NeuralDream
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Saving Private Ryan [by "Easy Eight"]Originally posted by "Easy Eight" 03-11-2006 in the old AH forums: http://boards.avalonhill.com/showthread.php?t=9934
[note by Neural Dream: This is part of the forumini project of recovering the most popular scenarios and campaigns from the old forums to an active forum instead of letting them die in an archive. I haven't asked all authors' permission for re-posting their brilliant work, since many have now left the community and cannot be contacted.]
Saving Private Ryan: Ambushing the Halftrack
Elements of the 101st Airborne
“Screaming Eagle” Paratrooper 9
Bazooka 4
Total 13
Rangers
“Red Devil Captain” 7
BAR gunner 4
M1 Garand Riflemen 4
Total 15
Objective- Destroy all German forces
German forces
2 Panzer grenadiers (SS or Regular) 10
Mauser Kar 98 3
SD KFZ 251 14
Total 27
Objective Destroy all American forces
Use Map “Dog 2”
German Forces set up anywhere on the Road with the hills at the edge of the map and all hexes adjacent to it.
101st Airborne sets up anywhere in the forest Hexes.
Rangers Deploy anywhere in the forest with no 101st Airborne troops in it.
Special Rules
Hold Position- American Forces can’t move during the Assault phase.
Hold your fire- American forces cannot attack until any German forces are adjacent to them.
Paratroopers- The “Screaming Eagle” paratrooper gets placed as if it were a normal unit during this game.
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WarGamerX
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More???This is an excellent scenario and I love the movie.
Are their any more scenarios based on the Saving Private Ryan movie? I have a friend who has the movie so I guess I could make my own. But I don’t want to do something that’s already been done.
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Happy Fighting
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Cpt. John Miller
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Love it.
Take the left flank while I hose some krauts with my Thompson.
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Field Marshal PF
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That was a raher short scene though, anyone has ideas about the final battle? Heres my setup:
Americans(I usually consider each soldier to be 4-5 guys but for the purpose of this):
1x Thompson gunner(Miller)
1x "Red Devil" Captain(Sarge, pretend Thompson is a commander though)
1x M1 Garand Rifle( Upham)
1x BAR Gunner(Reiben)
2x 30.cal MG?(Mellish, Parker, Henderson)
4x "Screaming Eagle" Paratroopers
1x Bazooka
1x Hunting Sniper(Jackson)
3x P-51D Mustang(turn 7)
Germans:
2x Tiger I
1x Marder III?
8x SS Panzergrenadier
1x Mauser Kar 98k(Steamboat Willie)
1X Panzerschrek
1x 20mm Flak 38
I forget the rest.
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Okie
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Sound's really cool, will you be doing it online so we can all fallow it??
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holt
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good
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Andreas3
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| Field Marshal PF wrote: | That was a raher short scene though, anyone has ideas about the final battle? Heres my setup:
Americans(I usually consider each soldier to be 4-5 guys but for the purpose of this):
1x Thompson gunner(Miller)
1x "Red Devil" Captain(Sarge, pretend Thompson is a commander though)
1x M1 Garand Rifle( Upham)
1x BAR Gunner(Reiben)
2x 30.cal MG?(Mellish, Parker, Henderson)
4x "Screaming Eagle" Paratroopers
1x Bazooka
1x Hunting Sniper(Jackson)
3x P-51D Mustang(turn 7)
Germans:
2x Tiger I
1x Marder III?
8x SS Panzergrenadier
1x Mauser Kar 98k(Steamboat Willie)
1X Panzerschrek
1x 20mm Flak 38
I forget the rest. |
Acutally steamboat willie is SS to, just take a look at his uniform, but I guess you're right that the Kar98k unit would represent him best.
Also I think that the hawkings mines, 60mm mortar rounds and the sticky bombs must somehow be implented as they're really cool
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FNG
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Sticky bombsI would suggest the use of the Trap mine mini from the D-Day set be utilized to represent the sticky bomb. Deploy the trap in your assault phase in any hex. If the unit tries to enter, end its move or move out of the hex containing the Trap/mine mini then the controler rolls a die and disrupts the unit on a roll of 3 or less (as per the original card SA)
As for the Mortar rounds, use the light mortar mini from the Base set V.1
I may try this scenario out soon and post a report. I have the older HBF France 1944 map to represent the town fighting, 10m per hex.
FNG-out
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