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RedBaron

Operation Adjacent - FRA 1940 (Battle Pics added)

Hi everybody,

I was thinking to post here a Scenario I just made and played also...
From the start I want to state that the map should be printed in 4 sheets of A0 type paper, so it will be quite... a big map.
It's a Scenario for 4 Players (though it can be played by 2 also).
Very important: this is a fictional story, set in the historical context of WW2.
__________________________________________________________
OPERATION “ADJACENT”
Location: France, near the town of Bethemont
Date: 15th May, 1940

Part of operation “Case Yellow/ Case Red”, the capture of the town of Bethemont (FRA) named operation “Adjacent” is of vital importance to the German High Command in the on-going invasion of France and the Low Countries.
 The concept of Blitzkrieg took the French by surprise. The French Army doctrine seems outdated, morale among the ranks is down and few are the victories that keep the French hoping for now.                
 First days of the invasion are almost an all-out success for the German attackers who succeed in destroying the French Aviation and a big part of the British Royal Air Force support. Having domination over the skies, the Germans advance into France and the Low Countries at an alarming rate. The Panzer Divisions use their superiority in numbers and coordination to outflank and outmaneuver the Allied defenses. Still, not everything works out as planned for the invaders. Allied unified Command in France is able to organize some key points of resistance and the Maginot Line is yet to fall entirely.
  One of the strong points against the German advance is Bethemont, a strategic town that is now defended by French, British and Polish troops. Intelligence on the Axis part has the Allied defensive plan cracked so the newly formed 22nd Panzer Division bound for North Africa is relocated to German Army Group B.    
  Initially, 31st SS Division had to attack Bethemont alone but their lack of combat missions gives doubt to the German High Command, so in light of new intelligence, it is decided that 22nd Panzer, formed mainly from veterans of the Poland Invasion, will join in the attack.
  15th of May 1940, operation “Adjacent” is about to start. Allied defenders are on positions waiting the German arrival in the area. The French High Command plans to wait for the first attack before taking any initiative to counter-attack and push the Germans back.
______________________________________________
ARMY BUILDS

GERMANY
++++++++++++++++++++++
22nd Panzer Division

1x Mauser Kar*
2x Wehrmacht Veteran Infantry*
1x Grizzled Veteran*
1x Panzergrenadier*
1x Light Mortar*
1x 7.5 cm G18*
1x Sdkfz 222*
1x Pzkw 38t*
1x Pzkw II C*
1x Pzkw III F*
1x Opel Blitz
*High Morale: these units are allowed to re-roll one die at choice in their Attack Phase.
                                  Total: 77 Pt
Support Elements for 22nd Panzer  
1x Headquarters
1x Fuel Depot
                                  Total: 13 Pt
Deployment:

Orders:
“Herr Oberst, your primary objective is to take the town of Bethemont.
 Intelligence gives as certain a French Mechanized Division and a small Polish force having reinforced positions in the forest situated North of your Field Headquarters and South of the town. We anticipate some resistance so act fast and decisive.
 British Expeditionary forces are also present in the area, most likely defending the eastern road that leads into the town. Do not engage them alone if possible!
 31st SS Panzer Division “Parsifal” is also heading towards Bethemont from the East along the road. We hope they get there in time to deal with the British forces. Assist them, once they’ve arrived.
 Luftwaffe Command has informed our HQ that your air support is limited to one Mission and will be provided by 3rd Fighter Bomber Squadron. If the mission is successful Luftwaffe Command is willing to reinforce your Division with an infantry battalion.
 Now, take that town, it is vital for the success of the invasion. These are your orders!
 Enclosed you will find the deployment maps with the objective area.
                          Army Group B HQ”
++++++++++++++++++++++++++++++++++++
31st SS Panzer Division “Parsifal”


3x SS Stormtroopers
1x SS Panzergrenadier
1x SS Hauptsturmfuhrer
1x Mauser Kar  
1x Pak 35/36 AT
1x Sdkfz 231
1x Sdkfz 251
1x Pzkw III F
1x Elite Pzkw IV D
1x Opel Blitz
                                    Total: 91 Pt

3rd Luftwaffe Fighter-Bomber Squadron

1x Me110**
**Raid: this unit is allowed to make one single attack per game.
**Luftwaffe HQ: if not lost after its attack, this unit provides reinforcements (2x Mauser Kar and a Kubelwagen).
Deployment:

Orders:
31st SS Panzer Division “Parsifal”

     “Herr SS Standartenfuhrer, your primary objective is to take the town of Bethemont.
   You will approach the town from the East road that is guarded by elements of British Forces. Take them out and then join the effort of the 22nd Panzer Division already present in the Area, South-West of your positions. Though the Allied forces lack the coordination, you may encounter French Mechanized Elements and Polish infantry units also. If they oppose, engage and destroy them first, before moving towards the town.
  22nd Panzer has limited air cover from the 3rd Fighter-Bomber Squadron. If needed, take the initiative and call Luftwaffe support in order to assist you, before they do.      
 Your orders: destroy all Polish troops that you encounter, take the town and assist 22nd Panzer. Maps enclosed.
                                 Heil Hitler!”
RedBaron

FRANCE
+++++++++++++++++++++++++++++++
12th Mechanized Light Division

1x R35*
1x Somua S35*
1x Panhard P178*
5x MAS Rifle*
1x Hotchkiss MG*
1x Bold Captain*
3x Lebel Grenadier*
1x French Alpine Troop*
*Low Morale: these units must re-roll one die of 4 if this is a Success in their Attack Phase.  
                                            Total: 77 Pt

Support Elements of 12th Mechanized Light Division

1x Pillbox
4x Barbed Wire
1x Minefield
                                            Total: 6 Pt
++++++++++++++++++++++++
POLAND


4th Infantry Division

1x Cavalrymen*
2x Determined Infantrymen*
1x Polish Mauser Kar*
*Lack of equipment: if these units in any attack phase or defensive fire attacks roll two or more dice of 6, one of them will be disregarded.
                                            Total: 15 Pt
+++++++++++++++++++++++++++++++++
Deployment:

Orders:
12th Mechanized Light Division

  “Général de division,
   Deploy your troops mainly in the forest South of the town of Bethemont, reinforce your positions there (make use of all obstacles and traps put at your disposal) and stop the German advance. You will be facing an enemy Mechanized Division that initially was bound for North Africa.
   Our troops lack the morale but should you be able to stop the enemy from passing the woods, our Divisional HQ will reinforce your Division with an infantry battalion to replace your losses.
   The main objective is to defend the town of Bethemont, so fall back if needed and defend it at all costs. The center of the town must not fall into enemy hands or all it’s lost!
   Under your command was placed also the Polish 4th Infantry Division that was refitted in France.
   British Expeditionary Forces are deployed East of Bethemont, guarding the road leading into town. We expect some advanced German troops to be heading their way, but the 5th British Mechanized should assist you after they secure the area.
    Your deployment maps are here enclosed.
                                                    Vivé la France!”  
+++++++++++++++++++++++
BRITISH EXPEDITIONARY FORCE - BEF

5th Mechanized Infantry Division

1x Inspiring Lieutenant
2x Universal Carrier
1x 2-Pounder AT Gun
1x Bofors
2x Bren Machine Gunner
1x Wickers MG Team
2x Gurka Riflemen
                                            Total: 67 Pt

Support Elements of 5th Mechanized Infantry Division

2x Barbed Wire
                                            Total: 1 Pt

Deployment:

Orders:
5th Mechanized Infantry Division

  “Lieutenant Colonel,
      Your orders stand clear: defend Bethemont from all out aggression! You will be facing a SS Panzer Division in great need of proving itself. We anticipate their arrival along the road entering the town from the East, so take defensive positions accordingly and block any attempt to enter the town by the enemy.    
       French troops are positioned South of Bethemont, (SW of your deployment area) in the forests, blocking an incoming attack by another German Panzer Division, likely not a SS one though.
       Our effort is limited so engage only in situations where you are not outgunned or outnumbered. Proceed with maximum caution and fall back to the town if the situation becomes critical. We cannot replace your loses so keep them to a minimum while inflicting maximum damage to the enemy. The Royal Air Force is for now unable to assist you.
       If possible, help the French effort in the SW, we expect them to encounter difficulties in dealing with the enemy. A small Polish contingent is under French Command there also, but we asses the Poles situation as critical since they are badly equipped for this type of engagement.  
      It is paramount to the Joint British – French Command that this town doesn’t fall into enemy hands.  
      Documents regarding the field situation are forwarded to you along with Your Orders.
                                                                God save the King!”
RedBaron

SCENARIO PLOT

Army Deployment: Allied players first (inclusive of traps and obstacles), then German players.

1st Turn (only): German players move/attack first, then Allied players.  

    Dice modifiers / Unit restrictions / Reinforcements:
- 22nd Panzer (GER): High Morale
- 3rd Luftwaffe Fighter-Bomber Squadron (GER): Raid, Luftwaffe HQ (reinforcements are deployed adjacent to the HQ).
- 12th Mechanized Light Division (FRA)*: Low Morale.
*Reinforcements: if after 5 complete turns no units of 22nd Panzer (GER) are in the deployment area of 12th Mechanized (FRA), a French infantry battalion (2x MAS Rifle) is deployed as reinforcements adjacent to the Objective hexes.
- 4th Infantry Division (POL): Lack of equipment.

Victory conditions: In order to win, the German players must place one unit in each of the 3 hexes designated as Objectives in the town of Bethemont and hold the Objective hexes one full attack phase. Holding the Objective hexes is validated if at the end of a turn, the German player(s) has a unit in that hex, regardless of any enemy units that may be also present. If the German players fail, the victory is given to the Allied defenders.

MAP

Yellow hexes - city hexes
Green hexes - forest hexes
Blue line - Road axis (we play with a Facing Cost Movement for vehicles, for further detail see http://aaminis.myfastforum.org/about4332.html , paragraph III.1)
Grey thick line - deployment area (does not appear on the actual map)
Light blue thick line - deployment area (does not appear on the actual map)
____________________________________________________
The MAP (you will need a plotter and AutoCAD software):
http://www.mediafire.com/?shareke...c8115a32017f8c1d7b8eada0a1ae8665a

After you open the DWG file, see that the map is divided in 4 parts by a orange line. These are the 4 pieces of the final map that you will plot individually. The orange line won't show on the maps, it is invisible for the plotter.
______________________________________________________
Later edit:
Quote:
As promised I return to post the map for this scenario that can be printed in A3 format paper.
Here are the steps you must follow:

1. Download the "zip" file with the scenario map. (check it for viruses), here is the link (it is called "bethemont_v1_A3 - Standard.zip"):
http://www.mediafire.com/?shareke...0d0d290dca69ceb5ce04e75f6e8ebb871

2. Open the "dwg" file with AutoCAD* software.

3. After opening the file go to FILE toolbar and choose Plot (or CTRL+P). In the window that opens choose your Printer and Paper Size (A3** or equivalent in inches) and in the drop box "what to plot" choose option WINDOW (this enables you to choose what part of the map you will print first). Choose the first orange rectangle, then print it by hitting OK in the dialog box. After this repeat this step by printing the second rectangle and so on.
The map was divided into 16 rectangles that can be printed in smaller type of paper, meaning A3.
________________________
*AutoCAD software opens the DWG files (as this map is), usually this software must be payed... but you know, for printing a few sheets you can find it on torrents. Else, there are a few software programs that are free and can open DWG files, but cant remember their names and never used them.
**A3 type of paper I believe is 11.69 x 16.54 inches. Check if your printer can print this type of paper (smaller ones can't).  


I really do hope this helps.
Future questions or comments pls leave them here on this topic.  
RedBaron

RedBaron wrote:

MAP

Yellow hexes - city hexes
Green hexes - forest hexes
Blue line - Road axis (we play with a Facing Cost Movement for vehicles, for further detail see http://aaminis.myfastforum.org/about4332.html , paragraph III.1)
Grey thick line - deployment area (does not appear on the actual map)
Light blue thick line - deployment area (does not appear on the actual map)

The map I will post shortly for those of you who want to print it (you will need a plotter and AutoCAD software).

Regards,

Ok, since I cannot attach the map to this message, you can send me a PM with an email address and I will send the map to that email... if anybody wants, that is.

The map is a DWG file (aprox 2 Mb), in which you will find the aerial foto of the real terrain and the mesh of hexes over it, all divided into 4 sheets, that after are plotted form the final map.

ps= feel free to give any advice for the scenario or on any method for attaching this file to this message...
Remember-OWS-

I love the maps like that... Really nice set up.
You can pm me a link for the image please
NeuralDream

It looks fantastic. Btw, the next creativity challenge will be AAM scenario-related.
RedBaron

oh well, consider this my entry then, if it qualifies Smile

btw how can I upload the map here? it's a DWG file 2 Mb.

any thoughts?
NeuralDream

I'm afraid it will have to be one that hasn't been shown before. That creativity challenge will probably start at the beginning of April and finish 2 weeks later.

I don't know what a DWG file is, but I think there are websites where you can upload a file for free.
RedBaron

I see, ok then but you might wanna specify all the Challenges before the Tournament because such a scenario takes time to make... if I knew that this was one of the challenges maybe I would have waited a little bit until posting it. Smile

anyway, a DWG file is an extension for the AutoCAD software (technical drawing software). I used it to over impose the hexes on the aerial photo.
general Hoth

I want really want to buy a printer...
Nice Maps. Cool
RedBaron

Remember-OWS- wrote:
I love the maps like that... Really nice set up.
You can pm me a link for the image please
I will, just give me 1-2 days to find a site as a Host for the map and upload it there. I will post the link here soon.

Thx for looking everybody!
Westentaschenschlachti

Yes this looks really really cool! Thank you, Red Baron!

You can upload the map to a mediafire.com account. It doesnt cost a penny and its a sort of online hard disk and it provides you with automatic generated download links.
Pasalades

It certainly looks fun.  I'll have to get used to your rules variant first, but this looks like it has the potential for a lot of depth.  Don't know how much it'll cost me to print the maps.  That is the only foreseeable barrier to me giving this spin.
RedBaron

Yes, the only problem is that you need:

1. AutoCAD software in order to open the file and then plot it.
2. A plotter with A0 (european standard) paper (roll) in order to plot the 4 pieces of the map.

or

You might be an Engineer in which case you know what I am talking about Very Happy

Here are the Zipped files (dwg and jpg) for the MAP:

http://www.mediafire.com/?shareke...c8115a32017f8c1d7b8eada0a1ae8665a

After you open the DWG file, see that the map is divided in 4 parts by an orange line. These are the 4 pieces of the final map that you will plot individually. The orange line won't show on the maps, it is invisible for the plotter.

Please check them for viruses if you dld them.
RedBaron

Pasalades wrote:
I'll have to get used to your rules variant first
Well, you do not have to play this scenario with House Rules Romania in mind.
Actually, when we play this scenario we have that "facing cost" for the movement of vehicles, but that is a choice for more realism to the game and it is not a "must" for this scenario.

You may play this scenario with full original rules without any problems.

If you observe the map, on the hexes with roads there is a blue axis line, that was put there in order to help my group with the "facing cost" for vehicles House Rule. But if you do not use that, just ignore the line. On the plotted map is not so visible anyway.

Regards.
RedBaron

Next time I play this scenario I will post some pics!

If someone plays it and finds it out of balance (I tried to test it and it came out positive) please leave a note here. Together we improve.
Westentaschenschlachti

I'm looking forward to use these cool satellite maps, but i have a few problems yet. I opened the file with a cad software and i can see the screen modell, but wtf is a plotter?
RedBaron

Plotter is a type of printer let's say. I am not sure it is the correct term... It's a type of printer that can print on A0, A1 or A2 type of paper (european standard). Many times it uses a roll of paper and not sheets. Something like this:

RedBaron

When you go in FILE menu in AutoCad to print something, you will find PLOT instead of PRINT command.

But, I will modify the MAP for this scenario in order to be able to print it on A3 type of paper. Still you will have to print several A3 sheets and then "puzzle" them together for the whole map.

I will make the modification in the following days so maybe this Scenario will be more user friendly if able to print it on A3 type of paper.

Regards,
Westentaschenschlachti

Cool, thanks! Really want to try this thing out.
HHRgamer

Very impressive map work, Red Baron.  I'm not sure what size is A3, but if you can do anything that will print on 8 1/2 x 11 inch or 8 1/2 x 14 inch paper I would be most grateful.  I play with 3-D terrain, but a good map is just as important for creating historical 3-D terrain as it is for hex based terrain.

I plan to study your order of battle in order to compare it with one I have developed for the counterattack of DeGaulle's 4th DCR on May 17 at Montcornet and Lislet.  

I look forward to further word on your project.
RedBaron

Well, doing some research on the internet, came across this:

A3 paper = 297 x 420 millimeters (11.69 x 16.54 inches)

I am not sure about the inches but it should be correct.

I will divide the map into A3 parts so it is easier to print. You will still need the AutoCAD software (but that is not a problem, there are freeware software which open DWG files or look for AutoCAD on torrents). I will think about how I can eliminate the need for this specific software... in order to make such maps.
I will return and post the new "easier to print" map and some pics from the testing game. But as I said, in the following days.

Operation Adjacent was a First Try at doing a Scenario... Now with this experience I have done another that has as a historical background the DDAY landings. Probably this new scenario I will enter in the ForuminiOlimpic event, so look for that there.

Thanks everybody for looking.

best regards,
RedBaron

Idea
I have the large (size and dimension) JPG file that is the base of the map for this Scenario - the photo with the terrain taken from satellite (clear photo, no hexes, just the terrain).

If someone has a better method of placing the hexes over the photo (in order to generate an AAM map) I am willing to post that JPG.
RedBaron

As promised I return to post the map for this scenario that can be printed in A3** format paper.
Here are the steps you must follow:

1. Download the "zip" file with the scenario map. (check it for viruses), here is the link (it is called "bethemont_v1_A3 - Standard.zip"):
http://www.mediafire.com/?shareke...0d0d290dca69ceb5ce04e75f6e8ebb871

2. Open the "dwg" file with AutoCAD* software.

3. After opening the file go to FILE toolbar and choose Plot (or CTRL+P). In the window that opens choose your Printer and Paper Size (A3** or equivalent in inches) and in the drop box "what to plot" choose option WINDOW (this enables you to choose what part of the map you will print first). Choose the first orange rectangle, then print it by hitting OK in the dialog box. After this repeat this step by printing the second rectangle and so on.
The map was divided into 16 rectangles that can be printed in smaller type of paper, meaning A3.

________________________
*AutoCAD software opens the DWG files (as this map is), usually this software must be payed... but you know, for printing a few sheets you can find it on torrents. Else, there are a few software programs that are free and can open DWG files, but cant remember their names and never used them.
**A3 type of paper I believe is 11.69 x 16.54 inches. Check if your printer can print this type of paper (smaller ones can't).  


I really do hope this helps.
Future questions or comments pls leave them here on this topic.  

regards,

PS= the blue lines are due to a House Rule that I use in my games and also to point out exactly how the Road axis is; they can be deleted from the Map (if you wish) by simply picking them with the cursor and pressing DELETE button from your keyboard. Do this after you opened the "dwg" file, see pt.2
RedBaron

So, at last I can post a few pics from today's game!
It was a difficult win for the Axis, quite difficult, unfortunately we were 3 players (2 Axis and 1 Allied) so the Allied player had "a busy" day but did manage very good.

The French deployment:


The Objective town of Bethemont and a few British units blocking the road to it:


22nd Panzer finds a gap in the defensive line and tries to break through:


The Pzkw 38(t) and the Sdkfz 222 race through the gap, while infantry and the P3 F try to infiltrate also:


The 38(t) and the 222 reach the town outskirts:


SS Division "Parsifal" deals with the Exp British Force and closes the circle on Bethemont:


It was a very good game, 22 Panzer lost a P2 ausf F, the G18 artillery piece and some infantry along with the Light Mortar, the Raid of the Me110 disrupted the British 2 Pounder while escaping the AA fire of the Bofors, while the SS Division Parsifal lost the Sdkfz 251 and some infantry.

Most valuable unit for 22 Panzer was the 38(t) incredibly good, better than the P3 F. Also the German Hero helped a lot in a difficult moment while creating the "hole" in the French line of defense.

The Allied player lost the Panhard a little early in the game, while the Somua was cornered in the end and destroyed.

So, this was our game, I played the 22 Panzer Afrika Korps obviously, the game lasted 10 turns until the Allies surrendered. We played for 6 hours and I can't wait playing it again. It was a real good simulation, very realistic with regards to what happened in 1940 in France.

Best Regards,
Westentaschenschlachti

Looks really really cool. Is there a chance that you release the map with 2" hexes as well? Or can i somehow print the map (A4 instead A3 maybe?) that these hexes fit something around 2"?
general Hoth

Good pics Baron! Cool
RedBaron

Westentaschenschlachti wrote:
Looks really really cool. Is there a chance that you release the map with 2" hexes as well? Or can i somehow print the map (A4 instead A3 maybe?) that these hexes fit something around 2"?

well, 2" hexes are like...the ones in the new maps (39-45 set)? if yes, then this is 2". See how the tanks fit into the hexes (all Vehicles are v2).

If you are from Austria, that is EU, I could send you the a printed map if you want. I have two. One is lend-lase to a friend for some testing but after I  get it back... I can send it to you.

@General Hoth,

Thank you. I appreciate your opinions Smile
Pasalades

Gah!  That's awesome with the maps.  I wasn't sure they would work but seeing your pics it looks like the maps are very functional.  I might have to see about getting my local group to play this out.
general Hoth

hey if you have a spare map i'm interested! Cool
Westentaschenschlachti

RedBaron wrote:

well, 2" hexes are like...the ones in the new maps (39-45 set)? if yes, then this is 2". See how the tanks fit into the hexes (all Vehicles are v2).

If you are from Austria, that is EU, I could send you the a printed map if you want. I have two. One is lend-lase to a friend for some testing but after I  get it back... I can send it to you.

@General Hoth,

Thank you. I appreciate your opinions Smile


Hey Baron,

that is a very kind offer from you. Unfortunately no, the 1939-45 maps are maps with 3" hexes. They were 2" on all previous V1.0 scale maps and since i play with 1:144 minis only the older 2" hexes were perfect for me.
Well, do you have still acess to a plotter? If yes, could you send this map, if you want to, to general hoth and print this awesome map for me in 2" again and i transfer the money for the printing costs to your bank account ? Or i have a lot of A&A v2.0 minis left if you like these better and we can trade.

edit: from google: 3 Zoll = 7,62 cm; 2 Zoll = 5,08 cm
RedBaron

@ Gen Hoth and Westentaschenschlachti

Let's do it in this way if you people agree:

1. I will send my 3" map (hexes as in 39-45 maps, for v2 play) to Gen. Hoth who will "buy" me a dinner if ever I will be in those parts. If I am not mistaking, he said he owns a restaurant in France. I will try to send out the map at the end of the next week, then the 2nd map must return to me.

2. I will transform this map in 2" (I can do it, just have to change in ACAD the size of the hexes), printed out and then send it to you, Westentaschenschlachti.
In return I ask you these:

a) please give me some time, because here in Romania are the Easter Holidays and until I return to work (to access the plotter) it may take a week or so.  

b) do you have a reason to have such a long nickname? Razz I must copy/paste it.

c) IF in the future we will trade units, then you can add to the trade something in return for the map.

d) you must say you are sorry because Austria beaten the Crap out of Romania in the Football WC Qualifiers, 2 weeks ago Very Happy That still hurts you know Smile)

As a side note: I was going to send Gen. Hoth (but this further down the "road") my DDAY scenario that will be a blast. I think he is from Normandy, so... it would have been a good match so to speak.
=============

Maybe some of you will ask "why I was offering you the map"... just to be clear, for me is a pleasure to share this stuff, right now I have access to this plotter and I can plot stuff for free... don't know for how long, but for now it's Ok. And I know it is annoying to see the scenario, like it and not be able to have the map. So that is why we will fix this problem.

From now on I will use the PM function to contact you Westentaschenschlachti on this specific matter, also Gen. Hoth, I will need a PM in which you must specify where you want me to send the map (a postal address or something).

Best Regards,
general Hoth

pm sent;
cheers! Cool
RedBaron

@ general Hoth

Strange, I did not receive any PM from you. Please send it again if you please.

regards,
Westentaschenschlachti

Okay, the last time i spam here in the scenario thread about the printed map. From now i'll write by pm only.

2a) Super, fantastic, magnifique, aaarriva. Thats more i could hope for. Thank you!

b) A reason besides making forummembers crazy and giving the copy/paste buttons some reason for its existance? No! Why?  Laughing

c) I dont play with A&A miniatures anymore and therefore its unlikely that we accidently have a trade in near future. So, PLZ, feel free to look at my (still) existing tradelist somewhere here in the forums. Its not up to date and a lot is sold yet, but you may like some units and i would be glad to send you some of them in return.

d) Oh yeah baby, that was a nice game  Laughing I can remember the day of the game lolz...i wanted to write something in one of your threads but finally i decided no to because i didnt know if you are soccerfan or not. And i dont want to put salt in any wounds, but what was wrong with your men? I mean hey...defeated by Austria's soccer team...usually only Liechtenstein and Monaco are afraid when they hear our name  Rolling Eyes  Laughing

D-day? Sounds cool as well. Hm maybe we can add more scenarios for this already existing satellite map from Bethemont. It could be a city in the ukraine too, dont you think?
RedBaron

Well, this is not spam - you can post whatever is related to this scenario... i think the Mods and Admin agree.

Yes, I also wanted to say that some new scenarios on this map can be developed and would be a great addition... I am so busy with the DDAY scenario, that developing a second scenario for this map is a distant task. And then there are the real life duties Razz

Do you play AAM with FOW figures? or actually you developed some custom system based on AAM and FOW? and you use hex maps.

About "the trade"... usually when I offer things I do not want anything in exchange. I propose that we wait you receive the 2" map and then... what can I say, you may send me any unit you don't need, but do not worry about that. Maybe you wont like the map  and you can send it back Smile)

my little spam: about the Soccer team, crap coach that doesn't want to call the best players, but players that have certain managers... we are a latin country... that says a lot Smile)
NeuralDream

RedBaron wrote:
Well, this is not spam - you can post whatever is related to this scenario... i think the Mods and Admin agree.

Certainly!
Westentaschenschlachti

Okay, when i receive the map i'll think about a late war scenario. JSII's and Kingtigers become never boring  Cool

As for the minis i use: you can look at this thread. http://aaminis.myfastforum.org/about5790.html
I've posted some pics a time ago and it shows the 12mm or 1:144 minis (A&A is 15mm or 1:100; v1.0 is about 1:120) in action.

Spamalarm: Your coach is still working for Romania? I thought after the inferiour game against the Serbs he was close to be fired and the game against Austria probably didnt change that.
RedBaron

PM sent to Westentaschenschlachti.

No PM received from Gen. Hoth.
RedBaron

PM sent to Westentaschenschlachti.
RedBaron

2" maps for Operation Adjacent SENT to Westen...ti.
Westentaschenschlachti

HOOOORAAAAY!!!! Will post some feedback when this late christmas present arrives  Very Happy

Thx again! Plz send me your adress then i can send something in return!
RedBaron

After you receive the maps and evaluate them, see how they look and such, then you can decide if you still want to send something back in return. If so, then I will send you an address also.

It was easy enough to plot your maps in 2". I printed them with normal quality, but there is the option to print them at "best quality". That means they gain some 10% more quality, but that takes a lot more time to print/plot. And by a lot I mean some extra 2 hours, so I went the normal quality which is... normal.

Please let me know when they arrive. Be careful, unpack them with care and without a hurry, they are one inside the other so to speak and folded.

regards,
RedBaron

PM sent to Gen. Hoth.
Westentaschenschlachti

Wow, the maps just have arrived and i'm blown away. They look so cool and they are even with 2" hexes HUGE! Time to sell my 1939-45 maps lol   Very Happy

Well, I didnt play a single game on them yet just teared the envelope away and took a closer look. The 2" hexes work perfectly with my minis, here are some pics where a Tiger and Jagdpanzer meet a churchill and Sherman/76. I'm sure there are more A&A gamers out there who would love this type of maps!



PS: I need your adress now  Laughing
RedBaron

West, I will PM you.

Btw, the Trident Scenario and map are even better. The map is cleaner, the colored hexes are a little thicker for better recognition, all in all the Trident map is a step forward. The scenario has to be tested some more but, it will be a blast. I will send you a copy of that map too if you want. It's better for me to "show off" until I reach maximum status of coolness Laughing also we as Axis must be united Exclamation

ps = very nice looking minis!
RedBaron

PM sent to Gen. Hoth.
Maps sent.
general Hoth

Those pics looks great Westen. Cool
thanks for posting the maps Baron, cant wait to play on them.
Your canadian sherman is ready to be posted too, need your adress.
RedBaron

I will PM you a postal address AFTER you receive the maps. Step by step Smile
RedBaron

Ok, a small final update for this Scenario (changes already made in the first posts).

List of changes:
- High Morale: no more for Defensive Fire.
- Low Morale: reroll success of die "4". No more for Defensive Fire.
- SS Parsifal: Gains one more SS Stormtrooper and a Opel Blitz. Loses the Kubelwagen.
- 22nd Panzer: if Luftwaffe reinforcements do arrive, these are provided with a Kubelwagen.
- SS Parsifal: deployment, now to the South, in the right flank of 22 Panzer (refresh the page to see the new picture).

That is all. Thanks for looking.
RedBaron

Last 2 maps (3" version) from a set of 10 copies, available for trade.
RedBaron

RedBaron wrote:
Last 2 maps (3" version) from a set of 10 copies, available for trade.

Last piece.  Wink

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