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Sire Fred

My assault phase for turn 3 (act 3).

Officer in E6 soon to be disrupted but still alive.
Veteran in F8 will be barely dead (took 6 hits, got 6) at the end of the turn.
One of the Vet in D6 will be disrupted at the end of the turn.

Sergeant from H7 to H6.
Arisaka from H8 to H7.
Arisaka from H8 to H7.
Mortar from C10 to C9.
Mortar from B10 to C10.
Arisaka in C9 remains there.
Ha-Go in C9 remains there.
Arisaka from G9 to G8. Defensive fire from the Vet in F8.
Rolls: (9d6)                   
Sergeant From E9 to E8.
Arisaka from E9 to E8.
Arisaka from F9 to E9.
70 mm Artillery gun from H12 to G11.
Sire Fred

Papoo doctors tring to save the dying Vet in F8.
Rolls: (1d6)   
Sire Fred

Sire Fred wrote:
Mortar from C10 to C9.
Arisaka in C9 remains there.
Ha-Go in C9 remains there.


Error. Cannot stack three units in the same hex.
So the Ha-Go will go to C10 and the Mortar to C9.
Sire Fred

The map before your turn 5 assault phase.

Sire Fred

Please note that only the MG in C10 is disrupted.
Lt_V

Vet D6 @ Sgt E8
Rolls: (7d6)                  cover roll -1Rolls: (1d6)   
Vet D6 @ Arisaka E8
Rolls: (7d6)                  cover roll -1Rolls: (1d6)   
Vet G6 @ Sgt H6
Rolls: (7d6)                  cover roll Rolls: (1d6)   
Vet F8 @ Sgt F8
Rolls: (7d6)                  cover roll Rolls: (1d6)   

part 2.....
Lt_V

Vet F8 @ Sgt F8 ...sorry no cover roll on this one, they are in the same hex

Officer E6 moves to E5

Arisaka in E8 is killed
Sgt in F8 is disrupted
Lt_V

Init roll for next turn

Rolls: (2d6)      I believe I do not get a bonus as my Officer is now disrupted, if I am wrong add on +2 please

tiebreaker
Rolls: (2d6)     

If I win I would like to go first
Sire Fred

Lt_Vleclopity wrote:
Vet F8 @ Sgt F8 ...sorry no cover roll on this one, they are in the same hex


Target in the Same Hex: If the attacking unit is in the same hex as the target, the target
suffers a –1 penalty on the cover roll.
... from the page 25 of the last edition of the rulebook on the old forums. My japanese soldier that made attacks without cover rolls since the beginning of our game made it because od the Hand to Hand SA that deny cover to ennemy soldiers in the same hex.

Lt_Vleclopity wrote:
I believe I do not get a bonus as my Officer is now disrupted, if I am wrong add on +2 please

Commander Abilities and Disruption: A disrupted Commander’s commander abilities
don’t function. ... from p.27 of the last edited rulebook of the old forum. So you are right

My initiative rolls for turn 6.
Rolls: (2d6)     +2
Tiebreaker
Rolls: (2d6)     +2
Sire Fred

You won initiative for the last five turns. The only time I got it was on turn one because Japan automatically got it at the beginning of the game. My three Imperial Sergeants exert a pitiful tactical leadership. So you may go first or second, as you wish.
Sire Fred

Here is a map for the beginning of turn 6.

Sire Fred

A mistake on my map. None of my troops except the Sergeant in F8 are disrupted anymore.
Lt_V

Vet from D6 to E6


your turn...
Sire Fred

My moves for turn 6.

Arisaka from H7 to G7.
Arisaka from H7 to G7.
Ha-Go from G8 to F7.
Arisaka from G9 to G8.
Arisaka from G9 to G8.
Arisaka from F8 to E8.
Arisaka from F9 to F8.
Sergeant from E8 to D8.
Arisaka from E9 to E8.
MG from D9 to E9.
Mortar from D9 to E9.
MG from C10 to D9. Movement roll... Rolls: (1d6)   
Mortar from B9 to B8.
Ha-Go from B9 to C7.

I'll post a map of our troops soon.
Sire Fred

Map for turn 6 before assault phase.

Sire Fred

You are attacking first, lieutenant.
Lt_V

Vet D6 @ HaGo C7
Rolls: (2d6)      -1
Vet E6 @ HaGo F7
Rolls: (2d6)     
Vet G6 moves to G5

that's it for me, no cover rolls...
Lt_V

Lt_Vleclopity wrote:
Vet D6 @ HaGo C7
Rolls: (2d6)      -1
Vet E6 @ HaGo F7
Rolls: (2d6)     
Vet G6 moves to G5

that's it for me, no cover rolls...


crap, as I hit submit, I realised I could not make the second attack as he was a hex too far away...figures I would have hit him too... Mad

he will fire at the Arisaka in G7 instead...
Rolls: (7d6)                 cover roll Rolls: (1d6)   
Lt_V

now it is your turn Sire Fred....
Sire Fred

My assault phase for turn 6 (Part one).

Sergeant from H6 to H5.
Arisaka from G7 to G6.
Dying Arisaka fires at Vet in G6.
Rolls: (5d6)            Cover roll... Rolls: (1d6)   
Arisaka from G8 to F7.
Arisaka from G8 to F7.
Arisaka from F8 to F7.
Ha-Go in F7 fires at Vet in G6.
Rolls: (7d6)                Cover roll... Rolls: (1d6)   
Mortar in E9 fires at Vet in D6.
Rolls: (7d6)                - 1 X 2. Cover roll at -1 (Seasonned Crew) Rolls: (1d6)   


70 mm Artillery Gun in G11 (Sorry forgot to put it on the map) fires at UC with papoo doctors inside. [dice=
Sire Fred

My assault phase for turn 6 (Part two).

Cannot do de 70 mm at UC because too far away from my spotter.
Your Vet in G6 is disrupted.
Mortar in B8 at disrupted Vet in D6.
Rolls: (7d6)                - 1 X 2.
Sire Fred

Cover roll for disrupted Vet. Rolls: (1d6)   
Sire Fred

dead it is.

My assault phase for turn 6 (Part three).
MG in E9 at Vet in E6.
Rolls: (7d6)                Cover roll... Rolls: (1d6)   
Rolls: (7d6)                Cover roll... Rolls: (1d6)   
Sire Fred

My assault phase for turn 6 (Part four).

Your Vets in G6 and D6 are dead now.
Arisaka from E8 to E7.
Arisaka from E8 to E7.
MG from E9 to E8.
MG from D9 to E9.
Ha-Go from C7 to D8. Movement roll... Rolls: (1d6)    if failed, stalled in C8.
Mortar from C9 to D9.
Sergeant from D8 to D7.
70 mm Artillery Gun grom G11 to G9.

That's the end of my turn 6. I don't have time to make a map until tonight.
If you want to make one, you are welcome.
Initiative for turn 7.
Rolls: (2d6)      + 2
Re-roll
Rolls: (2d6)      + 2
Sire Fred

The casualities for turn 6 are...

Arisaka in G7 dead.

Vet in D6 dead.
Vet in G6 dead.

All of my =remainings troops are healthy now.

Papoo doctors for your dying vets.
Rolls: (1d6)   
Rolls: (1d6)   
Sire Fred

Hey! The one in G6 is still alive!
Lt_V

init rolls
Rolls: (2d6)      +2 (my officer is no longer disrupted)

tiebreaker
Rolls: (2d6)      +2

If I win I will go first... I am hoping to be home by noon, if so I will make the next map...and thank you for doing the maps so far  Smile
Lt_V

My revived Vet will go in I5, the card states the soldier to be place adjacent to the aid station....
Sire Fred

Sire Fred wrote:
]
Arisaka from G8 to F7.
Arisaka from G8 to F7.
Arisaka from F8 to F7.


Three Arisaka in F7. The last one will remain in F8.
Sire Fred

Sire Fred wrote:
Ha-Go in F7 fires at Vet in G6.
Rolls: (7d6)                Cover roll... Rolls: (1d6)   


Ha-Go is there too. One Arisaka turn back to F7.
Sire Fred

Sire Fred wrote:
MG from E9 to E8.
MG from D9 to E9.


My MG in E9 already fired this turn so it caanot moves again. Since the MG in E9 can't move, the other MG in D9 cannot take it's place. So it will remains in D9.

Sorry Vleclopity, I did my assault phase very fast this morning before going to work and I made a lot of mistakes. Too many troops to manage also. You have to kill more of them Laughing ! That will makes thing easier for me.
Sire Fred

Sire Fred wrote:
Sire Fred wrote:
Ha-Go in F7 fires at Vet in G6.
Rolls: (7d6)                Cover roll... Rolls: (1d6)   


Ha-Go is there too. One Arisaka turn back to F7.


Mistake over mistake... turn back to G8.
Sire Fred

Here is the fixed map for turn 7. I'll move first.

Sire Fred

Ha-Go from F7 to F5.
Arisaka from F7 to F5.
Arisaka from E7 to F6.
Arisaka from E7 to F6.
Sergeant from D7 to E7.
Arisaka from G8 to H7.
Sergeant from F8 to F7.
Arisaka from F8 to F7.
Arisaka from C9 to C7.
Mortar from B8 to C8.
MG from E9 to F8.
Mortar from E9 to F8.
MG from D9 to E9.
Mortar from D9 to E9.
Ha-Go from D8 to E7.
RAEVSKI

once the japanese player has 5 inf units off the map with the HAgos the natch is over, please tally up your losses
Sire Fred

The map of turn 7 before your moves.
Sire Fred

RAEVSKI wrote:
once the japanese player has 5 inf units off the map with the HAgos the natch is over, please tally up your losses


Oups. I tought that I have to kill them all AND to exit 5 infantries+Ha-Gos.
Sire Fred

The map...

Lt_V

Officer  E5 to E4
papoo to jump off into same hex
Sire Fred

Ha-Go defensive fire attack on UC that pass in F4 to go to E4.
Rolls: (8d6)                 
Sire Fred

UC and Papoo stalled in F4.
I'll post my assault phase tonight.
Lt_V

Sire Fred wrote:
Ha-Go defensive fire attack on UC that pass in F4 to go to E4.
Rolls: (8d6)                 


Not sure where this came from...I moved my officer from E5 to E4 not the UC...
Sire Fred

Lt_Vleclopity wrote:
Officer  E5 to E4
papoo to jump off into same hex


You mean jump off the UC? I tought you were meaning in the same hex as the officer so the UC have to move you there. It was asking myself why you were doing this and found it to be a very weird move.

Is your Papoo doctors still on board with the UC?
Sire Fred

My assault phase for turn 7 (Act 1).

Arisaka in G6 Banzaï Charge with his bayonet the Vet in G5. Defensive fire attack from the Vet. Rolls: (9d6)                   
If successful, Hand-to-Hand on the Vet
Rolls: (12d6)                          + 1 (Banzaï Charge)
Sire Fred

My assault phase for turn 7 (Act 2).

Charge failed. Arisaka disrupted and stalled in G6.
Sergeant in F5 unsheat his katana and banzaï charge the Vet in G5.
Rolls: (10d6)                      + 1.
Arisaka in F6 Banzaï Charge (With a move 2 on the track) the Vet in G5.
Rolls: (12d6)                          + 1.
Arisaka in F5 Banzaï Charge (With a move 2 on the track) the UC and Papoo doctors in H4 with a close assault.
Rolls: (6d6)              + 1.
Sire Fred

My assault phase for turn 7 (Act 3).

Vet in G5 dying.
UC and Papoos (if they are still on board) soon to be disrupted.
70 mm artillery gun in G9 rains AT shells on the UC and Papoos in H4.
Rolls: (5d6)           
Sire Fred

My assault phase for turn 7 (Act 4).

Only one hit from the artillery gun (hits on 5 or 6). Not enough to break the thin UC armor.
Ha-Go from F5 to F6.
Arisaka from H7 to H6.
Arisaka from F6 to E6.
Sergeant from E7 to E6.
Arisaka from C7 to D6.
Mortar from C8 to C6.
Arisaka from F7 to F5.
Sergeant from F7 to F5.
MG from F8 to F7.
Mortar from F8 to F7.
MG from E9 to F8.
Mortar from E9 to F8.
Sire Fred

The map before your assault phase of turn 7.

Lt_V

Sorry Sire Fred, school has been crazy the past couple of days and will be nuts again today... hopefully we can finish this weekend, as I will be gone all next week and not sure if I will have internet access...

anyhoo....I was offloading the papoo in the same hex as the UC...I would have done this earlier but did not think I could.... I am sure your attacks would target the UC anyway as the aid station has no attack value...

officer E5 @ Sgt G5
Rolls: (8d6)                 
UC @ Arisaka in same hex
Rolls: (7d6)               

to be continued...
Lt_V

Vet I5 @ Arisaka I4
Rolls: (9d6)                    + cover roll Rolls: (1d6)   

Vet G5 @ Sgt G5
Rolls: (9d6)                   
Lt_V

init roll
Rolls: (2d6)      +2
tiebreaker
Rolls: (2d6)     

If I will, I will go first, please...
Sire Fred

Your forgot your aid station roll for your dying Vet.
Rolls: (1d6)   
Sire Fred

Nooooooooo. Again it survives.

Initiative for turn 8.
Rolls: (1d6)   
Tiebreaker
Rolls: (1d6)   
Sire Fred

[2d6] + 2
[2d6] + 2
Sire Fred

Rolls: (2d6)      + 2
Rolls: (2d6)      + 2

At last...
Sire Fred

Don't forget to put your undead Vet somewere so I can kill it again and again and again Evil or Very Mad .
Sire Fred

Lt_Vleclopity wrote:
Vet I5 @ Arisaka I4
Rolls: (9d6)                    + cover roll Rolls: (1d6)   


There was no Arisaka in I4. I assumed that you were firing at the one with the UC in H4.

Here is the map for turn 8.
Lt_V

yes, you are right about that...my mistake...and you can roll for the papoo for me anytime Wink

Officer E5 moves to D4

Papoo Vet goes to G4

everything else stays as is... your move Sire Fred
Sire Fred

Mortar from C6 to B5.
Arisaka from D6 to D5.
Sergeant from E6 to D5.
Arisaka from E6 to E5.
Arisaka from F5 to G5.
Sergeant from F5 to G6.
MG from F7 to F5.
Mortar from F7 to F5.
MG from F8 to F7.
Mortar from F8 to F7.

The map after our moves...

Lt_V

Officer D4 moves to D3

Vet G4 @ Arisaka G5
Rolls: (9d6)                   
UC H4 @ Arisaka H4
Rolls: (7d6)                -1, Arisaka(disrupted) no cover roll

to be continued...
Lt_V

Arisaka in H4 has been re-disrupted, therfore
Vet I5 @ Arisaka H4
Rolls: (9d6)                     +cover roll Rolls: (1d6)   

after this, it's your turn again...be kind with me Wink
Sire Fred

I'll be kind for sure.

Mortar from B5 to B4. Movement roll to cross the stream... Rolls: (1d6)   
Arisaka from D5 Banzaï Charge Officer in D4.
Defensive fire...
Rolls: (9d6)                   
If undisrupted, Banzaï Charge
Rolls: (12d6)                          + 1
Sire Fred

Movement roll failed.
Charge aborted.
Imperial Sergeant in D5 draw his katana and Banzaï Charge the Australian Officer in D4.
Rolls: (10d6)                      + 1, no cover roll because of Hand to Hand.
And just to make sure, Arisaka in E5 Banzaï Charge.
Rolls: (12d6)                          + 1, no cover roll because of Hand to Hand.
Mortar in F5 at Vet in G4.
Rolls: (7d6)                - 1 X 2. Cover roll -1 because Seasonned crew.Rolls: (1d6)    - 1.
Sire Fred

Officer in D4 sliced and impaled to death.
Vet in in G4 disrupted.
MG in F5 fires at Vet in G4.
Rolls: (7d6)                Cover roll [1d6]
Rolls: (7d6)                Cover roll [1d6]
70 mm artillery gun in G9 fires at UC in H4.
Rolls: (5d6)            - 1.
Sire Fred

2 cover rolls for the Vet in G4.
Rolls: (1d6)   
Rolls: (1d6)   
Sire Fred

Vet and UC dead.
Disrupted Arisaka in H4 hand to hand attack the Papoo doctors in H4.
Rolls: (12d6)                          - 1.
Sire Fred

Papoos doctors disrupted.

Dying Arisaka in G5 fires his gun at Papoo doctors.
Rolls: (8d6)                 
Arisaka from G5 to H5.
Arisaka from H6 to H5.
Sergeant from G6 to G5.
Ha-Go from F6 to G5.
MG form F7 to F5.
Mortar from F7 to F5.
Sire Fred

Casualities for turn 8.

Arisaka in G5 dead.
Arisaka in H4 dead.

Officer in D4 decomissionned.
Vet in G4 resting forever in peace.
Papoo doctors disrupted.

Papoo doctors rolls.
Rolls: (1d6)   
Rolls: (1d6)   
RAEVSKI

The doctors are protected by the Geneva Convention, if they are overun they go into captivey without a fight, they continue to save lives but they are non-combat troops.
Sire Fred

Arisaka in H6 is healthy now.

The map for turn 9.


Initiative for turn 9.
Rolls: (2d6)      + 2.
Tiebreaker.
Rolls: (2d6)      + 2.
Lt_V

init
Rolls: (2d6)     
Lt_V

I lose Sad init that is...I still have my indestructible Vet...lololololololololololol...cough.cough....yeah
Sire Fred

RAEVSKI wrote:
The doctors are protected by the Geneva Convention, if they are overun they go into captivey without a fight, they continue to save lives but they are non-combat troops.


Did imperial Japan followed the Geneva Convention? Remember, this is an historical tournament. We have to play historical Laughing !!!

But if they don't work for the Australians anymore, maybe they could work jor Japan. Correct me if I am wrong. I'll consider them POW before receiving your answer.
Sire Fred

You move fisrt.
I will not capture the Papoo doctors now because I don't occupy the H4 hex.
Lt_V

Vet moves to I4


your move...
Sire Fred

My moves for turn 9.

Mortar from B5 to B4. Movement roll to cross the stream... Rolls: (1d6)   
Sergeant from D4 to D3.
Arisaka from D4 to D3.
Ha-Go From G5 to C2.
Ha-Go from E7 to E4.
Mortar from F5 to F4.
MG from F6 to F5.
Mortar from F6 to E6.
Sergeant from G5 to F4.
Arisaka from H5 to G5.
Arisaka from H5 to G5.
Arisaka from G6 to F6.
Sire Fred

Mortar successfully cross the stream.
Ha-Go in E7 cannot go further than E6 because the road is full of troops.

Here's the map before our turn 9 assaults.

Lt_V

my assault phase, no movement...your turn
Sire Fred

My assault phase for turn 9.

Ha-Go from C2 out of the map.
Sergeant from E4 to D2.
Arisaka from E4 to D2.
Mortar from B4 to A4.
Mortar from E6 to E5.
70 mm Artillery from G9 to G7.
Sergeabt from F4 to E3.
Sergeant from F4 to E3.
Arisaka from G5 to E4.
Arisaka from G5 to E4.
Arisaka from F6 to G5.
Ha-Go from F6 to F4.

Initiative for turn 10.
Rolls: (2d6)      + 2
Tiebreaker
Rolls: (2d6)      + 2

I will not make a map because I dont see it necessary. If I win initiative, I'll move first.
Sire Fred

With my +2 and a roll of 11, initiative is mine.

My movements for turn 10.

Sergeant from D2 to C1.
Arisaka from D2 to C1.
Mortar from A4 to A3.
Sergeant from E3 to C2.
Mortar from E3 to C2.
Arisaka from D5 to D4.
Mortar from E5 to E4.
Arisaka from G5 to E4.
MG from F5 to E5.
MG from F5 to E5.
Arisaka from E4 to D2.
Arisaka from E4 to D2.
Ha-Go from F4 to E3.

Your turn...
Lt_V

I will hold where I am located, I can't possibly stop you at this point. My only hope would have been to take out a HaGo but I am too far out of place. For the rest of the match I will be staying where I am...  Good Job....I have learned a lot in this first match and hopefully will be more of a challenge in my next match Smile
Sire Fred

Well then my troops will leave the map toward Milne Bay and it's airfields.


Japanese troops exited from the map.

- 5 X Arisaka.
- 2 X Imperial Sergeants.
- 3 X Type 89 Mortar.
- 2 X Type 92 Machine-Gun Team.
- 2 X Type 95 Ha-Go tanks.
- 1 X 70 mm Artillery Gun.


Japaneese troops killed in action.

- 4 X Arisaka.
- 1 X Imperial Sergeant.


Australians troops remaining on the field.

- 1 X Veteran SMLE.


Australian troops killed in action.

- 5 X Veteran SMLE.
- 2 X Australian Officer.
- 2 X Owen Sub Machine Gunner.
- 2 X Bren Machine Gunner
- 1 x 2 inches Mortar.
- 1 X Universal Carrier.


I feel a little guilty for not killing your last Vet and not capturing your Papoo doctors. You did very well when the time came to defend the KB mission and in the retreat after.

Next game I will be the Australians so it will be your turn to hit me hard with mortar barrages, artillery shelling, machine guns bursts, tanks and banzaï charges. I don't know if we could start the game now or if we must wait for the others.

See you soon, when it will be time to start the next game.
Sire Fred

Sire Fred wrote:
Well then my troops will leave the map toward Milne Bay and it's airfields.


Japanese troops exited from the map.

- 5 X Arisaka.
- 2 X Imperial Sergeants.
- 3 X Type 89 Mortar.
- 2 X Type 92 Machine-Gun Team.
- 2 X Type 95 Ha-Go tanks.
- 1 X 70 mm Artillery Gun.


Japaneese troops killed in action.

- 7 X Arisaka.
- 1 X Imperial Sergeant.


Australians troops remaining on the field.

- 1 X Veteran SMLE.


Australian troops killed in action.

- 5 X Veteran SMLE.
- 2 X Australian Officer.
- 2 X Owen Sub Machine Gunner.
- 2 X Bren Machine Gunner
- 1 x 2 inches Mortar.
- 1 X Universal Carrier.


I feel a little guilty for not killing your last Vet and not capturing your Papoo doctors. You did very well when the time came to defend the KB mission and in the retreat after.

Next game I will be the Australians so it will be your turn to hit me hard with mortar barrages, artillery shelling, machine guns bursts, tanks and banzaï charges. I don't know if we could start the game now or if we must wait for the others.

See you soon, when it will be time to start the next game.
Sire Fred

Sorry mu casualities for the games were frong and I pushed "quote" instaed of "edit" (wich is not there since because we're playing the tournamant.

The text in yellow is good.
Lt_V

Thanks for the great game Sire Fred, I definately learned a lot and you did a great job with the maps, it is much appreciated...hopefully, I can do as well against you as the Japanese... I am leaving tomorrow morning and will not be back until Friday night so maybe by then we can definately start again..

Have a great week Wink

Lt_Vleclopity
Sire Fred

Have a great week too. When you'll be back, it will be my turn to command these tough Vets.

sIrE fReD
RAEVSKI

Pease post all casualties and the amount of turns it took for the Japenese player to get both tanks off the field + 5 Inf.
Sire Fred

Well then my troops will leave the map toward Milne Bay and it's airfields.


Japanese troops exited from the map.

- 5 X Arisaka.
- 2 X Imperial Sergeants.
- 3 X Type 89 Mortar.
- 2 X Type 92 Machine-Gun Team.
- 2 X Type 95 Ha-Go tanks.
- 1 X 70 mm Artillery Gun.


Japaneese troops killed in action.

- 7 X Arisaka.
- 1 X Imperial Sergeant.


Australians troops remaining on the field.

- 1 X Veteran SMLE.


Australian troops killed in action.

- 5 X Veteran SMLE.
- 2 X Australian Officer.
- 2 X Owen Sub Machine Gunner.
- 2 X Bren Machine Gunner
- 1 x 2 inches Mortar.
- 1 X Universal Carrier.

Those are our casualities. We finished the game on turn 10 but it would have taken 11 turns to move my two tanks and my five soldiers out of the battlefield. I could have made it faster but I was thinking that I had twelve turns to get the job done. Do we get more points if we finish earlier?
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