Sindor
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Off-tournament game: BRI/JAP * Singapore 1942Here you can find map and battle details:
Armies
- British defensive scenario. British 100 pts, japanese 125 pts.
- Mines, pillboxes, command vehicle counters & trenches available.
- Number of placed installations (above) may not exceed number of deployed friendly units.
- Only one aircraft, no airdrops and no tanks allowed in the army
(as all this was very rare in that theatre; other vehicles may be used).
Deployment zone:
Special. North-South deployment.
- Attacker 2 hexes from the edge; must use landing barges if no more land is available (use US landing craft with its parameters).
- Defender (British) deploys 2 hexes around the objectives. Obstacles may be placed up to 4 hexes from defender deployment zone (as on cards).
Tips for beginners
- none, we are not beginners
Winning conditions
- objectives have equal value. After 7th turn, if each of the objectives is held by undisrupted opponent units, the game continues until 10th turn. After that, if there is still a stalemate, army value becomes the victory condition.
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Sindor
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Shall we decide the sides by a throw or you have some preferences? I can do any side, but I prefer fighting for the King than for the Emperor
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carrion
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You may fight for the King, I'll fight for the Emperor.
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Sindor
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Army sent to The Mighty A (3rd side). Waiting on yours.
Initiative roll is not needed, as in defensive scenario I deploy first and you start. I am updating the map now.
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Sindor
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What to say...Never was so much owed by so many to so few
Mines are green, positions sent to The Mighty A. Barbed wires are grey. MG is in a pillbox pointing on G8.
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The Mighty A
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I will be out this next week and will not be able to judge the game. It looks like it should be good.
Good luck to both sides.
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carrion
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Will send my army to The Mighty A, and post it here, so we can start. He can verify if anything is amiss when he gets back.
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carrion
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Army of the Rising Sun:
Mitsubishi Zero-12
70mm Datai Ho-10
Type 97 81mm Mortar-10
Isuzu AA Truck-6
Type 96 LMG-4
Forward Ob-6
Imp Infantry x3-12
Imp Sniper-6
Imp Sgt-9
Type 92 MG-7
Arisaka rifle x2-6
SNLF Capt x2-12
SNLF Fanantic x2-14
Armor Car-8
Higgins Boat-3
125 points.
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The Mighty A
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Got the armies in just in time.
Everything looks good (of course). Sindor also has a Bristol Beaufighter which (for obvious reasons) is not on the map.
I am looking forward to finding out how this game goes. Good luck.
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carrion
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carrion
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Will do first move later today. gives you time to look at set-up. Good Luck, and let's have some fun.
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carrion
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Arisaka-01 moves to C8
Arisaka-02 moves to C9
both have mine markers, real or not.
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Sindor
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| carrion wrote: | Arisaka-01 moves to C8
Arisaka-02 moves to C9
both have mine markers, real or not. |
C9 fake, C8 real
Mine explodes on C8: Rolls: (6d6)
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Sindor
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To accelerate the game - I am available from 8:00 to 16:00 of C.E.T. (GMT+1) and sometimes in the evening (20:00-24:00 C.E.T.)
Please fit your time availability somewhere in these intervals so we could agree on some "Time T".
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carrion
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Easier said then done, manage a restaurant kitchen and have a new son in the house, so will do my best.
?-How do the mines actually work, after knowing which is the real one, can I move through them safely or can they still cause damage.
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carrion
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your move
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Sindor
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| carrion wrote: | Easier said then done, manage a restaurant kitchen and have a new son in the house, so will do my best.
?-How do the mines actually work, after knowing which is the real one, can I move through them safely or can they still cause damage. |
Oh, well, being an office clerk has some advantages
Mines are one-time affair. Used mines are discarded. Optionally, you may place more than 1 mine/hex and form a minefield - then only one mine is revealed each time.
I would prefer if only one person makes the map, as now I have to re-paint all your units on my version of the map (movements saved in .jpg format cannot be updated).
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carrion
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You can make the maps, I will stop then. Sorry about that.
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Sindor
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Update and my movement (I hope your units are well placed):
Allied movement:
SMLE Rifle H5-H4
SMLE Rifle I5-I4
SMLE Rifle I9-I10
Inspiring Lt. I6-J6
2inch Mortar H5-G5
3inch Mortar K8-K9
Air phase, japanese first
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carrion
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Zero to B5
and I have a LMG in C3
your plane
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Sindor
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| carrion wrote: | Zero to B5
and I have a LMG in C3
your plane |
Bristol on E1, fires immediately at 70mm gun on B2 (as there is no target for Zero)
* you may try to disrupt the attack by LMG on C3 (but with 6 dice on 5+, I do not expect miracles):
Rolls: (7d6)
(if more than 3 hits, then destroyed)
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carrion
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Both Arisakas to D8
SNLF Capt-2 to C8
SNLF Fan-1 to D14[mine]
Imp Inf-2 to D4[mine]
After result of mines will finish the rest.
?-Does covering fire have to hit to take affect.
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Sindor
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None of mines was real.
As for the Covering fire:- you have to score in order to disrupt the unit as with ordinary Defensive fire.
However the unit is disrupted immediately, with reduced attack and defense - so it is not as bad as it seems (but even with more hits scored by this attack, the enemy cannot be more than disrupted...)
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Sindor
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PS: Arisaka 1 could not move on D8, being disrupted by AI Mine on C8 (3 hits = face-up disrupted counter)
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carrion
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Sorry about that, Arisaka-1 stays, should read the cards, all the way, before moving. Thought mines had to equal defense. The 3 hits actually makes them move effective.
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carrion
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Moves first:
SNLF Fan-2 to D14
Armor Car to F2
Imp Sgt to C4
LMG to C4
Attacks:
MG 1st vs BoforsRolls: (6d6)
if neededRolls: (1d6) -1
Datai vs 2in mortarRolls: (6d6)
if neededRolls: (1d6)
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carrion
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nevermind Bofors hasn't shot yet. field camo, forgot.
MG 2nd vs SMLE 3Rolls: (6d6)
if neededRolls: (1d6)
Sniper vs 2in mortarRolls: (4d6)
if neededRolls: (1d6)
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carrion
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Using spotter
mortar vs 2in mortarRolls: (7d6)
if neededRolls: (1d6) -1
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carrion
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your assault.
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Sindor
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If I have it correctly, the only result is that the 2in mortar was disrupted serveral times?
Artillery fires:
G5 2in mortar indirectly at C4 (ImpSgt + LMG)
K7 3in mortar indirectly at C8 (SnlfCpt + disrupted Arisaka)
K9 3in mortar indirectly at B15 (Mortar + SnlfCpt)
---
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Sindor
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G5 2in mortar:
Estimate Rolls: (1d6) /
Reality Rolls: (1d6) /
* Dispersion (NE Hex always first) Rolls: (1d6)
K7 3in mortar:
Estimate Rolls: (1d6) /
Reality Rolls: (1d6) /
* Dispersion (NE Hex always first) Rolls: (1d6)
K9 3in mortar:
Estimate Rolls: (1d6) /
Reality Rolls: (1d6) /
* Dispersion (NE Hex always first) Rolls: (1d6)
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Sindor
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Oh no... but at least, some hits
G5 2in mortar hit ImpInf2 on D4:
Rolls: (6d6)
* Cover roll: Rolls: (1d6)
K7 3in mortar hit MG on C9:
Rolls: (7d6)
* Cover roll: none
K9 3in mortar missed entirely.
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Sindor
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ImpInf2 at D4 massacred, MG on C9 pinned down (disrupted).
On my side, 2in Mortar disrupted.
Next turn initiative:
Rolls: (2d6) + 2
* Re-roll
Rolls: (2d6) + 2
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Sindor
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If I win the initiative, I would like to begin.
PS: 70mm gun on B2 was also disrupted, by plane.
BTW: How your Imperial Sgt managed to move from B2 to C4 in one phase, when he unloaded during the movement turn from the Landing Craft ? There is no "road runner" bonus
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carrion
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IntRolls: (2d6) +2
if neededRolls: (2d6) +2
Imp Sgt started on B2, movement phase C3, assault phase C4:
On higgins at the start was:
Imp Inf 2
Datai
LMG
If I win I will go first.
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carrion
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Imp Sgt still at B2 Imp Inf-1 is at C4 with LMG and he moved using the previous route mentioned.
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Sindor
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Ok, I will update the map this evening and begin my movement...
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Sindor
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Here is the map for Turn 2: Movement
Heavy mortars shifted right, that's all. Your phase.
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carrion
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SNLF Fans to E15
AA Truck to C14
81mm Mortar to C15
Higgins to A5
Arisaka-2 to E8
Arisaka-1 to D8
FO to B8
Imp Sgt to C3
Imp Inf-3 to B2
LMG to D4
Car to H1
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Sindor
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Airstrike phase
Bristol on D2. Your part.
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carrion
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Zero J9
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carrion
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If not to late can I change that to A3
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Sindor
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| carrion wrote: | | If not to late can I change that to A3 |
Ok, accepted. I thought you want to perform kamikaze attack against Bofors
Bristol against Imperial Sgt:
Rolls: (10d6)
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Sindor
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Tac-tac-tac ... now Zero attacks.
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Sindor
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I think I can put forward my allied assault phase as it does not interfere with your airstrike:
I4 SMLE hides on H4
H4 SMLE moves to H5
J6 Lieutenant moves to J7
I10 SMLE fires at Imp.Inf. E8:
Rolls: (6D6) 1, 1, 1, 1, 1, 1
G5 2in mortar fires directly at LMG (D4):
Rolls: (6D6) 1, 1, 1, 1, 1, 1 (disrupted -1, so "6" only)
K8 3in mortar on B2 (gun + Arisaka-2):
Estimate: Rolls: (1D6) 1 Reality: Rolls: (1D6) 1 * Dispersion: Rolls: (1D6) 1
K10 3in mortar on C15 (81mm mortar):
Estimate: Rolls: (1D6) 1 Reality: Rolls: (1D6) 1 * Dispersion: Rolls: (1D6) 1
and I9 Bofors on your HMG on C9
Rolls: (8D6) 1, 1, 1, 1, 1, 1, 1, 1
Vickers HMG attack follows.
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Sindor
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Damn dice roller Again:
I10 SMLE fires at Imp.Inf. E8:
Rolls: (6d6)
G5 2in mortar fires directly at LMG (D4):
Rolls: (6d6) (disrupted -1, so "6" only)
K8 3in mortar on B2 (gun + Arisaka-2):
Estimate: Rolls: (1d6) Reality: Rolls: (1d6) * Dispersion: Rolls: (1d6)
K10 3in mortar on C15 (81mm mortar):
Estimate: Rolls: (1d6) Reality: Rolls: (1d6) * Dispersion: Rolls: (1d6)
and I9 Bofors on your HMG on C9
Rolls: (8d6)
Vickers HMG attack follows.[/quote]
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Sindor
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I10 SMLE: No effect.
G5 2in mortar: No effect.
K8 3in mortar: Sniper hit accidentaly:
Rolls: (7d6) -1/Shrapnel; no cover
K10 3in mortar hit the target:
Rolls: (7d6) -1/Shrapnel Cover roll: Rolls: (1d6)
I9 Bofors disrupted your HMG.
Vickers HMG attack your LMG on D4 and Inf at E8:
Rolls: (6d6) Cover roll: Rolls: (1d6)
Rolls: (6d6) Cover roll -1: Rolls: (1d6)
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Sindor
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Such poor results
Bristol destroyed Imp.Sgt.
I9 Bofors re-disrupted your HMG
Vickers disrupted your Infantry on E8.
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carrion
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| Sindor wrote: | | carrion wrote: | | If not to late can I change that to A3 |
Ok, accepted. I thought you want to perform kamikaze attack against Bofors
Bristol against Imperial Sgt:
Rolls: (10d6) |
Thought about it.
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carrion
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Some moves:
Car to K3
SNLF Fan-1 to F14
SNLF Fan-2 to D15[mine]
SNLF Capt-2 to D8
Imp Inf-1 to D4
Imp Inf-3 to C3
Arisaka-1 to E8
Assaults:
Zero vs BristolRolls: (6d6)
Imp Sgt vs BristolRolls: (6d6) last gasp
Arisaka-1 vs SMLE-1Rolls: (5d6)
Datai vs 2inRolls: (6d6) -1
if neededRolls: (1d6)
MG 1st vs BoforsRolls: (6d6) -1
if neededRolls: (1d6)
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carrion
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MG 2nd vs BoforsRolls: (6d6) -1
if neededRolls: (1d6)
Sniper vs 2inRolls: (4d6)
if neededRolls: (1d6)
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carrion
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LMG vs 2inRolls: (6d6)
if neededRolls: (1d6)
Higgins vs BoforsRolls: (5d6)
if needed[dice-1d6]
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carrion
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Mortar w/spot vs BoforsRolls: (7d6)
if neededRolls: (1d6) -1
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carrion
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AA truck to F15
RECAP:
2in destroyed
Bofors disrupted
intRolls: (2d6) +2
I will go first if I win.
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Sindor
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Damn the Japs. Initiative roll:
Rolls: (2d6) +2
* Reroll
Rolls: (2d6) +2
I have to go through it this evening and update the map next possible gaming time: Saturday from 19:00 C.E.T.
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Sindor
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... And I go first.
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Polish_Cavalryman
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[quote="Sindor"] | carrion wrote: |
Mines are one-time affair. Used mines are discarded. |
really? how would anyone know this? Then I probably played our game wrong. I don't think it had a lot of effect but it would have had some.
so if 2 units move into the mine at the same turn how do you know what to do?
and if someone moves into the mine on the next turn the mine is already supposed to be picked up?
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Sindor
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| Polish_Cavalryman wrote: |
really? how would anyone know this? Then I probably played our game wrong. I don't think it had a lot of effect but it would have had some.
so if 2 units move into the mine at the same turn how do you know what to do?
and if someone moves into the mine on the next turn the mine is already supposed to be picked up? |
I cite from the Counters & Fields List for HHR (ver 3.0 issued and linked before the tournament):
AI Mines
AAM: -
HHR: Cost 1 pt. See the card for details (Set 4). Laid up to 4 hexes from deployment zone. Two false traps included in price. If a Soldier enters the hex with the real trap counter, turn it and make a roll.
Engineers may enter the mined hex w/o penalty. Once used, discard the counter.
Try: You may place up to 3 false/real mines on one hex.
However, I respect that not everybody is able to download from that particular server and there are a lot of differences to remember so I have judged that in your game the mine-or-not-mine was not the main reason of Raevski defeat.
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Sindor
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BTW: On D15, there was a mine, against Fanatics:
Rolls: (6d6)
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Sindor
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They should be disrupted in the turn they moved ... so it is as nothing happened. This feature should be also changed a bit, to make mines more challenging.
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Sindor
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And, map update (movements shown as lines):
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carrion
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Spotter to C8
Imp Inf-1 to E4
Imp Inf-3 to C4
Sniper to B2
Datai to B1
SNLF Fan-1 to F13
SNLF Fan-2 to E15
AA Truck to E15
Mortar to D15
SNLF Capt-1 to C16
Car to K4
Your Plane
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carrion
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| carrion wrote: |
AA Truck to E15
Mortar to D15
Your Plane |
Can I change both of these to D14, if not no big deal.
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Sindor
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Map update, your Zero:
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carrion
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Zero A4.
your assault.
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Sindor
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Bristol at 70mm gun:
Rolls: (10d6)
K8 Mortar at E8 infantry group (spotter: no cover, no dispersion)
Inf 1: Rolls: (7d6)
Inf 2: Rolls: (7d6)
K 10 mortar on D14 hex:
Estimate: Rolls: (1d6)
Reality: Rolls: (1d6)
* Dispersion: Rolls: (1d6)
SMLE 2 at ImpInf1:
Rolls: (6d6)
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Sindor
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70mm gun dead. Arisaka 2 dead. K10 Mortar hit the spot:
against Mortar:
Rolls: (7d6) on 5+ (Shrapnel x2)
against AA truck:
Rolls: (7d6) on 5+
SMLE against ImpInf1:
Rolls: (6d6)
Vickers HMG against LMG (D4) and Arisaka 1:
Rolls: (6d6) , cover Rolls: (1d6) on 4+
Rolls: (8d6) , cover Rolls: (1d6) on 5+
Bofors against MG:
Rolls: (8d6) on 5+
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Sindor
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Hm. Could be better.
Results: 70mm gun dead. Arisaka 2 dead. Mortar 81mm dead. Isuzu truck disrupted. HMG re-disrupted.
Your assault.
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The Mighty A
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For clarification, what is the Isuzu truck?
The card says that it is a Soldier-Artillery, but based on your attack, it would appear to be a vehicle. Having it be a vehicle makes more sense.
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Sindor
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| The Mighty A wrote: | For clarification, what is the Isuzu truck?
The card says that it is a Soldier-Artillery, but based on your attack, it would appear to be a vehicle. Having it be a vehicle makes more sense. |
Isuzu truck is a vehicle (of course, a truck is A vehicle) and Sindor is a moron There are still some mistakes to be corrected. BTW infantry with the defense 1/1 would not be playable.
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carrion
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OK, some moves
SNLF Capt to C15
SNLF Fan-1 to G13 if Successful moveRolls: (1d6)
SNLF Fan-2 to F14
AA Truck to F14
Attacks:
Zero vs BristolRolls: (6d6)
Datai w/spot vs SMLE-2Rolls: (6d6)
Arisaka-2 vs BoforsRolls: (5d6) -1
if neededRolls: (1d6) -1
81mm vs pillbox and FO(blast)
pillboxRolls: (4d6)
FORolls: (7d6)
if neededRolls: (1d6) -1
Sniper vs SMLE-1Rolls: (4d6) +1
if neededRolls: (1d6)
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carrion
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Moves:
Imp Inf-1 to F4
Imp Inf-2 to D4
LMG to E4
Attacks:
Car vs Ins LtRolls: (7d6)
if neededRolls: (1d6)
Fades to J4
Higgins vs BoforsRolls: (5d6)
if neededRolls: (1d6)
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carrion
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MG 1st shot vs BoforsRolls: (6d6) -1
if neededRolls: (1d6) -1
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carrion
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MG 2nd shot vs BoforsRolls: (6d6) -1
if neededRolls: (1d6) -1
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carrion
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Arisaka-1 vs BoforsRolls: (5d6)
if neededRolls: (1d6) -1
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carrion
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RECAP:
SMLE-1 disrupted
SMLE-2 disrupted
Bofors destroyed
All those shots and this was it, go figure.
Int Rolls: (2d6) +2
If neededRolls: (2d6) +2
If I win will go first.
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Sindor
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Well. I will update the map in the evening.
Initiative:
Rolls: (2d6) +2
* Re-roll:
Rolls: (2d6) +2
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Sindor
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So I go first
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Sindor
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My movement: none. Your phase.
* Could not ged rid of Bofors icon, as it is connected to the Barbed wires drawing somehow. Ignore the black model...
** I remind you that the Pillbox is treated as 5/5 "vehicle". So no mortar shell could harm it. But its field of fire is 180° only (with the orientation on G8).
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carrion
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| Sindor wrote: |
** I remind you that the Pillbox is treated as 5/5 "vehicle". So no mortar shell could harm it. But its field of fire is 180° only (with the orientation on G8). |
Yes I know just targeted the pillbox to get the blast SA working against the FO but the mortar missed completely, a waste of 10 points.
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carrion
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Moves:
SNLF Fan-1 to G12
SNLF Fan-2 to F13
SNLF Cap-1 to D14
Imp Inf-1 to G4
Imp Inf-3 to C4
LMG to F3
Sniper to C3
Higgins to A7
Car to H6
FO to D7
your plane
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Sindor
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Bristol at H13.
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carrion
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Zero K10
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Sindor
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First, Bristol attacks your AA truck.
Rolls: (5d6)
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Sindor
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Destroyed. Your Zero may attack, but as the result cannot affect my fire anyhow, I continue.
Map for assault phase:
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Sindor
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Small fishes first:
Lieutenant moves on J6
SMLE3 at E8 Arisaka 1:
Rolls: (6d6)
SMLE2 on LMG:
Rolls: (8d6) -1
SMLE1 on Imp.Inf.1:
Rolls: (8d6) -1
F.O. on car:
Rolls: (2d6)
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Sindor
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Cover needed for ImpInf1 (6):
Rolls: (1d6)
Vickers HMG on your Observer:
Rolls: (8d6)
And second shot on E8 Arisaka 1:
Rolls: (8d6)
* Cover:
Rolls: (1d6)
K8 Mortar on D8:
EST Rolls: (1d6) / REAL Rolls: (1d6) / DISP Rolls: (1d6)
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Sindor
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And, last:
K10 Mortar on C9 MG:
EST Rolls: (1d6) / REAL Rolls: (1d6) / DISP Rolls: (1d6)
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Sindor
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C9 Hit!
Rolls: (7d6) (-1 / x2)
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Sindor
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Bloody sun is rising ...
AA truck is a burning wreck.
ImpInf 1 killed by brave comrades.
E8 Arisaka 1 massacred by combined MG and mortar fire.
C9 HMG blasted off.
Crawling observer disrupted.
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carrion
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First off FO def is 3 so he is dead also.
Attacks:
Imp Inf-1 HtH SMLE-2Rolls: (11d6)
Zero vs Mortark10Rolls: (8d6)
if neededRolls: (1d6) -1 same hex
AA vs BristolRolls: (8d6) -1
Car vs FORolls: (8d6)
if neededRolls: (1d6)
fades to G6[you get def fire]
LMG vs SMLE-1Rolls: (6d6)
if neededRolls: (1d6)
MG 1st vs SMLE-3Rolls: (6d6) -1
if neededRolls: (1d6) -1
MG 2nd vs SMLE-3Rolls: (6d6) -1
if neededRolls: (1d6) -1
Higgins vs SMLE-1Rolls: (5d6)
if neededRolls: (1d6)
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carrion
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Attacks:
Arisaka-1 vs FORolls: (6d6)
if neededRolls: (1d6) -1
Moves:
SNLF Fan-1 to H11
SNLF Fan-2 to G13 movementRolls: (1d6)
SNLF Capt-1 to E14
Imp Inf-3 to D4
Sniper to C4
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carrion
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RECAP: 1 deadly and bloody minute of battle on both sides.
Destroyed:
SMLE-1
SMLE-2
Bristol
FO
Mortar in K10
IntRolls: (2d6) +2
if neededRolls: (2d6) +2
If I win I will go first.
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Sindor
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Oops.
However, Mortark10 is only disrupted (the cover against aircraft attacks is not modified by distance, you rolled "6").
FO last defensive fire against car:
Rolls: (2d6)
Initiative roll:
Rolls: (2d6) +2
* Re-roll
Rolls: (2d6) +2
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carrion
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HHR dosen't use the same hex -1 modifer to covers.
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Sindor
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| carrion wrote: | | HHR doesn't use the same hex -1 modifer to covers. |
No, it uses "only" Short/Medium/Long range modifiers (-2/-1/0 for ground units only
However, I got "6" on cover, so even with -1 or -2 it is still cover and unit gets disruption only. I am leaving on week-end. See you on Sunday evening/Monday
MAP, 5th turn:
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carrion
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Enjoyed your week-end, I hope.
MOVEMENT:
Imp Inf-3 to E4
Higgins to A6
LMG to G4
Sniper to D4
SNLF Fan-2 to G12[made movement roll during assault last round]
SNLF Cap-1 to F14
Car to I4
SNLF Fan-1 stays
SNLF Cap-2 stays
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carrion
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Czech Rep. lost 3-2 to Turkey in Euro2008, after leading 2-nil, what happened, anyway your move.
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Sindor
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| carrion wrote: | | Czech Rep. lost 3-2 to Turkey in Euro2008, after leading 2-nil, what happened, anyway your move. |
Nice to hear it again
No movement. Your aircraft.
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carrion
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No harm intended, my grandfather was Czech.
On to the plane then attack phase:
Zero to K11
Zero vs Mortar-K10Rolls: (8d6)
if neededRolls: (1d6)
Car vs Ins LtRolls: (7d6) fades to H4
if neededRolls: (1d6)
Sniper vs SMLE-3Rolls: (4d6) +1
if neededRolls: (1d6)
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