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       Axis & Allies ForuMINI Forum Index -> Forumini '08 AAM Cup
NeuralDream

Round 1: armchair general (WON) Vs. Masterchief (lost)

Combatants:
armchair general- Allies
Masterchief - Allies


Army restrictions: year 1939, total cost 50, Max. 8 units, no heroes

armchair general
--------------------
Char B1-bis
T-35
MAS x3
Tank Obstacles x2

Masterchief
-------------
1x T-35
1x 7TPdw
6x Det. Inf.


We don't use the extended Rules as many haven't bought them and they are not available online. So, we stick to the original ones that everybody is familiar with: http://www.wizards.com/avalonhill/rules/aam_rulebook.pdf

Use the AAM units database http://www.wizards.com/avalonhill/aam_db.asp for units for which you don't have the cards. Alternatively you can use: http://www.hordelings.com/frontend/games/aam/items.php or http://www.boardgamegeek.com/file...oad/23758/A&A_Minis_stats.xls

The Map for the first round (you deploy in the far left and far right hex columns):




Use the embedded dice-roller for the dice and make your own images with gimp, paintbrush or any other image editing software. You simply write down the name of the unit on its hex and then post the image on a photobucket account. If you need any help all moderators can help you and most users of this forum.
For more details go here: http://aaminis.myfastforum.org/about679.html
armchair general

Ready when you are

Masterchief:

Hello!  I sent my army to ND.  Let me know when you're ready....
NeuralDream

Gentlemen, good luck.
Masterchief

Set up roll Rolls: (2d6)     
if needed: Rolls: (2d6)     
armchair general

re

Thanks ND!

Masterchief, good luck to ya!  I love to see all the Poles you have!  My heart wanted to go Polish, but my head said otherwise.....
armchair general

re

Rolls: (2d6)     
armchair general

re

Masterchief:

I'll setup first and choose the right side.

I'll go ahead and place my tank obstacles first.....
armchair general

re

Third time's a charm!

Breaking for dinner....will have my army posted later tonite!
armchair general

re




My setup...


NOTE:  The red lines indicate facing of tanks...
Masterchief

T-35- D1
7TPdw-B1
2x Det. Inf.-C1
2x Det. Inf.-B1
2x Det. Inf.-A1
Masterchief

whoops cant do that move 1 det. inf. from B1 to D1
armchair general

re

Won't be able to get map up and running until after work tonite.....

However, for initiative.....

Rolls: (2d6)     
Masterchief

initiative Rolls: (2d6)     
reroll if needed Rolls: (2d6)     
Masterchief

i will go second
armchair general

re

My movement phase....

You're up!


[img]http://i164.photobucket.com/albums/u17/AA_Play_By_Post/vs_Masterchief_setup_21908.jpg[img][/img]
armchair general

re

my movement phase....take two! Very Happy

Masterchief

T-35- E3
7TPdw-B1
2x Det. Inf.-C2
2x Det. Inf.-B1
Det. Inf.-B2
Det Inf.D2
armchair general

re

Masterchief:

Did you mean to put the 7tpdw in D1?  As it is now, you'd be overstacked in B1......
Masterchief

C1 actually thanks for catchin that
armchair general

re

Will have the new map up in a little bit...
armchair general

re

no shooting this time.....

You're up!


Masterchief

T-35-E5
7PTW-C4
Det inf. 2x-C3
Det inf. 2x-D3
Det Inf. 2x-B2
armchair general

re

armchair general

re

Masterchief:

Morning!  School's canceled for today, so I'll check back periodically to see if you're logged in....


Turn 2 initiative roll

Here goes nothing!

Rolls: (2d6)     
Masterchief

the map is a little off recheck the grid and the locations i put up

initiative roll:Rolls: (2d6)     
armchair general

re

Hmmm...I double-checked the coordinates you gave me.  Everything looks fine to me, but that doesn't mean I didn't miss something.  Where did I mess up?
Masterchief

the det inf in E3 should be in C3 (two squares up)
the t-35 in g5 should be in E5 (two squares up
the 7ptw in D4 should be in C4 but i still have to make my movement roll Rolls: (1d6)   
if this roll fails it should be in D3
Masterchief

movement roll fails which forces me to kick it away to C2 to avoid overstack
armchair general

re

How does this look?

armchair general

re

sorry about the conufsion with the hex coordinates!  
Embarassed


Never had to worry about them before.  In my previous on-line matches, everyone just posted their own maps.....
Masterchief

you won the inititive roll its your choice
armchair general

re

alright.....guess I'll go first......

map will be up in a few minutes.....
armchair general

re

my movement

armchair general

re

Masterchief:

Remember to tell me what the facing on the tank is......
Masterchief

T-35- D5 facing E5
2x det inf-D4
2x det inf-C4
2x det inf-C3
7ptw-Stay where it is
Masterchief

puttin the game on this turn
armchair general

re

my turn 2 assault phase

T-35 moves north to A6
pair of MAS move to the outskirts of town on A7
other MAS scurries into town on A8


Char B1-bis fires at T-35 in the hills

Rolls: (8d6)                 
armchair general

re

4 successes.....T-35 is disrupted....

Jacques now aims the hull-mounted cannon at the T-35

Rolls: (7d6)               
armchair general

re

6 successes......

wow....is that "it" for the T-35?
armchair general

re

looks like the T-35 needs to make cover.....
Masterchief

cover roll for t-35 Rolls: (1d6)   
T-35 returns fire on the Char B1
[9d6]
Masterchief

no cover

Ill try the attack again:
Rolls: (9d6)                   
Masterchief

no effect, i might as well concede now your tanks can just stomp my infantry for the next 6 turns.  Good Game
armchair general

re

Masterchief:

Alright, if you're sure.....Good game!

Thanks for clearing up the hex coordinates for me!
Masterchief

np, as soon as i saw your build i was kicking myself for being so stupid and not realizing that i only had one weak tank
NeuralDream

Good game both of you. armchair general, you're through to the next round  clap .
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