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Gross Admiral Raeder

L Rd 2 Okie(Lost) vs packertim(Won)

Match Will Be 75 pts
2 Objectives in total each worth 35pts
100 pts needed for a win

Here is your Map.
Sorry About it's Stupid Looking ness



Please PM Me Your Fleets Gentlemen

Okies Fleet

Boise x1
Atlanta x1
Barb x1
2 x Avenger
Hellcat x1


packertims fleet

3x Barb
Atlantax1
Sam Robertsx1
wildcatx1
Avengerx1
Lockwood is participating
packertim

My fleet has been sent.  It could not include any ships/planes lost in rd 1, correct?
packertim

set up roll:    Rolls: (2d6)     

re roll           Rolls: (2d6)     


init roll:         Rolls: (2d6)     

re init:              Rolls: (2d6)     
packertim

witha 2 it looks like I will be setting up second.  But 9 is not too hard to beat for init
Okie

Randy called me and told me to get with it. Please give me a couple of hr. to get thing's done here and I'll get going.

set up [dice-2d6]
Int. Rolls: (2d6)     
re. Rolls: (2d6)     
Okie

Setup Rolls: (2d6)     
Okie

Ok, I'm ready if you are! Here's my fleet:

Boise - 13
Atlanta -12
Barb - 12
2 x avenger - 28
Hellcat -10
Total = 75 pt's

It's already Pm'ed to Reader.  Okie  Very Happy  Very Happy
Gross Admiral Raeder

you guys are good to go

Lockwood is Present

Good luck
packertim

you should have a pretty easy time of it.  i did not prepare for small battles  

my fleet 3 barbs, atlanta, roberts, avenger and wildcat
packertim

you set up and move first

you were high dice on set up tied on init and lost on the reroll for init.  good luck okie. at least one of us is going to win
Okie

You setup first and I move first.
packertim

ok
packertim

atlanta and robets on b1

subs on 5b,c and e.  have at it!
Okie

Barb in 7D
Boise and Atlanta in 11D

Barb stay's
Boise gr to 9D
packertim

roberts slow roll    Rolls: (1d6)   
packertim

atl grp to b2

barbs to 6 a,b and e

your air
Okie

Avenger to 6B
packertim

wildcat to6b
Okie

Avenger to 6A
packertim

avenger held back
Gross Admiral Raeder

packertim wrote:
My fleet has been sent.  It could not include any ships/planes lost in rd 1, correct?


Correct
Okie

Hellcat held, your AA, I have none.
packertim

atlanta at avenger 8d

Rolls: (8d6)                 
packertim

wildcat 7d at avenger

Rolls: (7d6)               

if fails  roberts 4d

Rolls: (4d6)         
packertim

your asw
Okie

What in the world were you shooting at?? I had nothing even close to the Atlanta and Sam. Robert's! I thought the Sub's were in 6,A,B,& E??
I'm over the Sub's in 6 A&B. Wildcat abort's Avenger over Sub. in 6B??
packertim

i have made a mistake before and i will again..

your asw
Okie

You just had me all confused and you know I get flustered when confused.
I thought I'd had a complet brain fart!!
OK anywayASW:
Avenger in 6A to sub Rolls: (4d6)         
packertim

init  Rolls: (2d6)     

re Rolls: (2d6)     
Okie

No surface so go to Sub's

Audacious shot at Barb in 6B Rolls: (1d6)   
and at Barb in Bottom Obj. Rolls: (1d6)   
packertim

now its your turn to be embarrassed

subs must be in same sector to fire at each other  

go to init i rolled a 6

roberts slow roll   Rolls: (1d6)   
Okie

Dang Here I go shooting at something I can't now!!
I need to go have a smoke and calm down.
We both know those shot's don't count.
Okie

Int. Rolls: (2d6)     
re Rolls: (2d6)     
Going to have a quick smoke be back in 7min.
Gross Admiral Raeder

quit shooting at shadows Okie,

or is it you are completly perplexed By the Beautiful Graphic artwork of that Island. Wink
packertim

sub from 6a to 7b
sub in 6b to 7c
sub in 6e to 7e

atl grp to 4c
Okie

Barb to 7C
Boise gr. to 10D
packertim

avenger to 7c and i assume so does your hellcat  so you can take your aa.
Okie

You are correct
Hellcat to Avenger Rolls: (8d6)                 
packertim

You meant hellcat at Avenger but I knew what you meant

my asw   at your Barb  

Rolls: (4d6)         
Okie

Int. Rolls: (2d6)     
re Rolls: (2d6)     
packertim

There is no surface so sub shots  
your crippled barb at my healthy Barb in 7c  you lose 2 torps for being harrassed and crippled.  So you get 1 torp at me.  I get 4 torps at you.

Rolls: (4d6)         
packertim

i missed so take your shot
Okie

Barb to barb Rolls: (1d6)   
Okie

Sure blew you out of the water with that one!! I did Int. already page 2.
packertim

init   Rolls: (2d6)     

re   Rolls: (2d6)     

roberts slow roll
Rolls: (1d6)   
Okie

You first! Don't mind me today it's just the agent orange acting up! Embarassed  Embarassed  Rolling Eyes  Confused
Okie

Can we have a new map?
packertim

sub in 7b to 8b  he is crippled
sub in 7e to 8d
sub in 7c to 8c

Atlanta from 4b to 4a

and your sub in 7c is crippled too
packertim

I don't know how to do a map where I teleport it in

Just put one of our maps beside and use that one.
Okie

Barb to 8C Boise gr to 10f
your air
packertim

no air for me this turn
Gross Admiral Raeder

ok how is this?

After tims moves, before Okies

Okie

Avenger to Barb in 8D
Avenger to Barb in 8C
Okie

No AA so I'll go to air:
Avenger to Barb in 8D Rolls: (4d6)         
Avenger to Barb in 8C Rolls: (4d6)         
Okie

8D Barb crip

No surface so your Sub first.
packertim

init  Rolls: (2d6)     

re   Rolls: (2d6)     
Okie

Do your sub shot in 8C then I'll do mine.
Okie

Int. Rolls: (2d6)     
re Rolls: (2d6)     
Okie

You go first again after our sub shot's.
packertim

in 8c  i have a -1 for harrassment, but a +1 for wolfpack so it is 3d

you still et 2 for cripp    Rolls: (3d6)       
Okie

my shot Rolls: (2d6)     
packertim

no more sub to worry about

slow roll for roberts  Rolls: (1d6)   
Okie

Doe's double's mean I get to roll again?? My Barb Sunk!! Your move!
packertim

your ships are going to have to play some day.

3/4 slow rolls

atlanta to 5b
barb3 to 8e
barb2 to 9d
barb 1 to 8c

no air ths turn
packertim

okie, it's your move
Okie

Boise gr to 8F
your air
packertim

no air straight to sub shots.
packertim

Barb3 is the only one with a shot

3 torps at atlanta would have been 4 but crippled

Rolls: (3d6)        at atlanta
packertim

atlanta is crippled   roll for init  Rolls: (2d6)     

reroll     Rolls: (2d6)     
Okie

Int Rolls: (2d6)     
re Rolls: (2d6)     
Okie

Your move
packertim

Atlanta and roberts stay in 5b

barb3 to 7f
barb2 to  8d
barb1 to 7d


your move
Okie

I believe you'd be in 7E with Sub 3 not F and in either 8C or 7C with Barb 1
packertim

This is where the paper map is a little diferent frm the posted map.  Last turn Barb 3 was in 8E, which is second in fRom the edge.  He moved to 7F which is adjacent.  Go to the first page .  It is correct.  Don't forget that Atlanta can only go one space from 8f.
Okie

Boise gr to 7F
Your air
packertim

avenger to 7f and wildcat escorts
Okie

Hellcat & Avenger to 7F
Avenger to Barb in 8D
packertim

wildcat at ec avenger =7don 5,6

Rolls: (7d6)               
packertim

avenger in 7f aborted  your aa
Okie

Boise to Aveg Rolls: (6d6)             
Okie

Atl to aveng. Rolls: (7d6)               
Okie

Avenger aborted

atl. to Hellcat Rolls: (7d6)               
Okie

Hc to Hc Rolls: (8d6)                 
Okie

Aveg. in 8D to Barb Rolls: (4d6)         
packertim

atlanta has not aborted avenger yet  you need to roll 1 more dice  he still gets 8 dice but only hits on 5 and 6    so roll 1 dice  ifyou get a 5 or 6 it is aborted
Okie

All 3 Barb's now crip. your sub's
packertim

I stilneed to see if avenger was aborted  roll another 1 dice
Okie

I conceed it's your game. I can't funtion today.
packertim

sub in 7f gets 3 torps  at boise

Rolls: (3d6)       
Gross Admiral Raeder

Really?

Ok
Good game Both of you.

Just plz list your Losses

Thank you Raeder
Okie

I will shot again but I would not have shot at the Hc if I had'nt aborted the Avenger
packertim

you would only have had 1 more die and the roll was so bad even a 6 would not have worked
Okie

OK your game I withdraw from the Matche's as I'm not fuctioning at this time, good game.

1 Barb sunk
packertim

I take that back   A 5 or a 6 aborts Avenger by Atlanta,  and then a 6 aborts it by the Hellcat.
packertim

finish it tomorrow?
Okie

I would not have shot at the WC with any shot's if the Aveng wasn;t aborted so I would have had a shot with both the Atl. and the Hc It's just totaly screwed up!!! Evil or Very Mad  Evil or Very Mad  Mad
Okie

Redo by Atl. Rolls: (1d6)   
Okie

Ok doe's that get everything back on track?? The Agent Orange is really messing with me today, can't think!!
packertim

yes, it was that simple.  Okie, You know I will always take care to make sure you are treated ok.  i have 2 more sub shots.  8d was crippled and harrassed so 2 torps at atlanta

Rolls: (2d6)     
packertim

atlanta sinks

finally barb1,  r2 to boise normally would be i  wolfpack takes it to 2, but then crippled back to 1  

Rolls: (1d6)   
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