Aquarius
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Round 3 DaJudge-vs-The_Lucky_YThe map:
The blue thing is a shoal. The green things are islands.
DaJudge's fleet:
Musashi- 63
I-19 x3- 39
I-26 x3- 48
Kurita is participating
The_Lucky_Y's fleet:
Musashi
Yamashiro
3x I-19
2x Kamikaze
Ozawa is participating
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Aquarius
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I have received DaJudge's fleet.
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Aquarius
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Gentlemen, you may begin.
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The_lucky_Y
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set up first roll
Rolls: (2d6)
reroll
Rolls: (2d6)
init rolls:
Rolls: (2d6)
reroll
Rolls: (2d6)
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DaJudge
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Set up roll- Rolls: (2d6)
reroll- Rolls: (2d6)
initiative roll- Rolls: (2d6) +1
reroll- Rolls: (2d6) +1
I'll be out tonight, it's 1:46 eastern US time here now, leaving @ 5:30pm and will check in tomorrow as well.
Good luck and have fun.
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DaJudge
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So you set up first and I go first....
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The_lucky_Y
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ok I set up at column 1 and subs at column 5
musashi/yamashiro at C1
one I 19 at C3
other I 19 at D5 and E5
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DaJudge
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Actually I set up first-
Musashi- E1
I-26- B7
I-27- D7
I-28- E7
I-17- B5
I-18- D5
I-19- E5
Musashi to E3
I-17, 18, & 19 move forward one sector each.
Not sure if I can do this map or not, I've been having problems with photoshop.
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DaJudge
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Now you thought you set up first. errf
Sorry.
We both took the same side.
Can you handle the map for this game?
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DaJudge
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| DaJudge wrote: | Actually I set up first-
Musashi- E1
I-26- B7
I-27- D7
I-28- E7
I-17- B5
I-18- D5
I-19- E5
Musashi to E3
I-17, 18, & 19 move forward one sector each.
Not sure if I can do this map or not, I've been having problems with photoshop. |
Ok I can fix this....
Musashi in E11
I-26- B5
I-27- D5
I-28- E5
I-17- B7
I-18- D7
I-19- E7
Musashi to E9
I-17, 18, & 19 move forward 1 sector each
I-27 moves to C5
I-28 moves to D5
I-26 stays in B5
Your move....sorry for the confusion.
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DaJudge
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Here is a crappy map. If you want to take it from here, that's fine, I'm having trouble with it, just let me know. This includes my moves.
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The_lucky_Y
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slow roll for yamashiroRolls: (1d6)
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DaJudge
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Oh and I labeled your subs I-20, 21, & 22
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The_lucky_Y
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so here is the map with both moves your ships are the blue ones
By The_Lucky_Y
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The_lucky_Y
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b*******T size now with correct size
By The_Lucky_Y
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The_lucky_Y
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now its torpedo time
I 19 a Rolls: (1d6) vs your Musashi
I 19 b Rolls: (1d6) vs your Musashi
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The_lucky_Y
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your ER 4 is gone.
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The_lucky_Y
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init 4 the next round
Rolls: (2d6)
reroll
Rolls: (2d6)
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DaJudge
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Here come the 6's again. I've never seen so many 6's on single shots in my entire time playing this than the last 2 or 3 weeks.
init roll- Rolls: (2d6) +1
reroll- Rolls: (2d6) +1
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The_lucky_Y
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ok I have to move first
slow roll for yamashiro Rolls: (1d6)
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The_lucky_Y
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here is the map with my moves:
By The_Lucky_Y
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The_lucky_Y
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rolling 4 kamikazes if they can go
Rolls: (1d6)
Rolls: (1d6)
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DaJudge
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Musashi to D10
all subs move south 1 sector
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The_lucky_Y
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shooting through a shoal is not possible I assume ?
map follows
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The_lucky_Y
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By The_Lucky_Y
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The_lucky_Y
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I 19 c torps i 27 Rolls: (3d6)
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The_lucky_Y
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one torp hits and thre hits not ... silly thing
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DaJudge
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I-28 @ range 2 fires at Musashi- Rolls: (2d6)
I-27 @ range 3 fires at Musashi- Rolls: (1d6)
I-21 @ range 3 fires at Yamashiro if Musashi already hit- Rolls: (1d6)
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DaJudge
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1 damage to Musashi and ER stripped.
initiative rolls- Rolls: (2d6) +1
reroll- Rolls: (2d6) +1
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The_lucky_Y
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ok my musashi now damaged too
init 4 the next round
Rolls: (2d6)
reroll
Rolls: (2d6)
slow for Yamashiro
Rolls: (1d6)
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The_lucky_Y
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you move first
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DaJudge
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Musashi to B9
I-21 to F6
I-28 to F5
I-27 to E5
I-26 to D5
I-20 to D7
I-19 to D6
I know that's confusing so let's check map again after your moves just to be safe.
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The_lucky_Y
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here the map update :
By The_Lucky_Y
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The_lucky_Y
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I-19 A vs your I 20 Rolls: (3d6)
I-19 B vs your I-21 Rolls: (3d6)
I-19 C vs your I-19 Rolls: (3d6)
thats all
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The_lucky_Y
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classic f**k roll one hit out of nine roll crap
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The_lucky_Y
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waiting for your rolls
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DaJudge
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Wow, lots of torpedoes.....
I-19 @ I-19C- Rolls: (3d6)
I-20(sunk) @ I-19A- Rolls: (3d6)
I-26 @ Musashi- Rolls: (3d6)
I-27 @ Musashi- Rolls: (3d6)
I-28 @ Yamashiro- Rolls: (3d6)
I-21 will await results of all that before shooting- come on 6's!
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The_lucky_Y
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15 rolls and only 2 sixes what a luck for me...but Er4 is gone from yamashiro and musashi toos the second damage
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DaJudge
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2 out of 15 lol each BB takes 1 hit
I-21 with Finish Him Off @ Musashi- Rolls: (4d6)
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DaJudge
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OF COURSE, THERE THEY ARE!!
Musashi crippled.....
I 20 sunk of course
Initiative roll- Rolls: (2d6) +1
reroll- Rolls: (2d6) +1
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The_lucky_Y
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LOL
thats the game
Im only playing for the golden banan now
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The_lucky_Y
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initiative
Rolls: (2d6)
Rolls: (2d6)
slow for yamashiro
Rolls: (1d6)
the kamikaze
Rolls: (1d6)
Rolls: (1d6)
and no sixes please in any of these rolls ok!
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DaJudge
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That was huge for me to win this intiative
Here come the Kamikazes!!
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The_lucky_Y
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with real dice that never happens I swear.
here the map with my movement
By The_Lucky_Y
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DaJudge
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I know, I've seen it way to much.
Last game I played, Exeter made THREE Determination rolls in 2 turns and sunk a Admiral Scheer with a single torpedo, all in 2 turns. Ridiculous. Once in a while, I'll hit 2 out of 3 on torpedoes but that's very rare and happens all the time on here.
Here are my moves-
I-21 to G6
I-28 to G5
I-27 to F6
I-26 to D6
I-19 to E6
Musashi will go to A9
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The_lucky_Y
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deleted (wrong Map)
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The_lucky_Y
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wrong ma<l image shack laggs stupidly long....
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Aquarius
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Use photobucket. Has never screwed up for me.
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The_lucky_Y
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By The_Lucky_Y
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The_lucky_Y
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I 19 C vs I - 26 Rolls: (3d6)
I 19 B vs I - 19 Rolls: (3d6)
kamikazes over musashi both
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DaJudge
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I-19, 27, & 21 are in the wrong sectors, they should each be NORTH 1 sector.
I-19 in E6 with Musashi, I-27 in F6, and I-21 in G6.
Are the Kamikazes coming this turn? I have to leave in about 35 minutes and would love to get this turn done at least but you could certainly still win this game.
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DaJudge
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So, I-27 would get hit, NOT I-19.
AA over Musashi- first shot- Rolls: (7d6)
2nd shot at other plane- Rolls: (5d6)
I'll do my subs after.
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The_lucky_Y
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kamikazes both to musashi this turn
winning this game is as possible as the kamikaze can vital your musashi
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The_lucky_Y
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trying to vital your Musashi or at least damaging with the lone kamikaze
Rolls: (9d6)
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DaJudge
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You get 1 bomb attack on Musashi-
My subs-
I-21 shoots 4 at Yamashiro w/Finish Him Off- Rolls: (4d6)
I-28 gets 3 @ Yamashiro- Rolls: (3d6)
I-27 (sunk) gets 3 @ Yamashiro- Rolls: (3d6)
I-19 w/Finish Him Off @ Musashi- Rolls: (4d6)
I-26 will await the results before shooting.
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DaJudge
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Uggh- was hoping to get at least 2 on Yamashiro but just 1 damage.
I-26 will try to kill Musashi- Rolls: (3d6)
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DaJudge
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UGGH- You get 2 objectives-
Initiative roll- Rolls: (2d6) +1
reroll- Rolls: (2d6) +1
I have to go get ready so lets do this turn tomorrow if that's cool. I'll at least try and do moves before I leave in a little bit.
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The_lucky_Y
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I get both objectives the Musashi is still alive..never expect that outcome
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The_lucky_Y
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ok my init
Rolls: (2d6)
Rolls: (2d6)
yamashiro slow
Rolls: (1d6)
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The_lucky_Y
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loosing init slow roll fails....
yamashiro one space to G7( that slow fail would be the kill)
Musashi to D5
all subs one sector north
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The_lucky_Y
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here is the map
hope your subs are on the right places(before you move them this turn)
By The_Lucky_Y
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The_lucky_Y
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All loudspeakers on Musashi and Yamashiro set on maximum power and play this song
http://www.youtube.com/watch?v=YnfFTVjRpLI
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DaJudge
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Musashi to A10
I-19 to D5 with your Musashi
I-26 to C7
I-28 to G6
I-21 to G7 with Yamashiro
No air so I'll do some sub shots and then I have to go for the night.
I-19 4 torps @ Musashi- Rolls: (4d6)
I-26 at your sub in the same sector- Rolls: (3d6)
I-26 in G6 2 Yamashiro - Rolls: (3d6)
I-21 @ Yamashiro- Rolls: (4d6)
C ya tomorrow.....
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DaJudge
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Musashi finally sunk, one turn to late.
Yamashiro takes another damage.
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DaJudge
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I-19 was wrong from the turn before. It was in the same sector as Musashi and followed her this turn.
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The_lucky_Y
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I-19A vs I 26 Rolls: (3d6)
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The_lucky_Y
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init for this round now
īRolls: (2d6)
īRolls: (2d6)
slow for Yamashiro
īRolls: (1d6)
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The_lucky_Y
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what a waste of 6
here the map before anybody moves this round
By The_Lucky_Y
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DaJudge
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I-28 is still in the wrong sector, should be in G6. The bottom sector is H6.
Initiative roll- Rolls: (2d6)
re-roll- Rolls: (2d6)
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DaJudge
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Musashi will hold firm
I-19 to D6
I-26 to B7
I-28 to G6
I-21 to F7
Your move, we should likely be able to wrap this up to day. Fun stuff, lots of torpedoes.
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DaJudge
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| DaJudge wrote: | Musashi will hold firm
I-19 to D6
I-26 to B7
I-28 to G6
I-21 to F7
Your move, we should likely be able to wrap this up to day. Fun stuff, lots of torpedoes.  |
I even messed my self up. One correction-
I-28 is IN G6 and will move to F6.
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The_lucky_Y
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here is the map
By The_Lucky_Y
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The_lucky_Y
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all subs fires local at their opponents
from top to down
Rolls: (3d6)
Rolls: (3d6)
Rolls: (3d6)
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The_lucky_Y
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I hate it loosing a game only through b+++t dice rolls
init 4 next round
and those 6 wasting in the f+++g init rolls
initīRolls: (2d6)
reroll
īRolls: (2d6)
slow roll 4 Yamashiro
īRolls: (1d6)
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DaJudge
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Ok, I'll do the same thing, try to kill your subs, from the top down-
Rolls: (3d6)
Rolls: (3d6)
Rolls: (3d6)
I-21 with Finish Him Off shoots @ Yamashiro- Rolls: (3d6)
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DaJudge
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I-19 A & B sunk
Yamashiro crippled
My I-28 in F6 sunk
init roll- Rolls: (2d6) +1
reroll- Rolls: (2d6) +1
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DaJudge
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I actually win the initiative since I have the flag bonus and yours is gone.
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The_lucky_Y
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you win the game due to rolling much more 6 than i ever can.
yamashiro stays crippled
last I-19 moves one sector in direct line towards the coward battleship.
and those mirroe matches are never sheduled at the beginning of the tournament and in addittion not the size of the previous battles....
doing some math
gaining two objectives make 150 points
taking out three subs two worth 16 points and on worth 13 points pull me up to 198 points
had to take the last objective thats impossible with an crippled slow 2 battleship
b had to take out the musashi thats need more 6 rolls than I ever roll in 1ooo rolls
c take out at least two more subs with one must be worth 16 points, impossible too with only one sub on my side that have to follow two targets
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DaJudge
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I understand. I hate the mirror match also but I guess they did the brackets according to points or something, I'm not even sure. I just caught the 6's, that's what it's all about with subs or torpedo planes.
I lost an I-19 and 2 I-26's
You lost 2 I-19, Musashi, and Yamashiro crippled and 2 Kamikaze of course.
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DaJudge
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Are we continuing though? You posted a move, my sub will follow your sub and my other 2 subs move towards Yamashiro. Musashi will move towards the objective and hope you don't cripple me before I take the objective and sink Yamashiro.
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DaJudge
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To be exact-
I-26 to B8
Musashi to B8
I-21 to F6
I-19 to D5
If we're doing another turn of course, or do you want to call it done?
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Aquarius
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Don't forget that you can withdraw your forces from combat.
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The_lucky_Y
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I never say anything about worse rolls but in this game I got more than the lions share on worse rolls especially those who decides the whole game.
for e,g 2times 9 torpedo rolls and only one hit and the counterstrike contains much more with a higher dice number of course.
only one time I get some luck that the crippled musashi can take the center objective.
the arguing about mirror match is that i would know that I have only mirror matches I can bring some emiliys in my init build knowing that they not face 10 dice throwing hellcats
move your vessels I have some vessels afloat especially one sub that can do some damage
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The_lucky_Y
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| Aquarius wrote: | | Don't forget that you can withdraw your forces from combat. |
LOL with a nearly death in the water crippled battleship that never can escape the 3-4 remaining subs
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Aquarius
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All you have to do is declare that you are breaking off.
You lose the game, of course, but you get to keep your units.
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The_lucky_Y
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if I understand the rules correct the units have the reach the ground line of a map to draw back and I cannot draw back because I elimated then too,so either what I choose im dead so i choose the option to deal as much damage to you as I can and qith a 0.00001^% chance i can pull a phyrrus victory on my own.
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Aquarius
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Ah yes. My bad.
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The_lucky_Y
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please make your move so I know what is going
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DaJudge
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| DaJudge wrote: | To be exact-
I-26 to B8
Musashi to B8
I-21 to F6
I-19 to D5
If we're doing another turn of course, or do you want to call it done? |
My moves are in the quote above, going by the move of your sub. You didn't really say if Yamashiro was moving or not.
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The_lucky_Y
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yamashiro cannot move because is crippled and have slow SA the slow SA roll failed so it stays suddenly at the old position.
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The_lucky_Y
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ok 4 torpedos at musashi from my last sub
Rolls: (4d6)
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DaJudge
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I-19 @ Yamashiro range 3- Rolls: (2d6)
I-21 @ Yamashiro range 2- Rolls: (3d6)
I-26 @ I-19C - Rolls: (3d6)
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DaJudge
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That will finish it up.
I definitely got the better rolls. What can you do?
Good game Lucky Y, thanks.
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The_lucky_Y
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never choose any axis builds any more thats the lesson I learned.
and i say once more that I not trust that dice roller beeing real random, it cannot be real random due to the randomness of random itself.
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DaJudge
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| The_lucky_Y wrote: | | never choose any axis builds any more thats the lesson I learned. |
It certainly would help to know the format before the tournament starts. I had no idea we would play 50 and 75 point games, that makes a huge difference in fleet building.
It's hard enough to be an Axis commander so you choose the units that have the best chance in a "standard" game but the first two really hurt me as I lost all my ASW so my opponents easily know what I'll play.
If I were to run a tournament like this, it wouldn't have been 400 points, it would have been more like 800 points to better allow for things like small point matches and then later, larger point matches. Oh well. This is only my second tournament here so it has helped to learn how some people do things. It's all good.
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The_lucky_Y
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okay that outcome would eliminate me total by loosing all pieces of my fleet.
and you loose some essential units that help you to beat any allied build if you face them in the next games....
and I construct the initial fleet as complete fleet never thought about how good smaller parts of them could work, adding Musashi,Yamashiro and Zuikaku in the initial build eat up so much set 2 points that I never can bring some Emilys or even Isokazes(all surface units below armor 8 are cannon fodder for any us air units) , because the IJN need that midrange BB as like the Yamashiro. Lacking on real ASW in set one my ASW wold rely on the I-19 itself, the do their work in this game average - good but I expect that you can bring two battleships on your side so I mus bring at least two battleships too or I loose any objective grabbing run because deniing the objectives with subs only works not very often.
congrulations to you 4 the victory
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RAEVSKI
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| The_lucky_Y wrote: | okay that outcome would eliminate me total by loosing all pieces of my fleet.
and you loose some essential units that help you to beat any allied build if you face them in the next games....
and I construct the initial fleet as complete fleet never thought about how good smaller parts of them could work, adding Musashi,Yamashiro and Zuikaku in the initial build eat up so much set 2 points that I never can bring some Emilys or even Isokazes(all surface units below armor 8 are cannon fodder for any us air units) , because the IJN need that midrange BB as like the Yamashiro. Lacking on real ASW in set one my ASW wold rely on the I-19 itself, the do their work in this game average - good but I expect that you can bring two battleships on your side so I mus bring at least two battleships too or I loose any objective grabbing run because deniing the objectives with subs only works not very often.
congrulations to you 4 the victory |
italian fleets also suffer in the ASW department. Japan now has the Emily now, that would help with fighter support.
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