NeuralDream
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NavyfieldHow many play navyfield? I suggest we make a forumini clan for it.
For those who don't know it, it's a massively multiplayer online ww2 game for naval battles. It's free unless you decide to use any extras. Most play for free. The best thing with it is that you can play for as little as a few minutes a day, as long as you don't have any ambitions to become a megaplayer of course .
Download it from here. It's the North American version. I wish we could play the EU version, but most foruminians are in US and Canada. So, please download this version.
I suggest that we all use the same server, even if we have levelled-up personas in other servers, so that we can play together. So, without this being my original server, I randomly choose:
forumini server: ARIZONA
Please use your forumini names if possible.
You start with a generic (a Korean, I think) Frigate. You can choose nation (Germany, USA, Japan, UK), when you reach level 12 for your bridge operator and two gunners.
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swarbs
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What kind of internet connection performance do you recommend to join in on this?
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NeuralDream
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It was ok with 0.5 MBps. I'm sure it would be ok with even less.
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Aquarius
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Grr....PC only.
Stupid.
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NeuralDream
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To play in linux: http://www.navyfield.com/board/vi...&Ctg_1=&Ctg_2=&Ctg_3=
I don't know about mac.
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doganpc
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Is there a difference between the EU and NA versions? Shouldn't it be the same game, maybe different servers?
Random bit I've found:
"5. # NF may be pretty addictive, but please do not play too much. If you are spending hours upon hours per day in NF please contact us so we can help by temporarily blocking your account until you can find a nice girl (or boy) friend"
Dogan
little fuzzled
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Jesse_James
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| Aquarius wrote: | Grr....PC only.
Stupid. |
haha look at the mac lubbers
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babs
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Ha,
Been there. done that.
*babs looks next to his computer were a glass statuette is located having the HMS Hood laser inscribed reading:
"In Recognition of your Fleet Total Dominance Over All Others in the Official Navy Field Fleet War"
Me? Top Player? .
Babs out!
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NeuralDream
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We wouldn't mind having you in a forumini clan then . I just levelled-up to 12, so I can choose nationality. ... Hmm, trying to decide.
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doganpc
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I'm stuck with Germany, only nation with an Italian BB the Andrea Doria. Although England would be good too, with the Rodney class and Dunkerque buyable you could really scare some folks with that head on angle of attack.
Dogan
but then again, you wouldn't want anyone on your backside.
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Arisaka99
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I joined under Arisaka99. How will we meet each other?
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NeuralDream
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I don't know yet. I hope that a more experienced player will start a forumini clan. I know that many are veterans of this game, but they haven't appeared in this thread yet. E.g. Rengokuy.
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Captain Morevo
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Why oh why did you have to pick Arizona Server? I've been playing this game for a few months now on the New York Server and have already gotten an M-Project Light Cruiser, no offense, but I like my cruiser, and if I switch servers, I lose it.
And as far as "Clans" go, only people who pay to play can actually start a clan in NavyField, so if you play for free, you're gonna have to join that persons clan.
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The_lucky_Y
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dont like games where having more money is better than having skills to play the game.
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Captain Morevo
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| The_lucky_Y wrote: | | dont like games where having more money is better than having skills to play the game. |
To be honest Lucky_Y, something along the lines of 90% of the players are non-premium (Not Paying) players and we do fine.
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NeuralDream
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Oh, I'm so sorry about the server, but we needed to have a common one and the Arizona is the most populated. I also have a nice ship in the Hood server, and I've started from scratch now.
| Captain Morevo wrote: | | And as far as "Clans" go, only people who pay to play can actually start a clan in NavyField, so if you play for free, you're gonna have to join that persons clan. |
I'm sure that some of the Navyfield veterans of this forum will be among the paying players.
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The_lucky_Y
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| Captain Morevo wrote: | | The_lucky_Y wrote: | | dont like games where having more money is better than having skills to play the game. |
To be honest Lucky_Y, something along the lines of 90% of the players are non-premium (Not Paying) players and we do fine. |
thats been told to me at every game and it finally comes out to that i did say before and i´m not very skilled in those games that hurts too.
(i need too much practise time, for e.g. I now can pla C&C tiberian sun on an average level but that game is almost 9 years old.)
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Greyh Seer
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I played it, but it hasn't had the staying power to keep me in.
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Nisk
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I am DLing it now. Will get it loaded up and see you all there.
Nick
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Diamondback
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So why don't we just agree on an unofficial tag like [FM]NameHere?
I might be in, as soon as I have some HD space and stable enough bandwidth for the half-gig download. (Along with 4 gigs for MW4 freelease, and 8 when my replacement Act of War CD arrives...)
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doganpc
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For those of you who don't think you have what it takes to play competitively. . . who says you have to play competitively. All the clan moniker really does is identify you as a member of a sub group.
Anyway, i'm up and running. Promoted one of my minor guys to Radio Man so now I can talk with the rest of the convoy. Neural, already got you on the 'Friends' list. Muahaha. *Just found Arisaka99 too... Anyone feel free to add me, doganpc i'll be the one sailing around in XX. Dogan
I would suggest after you get to the point where they won't let you do training missions that you buy yourself a DD (keep the frigate for now). Just loaded mine up with AP shells and a Torpedo Launcher, gonna go fry me some old battleship.
Dogan
fresh fish
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Arisaka99
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My ship is the KM Bismark II a Destroyer-01. Should I go back to a frigate?
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Captain Morevo
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Don't bother.
And if anyone wants to show up on the New York Server, I'm on there as CaptMorevo
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jfkziegler
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I tried to join, but it wouldn't let me log in. I created an account, but every time I tried to log in, it froze for a bit, and then started oving again, and then rejected my login, saying it failed due to timeout.
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Jesse_James
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Well...
Now that I finished 2 new drafts, I'll join.
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UNC_Samurai
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I'm on the Missouri server, if anyone's interested. I have a German DD.
Oh, and I like the fact they give you a BB for a day to get used to the setup.
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Jesse_James
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| UNC_Samurai wrote: | I'm on the Missouri server, if anyone's interested. I have a German DD.
Oh, and I like the fact they give you a BB for a day to get used to the setup. |
They gave me a super yamato.
but only for 24 hours
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Captain Morevo
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| Jesse_James wrote: | | UNC_Samurai wrote: | I'm on the Missouri server, if anyone's interested. I have a German DD.
Oh, and I like the fact they give you a BB for a day to get used to the setup. |
They gave me a super yamato.
but only for 24 hours  |
They give everyone a super yamato.
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admiral_tee
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I think only Babs, Rengo and I are the established or ex NF players here.
I'd like to join a FM fleet, however i'm already in one - Playmates. This fleet consists of around 200 members, of which around 6-80 partake in Harbour Assaults.
Been playing since late 2005, and was a Moderator for 1.5 of those years.
IJN at lvl 106 - Super Yamato and 105 - Shinano/Shokaku
KM at lv 80 - Bismarck
RN at level 89 - Lion I
Its a good game, has its flaws and technical issues, not unlike other online games out there however.
It can be a harsh grind if you do it without being amongst friends.
The game play during the early and later levels doesnt really encourage 'team tactics' unless you're in a fleet with most of you on the one side.
You can of course create your own rooms, however these are rare as most decide on the 'shared XP' Great Battle and Blitz rooms.
I get my enjoyment out of the game by being in a fleet thats active and participates in HA's - otherwise after this time i'd be over it.
Tee
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Diamondback
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If you see a ship called "Grim Reaper", unless one's already out there it'll probably be me--I have a tradition ever since Sid Meier's Pirates! of naming ships to a theme in keeping with the Fourth Horseman...
Other ships I've sailed:
Ace of Spades
Pale Horse
End of Days
Reckoning
Judgment Day
See a pattern yet? lol
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nrnstraswa
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I play NavyField, but I'm the squadron leader of my clan on NF, so I can't join a new group or I'd lose our squad.
Player ID: straswa or nrnstraswa(storage acct)
I play the US CV, KM BB, and UK BB lines.
Great game, takes alot of learning, but once you've got it the game gets good quickly.
Tip: Learn manual FCS early on, for better accuracy and spread. Also AAing is impossible with auto FCS.
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admiral_tee
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| nrnstraswa wrote: | I play NavyField, but I'm the squadron leader of my clan on NF, so I can't join a new group or I'd lose our squad.
Player ID: straswa or nrnstraswa(storage acct)
I play the US CV, KM BB, and UK BB lines.
Great game, takes alot of learning, but once you've got it the game gets good quickly.
Tip: Learn manual FCS early on, for better accuracy and spread. Also AAing is impossible with auto FCS. |
What server?
Im on AZ.
The drama server...
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nrnstraswa
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AZ, the very drama server you speak of.
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jfkziegler
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So, I tried contacting their support via the form to figure out why I couldn't log in, and I haven't heard back. Anyone here have any ideas?
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Commissar_JPH
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what's the requirements for the game, both specs and time-wise?
what about controls?
What's the lag gonna be like if I'm on a college wireless network?
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nrnstraswa
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NF Minimum Requirements:
OS: Windows ME/2000/XP
CPU: Pentium III
RAM: 256 MB
HDD: 1.0 GB
Graphics Card: 16 mb video memory
Recommended Specifications:
OS: Windows XP or Vista
CPU: Pentium IV or better
RAM: 1024 MB or more
HDD: 1.0 GB
Graphics Card: 32 mb video memory or more
As for controls:
F: increase speed
V: decrease speed/reverse
Space: Fire
R: Switch to r slots (Main guns)
T: Switch to t slots (AA guns/ torpedo launchers)
Y: Switch to ammo locker B/go back to ammo locker A
Right mouse button: Change direction
W:Increase gun angle (only with Manual/Finder FCS)
S: Decrease gun angle (can't change gun angle with auto FCS)
For other controls, hit F10.
http://www.nf-guides.com Very helpful for players.
http://www.trainworld.us The place to go for ship/gun info.
As for lag, not sure on that one.
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Diamondback
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Anyone seen a .ZIP or .RAR compressed version? Right now the installer at 465MB's looking like it'll take 2 hours I don't have to download, but then again for some reason the WiFi's only giving me dial-up speed...
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Nisk
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I am in the same boat as JFK, connection keeps timing out. =(
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UNC_Samurai
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| nrnstraswa wrote: | AZ, the very drama server you speak of.  |
Drama? On Missouri, it seems to be nothing but escapees from the lunatic asylum.
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doganpc
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I wonder if the timeouts are indicative of the Arizona server (being the most populated). Looking around a bit more it seems you can have squads within the clans, so we can actually group each other by nation or by preferred class (BB, CA, CV, etc). Not keen on a clan tag such as [AAM] unless we call the clan something along those lines. Personally I like AAMinis or Forumini (possibly Foruminian ) as this forum is the first result you get from Google when you search Forumini.
*Dawned on me that this should probably be going into the lounge as it isn't really tied to the WaS game anymore.
Dogan
Forumini - DoganPC - CA ?
AAminis - DoganPC - CA ?
DoganPC - Forumini - CA !?
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Diamondback
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[voice=StarCraft Marine]Jacked up and Good To Go![/voice]
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Captain Morevo
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Most of the people on New York are from Brazil for some reason... they all speak either spanish or portugese.
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Diamondback
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So, let's see about available times:
For me, ~1-5PM Pacific M-F, Mondays and many Wednesdays/Thursdays/Fridays 730-10PM Pacific.
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Jesse_James
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| jfkziegler wrote: | | So, I tried contacting their support via the form to figure out why I couldn't log in, and I haven't heard back. Anyone here have any ideas? |
Did you sign up first on their web site?
If so did it go through?
and are you logging onto the correct server?
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jfkziegler
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Yes on all counts.
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NeuralDream
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Is this helpful? http://www.navyfield.com/board/vi..._upday&PageSize=20&Page=1
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NeuralDream
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When I use the manual fire control system, how can I see how far I'm aiming (keys w and s)?
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Kondors_Over_Dakota
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Shouldn't this be moved to the lounge?
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admiral_tee
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| NeuralDream wrote: | | When I use the manual fire control system, how can I see how far I'm aiming (keys w and s)? |
You dont know how far your shells go.
You have to increase your gun angle to max (w and s) and there are shell markers when they hit the water showing your range.
Leter on when your range exceeds your screen width (even after zooming out), use the 'g' key to move back and forth from your ship to your shell splashes.
Is that what you meant?
Oh, and always choose Light HE. Normal and Heavy HE is great, but you lose range and range is everything.
Tee
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doganpc
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| admiral_tee wrote: | | Oh, and always choose Light HE. Normal and Heavy HE is great, but you lose range and range is everything. |
IMO: I would exclude the FF,DD and to an extent CL from this. The ability of the CA's, BB's to out-range you no matter what, negates peppering them with Light HE.
Other things i've noticed (aside from moving this to the Lounge); when you're in a Battle, stick it out till the end. Alt+Tab out check on forums, and wait it out. You'll gain more credits and points as your team continues to work up the total gain for the team. This gain offsets what you could get by dropping out after you're sunk and finding another game. Now this probably changes as you get higher levels (where you'll probably want to be more involved in battles anyway).
AA has a brutal learning curve. I got a Z1 Destroyer now with 3 double flak cannons on the back set to the "Golden Angle" and have yet to hit a plane. Really frustrating, as one of the few things I could do effectively for the team would be AA! For now, I sail around my ASW/AAW Z1 with hope (have gotten a few good depth charges on subs > )
Recruits! Looking at your crew there's a red health bar looking thing. If it isn't full you need to click on that RCT button that shows up bottom right of crew icon. Costs points, but keeps efficiency up.
Finally, any feelings on what we should call ourselves as a loosely organized noncompetitive clan?
Dogan
Join the Battles and Blitzkriegs! good experience points.
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Jesse_James
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I sunk a battleship with my little destroyer.
I did what I do best.
Hit people while they are down.
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Nisk
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I still get timed out when I try to log in. I even added it to the firewall list. =(
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jfkziegler
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I think my computer may just be too old.
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solarianus
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Would be an interesting game to try....I signed up and did the first training mission, but now as I go in again, the game won't work as not all the windows will open in the shipyard.....rather important ones like being able to load weapons, access the help menu, and a couple others.
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solarianus
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Update:
Finally, through loading and leaving the game repeatedly, got the windows to appear. Played a coupld more training missions. The cons:
Annoying glitches
Setup that could take a minute or two instead required actually reading all the manuals and still is slow and inconvenient....while adding nothing to gameplay
Control setup somewhat awkward: not customizable, optimized for left-handed player, movement requires clicking everytime you want a change even when you'd like to do something else.....why no waypoints?
The verdict:
Great concept, looks pretty cool, still has a little way to go. Love the idea....the kinks get worked out, be back in a minute.
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Jesse_James
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Is there a way to return to automatic aiming?
I don't like pressing buttons on my own!
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NeuralDream
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Sell the manual FCS and buy an auto one.
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admiral_tee
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Auto aiming is ok for use with DD's.
Its arguable to CL's.
But once you get to CA's its critical.
At the CL stage, range IS everything. In fact after CL stage RANGE is the critical element.
The way the auto FCS works means you will have less range then using manual FCS, as you are unable to easily select the exact range, and it gets worse when in the midst of combat.
The faster firing guns of DD's, and some CL's, do mean you can get away with auto fcs.
The slower firing guns and less frenetic game play of CA's and above gives you the precious second or two here to manually adjust the gun angles - rather than spamming left-click and space bar that the DD battles are like.
However some CL's will suffer if you play them with AUto FCS. The KM M-Pro and Konigsberg are balanced in the game by having longer range than their IJN, USN and RN counterparts. Typically they cause less damage or have a slower firing rate. Playing them with Auto FCS really removes the advantage you have.
The learning curve from Auto to Manual FCS is damn hard for most players. I found it very damn frustrating when i went from my KM Z99 DD to the K-Berg CL... I went back to Auto many times and only after a lot of perserverence did i finally 'get' it.
TIPS:
FCS
Unless you are playing a CV, when using Manual FCS - use AIMING FCS, not Finding FCS - thats for CV's. The Finding FCS suffers accuracy penalties that the Aiming FCS doesnt.
Armour - Don't bother will deck or belt armour as a DD/CL. You will lose your speed and with very few exceptions you can't fit enough to reduce damage at all.
Armour in NF works only as a all or nothing. I.e. Generally if you have say, 8" of armour deck, you will 'bounce' 15-16 shells at mid to max angles.
However you wont bounce shells at lesser angles as that will require Belt armour.
There are some CA's that better benefit from AW (armour whoring) such as the RN CA York.
Deck Armour - good for mid-max range shells coming at you (again only useful in ships that can pack 8+ inches of deck on).
Belt Armour - only good for low-mid angle shots. However 0.2 BELT will permanently reduce TORP damage. Add this always.
Bulge - good for dealing with torp damage. this does 'wear out' with each torp that hits you. so the more the better.
Bulkhead - this will increase how much damage you can take without losing speed. However its a little used mechanic as you need to add a lot of bulkhead to make an effect and by then you have lost base speed as its damn heavy!
Rule of thumb - Unless you're an AW ship (really York CA and some UK BB classes are only effective AWs), place enough armour like 0.2 belt and bulge that wont slow you down.
Engineers - critical to achieving any level of speed and OH in the game. At BB level you should have at least 4 engineers. A high Engine skill will result in you reaching speed and OH caps quicker for the ship.
Repairers - again, at BB level you need at least 3 repairers to really start to maximeise your repair rate. The faster you can repair damage the quicker you can return from the back into the front line. Absolutely a MUST.
Restorers - theyt add a lot to your SD (soft defence). this is the temporary ability to reduce damage that you recieve - sounds good right? However with the SD cap of 900, your other crew will will provide close to 900 SD at around level 70, level 50+ for UK crews due to nationality bonus.
As such, theyre good at low levels however are a waste of space at mid to high levels. FOr the long term, resist leveling one up - a Engineer or Repairer is better.
Scout - level one ASAP. You will need them for CL and above. They launch from most CLs and above, and provide your team with a massive view (ie they reduce the fog of war). When you get to BB level you will die if you do not have a scout, also your team will also appreciate you assisting them with being able to see the enemy.
CV's - as a new player its advised to not play the CV line first. They level very slow, though earn a lot of credits, and low level pilots are a labour of love in leveling up. When you are at BB level, then think about going with another BO on the CV line. You can then use your engineers and repariers to assist in making your CV at least somewhat resistant or fast.
NATIONALITIES
I'd be keen to know what nationalities players here have chosen?
RN is generally regarded as the easiest to game with. They generally have less range, generally arent the fastest, have slow to reload but hard hitting AA, high shell damage, and with the extra crew slot - awesome SD (soft defence - reduces damage), and the best repairers.
They have the majority of ships that can be AW (armour whored - NF term). Meaning you can stack on the deck/belt armour and the LHE shells fired at you will do sweet bugger all damage. Meaning you can close with your shorter ranged guns. However smart players recognise A/W ships as they are slower than non AW set ups, switch to AP shells and these will damage them quickly.
KM are regarded as broken by some, and hard to win with by the rest. Generally an experienced KM player in most KM ships will dominate a 1 v 1 battle. KM generally have the best range, best Engineers (faster standard and longer H speeds), great short and mid range AA (reload and damage) however suffer from weak shell damage and the ships have poor submergence factor (a hidden stat that means they are fragile).
The combo of range, speed and good AA means 1 v 1 a KM ship will dominate unless surprised.
IJN - make the best torpers (they're torp ships are called torp whores or TW's), have good shell damage, the best long range AA, suffer from ships that cant take much damage, crap armour.
Realistically, because only IJN have a complete skill tree for torpedomen they are the only nation you should consider leveling torpers for. On other nations its a waste.
Their CL Kita Kami are the ultimate in torp armed ships and are a threat to any ships - even BB's with weakened SD and bulge. Deadly to anything less due to lack of enough bulge on any other ships.
Their armour is shit which means you need an awful lot of it to start 'bouncing' shells, and by then your ship either cant fit it or its too slow.
AA - the 4.7" AA gun, even with the recent nerfing, has the longest range of any AA gun and means an IJN player can destroy scouts (thus blinding the enemy) and waves of bombers before they can reach you.
Due to the AA and heavy shell damage they have arguably the best BB4 and BB5 - Yamato and Super Yamato.
USN - the average nation, good at everything, best at nothing. They have good but generally short range AA (with guidelines tho - a great feature but some players find the additional lines on the screen as distracting), good shell damage, main gun range is generally average/short, some of their ships such as some CL and CA's are very fast. Not many of their ships can AW, really on some CL/CA's.
Their BB4 Iowa, BB5 Montana are regarded by many players as being great BB's. The Monty has the greatest damage per broadside with the exception of the BB6's. It is the only ship that can 'one shot' (sink in one hit) most ships in the game!
Gawd, there's a shit load more tips but i'm at work and should be doing just that.
Cheers,
Tee
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NeuralDream
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Thanks. That is extremely useful. Now I'm stuck with the Oyodo "CV". How do I make my torpedo bombers (Seiran) torpedo something? I only make them fly somewhere. I can't make them drop the torps.
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doganpc
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Working on RTFM but looked this up for you.
4.2.5 Operating a Torpedo Bomber
-Almost the same as operating a Dive Bomber. In order to drop a torpedo you must fly at a very low level. Use "." to adjust your altitude.
-Once at a low altitude you need to position the torpedo bombers in close proximity of the target ship. Calculate the ships speed and your planes speed to determine optimum drop point.
-Once you get close aim for the side of the ship. Apparently you use "." yet again to actually drop the torpedo's.
In the pictures it shows the planes dropping at about 4 Operator Icons away from the target. Launching them at about 2 Operator Icons away. Problem is my use of Operator Icons in relation to distance covered on the screen is relative to your zoom level. I'm assuming its at default. The targeted ship was a Destroyer about an Icon and a half long at a 30 degree angle.
Dogan
Nice working with ya
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doganpc
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So, grinding my way to the Cruiser & Submarine split. Currently sporting a Emden? Not the Kberg, but that other KM CL that can mount 10 guns per broadside, mainly so I can spam AA. Still gets scrapped by 1 Japanese torpedo, and seems to get hit by them from further away than any other ship i've witnessed.
Main thing is, I'm liking sub's but they seem like such a dead end. Less crew, less advancement for crew. However the gameplay i've seen from the SS class seems more entertaining to my consistently lagged connection.
Dogan
32 and counting.
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NeuralDream
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| doganpc wrote: | Working on RTFM but looked this up for you.
4.2.5 Operating a Torpedo Bomber
-Almost the same as operating a Dive Bomber. In order to drop a torpedo you must fly at a very low level. Use "." to adjust your altitude.
-Once at a low altitude you need to position the torpedo bombers in close proximity of the target ship. Calculate the ships speed and your planes speed to determine optimum drop point.
-Once you get close aim for the side of the ship. Apparently you use "." yet again to actually drop the torpedo's.
In the pictures it shows the planes dropping at about 4 Operator Icons away from the target. Launching them at about 2 Operator Icons away. Problem is my use of Operator Icons in relation to distance covered on the screen is relative to your zoom level. I'm assuming its at default. The targeted ship was a Destroyer about an Icon and a half long at a 30 degree angle.
Dogan
Nice working with ya  |
Thanks for this reply. I somehow missed it. I found out that the actual keys are different (it's "," instead of ".").
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Rengokuy
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Make sure you look me up on New York or Missouri
Love this game too much.
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admiral_tee
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Pressing f10 during the game will reveal the command/keyboard list -this will help you.
Going CV first is a hard route to play. Good luck with that
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Captain Morevo
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At level 44, two more grinding sessions (4hr grinds) and I get my Hipper!
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admiral_tee
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| Captain Morevo wrote: | | At level 44, two more grinding sessions (4hr grinds) and I get my Hipper! |
Hipper is a good CA, you have good AA with the 3.46 guns.
Make sure you used the 8"Ns on it, and when you get to remodel it to the PE, upgrade the guns to the 8"Ls.
I hope you're using Manual Aiming FCS?
Tee
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Captain Morevo
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| admiral_tee wrote: | | Captain Morevo wrote: | | At level 44, two more grinding sessions (4hr grinds) and I get my Hipper! |
Hipper is a good CA, you have good AA with the 3.46 guns.
Make sure you used the 8"Ns on it, and when you get to remodel it to the PE, upgrade the guns to the 8"Ls.
I hope you're using Manual Aiming FCS?
Tee |
I HATE manual aim, I have never missed so much, SCREW manual aim.
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admiral_tee
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| doganpc wrote: | So, grinding my way to the Cruiser & Submarine split. Currently sporting a Emden? Not the Kberg, but that other KM CL that can mount 10 guns per broadside, mainly so I can spam AA. Still gets scrapped by 1 Japanese torpedo, and seems to get hit by them from further away than any other ship i've witnessed.
Main thing is, I'm liking sub's but they seem like such a dead end. Less crew, less advancement for crew. However the gameplay i've seen from the SS class seems more entertaining to my consistently lagged connection.
Dogan
32 and counting. |
The Emdem is one of the premier AA ships out there. The number of R slots and the 3.46AA gun makes her death against CV players - especially as most of them fly at default height...
You cant stack much Bulge without losing to much speed or getting to your DP limit.
Tee
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Run Silent
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| Jesse_James wrote: | Is there a way to return to automatic aiming?
I don't like pressing buttons on my own!  |
Got to reinstall (at shipyard) Auto FCS
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Run Silent
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I'm on ARIZONA
Call sign Malicon
lvl 35 IJN CV almost got the Oyodo
lvl 30 IJN Torp headed to Sub
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Rengokuy
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*sniffle* no one wants to play with me
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Diamondback
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Ren, it's just a matter of timing--and for me being busy, I've never seen any of you guys on when I logon...
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Rengokuy
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Just being silly.
I only recently got back, and I spend most my time pwning on NY or chilling on MO. I only have one ship on AZ, an FF named "I was right" which I used to taunt rodgerborg when they announced the new nations
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doganpc
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| Rengokuy wrote: | Just being silly.
I only recently got back, and I spend most my time pwning on NY or chilling on MO. I only have one ship on AZ, an FF named "I was right" which I used to taunt rodgerborg when they announced the new nations | Okay, that just begs the question. How did that come about?
Oh and Emden, actually sports 6 turrets on R with 2 on T. Normally i'd be running AA with Depth Charges, but leveling up a couple of torpedo men (probably going to go SS and CA at the same time.) at the moment.
Dogan
quit that!
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Bull Halsey
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hi guys i play navy field on the NY server im Hasley thought i tell since i joined
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Rengokuy
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| doganpc wrote: | | Rengokuy wrote: | Just being silly.
I only recently got back, and I spend most my time pwning on NY or chilling on MO. I only have one ship on AZ, an FF named "I was right" which I used to taunt rodgerborg when they announced the new nations | Okay, that just begs the question. How did that come about?
Dogan
quit that! |
If you mean the FF. Because I posted that massive topic in the suggestion forum ..... 3 years ago? I don't even remeber, that lined out the French, Italians and Russians. and Rodger fought it every step of the way, tehn when I got conformation from modly friends that they were going in, I had to.........
If anyone comes to NY just look me up. I'm either in a Malta or Lion2, sitting in a room called te "Super Happy Fun Zone", account name is Skygunner. Cant give you crew or anything, but if you need some finanical supoprt I may be able to help
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Captain Morevo
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I currently have 4 ships, 3 KM and 1 IJN
-Admiral Hipper Class Heavy Cruiser KMS Raeder
-Spahkreuzer D38 Class Heavy Destroyer KMS Voss
-M Project Class Light Cruiser KMS Sleipnir
-Fubuki Class Destroyer IJN Yonjuni
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cwfgamecast
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This looks really interested but I'm a bit miffed that Mac is shafted again. At least I can play my WoW on my Mac AND I just pre-ordered Snow Leopard for $29 with FREE shipping. HECK YES!
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NeuralDream
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| Run Silent wrote: | I'm on ARIZONA
Call sign Malicon
lvl 35 IJN CV almost got the Oyodo |
That's the one I have. They say it's by far the worst CV, but I like the fact that I can torp at the beginning while waiting for my Seirans to arm. No room for proper guns though. Only 2x 7.9inch.
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doganpc
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| NeuralDream wrote: | | Run Silent wrote: | I'm on ARIZONA
Call sign Malicon
lvl 35 IJN CV almost got the Oyodo |
That's the one I have. They say it's by far the worst CV, but I like the fact that I can torp at the beginning while waiting for my Seirans to arm. No room for proper guns though. Only 2x 7.9inch. |
Could that be due to the fact that its the first one you have access to? There is a serious lack of newbie consideration in this game. They all tell you to just stick to whatever is the best DD until you get to like level 60. Who the hell wants to play a DD for 30+ levels?
*performance update* Got two AA gunners at lvl30 which is a sweet spot for KM AA guns. 3.46 AA rounds from 12 barrels reloading at 0.600s. I can send a non stop stream of AA flying now. Helps overcome lag issues. More importantly, I can take these two and drop them on a Z1 for a fast effective AAW/ASW escort that can level up newb Bridge Officier into CA's.
Dogan
Going into Pocket Battleships, Hate the P projects though.
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WarHighlander
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| Captain Morevo wrote: | | admiral_tee wrote: | | Captain Morevo wrote: | | At level 44, two more grinding sessions (4hr grinds) and I get my Hipper! |
Hipper is a good CA, you have good AA with the 3.46 guns.
Make sure you used the 8"Ns on it, and when you get to remodel it to the PE, upgrade the guns to the 8"Ls.
I hope you're using Manual Aiming FCS?
Tee |
I HATE manual aim, I have never missed so much, SCREW manual aim. |
Auto is for noobs. You won't be able to use it effectively on Cruisers, and can't at all on Battleships. And you can't aim torpedos very well on Auto either.
Look for me on New York server.
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doganpc
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So I finally decide on the SS line, hoping that i'll be able to buy the Moltke in the future instead of committing down the CA(Deutschland) line. The decision basically came down to, how long I think I can stay entertained with the game on the surface gunship level. With my time:entertainment ratio dropping quickly I decided it was best for me to change how I played the game for a while.
Then I found out that my lvl37 submarine, requires lvl37 gunners. At least thats what it seems, as I cannot change the equipment I have no way of seeing what level of torpedo capable gunner I need. So back to the grind, back and forth between AA and Blitz setups trying to get my torpedo men skilled up. Should switch out the two engineers for my sonarman and planesman.
Dogan
I've covered neurals assets and dropped charges on malicon.
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NeuralDream
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I went the CV line. I've learned how to use Oyodo and I now earn more credits than with anything else. However, I fear it will get boring after that, because Oyodo allows long lances, big guns and 15 floatplane torpedo bombers, while most CVs are just boring gun-less carriers.
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doganpc
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Would like to announce that i've leveled a Radio Officer. I can now organize a Squad. Benefits of joining a Squad include:
*Text identifying you as a member of something.
*Anyone can join and withdraw from without any restrictions.
We won't have a fancy logo prefixed to your name you will have the bold text replacing "TeamNF" of a name yet undecided. Only 40 spots available on a first come first serve basis! Might cost you 10,000 credits, as it will cost me 200,000 to initiate it.
Would also like to start an official naming contest.
*A&AForumini
*A&ANM
*Foruminian
*Your idea here.
Dogan
Currently i'm liking 2 and 3
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NeuralDream
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I like Foruminian. It sounds unique. How come we can't have a fleet logo? It needs some sort of premium registration?
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doganpc
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| NeuralDream wrote: | | I like Foruminian. It sounds unique. How come we can't have a fleet logo? It needs some sort of premium registration? |
That would be the difference between a Fleet and a Squad. Fleets have minimum 30 people, 2,000,000 credits, member authorization, and penalties for leaving.
BTW: Got my sub, man does this thing power level! Where I was getting 3k xp tops now i'm hitting 10k!
Discovered something about this game I don't like. There is no teamplay, as everyone is out to level their stuff. I can't go in as an AA escort, get one shotted while shooting at the first scout plane. Can think of numerous ways to fix that, but right now its pointless to play as a team.
*Edit* Got two Operators now, first one is in SS2 (hell yeah, this thing is 200% better than SS1) the other is in a M Project. Now I need to work up another 250,000 credits so I can actually field that MPro. Personally I think i've hit the sweet spot in the game. Teamplay still sucks, so now I hang behind the BB's shoot down planes and watch them all blow up. Will also leave them to hunt down aircraft as scoring 1000+ credits (not bonus) is worth more to me than their assets. The sub game is really odd, SS1 pointless. Too slow, too weak, its really tough love to play that POS. SS2 actually can get up to speed (with an engineer i'm doing 26knts) and challenge other SS and threaten ships. Still odd, seems the gameplay for subs is basically run straight ahead, dodge torpedos, eliminate enemy sub (or avoid one altogether) break through and scare ships.
Dogan
We'd be lucky to get 30 on the same server.
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mutobear
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How do I upgrade to a CL or larger ship?
How can I become a member of a clan?
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WarHighlander
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| mutobear wrote: | How do I upgrade to a CL or larger ship?
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Grind it out.
Which servers are everyone playing on? New York server here.
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WarHighlander
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| NeuralDream wrote: | | I went the CV line. I've learned how to use Oyodo and I now earn more credits than with anything else. However, I fear it will get boring after that, because Oyodo allows long lances, big guns and 15 floatplane torpedo bombers, while most CVs are just boring gun-less carriers. |
People like the Mogami Hybrid. And once you're really high level, the Ise Hybrid.
Oh, and if you guys didn't know already, go here for ship and sailor stats:
http://www.trainworld.us/NF2/English/index.html
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doganpc
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| mutobear wrote: | How do I upgrade to a CL or larger ship?
How can I become a member of a clan? |
A lot of what ship you run depends on the level of your Bridge Officer and what ships you choose for him. I have one going into Pocket BB and the other down Submarines. To become a member of a clan, you really just have to ask. I play on Arizona with 2 people that i've actually seen, but about 7 i've got listed. You might need a radio man (lvl6, only need 1)
Dogan
they're useless for anything but Neutral.
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WarHighlander
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I had an idea, why don't we all show our BOs? You can do this by pressing the Print Screen button and then pasting into MS Paint. All of mine are Kriegsmarine.
I only have a few kills on my APA BO because I've been using him to level up my AA gunners with my Emden. My only kills on him have been from using torpedos when the opportunites presented themselves.
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Bull Halsey
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hi guys if u want to join a fleet UN Fleet is looking for Cas and above go to www.unfleet.org
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