Archive for Axis & Allies ForuMINI Specialised in the World War II Axis & Allies Miniatures and War At Sea Games
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f6f5hellcat
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4 Fleets with new unitsOk, I have had the cards for most of tthe new units from TF now for a few weeks and have come up with 4 Fleet builds that could be used I think in turnement play. Would like to see what you guys think.
First fleet is a mix of USN and Dutch, yes I said Dutch. You'll see;
USS Enterprise 25 pts.
USS Atlanta x2 24 pts.
USS Yorktown 23 pts.
USS John C. Butler x2 12 pts.
USS San Francisco 16 pts.
TBF Avenger x2 28 pts.
F6F-3 Hellcatt x2 20 pts.
TBD Devastator x2 18 pts.
PBY Catalina 7 pts.
Hr. Ms. DeRuyter 10 pts.
Hr. Ms. Van Galen x2 16 pts.
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Total 199 pts.
Ok, with this fleet you get +6 on your initittive roll. +2 flag from the USS Enterprise, +3 from the USS San francisco's SA Floatilla Leader, and +1 from the Hr. Ms. DeRuyter's SA crusier Leader. Total +6.
Massive amount of ASW attacks and total air supremacy.
Second Allied Fleet
HMS Hood 48 pts.
HMS Truculent x2 24 pts.
Sea Hurricane Mk. 1B 5 pts.
HMS Warspite 46 pts.
HMS Fencer 14 pts.
HMS Illustrious 20 pts.
Beaufighter TF Mk. X x2 18 pts.
Barracuda Mk. II x2 24 pts.
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Total 199 pts.
Ok, I know your thinking "The Hood?", yes I have yet to loose the hood to Fatal Flaw. Also she gives me the only flag 2 the Brits have. The Warspite is fun for the one time use of range 6 attack, and gives you a second BB in the fleet.
Third fleet Axis
Tone 23 pts.
Shokaku 20 pts.
Akagi 27 pts.
A6M2 "Zeke" x2 12 pts.
D3A "Val" x2 20 pts.
Yahagi 14 pts.
Akitsuki x2 20 pts.
Isokaze x2 22 pts.
A6M2 Zero Kamikaze x2 6 pts.
H8K1 Type 2 "Emily" 10 pts.
D4Y1 "Judy" x2 24 pts.
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Total 198 pts.
Ok, with this fleet you have a nice combo from the Tone and Emily to give your dive bombers +2 on their attack even befor the expert bomber from the Shokaku or the Akagi this makes the Judy's attack 13. And you have the Yahagi with the destroyers to give you +3 along with the Akagi flag of +2 for a total of +5 on the inititive check. And you ahve a swarm of Long Lance Torpedoes.
Forth Fleet Axis
U-510 x2 22 pts.
Z20 Karl Galster x2 16 pts.
Ju 87B Stuka x2 14 pts.
FW 200 Kondor x2 12 pts.
Karlsruhe 10 pts.
Z18 Hans Ludemann 8 pts.
Tirpitz 55 pts.
U-66 x2 24 pts.
Graf Zeppelin 18 pts.
Bf 109 x2 14 pts.
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Total 193 pts.
Ok, the first thing you will notice is that I still have seven pts for this build. Well I only keep 2 of each common and 2 of each uncommon in the sets. This keeps my number of minis down to a managable number so I only have to have one case for all of them. Plus it makes me think harder on my design and stratagy. With this fleet it should be fairly obvious that the wolf pack is my main deturant as my subs are rolling 5 dice at range 1 with the spotter ability from the Kondors, the Graf Zeppelin is there so my 109s can come out each turn and the stukas are there for destroyers and other small surface ships. The Tirpitz gives +2 flag and the Karlsruhe gives +3 with floattilla Leader.
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jfkziegler
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Your first fleet is very strong in the air and under the waves, but I don't know how it would be able to deal with a concentrated battleship fleet. I also don't know why your build has devastators. Better to go for another Catalina and another Hellcat or something like that.
In the second fleet, flag is overrated. Use the Rodney instead of the Hood. Much more survivable.
In the third fleet, I would run an extra Zeke instead of two Kamikazes. I would also try to upgrade your Vals to Judys. That extra point of vital armour is key. If your long lances don't hit, this build will have a lot of trouble with battleships.
I would personally turn the fourth fleet into a German/Italian mix and run SM.79s. Other than that, it looks good.
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USS Yorktown (CV-5)
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I like the "2 commons, 2 uncommons" idea to increase variety.
I have been doing something simular; I limit myself to 1 copy of each battleship, cruiser and AC to make each ship feel really unique and then I limit myself to 2 of each uncommon plane and 4 of each common piece.
The exceptions are 6 Truculents because thatīs the only UK sub, 6 Zekes because thatīs the only Jap fighter and 6 U-510 because cheap subs should be the German identity IMO.
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doganpc
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I think you're wasting points to get a bump up to +6 initiative.
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IJN Fuso
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I tried this fleet:
Forth Fleet Axis
U-510 x2 22 pts.
Z20 Karl Galster x2 16 pts.
Ju 87B Stuka x2 14 pts.
FW 200 Kondor x2 12 pts.
Karlsruhe 10 pts.
Z18 Hans Ludemann 8 pts.
Tirpitz 55 pts.
U-66 x2 24 pts.
Graf Zeppelin 18 pts.
Bf 109 x2 14 pts.
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Total 193 pts.
I spent the remaining 7 on another 109, so I had 3 total. I played against an air heavy US build. I had to dodge 3 Avengers and 3 SBDs. This fleet killed 2 SBDs. I almost won - but came up short when over 2 turns, 4 Avengers got through all the AA and scored 4 torp hits on Tirpitz. Tirpitz was finished off by guns from TN at range 4. But it did manage to claim 2 obectives and had a chance to win by killing that TN with one final torp.
Overall my torp rolls were very bad, as I only managed to cripple the TN and sink a Princeton. Had I scored some torp hits early, the fleet probably would have won.
That said, to improve the fleet, I'd trade in the Stukas for a Kondor and another 109. The Stukas were aborted every time - and were just about useless. I managed to sink a DD and damage a carrier with the 2 Kondor missles, so at least they contributed. And with the uboats, the Kondor SA is nice to have. More Kondors mean you can cover the map with that wolfpack. This will leave you with 1 to spare, so I'd trade a U510 in for another U66 for 200. This will be a tough fleet to beat, as you have some staying power with Tirpitz and +5 init (at least until DDs or 'Shru get killed)
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Rangefinder
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| doganpc wrote: | | I think you're wasting points to get a bump up to +6 initiative. |
I don't think flagship bonuses stack. According to the WAS rulebook, a player is to use his "best flagship bonus" to determine initiative. I read that as using one flagship.
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Rangefinder
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| Rangefinder wrote: | | doganpc wrote: | | I think you're wasting points to get a bump up to +6 initiative. |
I don't think flagship bonuses stack. According to the WAS rulebook, a player is to use his "best flagship bonus" to determine initiative. I read that as using one flagship. |
OK. Upon reading Hellcat's post again, realize he's using flotilla leader SA's, which would seem to be OK if he's not using San Francisco's flag rating, etc. Good target for an early air or sub strike. Interesting fleets, though.
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Okie
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Yes he's counting +2 Flag, +3 for DD's Flortilla leader, +1 for Cruiser's Flortilla Leader for the DeRuyter = +6 to Int. Okie
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f6f5hellcat
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Okie, your are right. I am using all the listed SAs to get the +6 inititive. I have run several fleets with it, and have won all of the engagments. Having controll of inititive is very powerful. It gives you the equivalent of coastal spoters so you get to react to what your opponent does. Knowing what the enemy is doing really helps with your own stratagy. I have even betten a Yammato-Musashi build with a fleet comprised of carriers, cruisers, ad destroyers. Of course it had 4 TBF avengers, and 3 hellcats so the torpedoes delt early damage to take away the ER from th BBs, and the hellcats took out the zeros early.
Running ABDA fleets has become my favorite build.
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