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Gross Admiral Raeder

Rd 1 G.A. Raeder (Lost) vs The Mighty A (Won)

Please PM your 50 pt Fleet to Evil Kobra

Here is our Map

Gross Admiral Raeder

Mine is sent to EK
The Mighty A

PM sent.
Gross Admiral Raeder

Sweet

I can't Wait

Wanna just post then since we both Sent them in?
Gross Admiral Raeder

Mine was
2x Swordfish,
2x Halifax,
1x Hurricane
1x Exeter,
My admiral is Not Participating

Set Up roll
Rolls: (1d6)   

Init.
Rolls: (2d6)     
The Mighty A

My fleet:

Admiral Scheer 20
Hans Ludemann 8
Karl Galster 8
Kondor 6
Bf 109 7

Total   49

Admiral will not participate in battle.

Set up:
Rolls: (1d6)   

initiative turn 1:
Rolls: (2d6)     
Gross Admiral Raeder

I choose the left Side of the Board

And Exeter will deploy in d-1

All Aircraft at air base
The Mighty A

All Surface ships deploy to D11.
Airplanes to land base.

Your move.
Gross Admiral Raeder

ok Exeter will move 2 SPACES FORWARD TO D-3
The Mighty A

Scheer Group to D-9.
Gross Admiral Raeder

1 Halifax d-9
The Mighty A

Bf 109 to D-9
Gross Admiral Raeder

Halifax d-9
The Mighty A

Kondor decides to stay home for the turn.
Gross Admiral Raeder

ok, my Swords, ehem, All My bombers to d-9

My Cane will stay Home
The Mighty A

Let's see how this goes.

Admiral Scheer against Halifax 1
Rolls: (6d6)             

Karl Galster against Halifax 2
Rolls: (5d6)           

Hans Ludemann against Swordfish 1
Rolls: (5d6)           

Bf 109 against Swordfish 2
Rolls: (7d6)               
The Mighty A

One swordfish aborted.

You can kill me now.
Gross Admiral Raeder

ok remember the Halifax's only hit on a 6, and they can't target your DD's

Halifax #1 on Scheer
Rolls: (10d6)                     

Halifax#2 on Scheer
Rolls: (10d6)                     

Swordfish on Hans. (torps)
Rolls: (3d6)       
Gross Admiral Raeder

Admiral Scheer recieves 1 wound. bleh

At least you don't have ER4 anymore

All aircraft return to base

Init for next round
Rolls: (2d6)     
The Mighty A

Initiative for turn 2
Rolls: (2d6)     
The Mighty A

Scheer group to D-7
Gross Admiral Raeder

yur go
Gross Admiral Raeder

Exeter will stay in d-3

Your Air
The Mighty A

Air stays home.

Initiative for turn 3
Rolls: (2d6)     
Gross Admiral Raeder

aw

Init. turn 3
Rolls: (2d6)     
The Mighty A

Karl Galster to B6

Scheer and Hans Ludemann to E6
Gross Admiral Raeder

Exeter to c-5
The Mighty A

Kondor to B5
Gross Admiral Raeder

Halifax to E-6
The Mighty A

Bf 109 to B6
Gross Admiral Raeder

All my Bombers over Scheer Group

My Cane will attack your Kondor Space

So your AA Def for the Scheer group
The Mighty A

Scheer against swordfish 1
Rolls: (6d6)             

Hans Ludemann against swordfish 2
Rolls: (5d6)           
The Mighty A

swordfish 1 aborted
swordfish 2 splashed

If your air defense misses, Kondor fires at Exeter
Rolls: (9d6)                   
Gross Admiral Raeder

My halifax's on your Scheer
#1
Rolls: (10d6)                     
#2
Rolls: (10d6)                     
Gross Admiral Raeder

Scheer is Crippled

Cane @ Kondor
Rolls: (6d6)             
Gross Admiral Raeder

Kondor Aborted

Admiral Scheer is Crippled

Lost 1 sword
Gross Admiral Raeder

Exeter @ Karl Galsotr

rg1 main
Rolls: (8d6)                 
Gross Admiral Raeder

Torps @ Galstor
Rolls: (2d6)     
Gross Admiral Raeder

yur surface
your Galstor is Dead.
The Mighty A

Alas, poor Galster.

Galster mains at Exeter
Rolls: (5d6)           

Galster torps at Exeter
Rolls: (2d6)     
The Mighty A

Exeter damaged.

Scheer fires at Exeter
Rolls: (10d6)                      w/ -1 penalty
The Mighty A

Exeter crippled

Scheer secondaries at Exeter
Rolls: (5d6)             w/ -1 penalty
The Mighty A

E6 objective claimed.

initiative for next turn
Rolls: (2d6)     
Gross Admiral Raeder

All Aircraft return

Exeter  and Scheer Both Crippled

Galstor and 1 swordfish are dead

Init
Rolls: (2d6)     
Gross Admiral Raeder

See and you thought first turn you would die
Here you are about to Win  Crying or Very sad

Exeter will limp onto N Objective
The Mighty A

I was afraid your air attacks would make up for my air defense.

Hans Ludmann moves to C6.
Scheer stays put.

Your surface attack
Gross Admiral Raeder

Exeter on Hans
Rolls: (8d6)                 

Torps on Hans
Rolls: (1d6)   
Gross Admiral Raeder

Hans Crippled  Evil or Very Mad
The Mighty A

Hans mains on Exeter
Rolls: (5d6)           
The Mighty A

Do you wish to make your own "Determination" rolls.
Gross Admiral Raeder

Exeter Dtermination Roll

I need a 5

Rolls: (1d6)   
Gross Admiral Raeder

You still need 3 more pts for the win

You have 72 so far
The Mighty A

initiative
Rolls: (2d6)     
Gross Admiral Raeder

Init
Rolls: (2d6)     
Gross Admiral Raeder

I have no boats your Move
Gross Admiral Raeder

Halifax above Scheer
The Mighty A

Hans to north objective.

Bf 109 above Hans.
Kondor stays put.
Gross Admiral Raeder

Both Halifaxs Above Scheer
Swordfish and Cane Above Hans Cane will Strafe
The Mighty A

Hans fires at Cane
Rolls: (5d6)             w/ -1 penalty

Bf 109 fires at Swordfish
Rolls: (7d6)               

Scheer fires at Halifax
Rolls: (6d6)               w/ -1 penalty
The Mighty A

Swordfish aborted.

Your air attack.
Gross Admiral Raeder

Halifax's on Scheer

Halifax #1
Rolls: (10d6)                     

Halifax #2
Rolls: (10d6)                     

And Huricane on Hans
Rolls: (2d6)      cmon 1 success
Gross Admiral Raeder

Hans is sunk and you fail to gain Objective and or Kill one of My units.

Scheer is Crippled on S. Objective Space

You have a total of 72 VP
I have 16 lol

You still need 3 more VP

Init next rd
Rolls: (2d6)     
The Mighty A

Scheer and Hans down.

That brings us to 61 points for you and 72 for me.  Is that correct?
The Mighty A

Wait.  That's right.  The Scheer isn't down yet.

Is this initiative for this round or the one after?
Rolls: (2d6)     

This next turn the Scheer moves to D6
Gross Admiral Raeder

Scheer is still alive  Evil or Very Mad  You have basically won but are still 3 pts Shy
Gross Admiral Raeder

No air
Init for the next turn
Rolls: (2d6)     
The Mighty A

All you can do is try to sink the Scheer.
The Mighty A

Initiative
Rolls: (2d6)     
The Mighty A

Scheer to C6

Bf 109 over Scheer.
Gross Admiral Raeder

ok all my air except Sword above Scheer

Halifax #1
Rolls: (10d6)                     

Halifax'#2
Rolls: (10d6)                     
Gross Admiral Raeder

Pending  2 aborts/kills, your Scheer will die
The Mighty A

It would appear that you used up all the sixes in those attacks.

Scheer against Halifax 1
Rolls: (6d6)               w/ -1 penalty  @ armor 4

Bf 109 against Halifax 2
Rolls: (7d6)                 w/ -1 penalty  @ armor 6
The Mighty A

Now the Scheer is dead.
Gross Admiral Raeder

ok you still have 72 pts

I have 61 VP

Technically we can go on forever until you shoot dwn my Hurricane, I need to kill both you Planes to win, and you'll never Deploy the Kondor, so

I will take a bow and say good game, You win
with 72 VP pts
The Mighty A

Good game.  All of those bombers were worrisome.
Gross Admiral Raeder

One game isn't enough to Judge them, (Halifax) But All they are good for is attacking Armour 3-4 Ships. And even then it is proving to be Difficult.
Although their Survivability is Good
packertim

so, one loss and you are done?   Single elimination for a tournament?

With this few players, let's have an actual league with a W/L record.  Let's get some value for all of the money we've spent... oh sorry, forgot that it was free.  

I would be willing to set it up.  And if it was a game per week, everyone would have ample time to complete the games.  And you could make arrangements to play them in person if you would prefer.  (I would play Aquarius in person;  he is just too lucky on the computer.  He has hit 5 out of his last 7 torp shots and he is averaging a 6 about every 4.45 rolls over our last 3 games.)  Obviously, you would find that most people would continue to play on line.  But maybe it would give me extra incentive to contact you when I came up there for a Packers' game.

Would you be allowed to charge a combination deposit/entry fee to ensure people would play their games?
PrideoftheRoyalNavy

I dont think it is a single-elimination tournament, if you loose then you go into the one loss bracket of play and so on.
DaJudge

packertim-

Right, you don't lose and that's it, you lose the units from that game but continue on through the tournament with a small fleet.

I think that's why GAR did a 50 point match to start so no one would lose a 1/4 of his fleet or more. You still have 350+ points and your admiral.

Rumor has it the next match will be 75 points so even if you lose some stuff in games 1-3, you likely can continue with a good fleet, especially as an American fleet player.  Wink

Hell, you could lose 250 points and as long as you still have some subs and Hellcats, you'll be competitve. Aquarius just got insanely lucky with the torpedo dice, it happens. Seems that happened in our game as well, IJN vs US 100 pointer, you got 5 out of 10 torpedos that game.
packertim

I had not seen the brackets to see if the "consolation" bracket ended up playing the undefeated bracket and having to win twice (Like the College World Series)
Task Force 57

yup... its not elimination, just the ships that are sunk each match dont come back, lovely attrition!

... so its a long grind tourney, which is cool if your playing a IJN/USN fleet that lost its Yamato/Iowa in a previous match! (not that Im praying for that mind you... but its a nice thought for a kriegsmarine fleet!).
packertim

Oh, I was under the impression that only the winners bracket carried over.  That the losers bracket started fresh.  So I did not see how they could meet again down the road.  I won't worry about, and just concentrate on picking a better fleet next time.  And you are right! You never know how good/bad your luck can be.  I saw a person defending with 1 die in Risk roll 9 straight 6's one time.  And one game I did better than that 5/10.  I hit 10 out of 16 torps.  Not much a person can dowhen it turns.
RAEVSKI

Once your surface fleet is gone i believe it is game over anyway, thats why i thought it was a risk in taking 1 boat.
Gross Admiral Raeder

Double elimination Tourney

Victory in the first rd is acheived at 75 VP's

He only had 72, thats why we kept Playing. This is where retreating comes in.

If you lose a Game in the Winners Bracket, you move to the 1 loss Bracket. If you lose in this Bracket, You are done for the rest of Tourney.

Leagues will start as soon as Rumble is over, I promise.  Very Happy

That is exactly the reason why We started with Small fleets. So you don't lose a 1/4 of your Fleet in the first rd. If you make it to the Finals, Your looking at 6-7 Games Played with only 400 pts to pick from.

So it is Possible that you could be playing a 150 pt match but only have 100 pts worth of units Left as an Example. Timing and Survival is Key for units in this tourny.

Next rd will be a 75pt Match
The map will have 3 Objectives


Yes the 1 loss Bracket gets to play the no loss Bracket and need to win twice in Finals "winners 1 time"
The Weakest "winner" plays the "Strongest" Loser. Total Points Lost from Unit Loss. A Strong "loser" has not lost Many Units pt wise. A Weak Winner is the player Who has Lost the Most Points Unit wise.
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