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general Hoth

Mockba 1941

Near Boldin, South of Moscow, 9th Decembre 1941.

At the beginning of December, Winter struck. Facing 30 degrees below temperatures the german Army Center could advance no more. Worse, with regiments sometimes holding huge areas of frontline the german corps could not pretend to hold a straight frontline. Defences were centered around natural strongholds or villages that had not been burned down by the soviets. On 6th of December the soviet 1st Guards Cavalry  mobile group was sent over to the attack deep into the rear of Guderian's 2nd Panzer Army.

Maps and special rules:

West- D1(upside down)- D1- East

To create the frozen map, place a city hex tile on each of the forested hexes. These represent ruined framhouses. they do provide cover for all units.
each farmhouse is worth 2 points.
The german player sets up his units on any mountain or village hex.
Each hill hex is worth 1 point.
All other terrain is considered clear terrain for game purposes.
At the end of turn 6, the player with more points is declared the winner.

IInd Panzer Army ad-hoc units (remnants of several regiments holding "the line"):
set up as per special rules

ss leader
veteran x2
mauser x8
mg 42
pak 38
light mortar x2
sdkfz 2 motorcycle x2 (can carry light mortars and infantry)
opel truck
barbed wire x3

Ist Guards Cavalry Corps:
enter on any Northern or Eastern hexside of the map on turn 1
soviets have the initiative on turn 1

cossack  captain
cossack cavalry x10
BA10m x3
maxim
ppsh 41 x3
DP27
Zis5 truck x3
BT 7
(infantry can start mounted)

ps: bear in mind i designed the scenario with the original rules, so no enfilade or grazing fire, the soviets wouldnt have a chance to win! Evil or Very Mad
general Hoth

i've put up some design notes on the wizard site to help you in this scenario. Very Happy have fun.
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