NeuralDream
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Round 1: armchair general (WON) Vs. Masterchief (lost)Combatants:
armchair general- Allies
Masterchief - Allies
Army restrictions: year 1939, total cost 50, Max. 8 units, no heroes
armchair general
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Char B1-bis
T-35
MAS x3
Tank Obstacles x2
Masterchief
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1x T-35
1x 7TPdw
6x Det. Inf.
We don't use the extended Rules as many haven't bought them and they are not available online. So, we stick to the original ones that everybody is familiar with: http://www.wizards.com/avalonhill/rules/aam_rulebook.pdf
Use the AAM units database http://www.wizards.com/avalonhill/aam_db.asp for units for which you don't have the cards. Alternatively you can use: http://www.hordelings.com/frontend/games/aam/items.php or http://www.boardgamegeek.com/file...oad/23758/A&A_Minis_stats.xls
The Map for the first round (you deploy in the far left and far right hex columns):
Use the embedded dice-roller for the dice and make your own images with gimp, paintbrush or any other image editing software. You simply write down the name of the unit on its hex and then post the image on a photobucket account. If you need any help all moderators can help you and most users of this forum.
For more details go here: http://aaminis.myfastforum.org/about679.html
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armchair general
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Ready when you areMasterchief:
Hello! I sent my army to ND. Let me know when you're ready....
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NeuralDream
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Gentlemen, good luck.
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Masterchief
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Set up roll Rolls: (2d6)
if needed: Rolls: (2d6)
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armchair general
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reThanks ND!
Masterchief, good luck to ya! I love to see all the Poles you have! My heart wanted to go Polish, but my head said otherwise.....
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armchair general
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reRolls: (2d6)
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armchair general
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reMasterchief:
I'll setup first and choose the right side.
I'll go ahead and place my tank obstacles first.....
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armchair general
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reThird time's a charm!
Breaking for dinner....will have my army posted later tonite!
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armchair general
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re
My setup...
NOTE: The red lines indicate facing of tanks...
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Masterchief
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T-35- D1
7TPdw-B1
2x Det. Inf.-C1
2x Det. Inf.-B1
2x Det. Inf.-A1
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Masterchief
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whoops cant do that move 1 det. inf. from B1 to D1
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armchair general
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reWon't be able to get map up and running until after work tonite.....
However, for initiative.....
Rolls: (2d6)
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Masterchief
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initiative Rolls: (2d6)
reroll if needed Rolls: (2d6)
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Masterchief
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i will go second
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armchair general
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reMy movement phase....
You're up!
[img]http://i164.photobucket.com/albums/u17/AA_Play_By_Post/vs_Masterchief_setup_21908.jpg[img][/img]
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armchair general
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remy movement phase....take two!
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Masterchief
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T-35- E3
7TPdw-B1
2x Det. Inf.-C2
2x Det. Inf.-B1
Det. Inf.-B2
Det Inf.D2
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armchair general
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reMasterchief:
Did you mean to put the 7tpdw in D1? As it is now, you'd be overstacked in B1......
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Masterchief
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C1 actually thanks for catchin that
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armchair general
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reWill have the new map up in a little bit...
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armchair general
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reno shooting this time.....
You're up!
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Masterchief
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T-35-E5
7PTW-C4
Det inf. 2x-C3
Det inf. 2x-D3
Det Inf. 2x-B2
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armchair general
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re
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armchair general
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reMasterchief:
Morning! School's canceled for today, so I'll check back periodically to see if you're logged in....
Turn 2 initiative roll
Here goes nothing!
Rolls: (2d6)
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Masterchief
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the map is a little off recheck the grid and the locations i put up
initiative roll:Rolls: (2d6)
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armchair general
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reHmmm...I double-checked the coordinates you gave me. Everything looks fine to me, but that doesn't mean I didn't miss something. Where did I mess up?
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Masterchief
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the det inf in E3 should be in C3 (two squares up)
the t-35 in g5 should be in E5 (two squares up
the 7ptw in D4 should be in C4 but i still have to make my movement roll Rolls: (1d6)
if this roll fails it should be in D3
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Masterchief
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movement roll fails which forces me to kick it away to C2 to avoid overstack
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armchair general
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reHow does this look?
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armchair general
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resorry about the conufsion with the hex coordinates!
Never had to worry about them before. In my previous on-line matches, everyone just posted their own maps.....
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Masterchief
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you won the inititive roll its your choice
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armchair general
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realright.....guess I'll go first......
map will be up in a few minutes.....
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armchair general
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remy movement
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armchair general
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reMasterchief:
Remember to tell me what the facing on the tank is......
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Masterchief
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T-35- D5 facing E5
2x det inf-D4
2x det inf-C4
2x det inf-C3
7ptw-Stay where it is
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Masterchief
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puttin the game on this turn
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armchair general
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remy turn 2 assault phase
T-35 moves north to A6
pair of MAS move to the outskirts of town on A7
other MAS scurries into town on A8
Char B1-bis fires at T-35 in the hills
Rolls: (8d6)
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armchair general
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re4 successes.....T-35 is disrupted....
Jacques now aims the hull-mounted cannon at the T-35
Rolls: (7d6)
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armchair general
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re6 successes......
wow....is that "it" for the T-35?
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armchair general
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relooks like the T-35 needs to make cover.....
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Masterchief
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cover roll for t-35 Rolls: (1d6)
T-35 returns fire on the Char B1
[9d6]
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Masterchief
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no cover
Ill try the attack again:
Rolls: (9d6)
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Masterchief
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no effect, i might as well concede now your tanks can just stomp my infantry for the next 6 turns. Good Game
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armchair general
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reMasterchief:
Alright, if you're sure.....Good game!
Thanks for clearing up the hex coordinates for me!
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Masterchief
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np, as soon as i saw your build i was kicking myself for being so stupid and not realizing that i only had one weak tank
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NeuralDream
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Good game both of you. armchair general, you're through to the next round .
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