The Mighty A
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Discretion is the better part of valor.
Vet 1 moves to G3.
Vet 6 moves to G4.
Universal carrier to H4.
I assume Arisaka 12 will make a defensive fire against the carrier while the carrier is still in G5 (no cover).
Rolls: (2d6)
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carrion
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MG 1st shot vs Vet 6Rolls: (7d6)
coverRolls: (1d6)
MG 2nd shot vs Vet 6Rolls: (7d6)
coverRolls: (1d6)
Banzai into H4
Arisaka 12 CA vs CarrierRolls: (6d6) +1
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carrion
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ReCap:
Carrier destroyed
Aid Station POW
Vet 6 disrupted
your assault.
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The Mighty A
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I thought that you had to kill the Aid station like a normal soldier. It has a defense value.
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carrion
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OK. wasn't sure.
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carrion
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Should have looked at the card. Sorry about that. If I'm in the same hex at the end of the turn does it still bring back the dead.
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The Mighty A
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That was my thought looking at it. I could be wrong. If I am right, feel free to change any of your moves/attacks.
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The Mighty A
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I sent a PM to Raevski asking about the Aid station.
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carrion
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Will keep the moves/attacks as is.
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The Mighty A
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All right.
Universal Carrier at Arisaka 12
Rolls: (7d6)
cover: Rolls: (1d6) (5+)
Vet 6 at Machine Gun 2
Rolls: (7d6)
cover: Rolls: (1d6)
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The Mighty A
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Machine Gun 2 disrupted
Vet 1 at Arisaka 12
Rolls: (7d6)
cover: Rolls: (1d6)
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The Mighty A
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Recap:
Machine Gun 2 disrupted
Arisaka 12 disrupted
Unfortunately, the Aid station does not include extra engines to fix the carrier.
Initiative turn 10
Rolls: (2d6)
If I win, you can go first.
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carrion
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You have rolled the best covers for my troops, Thank You.
IntRolls: (2d6) +2
ReRollRolls: (2d6) +2
If I win you can go first.
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The Mighty A
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Glad to be of service. You have rolled well for my defensive fire attacks. Unfortunately for me, there were more cover rolls to be made than defensive fire attacks.
Vet 1 to G4.
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carrion
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your assault.
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The Mighty A
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Here is Raevski's response:
Treat as a normal inf, BUT The Japanese player should target combat troops. They are protected by the Geneva convention, and go into captivity without a fight. After the japs overrun them they fix Japanese as well. Aussies fixed after capture are prisoners.
So it sounds like you get the benefit from it now.
Vet 1 to G3.
Vet 6 at Arisaka 12
Rolls: (9d6) w/ -1 penalty
cover: Rolls: (1d6)
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The Mighty A
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Nothing happens.
Your assault.
Initiative turn 11
Rolls: (2d6)
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carrion
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Banzai into G4
Arisaka 5 HtH vs Vet 6Rolls: (12d6) +1
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carrion
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ReCap: Vet 6 destroyed
IntRolls: (2d6) +2
ReRollRolls: (2d6) +2
If I win I will go first
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carrion
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Arisaka 5 tries to move into G3.
Def FireRolls: (9d7) 7, 5, 4, 3, 2, 4, 2, 3, 5
coverRolls: (1d6)
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carrion
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Lets try this again.
Arisaka 5 tries to move into G3.
Def FireRolls: (9d6)
coverRolls: (1d6)
If cover misses this time will use first one
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carrion
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your move:
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The Mighty A
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I will hold position.
Since my attack won't affect anything, I will go ahead and attack.
Vet 1 at Arisaka 5
Rolls: (9d6)
cover: Rolls: (1d6) (5+)
If my the Vet somehow survives
Init
Rolls: (2d6)
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The Mighty A
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Aha, the Arisaka failed cover. Unfortunately, it did not matter.
If I win init, you go first.
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carrion
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Arisaka 5 HtH Vet 1Rolls: (12d6)
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The Mighty A
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There goes the hope of lasting another turn.
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The Mighty A
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Congratulations to you. Very good game. I had hoped to outmaneuver you, but that didn't turn out.
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carrion
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No opposition left.
What now try and move everyone off, or do assume they make it.
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RAEVSKI
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please report loses and the amount of turns it took for 5 jap inf + the tanks to leave the map off the left hand side
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carrion
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Good Game.
Your turn now to sweep past and Banzai everyone.
Like the idea of the Aid Station at the cross-roads, don't be surprised if you see it there again.
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The Mighty A
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I think try to move everything off.
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The Mighty A
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The disadvantage of the Aid station at the cross roads is that it is more vulnerable to the Japanese. But it allows units to re-deploy in a position to cut-off the movement of the tanks.
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carrion
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It would take Twelve turns.
Japan:
Lost 6 Arisaka's.
Australia:
Everyone
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carrion
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Assault 11:
Move 12:
Assault 12:
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Sire Fred
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Good game guys. Both of you played very well. Maybe soon we will meet each other on the battlefields of eastern Europe. It will be a rough time I believe.
Your maps with the miniatures icons are excellent.
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The Mighty A
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Carrion is a master with maps.
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carrion
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Thanks, getting all the right icons is the hardest part after that it's just moving them in the right direction.
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