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Aquarius

Round 3.5 Packertim-vs-The_Lucky_Y

Same map as before.



I have received The_Lucky_Y's fleet, need packertim's.
packertim

150 pts?
Aquarius

Yes.
packertim

my fleet    3 barbs, saratoga,atlanta, 2 hellcats, 2 wildcats, 3 avengers

with lockwood present
packertim

st up  Rolls: (2d6)     

init    Rolls: (2d6)     


re init  Rolls: (2d6)     
The_lucky_Y

set up Rolls: (2d6)     

init

Rolls: (2d6)     

rerol init

Rolls: (2d6)     
packertim

looks like i set up first an go first. what am i facing?
packertim

saratoga and atlanta on 1e.

barbs on 5b,  5d  and 5g.

your set up
The_lucky_Y

here is the map with my setup and your setup:



By The_Lucky_Y

violet squares shows your avengers
light blue ones your wildcats
light blue with red inside your hellcats

light blue circles my zekes

would be a easy going victory for you.
packertim

sartoga and atlanta to d2
barb1 to 6b
barb2 to 6e
barb3 to f6
The_lucky_Y

here the map with both surface movement:


By The_Lucky_Y
packertim

after your movement, my first air move will be hellcat to I 26 and wildcat to I19
The_lucky_Y

one zeke above I-19 and one zeke above I-26
packertim

avenger to i19 and to i26
The_lucky_Y

another zeke to I 19 and one to I- 26
packertim

hellcat to i19,  avenger to i26
The_lucky_Y

last zeke to i-26

ok i do my AA rolls

all AA rolls have a minus 1 dice penalty because all avengers have escorts

first AA over I-26

zeke#1 with ED1 and surpriise vs 1st avengerRolls: (9d6)                   
zeke#2 with ED1 and surprise vs 1st avenger or second avengerif not abortedRolls: (9d6)                   
zeke#3 vs remaining units avengers first then wildcatRolls: (8d6)                 


AA rolls over i-19

zeke#4 vs avengerRolls: (8d6)                 
zeke#5 vs avengerRolls: (8d6)                 or vs wildcat if avenger aborted.
The_lucky_Y

one lesson learned never go on official tournaments with any axis fleet never again
packertim

I saved my last WC

Am I correct in that only 1 Avenger made itthrough against I26  , other 2 were aborted
The_lucky_Y

yes thats alright

now its 6 roll time but its not my rolls
packertim

over i26:

 hellcat into Zeke   8 base + 2 Adv Fighter =10d

  Rolls: (10d6)                     

over i19:

 EXP hellcat = 11d at Zeek  Rolls: (11d6)                       

  basic wildcat 7d at zeke  Rolls: (7d6)               
packertim

1 zeke splashed
packertim

Avenger 4d ASW at I26


Rolls: (4d6)         
The_lucky_Y

oh I- 26 only crippled what a luck

surface nothing

ok here the submarine vs submarine

I-19 vs barb in the local sectorRolls: (3d6)       
packertim

we both then have one sub  i get 4 due to lockwood

also, i26 was crippled

 Rolls: (4d6)          at i19 from barb3
packertim

init  Rolls: (2d6)     
The_lucky_Y

just a dice roll try counts nothing.

Rolls: (3d6)       
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packertim

i19 sunk
The_lucky_Y

and i suggest a easy going for you only playing to confirm that

moving yamato two spaces towards center objective
moving shoho sisters two spaces straight forward

I-26 on sector straight towards the middle

init roll is useless
The_lucky_Y

here the map with my surface already done:


By The_Lucky_Y


assume that you place all avengers back  on the saratoga because you have one wildcat on the airbase for escort.
The_lucky_Y

both zekes above yamato
packertim

saratoga to e2

barb1 to 7b

barb2 to 7d

barb 3 to 7e

avenger to i26

avenger to yamato
packertim

avenger and wildcat to yamato
The_lucky_Y

zeke vs avenger above yamato

zeke#1 w ED+1Rolls: (8d6)                 
zeke#2 w ED+1Rolls: (8d6)                 
yamato Rolls: (7d6)               

first vs the avengers if both avengers aborted then vs wildcat escort.


atlanta at saratoga or other sector?
packertim

1 exp wc at zeke is 8d

Rolls: (8d6)                 
The_lucky_Y

one avenger comes through vs yamato
packertim

EXP avenger at Yamato  3 base +1 exp +1 for BB=5d

 Rolls: (5d6)           


avenger 4 ASW crippled I26

Rolls: (4d6)         
packertim

wow  you will get a torp at my carrier

sub shots now
packertim

i will get 2 sets of 4 torps at yamato ad 4 torps at zuiho


yam    Rolls: (4d6)         

             Rolls: (4d6)         

zuiho    Rolls: (4d6)         
packertim

that was my turn for dice to grow cold

only 1   six in 25 rolls


init  Rolls: (2d6)     
The_lucky_Y

2 torps normally -1 whil crippled and one while ASW base 1 torpedo minimum now adding carrier hunter and i can shot 2 torpedos at the saratoga

Rolls: (2d6)     

should be at least one 6 better 2
The_lucky_Y

move yamato on center objective

move zuiho sisters on northern objective

I-26 stays at their position

4 zekes available
The_lucky_Y

2 zekes above yamato
2 zekes above zuiho /shoho
packertim

Yam took first damage
The_lucky_Y

expect much more damage from last round, can call me very lucky then that you miss so often
packertim

Saratoga and Atl to F1

Barb1 to 6C

Barb2 to 6E

Barb3 to 6F

my 1 AA is exp Hellcat is 11d at zeke over Yam

 Rolls: (11d6)                       
packertim

another zeke bites the dust   well swallows water

your aa
The_lucky_Y

#1 zeke vs one avengerRolls: (8d6)                 
#2 zeke vs avenger Rolls: (8d6)                 

both over yamato

yamato itself

Rolls: (7d6)               

if both avengers aborted then vs wildcat

zekes above shohos

Rolls: (7d6)               
Rolls: (7d6)               
packertim

all 3 avengersmake it through

1.  exp avenger at yam is 5 d

  Rolls: (5d6)           

2.  avenger at yam is 4d

   Rolls: (4d6)         

3.  same as lst one

   Rolls: (4d6)         
The_lucky_Y

another damage for yamato

now your submarines shooting:
packertim

no surface so subs

4 at zuiho

2 subs 4 each at yamato

Zuiho:  Rolls: (4d6)         

Yam from Barb2  Rolls: (4d6)         

Yam from Barb3  Rolls: (4d6)         
packertim

Zuiho crippled but you still get north and center obj

Yamato takes third dam

init  Rolls: (2d6)     
The_lucky_Y

yamato 2 sectors straight southwards

zuiho and shoho one sector back to set up line


2 zekes available
The_lucky_Y

both zekes above yamato
packertim

Saratoga and Atlanta stay at F1

Barb1 to 7b

barb2 to 6F

Barb3 to 6G

3 avengers, hellcat to yamato

my one aa  exp hellcat at zeke 11d

Rolls: (11d6)                       
The_lucky_Y

her the map with my moves shown:


By The_Lucky_Y
The_lucky_Y

both zekes and yamato against the 3 avengers

zeke#1Rolls: (8d6)                 
zeke#2Rolls: (8d6)                 
YamatoRolls: (7d6)               
The_lucky_Y

all thre mak it through
The_lucky_Y

awaiting a bunch of torpedos
packertim

1. exp Avenger at Yam =5d

  Rolls: (5d6)           

2.  reg avenger at yam = 4d

   Rolls: (4d6)         

3.  same as last one

   Rolls: (4d6)         
packertim

Yamato is crippled with 8 torps from 2 subs coming

barb1 4 torps at cripp zuiho  Rolls: (4d6)         

barb2   4 torps at yam   Rolls: (4d6)         

barb3  4 torps at yam    Rolls: (4d6)         
packertim

Zuiho and Yamato sink

now game will be over in 2  -3 turns

init  Rolls: (2d6)     
The_lucky_Y

its your game

the build in win of USN units win another game
The_lucky_Y

congrulations for your victory.

and i never choose an axis build anymore if I go for official tournaments.
packertim

you are absolutely right!!!!   My main mistake in this tourney was not being ruthless enough to just let the us air handle it each game.
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