.org/about679.html
carrion

My army is in and waiting to battle.  Rolling for sides and set up:

Rolls: (2d6)     

if needed reroll:

Rolls: (2d6)     
NeuralDream

You're good to go. Have fun gentlemen.
Blackeagle

Set up roll.
Rolls: (2d6)     
Blackeagle

Looks like I set up first.  I'll take the right side of the board.

Type 92 MG in A11
SNLF Fanatics in C11
Imperial Sergeant in C11
Both Arisaka Rifles in F11
Expert Sniper in G11
PzKpfw 38 in D11 facing southwest
carrion

ok, i'll take left.  will have my placement ready in a few hours if that is ok.
carrion

Here is my placement


Mosin01_B1
Mosin02_B1
commissar_C1
DP2701_C1
DP2702_D1
Mosin03_D1
BA10_E1
82mm_G1

for Initiative:

Rolls: (2d6)       +1
Blackeagle

Initiative
Rolls: (2d6)     
+2
carrion

You can move first.  Just write down the hex coordinates and I can do the map if you want.
Blackeagle

Type 92 MG to A10
SNLF Fanatics to C10
Imperial Sergeant in C10
Both Arisaka Rifles to F10
Expert Sniper G10
PzKpfw 38 to D10 facing southwest
carrion

my move

Mosin01&02 _A2
DP2701_B2
Comm_B2
Mosin03_C2
DP2702_C2
BA10_C4
82mm_Stays

Blackeagle

Since neither of us has any aircraft, I guess it's time for the assault phase.

Type 92 MG to A9
SNLF Fanatics to C9
Imperial Sergeant in C9
Both Arisaka Rifles to F9
Expert Sniper G9
PzKpfw 38 to E8 facing southwest
carrion



Mosin01_D3
Mosin_02&03_B3
Commissar_C3
DP27-01_D3
DP27-02_C3
BA10_movesF5 and fires at Pzkpfw 38(t)
Rolls: (7d6)               

82mm fires at SNLF
Rolls: (8d6)                 
carrion

Looks like the SNLF is destroyed and the PzKpfw 38(t) is disrupted.
Blackeagle

carrion wrote:
Looks like the SNLF is destroyed and the PzKpfw 38(t) is disrupted.


Yep.

We ready for next turn init?

Rolls: (2d6)     
+1
carrion

Rolls: (2d6)       +1
carrion

Rolls: (2d6)      +1

if needed again

Rolls: (2d6)      +1
Blackeagle

Hmm, actually I've got a +2 rather than a +1.  However, since it was my screwup we can do a reroll if you want.

Rolls: (2d6)     +2
Blackeagle

Looks like I win init either way.  You can move first.
carrion

sorry took so long to reply was at work all day, well anyway here goes

Blackeagle

Type 92 MG to A8
Imperial Sergeant in C8
Arisaka Rifle #1 to E8
Arisaka Rifle #1 to F8
Expert Sniper G8
PzKpfw 38 is disrupted
carrion

Here is my assault:

Mortar vs. Arisaka
Rolls: (8d6)                 

BA10 vs. 38(t)
Rolls: (7d6)               

DP27 vs. Arisaka
Rolls: (5d6)            +covering fire

Mosin vs. Arisaka
Rolls: (6d6)             

The rest move. Lets see what happens.
carrion

Looks as if I got lucky with the dice. All three targets are destroyed.  Your assault.
Blackeagle

Ouch.

Type 92 to B7
Sergeant to D7
Sniper to H7
carrion



Here is the map after your assault phase and the casualty phase.

NOTE:  Before we start turn three and continue you could have fired on my BA-10 with your 38(t) it would have had a -1 modifier but still a shot none the less.

If you still want the shot let my know, for now will roll dice for initiative:
Rolls: (2d6)      +1

reroll if needed:
Rolls: (2d6)      =1
Blackeagle

carrion wrote:
[NOTE:  Before we start turn three and continue you could have fired on my BA-10 with your 38(t) it would have had a -1 modifier but still a shot none the less.


Good point.  I'll take the shot.

Rolls: (7d6)               


And init rolls for next turn.

Rolls: (2d6)     
+2

Reroll if needed

Rolls: (2d6)     
+2
carrion

I will go first.
carrion



The Mosins at the top move first.
Then Commissar moves.
Then the other units move.
Command Dependent SA, thought I would try and explain order of movement.
Blackeagle

Type 92 and Sergeant stay put.
Sniper to G7
carrion



Moved your sniper
My Assault Phase:
1.  Moves F7: BA10 vs. sniper
Rolls: (7d6)               
cover if needed
Rolls: (1d6)   
2.  Mortar vs. Imperial Sgt
Rolls: (8d6)                 
cover if needed
Rolls: (1d6)   
3.  DP27 vs.  MG42
Rolls: (5d6)            +covering fire
cover if needed
Rolls: (1d6)   
4.  DP27 vs. Imperial Sgt
Rolls: (5d6)            +covering fire
cover if needed
Rolls: (1d6)   
Top 2 Mosins move into hex with MG42(B7)
3rd Mosin moves to C6
Commissar moves to C5

We never decided who should do cover rolls so added them after the attack dice to speed up rounds, hope that is alright.
carrion

So to recap:

Sniper destroyed.  Imp Sgt disrupted.  MG has guests.
Your assault.
Blackeagle

Sniper attacks the BA10 with its Headshot special ability (three or more successes will disrupt the BA 10 until the beginning of the turn after next).

Rolls: (6d6)              +1 crack shot

I believe the Type 92 MG gets two defensive fire attacks against one of the units that moved into it's hex.

Rolls: (8d6)                 

Rolls: (8d6)                 

I'll make the Type 92s regular attack once I see how those went.

The Imperial Sergeant will make a Banzai charge into hex C6.  This means your unit in that hex gets a defensive fire attack.  Assuming my Sergeant isn't disrupted:

Rolls: (10d6)                     
Blackeagle

I think that destroys one of the Mosins charging the Type 92.  They'll go ahead and fire both bursts at the other.

Rolls: (8d6)                 
Rolls: (8d6)                 

For the other attacks, I believe I've disrupted the BA10 until the beginning of turn after next and my Sergeant has decapitated your third Mosin unless you manage to disrupt it with defensive fire.
carrion

Blackeagle, sorry to say this, but the only shots that will effect my side is the disrupt shot at the BA10.  Covering fire negates return fire that is why I had them shot first then make the movements.  Your Imp Sgt can still move into the C6 if he wants, but will be disrupted and in the open next turn. Your call.  I believe that is the case with covering fire, but let's ask to be sure.
carrion

Hello, found rule clarification here, BAR and DP-27 both have covering fire:

http://aaminis.myfastforum.org/about57.html

Hope this helps so we can continue our battle.

Initiative roll:
Rolls: (2d6)      +1

re-roll if needed
Rolls: (2d6)      +1
Blackeagle

Thanks for the clarification.  In that case, the Type 92 will move to A8 and the Imperial Sgt. will move to E7.

Rolls: (2d6)     

Do you know if disruption affects a leaders init bonus?  If not, then add 2 to the init roll.
carrion

Multiple defensive fires in same hex:
Mosin01:
Rolls: (8d6)                 

cover if needed
Rolls: (1d6)    -1 same hex penalty

Mosin02:if needed
[dice8d6]

cover if needed
Rolls: (1d6)    -1 same hex penalty

will post new map with causalties phase and my movements.
carrion

Moved your Imp Sgt.  Defensive fire stopped your MG.  
After the casuality phase units are as follows.

Sniper destroyed
Imp Sgt disrupted
BA-10 disrupted
face-up disruption is taken off MG

I won intitiative and moved Mosin from C6 to D7.
your move.

Blackeagle

My units will remain in position.
carrion



Mortar vs. Imp Sgt
Rolls: (8d6)                 
cover if needed
Rolls: (1d6)   

DP27_01 vs. Imp Sgt
Rolls: (5d6)            +covering fire
cover if needed
Rolls: (1d6)   

Mosin01 vs. Imp Sgt
Rolls: (8d6)                 
cover if needed
Rolls: (1d6)   

DP27_02 vs. MG
Rolls: (5d6)            +covering fire
cover if needed
Rolls: (1d6)   

Mosin02 vs. MG
Rolls: (8d6)                 
cover if needed
Rolls: (1d6)    -1 same hex penalty

Mosin03 vs. MG
Rolls: (8d6)                 
cover if needed
Rolls: (1d6)    -1 same hex penalty
carrion

Good Game. Since this is my first game on-line it was fun and educational. Thanks for the match.
carrion

To re-cap

Both Imp Sgt and MG have been destroyed and cannot return fire due to covering fire SA.  Thanks again for the match Blackeagle.

carrion
Blackeagle

Nice game.

Guess the dice just didn't go my way, especially that one turn.
NeuralDream

Good job both of you. Carrion you're through.
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