NeuralDream
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Round 1: Blackeagle (lost) Vs Raevski (WON)
Blackeagle
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Myoko
Tone
2x Yukikaze
Vs.
RAEVSKI
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1x HMAS Canberra (sentimental) 15 points
1x HMS Exeter 12 points (bargain)
4x HMS Truculant (sub) 12 each
The Map (35 pts each objective):
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NeuralDream
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You can start. Your fleets are in the first post of this thread.
[I will not be able to moderate any game today until late night (European Time), so try to find another moderator/photoshop user if you want to start immediately, or even better do your own image editing, so that you don't have to wait at all]
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Blackeagle
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Rolling for setup.
[2d6]
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Blackeagle
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Let's try that again.
Rolls: (2d6)
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RAEVSKI
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blackeagle i'm ready to go for the next 1/2 hour.
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RAEVSKI
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Iniative
Rolls: (2d6)
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RAEVSKI
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trying again.
Rolls: (2d6)
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RAEVSKI
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I don't know why my dice are not working
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Blackeagle
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What you need to type in is:
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RAEVSKI
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setup.
Rolls: (2d6)
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RAEVSKI
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do you win, setup? I have no flag bonus
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Blackeagle
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Looks like we're tied. Rolling again
Rolls: (2d6)
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RAEVSKI
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reroll.
Rolls: (2d6)
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Blackeagle
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| RAEVSKI wrote: | | do you win, setup? I have no flag bonus |
+1 flag bonus here. Guess I'll go first.
Tone and one Yukikaze in D1, Myoko and the other Yukikaze in C1.
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RAEVSKI
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canberra, exeter F11
sub1 b7
sub2 c7
sub3 f7
sub4 e7
I'll logging in again for 6hours in 15 hours.
see ya
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Cpt. John Miller
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setup and initiative are different rolls.
setup has no flag bonus(it's called a coinflip in the rulebook)
it's your game, i'm just sayin............
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NeuralDream
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I made your first map image.
I'm sure you can continue using even MS Paint, but if you need help, hopefully one of the mods will be around to do your maps.
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Blackeagle
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| NeuralDream wrote: | | I'm sure you can continue using even MS Paint, but if you need help, hopefully one of the mods will be around to do your maps. |
As long as Raevski doesn't mind his opponent doing the map, I can probably manage it. I've got GIMP.
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Blackeagle
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Turn 1 Init Roll
Rolls: (2d6)
+1 flag bonus.
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RAEVSKI
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i'm happy for you to do the map.
Iniative
Rolls: (2d6)
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Blackeagle
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Guess I'm going first.
Myoko and Yuki-2 to C3.
Tone and Yuki-1 to D3.
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RAEVSKI
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good morning,
sub 1 to b6
sub2 to c6
sub4 to d6
sub3 to e6
canberra exeter to f9
I do't think there is anything else
Iniat
Rolls: (2d6)
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Blackeagle
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Map at start of Turn 2.
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Blackeagle
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Initiative
Rolls: (2d6)
+1 flag bonus
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RAEVSKI
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subs stay still
exeter canberra don't move
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Blackeagle
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| RAEVSKI wrote: | subs stay still
exeter canberra don't move |
Well that's pretty boring.
Yuki-2 to B3
Yuki-1 to B3
Myoko to E3
Tone to E3
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Blackeagle
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Map at start of turn 3.
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Blackeagle
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Initiative roll
Rolls: (2d6)
+1 flag bonus.
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RAEVSKI
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next turn
iniative
Rolls: (2d6)
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RAEVSKI
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you move
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Blackeagle
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Tone and Myoko to E2
The two Yukikazes to C2
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RAEVSKI
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sub1 c5
sub2 d5
sub3 e5
sub4 f5
exeter canberra e8
iniative next turn
Rolls: (2d6)
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Blackeagle
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Map at the start of turn 4.
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Blackeagle
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Forgot the Yukis
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Blackeagle
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Turn 4 Initiative
Rolls: (2d6)
+1 flag bonus
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RAEVSKI
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canberra exter d8
subs running silent
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Blackeagle
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Yukikazes to B3
Tone and Myoko to C2
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Blackeagle
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Turn 4, after movement.
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RAEVSKI
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yukis in range of sub 1 and 2
you are unable to fire.
sub1 vs yuki 1
Rolls: (2d6)
sub2 vs yuki 2
Rolls: (2d6)
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Blackeagle
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| RAEVSKI wrote: | | yukis in range of sub 1 and 2 |
Um, how do you figure that? The Yukis are 2 sectors from sub 1, but 3 sectors from sub 2.
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RAEVSKI
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oh sorry i'm playing using a WAS map as well i hadden't seen yours
no hits
init next turn
[dice =2d6]
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RAEVSKI
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rerol init
Rolls: (2d6)
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Blackeagle
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Initiative
Rolls: (2d6)
+1 flag
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RAEVSKI
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sub1 running silent
sub2 c4
sub 3 d4
sub4 e4
canberra e6
exeter e6
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Blackeagle
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Both Yukikazes to C4
Tone and Myoko to B4
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Blackeagle
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Here's the map after movement.
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Blackeagle
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In the Surface Attack Phase the Yukikaze's will both attack Truc-2.
Yuki-1
Rolls: (4d6)
Yuki-2
Rolls: (4d6)
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RAEVSKI
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canberra fires at yuki 1
Rolls: (7d6)
exeter fires yuki1
Rolls: (6d6)
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RAEVSKI
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let me get this right,
i,m first place because i lost init
i shoot first.
Is it Sub phase now?
currently yuki 1 sunk, sub 2 crippled.
i,m going to sub phase now.
sub 1 at Myoko
Rolls: (3d6)
sub2 at myoko
Rolls: (1d6)
sub3 at Myoko
Rolls: (2d6)
sub4 at yuki2
Rolls: (2d6)
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Blackeagle
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By my count, Sub 1 only gets 2 dice versus Myoko (3 dice at range 1, minus 1 for ASW suppression because Yuki 2 is in the adjacient square). Sub 3 should only get 1 die (2 -1 for ASW suppression). That puts the other Yukikaze on the bottom but leaves Myoko unharmed (for now).
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Blackeagle
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Initiative roll
Rolls: (2d6)
+1 flag.
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RAEVSKI
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apolgies i forgot those rules
init
Rolls: (2d6)
I,m off line for a while.
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RAEVSKI
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sub1 to b6
sub2 to c3
sub3 to c4
sub4 to d4
canberra exeter f8
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Blackeagle
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Myoko and Tone to B6.
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Blackeagle
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Here's the map after movement.
I'm out of ASW assets, and out of range for surface to surface combat, so go ahead and torpedo the hell out of me.
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RAEVSKI
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sub1 at Myoko
Rolls: (4d6)
sub3 atMyoko
Rolls: (2d6)
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RAEVSKI
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init
Rolls: (2d6)
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Blackeagle
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Initiative
Rolls: (2d6)
+1 flag
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Blackeagle
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Myoko and Tone to D7
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RAEVSKI
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sub1 c7
sub2 c4
sub3 d5
sub4 e5
can and exetre f10
your out of range
sub1 at myoko
Rolls: (3d6)
sub3 at myoko
Rolls: (2d6)
sub4 at myoko
[dice =2d6]
sorry i jumped ahead it will be quicker this way.
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RAEVSKI
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reroll sub4
Rolls: (2d6)
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RAEVSKI
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iNIT
[dice2=6]
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RAEVSKI
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ill try again
Rolls: (2d6)
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Blackeagle
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Start of the turn:
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Blackeagle
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Initiative:
Rolls: (2d6)
+1 flag bonus
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RAEVSKI
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sub1 d7
sub2 c5
sub3 d6
sub4 e6
can exe e10
I think this round will finish it one way or another
Myoko is crippled.
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Blackeagle
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| RAEVSKI wrote: | | I think this round will finish it one way or another |
Yeah, it probably will.
Just to make sure we're on the same page, since we haven't been calling out VPs, I've got 35 (1 objective) and you've got 59 (1 objective and 2 Yukikazes). This sound correct to you?
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RAEVSKI
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Yeah, its scary what will happen this turn. I afraid it boils to luck on both sides as i think torps will decide the day. Points are correct.
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Blackeagle
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Myoko to D8
Tone to E9
In the Air Attack step, Tone uses it's scout cruiser ability against Canberra (+1 on all bomb & gunnery attacks vs. her for the remainder of the turn).
Do you mind if I roll my torp and gun attacks separately this turn? The way I work it out, I need to sink both Exter and Canberra to win (and have at least one of my cruisers survive). I'd hate to overkill one of em and miss the other. You can do the same if you'd like, of course, though you have more margin for error.
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Blackeagle
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Map after movement:
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RAEVSKI
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I don't know how to answer that because it could be the differce between winning or losing for both of us.
I'll ask ND to adjudiacte.
My fire goes first
all at tone
exeter main
Rolls: (7d6)
exeter torp
Rolls: (1d6)
canberra main
Rolls: (8d6)
canberra torp
Rolls: (1d6)
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RAEVSKI
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whao didn't see map rolled too few dice
exeter main
Rolls: (1d6)
exeter torp
Rolls: (1d6)
canberra main
Rolls: (1d6)
canberra torp
Rolls: (1d6)
subs go in sub phase
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NeuralDream
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I'm not aware of a rule that forbids rolling your attacks in any sequence you want during your attack phase. I guess you can do that blackeagle. To be more certain post this in the rules clarifications subforum.
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RAEVSKI
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go for it blackeagle but i'd like roll my subs separate
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Blackeagle
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OK, I make that 2 hits on Tone from gunnery, none from ship's torpedoes.
Tone main battery versus Canberra (9 dice at range one plus 1 for Tone's special ability).
Rolls: (10d6)
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Blackeagle
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Tone secondary versus Canberra (4+1).
Rolls: (5d6)
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Blackeagle
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Tone torpedoes versus Exter (2 at range one plus 1 for Tanaka's special ability).
Rolls: (3d6)
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Blackeagle
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Myoko torpedoes versus Exter (2 at range two, minus 1 for being crippled, plus 1 for Tanaka's SA).
Rolls: (2d6)
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Blackeagle
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Well, those torp rolls may have just lost me the match.
Myoko secondary versus Canberra (3 dice at range two, plus one for Tone's SA, doesn't hit on a 4 because Myoko is crippled).
Rolls: (4d6)
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Blackeagle
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Myoko main battery versus Canberra (9 dice at range two, plus 1 for Tone's SA).
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Blackeagle
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Would help if I actually included the die roll, wouldn't it?
Rolls: (10d6)
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Blackeagle
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Yeesh, why couldn't I roll that many sixes when I was doing torpedoes. That pretty much vaporizes Canberra, but Exter's still sailing along without a care in the world. If you manage to sink either of my cruisers with your subs, you win.
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RAEVSKI
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ALL LUCK NOW
sub1 at myoko
Rolls: (3d6)
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RAEVSKI
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sub3 at myoko
Rolls: (2d6)
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RAEVSKI
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sub4 at myoko
Rolls: (2d6)
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RAEVSKI
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A very exiting game ended, thanks very much.
that makes 83 points to me
50 to you
It was a tough challenge torps are deadly
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Blackeagle
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Nice game. Good luck next round, I think you're going to need it (you get to go up against Admiral Spruance, who's special ability seems horribly unbalanced).
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