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Aquarius

Round 3 DaJudge-vs-The_Lucky_Y

The map:



The blue thing is a shoal. The green things are islands.

DaJudge's fleet:

Musashi- 63
I-19 x3- 39
I-26 x3- 48
Kurita is participating

The_Lucky_Y's fleet:

Musashi
Yamashiro
3x I-19
2x Kamikaze
Ozawa is participating
Aquarius

I have received DaJudge's fleet.
Aquarius

Gentlemen, you may begin.
The_lucky_Y

set up first roll

Rolls: (2d6)     

reroll
Rolls: (2d6)     

init rolls:

Rolls: (2d6)     

reroll
Rolls: (2d6)     
DaJudge

Set up roll- Rolls: (2d6)     

reroll- Rolls: (2d6)     

initiative roll- Rolls: (2d6)      +1

reroll-  Rolls: (2d6)      +1

I'll be out tonight, it's 1:46 eastern US time here now, leaving @ 5:30pm and will check in tomorrow as well.

Good luck and have fun.
DaJudge

So you set up first and I go first....
The_lucky_Y

ok I set up at column 1 and subs at column 5

musashi/yamashiro at C1

one I 19 at C3

other I 19 at D5 and E5
DaJudge

Actually I set up first-

Musashi- E1

I-26- B7
I-27- D7
I-28- E7

I-17- B5
I-18- D5
I-19- E5

Musashi to E3
I-17, 18, & 19 move forward one sector each.

Not sure if I can do this map or not, I've been having problems with photoshop.
DaJudge

Now you thought you set up first. errf

Sorry.

We both took the same side.

Can you handle the map for this game?
DaJudge

DaJudge wrote:
Actually I set up first-

Musashi- E1

I-26- B7
I-27- D7
I-28- E7

I-17- B5
I-18- D5
I-19- E5

Musashi to E3
I-17, 18, & 19 move forward one sector each.

Not sure if I can do this map or not, I've been having problems with photoshop.


Ok I can fix this....

Musashi in E11

I-26- B5
I-27- D5
I-28- E5

I-17- B7
I-18- D7
I-19- E7

Musashi to E9
I-17, 18, & 19 move forward 1 sector each

I-27 moves to C5
I-28 moves to D5
I-26 stays in B5

Your move....sorry for the confusion.
DaJudge

Here is a crappy map. If you want to take it from here, that's fine, I'm having trouble with it, just let me know. This includes my moves.

The_lucky_Y

slow roll for yamashiroRolls: (1d6)   
DaJudge

Oh and I labeled your subs I-20, 21, & 22
The_lucky_Y

so here is the map with both moves your ships are the blue ones



By The_Lucky_Y
The_lucky_Y

b*******T size now with correct size



By The_Lucky_Y
The_lucky_Y

now its torpedo time

I 19 a Rolls: (1d6)    vs your Musashi
I 19 b Rolls: (1d6)    vs your Musashi
The_lucky_Y

your ER 4 is gone.
The_lucky_Y

init 4 the next round


Rolls: (2d6)     

reroll

Rolls: (2d6)     
DaJudge

Here come the 6's again. I've never seen so many 6's on single shots in my entire time playing this than the last 2 or 3 weeks.

init roll- Rolls: (2d6)      +1

reroll- Rolls: (2d6)      +1
The_lucky_Y

ok I have to move first

slow roll for yamashiro Rolls: (1d6)   
The_lucky_Y

here is the map with my moves:


By The_Lucky_Y
The_lucky_Y

rolling 4 kamikazes if they can go

Rolls: (1d6)   

Rolls: (1d6)   
DaJudge

Musashi to D10

all subs move south 1 sector
The_lucky_Y

shooting through a shoal is not possible I assume ?

map follows
The_lucky_Y


By The_Lucky_Y
The_lucky_Y

I 19 c torps i 27 Rolls: (3d6)       
The_lucky_Y

one torp hits and thre hits not ... silly thing
DaJudge

I-28 @ range 2 fires at Musashi- Rolls: (2d6)     

I-27 @ range 3 fires at Musashi- Rolls: (1d6)   

I-21 @ range 3 fires at Yamashiro if Musashi already hit- Rolls: (1d6)   
DaJudge

1 damage to Musashi and ER stripped.

initiative rolls- Rolls: (2d6)      +1

reroll- Rolls: (2d6)      +1
The_lucky_Y

ok my musashi now damaged too

init 4 the next round

Rolls: (2d6)     

reroll

Rolls: (2d6)     


slow for Yamashiro

Rolls: (1d6)   
The_lucky_Y

you move first
DaJudge

Musashi to B9

I-21 to F6
I-28 to F5
I-27 to E5
I-26 to D5
I-20 to D7
I-19 to D6

I know that's confusing so let's check map again after your moves just to be safe.
The_lucky_Y

here the map update :


By The_Lucky_Y
The_lucky_Y

I-19 A vs your I 20 Rolls: (3d6)       
I-19 B vs  your I-21 Rolls: (3d6)       
I-19 C vs  your  I-19 Rolls: (3d6)       

thats all
The_lucky_Y

classic f**k roll one hit out of nine roll crap
The_lucky_Y

waiting for your rolls
DaJudge

Wow, lots of torpedoes.....

I-19 @ I-19C- Rolls: (3d6)       

I-20(sunk) @ I-19A- Rolls: (3d6)       

I-26 @ Musashi- Rolls: (3d6)       
I-27 @ Musashi- Rolls: (3d6)       

I-28 @ Yamashiro- Rolls: (3d6)       

I-21 will await results of all that before shooting- come on 6's!
The_lucky_Y

15 rolls and only 2 sixes what a luck for me...but Er4 is gone from yamashiro and musashi toos the second damage
DaJudge

2 out of 15  lol each BB takes 1 hit

I-21 with Finish Him Off @ Musashi- Rolls: (4d6)         
DaJudge

OF COURSE, THERE THEY ARE!!   Shocked

Musashi crippled.....

I 20 sunk of course

Initiative roll- Rolls: (2d6)      +1

reroll- Rolls: (2d6)      +1
The_lucky_Y

LOL

thats the game

Im only playing for the golden banan now
The_lucky_Y

initiative

Rolls: (2d6)     

Rolls: (2d6)     

slow for yamashiro

Rolls: (1d6)   

the kamikaze

Rolls: (1d6)   

Rolls: (1d6)   

and no sixes please in any of these rolls ok!
DaJudge

That was huge for me to win this intiative

Here come the Kamikazes!!   Shocked
The_lucky_Y

with real dice that never happens I swear.

here the map with my movement






By The_Lucky_Y
DaJudge

I know, I've seen it way to much.

Last game I played, Exeter made THREE Determination rolls in 2 turns and sunk a Admiral Scheer with a single torpedo, all in 2 turns. Ridiculous. Once in a while, I'll hit 2 out of 3 on torpedoes but that's very rare and happens all the time on here.

Here are my moves-

I-21 to G6
I-28 to G5
I-27 to F6
I-26 to D6
I-19 to E6

Musashi will go to A9
The_lucky_Y

deleted (wrong Map)
The_lucky_Y

wrong ma<l image shack laggs stupidly long....
Aquarius

Use photobucket. Has never screwed up for me.
The_lucky_Y


By The_Lucky_Y
The_lucky_Y

I 19 C vs I - 26 Rolls: (3d6)       

I 19 B vs I - 19 Rolls: (3d6)       


kamikazes over musashi both
DaJudge

I-19, 27, & 21 are in the wrong sectors, they should each be NORTH 1 sector.

I-19 in E6 with Musashi, I-27 in F6, and I-21 in G6.

Are the Kamikazes coming this turn? I have to leave in about 35 minutes and would love to get this turn done at least but you could certainly still win this game.
DaJudge

So, I-27 would get hit, NOT I-19.

AA over Musashi- first shot- Rolls: (7d6)               

2nd shot at other plane- Rolls: (5d6)           

I'll do my subs after.
The_lucky_Y

kamikazes both to musashi this turn


winning this game is as possible as the kamikaze can vital your musashi
The_lucky_Y

trying to vital your Musashi or at least damaging with the lone kamikaze

Rolls: (9d6)                   
DaJudge

You get 1 bomb attack on Musashi-

My subs-

I-21 shoots 4 at Yamashiro w/Finish Him Off- Rolls: (4d6)         

I-28 gets 3 @ Yamashiro- Rolls: (3d6)       

I-27 (sunk) gets 3 @ Yamashiro- Rolls: (3d6)       

I-19 w/Finish Him Off @ Musashi- Rolls: (4d6)         

I-26 will await the results before shooting.
DaJudge

Uggh- was hoping to get at least 2 on Yamashiro but just 1 damage.

I-26 will try to kill Musashi- Rolls: (3d6)       
DaJudge

UGGH- You get 2 objectives-

Initiative roll- Rolls: (2d6)      +1

reroll- Rolls: (2d6)      +1

I have to go get ready so lets do this turn tomorrow if that's cool. I'll at least try and do moves before I leave in a little bit.
The_lucky_Y

I get both objectives the Musashi is still alive..never expect that outcome
The_lucky_Y

ok my init

Rolls: (2d6)     

Rolls: (2d6)     


yamashiro slow

Rolls: (1d6)   
The_lucky_Y

loosing init slow roll fails....


yamashiro one space to G7( that slow fail would be the kill)


Musashi to D5

all subs one sector north
The_lucky_Y

here is the map

hope your subs are on the right places(before you move them this turn)



By The_Lucky_Y
The_lucky_Y

All loudspeakers on Musashi and Yamashiro set on maximum power and play this song

http://www.youtube.com/watch?v=YnfFTVjRpLI
DaJudge

Musashi to A10

I-19 to D5 with your Musashi
I-26 to C7
I-28 to G6
I-21 to G7 with Yamashiro

No air so I'll do some sub shots and then I have to go for the night.

I-19 4 torps @ Musashi- Rolls: (4d6)         

I-26 at your sub in the same sector- Rolls: (3d6)       

I-26 in G6 2 Yamashiro - Rolls: (3d6)       

I-21 @ Yamashiro- Rolls: (4d6)         

C ya tomorrow.....
DaJudge

Musashi finally sunk, one turn to late.

Yamashiro takes another damage.
DaJudge

I-19 was wrong from the turn before. It was in the same sector as Musashi and followed her this turn.
The_lucky_Y

I-19A vs I 26 Rolls: (3d6)       
The_lucky_Y

init for this round now

īRolls: (2d6)     

īRolls: (2d6)     

slow for Yamashiro

īRolls: (1d6)   
The_lucky_Y

what a waste of 6  

here the map before anybody moves this round


By The_Lucky_Y
DaJudge

I-28 is still in the wrong sector, should be in G6. The bottom sector is H6.

Initiative roll- Rolls: (2d6)     

re-roll- Rolls: (2d6)     
DaJudge

Musashi will hold firm

I-19 to D6
I-26 to B7
I-28 to G6
I-21 to F7

Your move, we should likely be able to wrap this up to day. Fun stuff, lots of torpedoes.   Laughing
DaJudge

DaJudge wrote:
Musashi will hold firm

I-19 to D6
I-26 to B7
I-28 to G6
I-21 to F7

Your move, we should likely be able to wrap this up to day. Fun stuff, lots of torpedoes.   Laughing


I even messed my self up. One correction-

I-28 is IN G6 and will move to F6.
The_lucky_Y

here is the map


By The_Lucky_Y
The_lucky_Y

all subs fires local at their opponents

from top to down

Rolls: (3d6)       
Rolls: (3d6)       
Rolls: (3d6)       
The_lucky_Y

I hate it loosing a game only through b+++t dice rolls

init 4 next round

and those 6 wasting in the f+++g init rolls

initīRolls: (2d6)     

reroll

īRolls: (2d6)     

slow roll 4 Yamashiro

īRolls: (1d6)   
DaJudge

Ok, I'll do the same thing, try to kill your subs, from the top down-

Rolls: (3d6)       
Rolls: (3d6)       
Rolls: (3d6)       

I-21 with Finish Him Off shoots @ Yamashiro- Rolls: (3d6)       
DaJudge

I-19 A & B sunk
Yamashiro crippled

My I-28 in F6 sunk

init roll- Rolls: (2d6)     +1

reroll- Rolls: (2d6)      +1
DaJudge

I actually win the initiative since I have the flag bonus and yours is gone.  Sad
The_lucky_Y

you win the game due to rolling much more 6 than i ever can.



yamashiro stays crippled

last I-19 moves one sector in direct line  towards the coward battleship.


and those mirroe matches are never sheduled at the beginning of the tournament and in addittion not the size of the previous battles....


doing some math

gaining two objectives make 150 points
taking out three subs two worth 16 points and on worth 13 points pull me up to 198 points

had to take the last objective thats impossible with an crippled slow 2 battleship

b had to take out the musashi  thats need more 6 rolls than I ever roll in 1ooo rolls

c take out at least two more subs with one must be worth 16 points, impossible too with only one sub on my side that have to follow two targets
DaJudge

I understand. I hate the mirror match also but I guess they did the brackets according to points or something, I'm not even sure. I just caught the 6's, that's what it's all about with subs or torpedo planes.

I lost an I-19 and 2 I-26's

You lost 2 I-19, Musashi, and Yamashiro crippled and 2 Kamikaze of course.
DaJudge

Are we continuing though? You posted a move, my sub will follow your sub and my other 2 subs move towards Yamashiro. Musashi will move towards the objective and hope you don't cripple me before I take the objective and sink Yamashiro.
DaJudge

To be exact-

I-26 to B8
Musashi to B8
I-21 to F6
I-19 to D5

If we're doing another turn of course, or do you want to call it done?
Aquarius

Don't forget that you can withdraw your forces from combat.
The_lucky_Y

I never say anything about worse rolls but in this game I got more than the lions share on worse rolls especially those who decides the whole game.

for e,g 2times 9 torpedo rolls and only one hit and the counterstrike contains much more with a higher dice number of course.

only one time I get some luck that the crippled musashi can take the center objective.

the arguing about mirror match is that i would know that I have only mirror matches I can bring some emiliys in my init build knowing that they not face 10 dice throwing hellcats

move your vessels I have some vessels afloat especially one sub that can do some damage
The_lucky_Y

Aquarius wrote:
Don't forget that you can withdraw your forces from combat.


LOL with a nearly death in the water crippled battleship that never can escape the 3-4 remaining subs
Aquarius

All you have to do is declare that you are breaking off.

You lose the game, of course, but you get to keep your units.
The_lucky_Y

if I understand the rules correct the units have the reach the ground line of a map to draw back and I cannot draw back because I elimated then too,so either what I choose im dead so i choose the option to deal as much damage to you as I can and qith a 0.00001^% chance i can pull a phyrrus victory on my own.
Aquarius

Ah yes. My bad.
The_lucky_Y

please make your move so I know what is going
DaJudge

DaJudge wrote:
To be exact-

I-26 to B8
Musashi to B8
I-21 to F6
I-19 to D5

If we're doing another turn of course, or do you want to call it done?


My moves are in the quote above, going by the move of your sub. You didn't really say if Yamashiro was moving or not.
The_lucky_Y

yamashiro cannot move because is crippled and have slow SA the slow SA roll failed so it stays suddenly at the old position.
The_lucky_Y

ok 4 torpedos at musashi from my last sub

Rolls: (4d6)         
DaJudge

I-19 @ Yamashiro range 3- Rolls: (2d6)     

I-21 @ Yamashiro range 2- Rolls: (3d6)       

I-26 @ I-19C - Rolls: (3d6)       
DaJudge

That will finish it up.

I definitely got the better rolls. What can you do?

Good game Lucky Y, thanks.
The_lucky_Y

never choose any axis builds any more thats the lesson I learned.

and i say once more that I not trust that dice roller beeing real random, it cannot be real random due to the randomness of random itself.
DaJudge

The_lucky_Y wrote:
never choose any axis builds any more thats the lesson I learned.


It certainly would help to know the format before the tournament starts. I had no idea we would play 50 and 75 point games, that makes a huge difference in fleet building.

It's hard enough to be an Axis commander so you choose the units that have the best chance in a "standard" game but the first two really hurt me as I lost all my ASW so my opponents easily know what I'll play.

If I were to run a tournament like this, it wouldn't have been 400 points, it would have been more like 800 points to better allow for things like small point matches and then later, larger point matches. Oh well. This is only my second tournament here so it has helped to learn how some people do things. It's all good.
The_lucky_Y

okay that outcome would eliminate me total by loosing all pieces of my fleet.


and you loose some essential units that help you to beat any allied build if you face them in the next games....

and I construct the initial fleet as complete fleet never thought about how good smaller parts of them could work, adding Musashi,Yamashiro and Zuikaku in the initial build eat up so much set 2 points that I never can bring some Emilys or even Isokazes(all surface units below armor 8 are cannon fodder for any us air units) , because the IJN need that midrange BB as like the Yamashiro. Lacking on real ASW in set one my ASW wold rely on the I-19 itself, the do their work in this game average - good but I expect that you can bring two battleships on your side so I mus bring at least two battleships too or I loose any objective grabbing run because deniing the objectives with subs only works not very often.

congrulations to you 4 the victory
RAEVSKI

The_lucky_Y wrote:
okay that outcome would eliminate me total by loosing all pieces of my fleet.


and you loose some essential units that help you to beat any allied build if you face them in the next games....

and I construct the initial fleet as complete fleet never thought about how good smaller parts of them could work, adding Musashi,Yamashiro and Zuikaku in the initial build eat up so much set 2 points that I never can bring some Emilys or even Isokazes(all surface units below armor 8 are cannon fodder for any us air units) , because the IJN need that midrange BB as like the Yamashiro. Lacking on real ASW in set one my ASW wold rely on the I-19 itself, the do their work in this game average - good but I expect that you can bring two battleships on your side so I mus bring at least two battleships too or I loose any objective grabbing run because deniing the objectives with subs only works not very often.

congrulations to you 4 the victory

italian fleets also suffer in the ASW department. Japan now has the Emily now, that would help with fighter support.
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