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RAEVSKI

KB Mission Upuaut vs Andrea3


follow the instructions of Sire fred and LT Vlectpopty.plz
Andreas3

Re: KB Mission Upuaut vs Andrea3

RAEVSKI wrote:

follow the instructions of Sire fred and LT Vlectpopty.plz




I'll be japan, I'll set up my forces once my opponent is ready to go.
RAEVSKI

i'll pm him
Andreas3

RAEVSKI wrote:
i'll pm him





k thanks, but actually It dont bother me that he's been AFK today, cause I havent had any time to start this game today. But tomorrow I get home from work early and then I'll post my setup and hopefully he's online by then so we can get going Cool I've actually printed out the map and made all the units out of smal pieces of papers with their names on'em Very Happy  this should make it easy and fast for me to work out set up and battles.


best regards


Andreas Michaelsen (CiC, Imperial Japaneese Army)
RAEVSKI

e7, e8 are field and give cover
SA forest works
Upuaut

officer, vet F12
officer H10
vet G12
2 x vet H11
2 x vet E12
2 x owen D11
mortar F8
2 x bren I11
RAEVSKI

Note the tanks can't enter the jungle except via track
Upuaut

I will be away for the next 10 hours or so at a "real plastic" AAM tourny, I will check on this game  tonight when I get back. Andreas: to speed game along I am ok with you rolling my cover rolls, you ok with me rolling yours? And if there is only one possible defensive fire in a phase for a unit I am ok you rolling that too. If more than one is possible then we should wait and let the owner decide which one to do. Can you do maps? Or Raevski can you do it? I have never played online, I will work on learning how to do a map tonight but I am not a computer whiz
Andreas3

I agree, time to get this battle started...I<presume you dont wanna move any of your units, but do you want me to fire at your untis now or what?

my setup:

A14: HaGo, arisaka, knee mortar

D15: 70mm gun

D14: 2x arisaka

E14: 2x arisaka

F14: 2x arisaka

G14: SerGAnt, arisaka

I14: 2X arisaka

J14: 2x knee mortar

K14: sergant, arisaka

I16: MG

g16: MG

F11: HaGo, sergant, arisaKA



I think I can handle the maps, but that's gonna be tomorrow
Upuaut

your setup

your setup is supposed to be within 2 hexes of the right side of map, most of your stuff is too far in. also stack limit is 2 per hex, you got 2 different hexes with 3 in each. and the ha-go tanks cannot enter jungle except along track, so if you put that one at the top in a14 it will never be able to leave that little pocket. I will check in periodically for the next 4 hours or so (your info says you are in denmark. if so i suppose it is early morning now). When you revise your setup and post it let me know if you want to move 1st, or you want me to move 1st, as japanese side gets initiative on 1st turn. I may want to move during my movement phase, I dunno right now without seeing your setup. I suppose if you want to move 1st you can post your moves when you post your setup, then I will decide my moves, if any.
Andreas3

Re: your setup

Upuaut wrote:
your setup is supposed to be within 2 hexes of the right side of map, most of your stuff is too far in. also stack limit is 2 per hex, you got 2 different hexes with 3 in each. and the ha-go tanks cannot enter jungle except along track, so if you put that one at the top in a14 it will never be able to leave that little pocket. I will check in periodically for the next 4 hours or so (your info says you are in denmark. if so i suppose it is early morning now). When you revise your setup and post it let me know if you want to move 1st, or you want me to move 1st, as japanese side gets initiative on 1st turn. I may want to move during my movement phase, I dunno right now without seeing your setup. I suppose if you want to move 1st you can post your moves when you post your setup, then I will decide my moves, if any.




I've been sick since friday, I wasent thinking clear, sry...revised setup:


A15: 2x Arisaka

B14: Sgt, Arisaka

D14: 2x arisaka

D15: 70mm

E15: 2x arisaka

E16: Sgt, arisaka

F14: HaGo, arisaka

F15: HaGo, mortar

G16: MG, mortar

I15: 2x arisaka

I16: MG, mortar

J14: Sgt, arisaka


I move first (I know I have initiative but since I've been slowing the game down I'll just move anyway)


Sgt, arisaka from J14 to J13

2x arisaka from I15 to I14

2x arisaka from E15 to E14

2x arisaka from D14 to D13

Sgt, arisaka from E16 to E15

Sgt, arisaka from B14 to A13 (inf move two hexes on road in this game)

2x arisaka from A15 to A14

All mortars, Mgs and tanks + one arisaka dont move.


qeustion:  F13, road thorugh forrest, does it block LOS? It didnt in the other game...

you moves, If I get the opertunity I wanna make def. fire.
Andreas3

Re: your setup

I made a mistake, G16 contains one MG and one Sgt, not a mortar. The arisaka in E16 (which moved to E15) is all by himself, the mortar which I thought was in G16 is actually in J15.

So:  

G16: MG, Sgt.

E16: arisaka

J15: mortar


moves:

arisaka from E16 to E15

Sgt and MG in G16 stays

mortar in J15 moves to I15
Upuaut

my moves:
2 x owens stay at D11
2 x vets at E12 to E11
vet at F12 to F10     officer at F12 to F11
vet at G12 to G11
officer at H10 to H9
2 x vets at H11 to H10
2 x brens at I11 to I10
mortar at F8 to G9

I am working under the assumption that the officers spot to 8 hexes as raevski said we are using revised cards, and revised spotters can spot to 8 hexes. waiting for a confirmation on raevski for this. if spotting range is 4 hexes then i will want to move the officer from F11 to F10.
about the forest/jungle at F13, no los through it even with road. you must be thinking about the sire fred game when one of them mistakenly shot through the forest hex at F11.
RAEVSKI

range for the spotter to see target is 8 hexes, your officer needs to be within 4 hexes of mortar/gun. Only telephone link no radio.
RAEVSKI

How are you enjoying the game so far?
Remeber the Aussie gets to be Japanese in a couple of rounds
RAEVSKI

Next battle Stalingrad
Upuaut

thanks Raevski for the spotter answer. I confirm the officer move, officer at F12 to move to F11. All other moves as per previous post. Andreas's assault phase.

I like the scenario, nice change from the 100 point standard games. I have only played a jungle/japanese game once before.
Andreas3

sry for delay (again).


assault phase pt 1 (movement rolls):


Sgt, arisaka from A13 to A12

movement roll:

Sgt: Rolls: (1d6)   

arisaka: Rolls: (1d6)   
Andreas3

pt 2:


arisaka from A14 moves to B12, movement roll:

Rolls: (1d6)   
Andreas3

nice, second arisaka from A14 to B12:


Rolls: (1d6)   
Andreas3

rest of my moves:


2x arisaka from D13 to E13 (E13 is hill right?)

2x arisaka from E14 to F13

arisaka from E15 to E14

sgt, arisaka from J13 to J12

2x arisaka from I14 to I13

mortar from I15 to I14

MG, mortar from I16 to I15

MG, Sgt from G16 to G15


and Im done
Upuaut

I would say yes to E13 being hill.
your 2 arisaka that started in A14 could not move to B12, as both hexes you moved through were not road hexes, 1 would stop at A13, the other could not enter A13 due to stacking. I will asume the 1 will go to A13, the other stays at A14, but please confirm. I will do my assault anyway as whatever they do will do affect what I am doing.

F11 officer spots for mortar, mortar fires at arisaka at E13.
Rolls: (6d6)             
Upuaut

innacurate + shrapnel = 6 succeses.
arisaka cover (at -1 due to mortar being beside other officer)
Rolls: (1d6)   
F11 officer fires at other arisaka at E13
Rolls: (8d6)                 
arisaka cover (at -1 due to officer)
Rolls: (1d6)   
Upuaut

moves:
2 owens at D9 move to D11
2 vets at E11 move to E12
vet at F10 move to F11
vet at H10 move to G11

casualty phase: 1 destroyed arisaka at E13

my initiative roll for turn 2:
Rolls: (2d6)     
reroll if needed
Rolls: (2d6)     
Andreas3

Upuaut wrote:
I would say yes to E13 being hill.
your 2 arisaka that started in A14 could not move to B12, as both hexes you moved through were not road hexes, 1 would stop at A13, the other could not enter A13 due to stacking. I will asume the 1 will go to A13, the other stays at A14, but please confirm. I will do my assault anyway as whatever they do will do affect what I am doing.

F11 officer spots for mortar, mortar fires at arisaka at E13.
Rolls: (6d6)             



roger, confirmed
Andreas3

1x arisaka in F13 dead, other one disrupted.

doesent my arisakas in E13 get to make def. fire at your owens?


In case they do:


Rolls: (8d6)                 

Rolls: (8d6)                 


cover:

Rolls: (1d6)   

Rolls: (1d6)   
Andreas3

so the first of you ownes is dead (note: Im quite sure I get to make def. fire, correct me if wrong and we'll ignore this battle) and the other is unharmed.


initiative:

Rolls: (2d6)      + 2

Rolls: (2d6)      + 2
Andreas3

damn, you have initiative (your officer have +2 even though you didnt wrote, just in case you didnt know). I'll post map when we complte our moves.
Andreas3

Andreas3 wrote:
1x arisaka in F13 dead, other one disrupted.

doesent my arisakas in E13 get to make def. fire at your owens?


In case they do:


Rolls: (8d6)                 

Rolls: (8d6)                 


cover:

Rolls: (1d6)   

Rolls: (1d6)   



Mistake, the units in E12 are veteran riflemen...****, sry
Andreas3

Andreas3 wrote:
so the first of you ownes is dead (note: Im quite sure I get to make def. fire, correct me if wrong and we'll ignore this battle) and the other is unharmed.


initiative:

Rolls: (2d6)      + 2

Rolls: (2d6)      + 2



your veteran rifleman (who I thought was owen) is not dead but disrupted only (cause' of that SA they got which I cant remeber the name of, but they need 6 hits to score two hits)
Upuaut

there is no defensive fire on the vets, as they moved from a non adjacent hex to an adjacent one. to trigger defensive fire the move needs to be from an adjacent hex to an adjacent hex.
About the commander ability, since we are both at +2 I didn't bother with writing +2 after the roll, as we cancel each other out. we only gotta worry about it when all the officers on one side are destroyed or disrupted.
Also note that this tournament is not using lethal defensive fire (from expanded rules), so the maximum effect from defensive fire is a face up disruption.

you can move 1st.
Upuaut

If your arisaka in E13 tries  to move to E12 one of my vets will do defensive fire. if that fails then the other vet in E12 will do defensive fire.
you can roll them. remember you get -1 to your cover roll due to the vets being adjacent to my officer.
Andreas3

Upuaut wrote:
there is no defensive fire on the vets, as they moved from a non adjacent hex to an adjacent one. to trigger defensive fire the move needs to be from an adjacent hex to an adjacent hex.
About the commander ability, since we are both at +2 I didn't bother with writing +2 after the roll, as we cancel each other out. we only gotta worry about it when all the officers on one side are destroyed or disrupted.
Also note that this tournament is not using lethal defensive fire (from expanded rules), so the maximum effect from defensive fire is a face up disruption.

you can move 1st.



lol, sry, I gotta read the rules more closely...
Andreas3

arisaka in A13 moves to B12

[dice=xd6:98860ece98]
Andreas3

Andreas3 wrote:
arisaka in A13 moves to B12

[dice=xd6:300193cd36]



gonna try again:

Rolls: (1d6)   
Andreas3

Andreas3 wrote:
Andreas3 wrote:
arisaka in A13 moves to B12

[dice=xd6:cc500b5f13]



gonna try again:

Rolls: (1d6)   



worked this time...but that lazy sonuvabitch decides to stay in A13, it's comrade however:

Rolls: (1d6)    (into B12)
Andreas3

Andreas3 wrote:
Andreas3 wrote:
Andreas3 wrote:
arisaka in A13 moves to B12

[dice=xd6:94e9571da0]



gonna try again:

Rolls: (1d6)   



worked this time...but that lazy sonuvabitch decides to stay in A13, it's comrade however:

Rolls: (1d6)    (into B12)


...decides to keep him company, ****,



rest of my moves:

Sgt, arisaka from J13 to J12

2x arisaka from I13 to I12

mortar from I14 to I13

MG, mortar from I15 to I14

MG, sgt from G15 to G14

HaGo from F14 to F13

arisaka from F14 to E14

HaGo, mortar from F15 to F14

2x arisaka from E13 to E12:

your vets def fire:

Rolls: (9d6)                   

Rolls: (9d6)                   


my cover:

Rolls: (1d6)    -1

Rolls: (1d6)    -1

arisaka from E14 to F13
Andreas3

one arisaka's dirupted (thank god for non-lethal def. fire Shocked )
Upuaut

my moves:
2 x owens in D11 move to D12
2 x vets in E12 move to E11
officer, vet in F11 move to F10
officer in H9 move to H10
mortar in G9 move to H9

your assault phase

PS your officer and arisaka were alread in J12, so I think you meant to type they would move from J12 to J11
Andreas3

Upuaut wrote:
my moves:
2 x owens in D11 move to D12
2 x vets in E12 move to E11
officer, vet in F11 move to F10
officer in H9 move to H10
mortar in G9 move to H9

your assault phase

PS your officer and arisaka were alread in J12, so I think you meant to type they would move from J12 to J11



yup, J11, typing error Confused  


A question about your vets: does my arisaka get def. fire at them (I guess no since you would've said it otherwise), cause they move from the same hex to the one next to it...
Andreas3

Andreas3

too small, next try:


Andreas3

I guess you can figure out what the dots represents yourself, but:


red is jap, blue is aussie. yellow is tank.


dots are basic inf.

two dots connected are MG (mine) or Bren (yours)¨

three dots are mortars

4 dots are artillery

squars are commanders

dark blue dots are owens

a small yellow dot is a "disrupted" marker (arisaka in E12 and E13 got one)
Andreas3

2x arisaka from A13 to B12


Rolls: (2d6)     
Andreas3

Andreas3 wrote:
2x arisaka from A13 to B12


Rolls: (2d6)     



one stays in A13, arisaka in A14 moves to A13

Sgt in A12 moves to B12


arisaka from E14 to D13

HaGo, arisaka from F13 to F12

HaGo, mortar from F14 to F13

Sgt, MG from G14 to G13

Sgt. arisaka from J11 to J10

2x arisaka from I12 to J11

mortar from J13 to J12

MG, mortar from I14 to I13
Andreas3

Im pretty sure my arisakas in E12 have LOS to F10:

1x arisaka shoots at vet in F10


Rolls: (5d6)           
Andreas3

the second arisaka (the disrupted one) at the officer:

Rolls: (5d6)            -1 cuse' of being disrupted
Andreas3

Arisaka in E13 shoots at owen in D12:


Rolls: (8d6)                 


Owen cover: Rolls: (1d6)   
Andreas3

Andreas3

IF MY ARISAKAS IN E12 DONT HAVE LOS TO F10:


SHOOTS AT VETS IN E11:

Rolls: (8d6)                 

Rolls: (8d6)                  - 1 due to disruption

vet. cover:

Rolls: (1d6)   

Rolls: (1d6)   

INGORE IF ATTACK AT F10 IS NOT FORBIDDEN
Upuaut

Ummm, some mistakes here on unit positioning. You have my units placed on the map properly, some of yours were not.
I'll start with what is correct, all the units you show on the map at start of your assault phase in the "A" "D" "G" "I" "J" lines of hexes are correct, it is only at the center where the mistakes are, in rows "E" and "F".
starting with hex E13; I destroyed one of the arisaka at the end of turn 1, so only 1 is surviving there. looking back at your posts you still thought there was 2 there when you tried to rush them into my vets hex at E12. I knew there was only one, that's why I said about defensive fire, if one of my vet's misses your arisaka that the other one would then fire. the 2nd vet succeded in stopping it, so there is 1 disrupted arisaka at E13. so since there was no other arisaka that made it in you have no units in E12. you have 2 arisaka in F12, neither are disrupted. they moved there in your movement phase this turn. in F13 you only have a tank. the arisaka you show there actually moved from F14 to E14, you already had an arisaka in E14 so now there is 2 there. I think that covers it, to summarize changes that need to be made to map at start of your assault phase:
no units in E12
E13; I am not looking at the map as I type this, but I think it shows correctly 1 disrupted arisaka
E14: 2 arisaka
F12: 2 arisaka
F13: 1 tank
other than this map looks ok. I am going to re-read your posts and see how this affects thing and will post again in a few minutes.
Upuaut

ok, so since E13 correctly shows a disrupted arisaka and all you can do is shoot anyway, (can't move due to disruption)  then the fire at the owens makes sense. note that due to disruption only 5's and 6's count, so you only got 2 succeses

you will need to re-do your moves with the arisakas in F12. since they don't have LOS to any of my units they cannot attack. what they do will affect where the tank in F13 can go, and that will affect where the units in F14 will go as there will be a stacking problem.
also decide what the remaining arisaka in E14 will do. you moved one to D13 but that was when you thought there was only one there.

and you need to draw in the officer and mg at G13
Upuaut

PS since your disrupted arisaka at E13 is the only one with LOS all the other shooting your other units did could not have happened, so I am ignoring any results. other than, of course, the legal shot the disrupted arisaka took at the owen.

if you decide to move the 2 arisakas down the road into F10 (I think this is the only possible way any of your units could trigger my defensive fire) then I will allow you to get into F10 then all 6 of my units will fire their defensive fire into them, you get no cover there as F10 is clear.
Upuaut

Upuaut

In the post above I modified the map you posted to show where the units in E and F rows should be at the start of your assault phase, maybe this makes it more clear. I notice it is small, how did you make it the bigger size?
Andreas3

When uploading to photobucket you get to choose size before you click "upload pcitures", the standard size is small but you can just choose one of the bigger sizes...


I was quite sure I'd done verything right, but Im sure you're right, dont know why I cant keep track of my units,  I have the map printed out and are using small pieces of paper to represent units but somehow I think I've forgot to move some of the units

anyway, based on your map:

all J11 units to j10 (sry, your pic's too small, but you what they are I guess...)

I12 units to I11

I13 units to I12

I14 units to I13

G14 untis to G13

f13 tank to E13

F14 tank to F13

E14 units to D13

A12 unit to A12

A13 unit to B12:

Rolls: (1d6)   

Rolls: (1d6)   

if both succed one goes to A12, if both dont succed they stay,

A14 unit to A13 (in case theres room for it)

Rolls: (1d6)   
Andreas3

Andreas3 wrote:
When uploading to photobucket you get to choose size before you click "upload pcitures", the standard size is small but you can just choose one of the bigger sizes...


I was quite sure I'd done verything right, but Im sure you're right, dont know why I cant keep track of my units,  I have the map printed out and are using small pieces of paper to represent units but somehow I think I've forgot to move some of the units

anyway, based on your map:

all J11 units to j10 (sry, your pic's too small, but you what they are I guess...)

I12 units to I11

I13 units to I12

I14 units to I13

G14 untis to G13

f13 tank to E13

F14 tank to F13

E14 units to D13

A12 unit to A12

A13 unit to B12:

Rolls: (1d6)   

Rolls: (1d6)   

if both succed one goes to A12, if both dont succed they stay,

A14 unit to A13 (in case theres room for it)

Rolls: (1d6)   


and lĉast dice roll was not necersary
Upuaut

one of your moves said "A12 to A12" This is the officer, I think you meant to move it to B11, as you were trying to move 2 arisaka to B12. please confirm where the officer is going. It doesn't affect what I am going to do so I will do my assault phase.

one owen fires on disrupted arisaka in E13
Rolls: (9D6) 1, 1, 1, 1, 1, 1, 1, 1, 1
cover
Rolls: (1D6) 1
Upuaut

i'll try that again

one owen fires on disrupted arisaka in E13
Rolls: (9d6)                   
cover
Rolls: (1d6)   
Upuaut

other owen fires on same target
Rolls: (9d6)                   
cover
Rolls: (1d6)   
Upuaut

arisaka in e13 destroyed

vets in e11 move to e11
vet and officer in f10 move to e11

H10 officer spots for mortar, mortar fires on one of the arisaka in I11
Rolls: (6d6)              -1 x 2(shrapnel)
cover Rolls: (1d6)    -1 due to officer
Upuaut

1 arisaka in I11 destroyed
H10 officer fires at other arisaka in I11
Rolls: (10d6)                     
cover
Rolls: (1d6)    -1 due to officer
Upuaut

arisaka disrupted

vet in H10 fires at same arisaka
Rolls: (9d6)                   
cover Rolls: (1d6)    -1 due to officer
Upuaut

arisaka destroyed

one of the brens fires at officer in j10
Rolls: (8d6)                 
cover
Rolls: (1d6)    -1 due to officer
Upuaut

missed, so the other bren fires at same officer
Rolls: (8d6)                 
cover
Rolls: (1d6)    -1 due to officer
Upuaut

officer disrupted.

recap: 3 arisaka destroyed: (two in I11 and the one in E13)
J10 officer disrupted

on to turn 3, I will have the universal carrier with loaded aid station appear at I1.
initiative roll:
Rolls: (2d6)     
reroll in case of tie
Rolls: (2d6)     
if i win i will move 1st
Upuaut

I'll try to display the map as of start of turn 3:


Andreas3

Upuaut wrote:
one of your moves said "A12 to A12" This is the officer, I think you meant to move it to B11, as you were trying to move 2 arisaka to B12. please confirm where the officer is going. It doesn't affect what I am going to do so I will do my assault phase.

one owen fires on disrupted arisaka in E13
Rolls: (9D6) 1, 1, 1, 1, 1, 1, 1, 1, 1
cover
Rolls: (1D6) 1



that is correct, he was moving to B11
Andreas3

My intiative


Rolls: (2d6)     

Rolls: (2d6)     
Andreas3

Andreas3 wrote:
My intiative


Rolls: (2d6)     

Rolls: (2d6)     




you move first
Upuaut

Universal carrier moves to G5 and unloads aid station.
one of the vets in D11 will try to move down the road into E13. your arisakas in D13 can do defensive fire. you can decide if you will fire at it in D12, or let it move to E13 and fire on it there, and do the roll, and do my cover roll too. then I will decide what the rest of my moves will be.
Andreas3

arisaka def. fire against vet in E13:


Rolls: (8d6)                 

cover:

Rolls: (1d6)   
Andreas3

Andreas3 wrote:
arisaka def. fire against vet in E13:


Rolls: (8d6)                 

cover:

Rolls: (1d6)   




vet disrupted
Upuaut

other D11 vet will attempt same move, so your other arisaka in D13 can do defensive fire. same decision, it can fire at my vet in D12 or E13, you can decide and roll, and roll my cover too.
Andreas3

second arisaka shoots at vet in E13


c'mon, let me get those 6 6's!


Rolls: (8d6)                 


cover:

Rolls: (1d6)   
Andreas3

oh well, disrupted it is...
Upuaut

E11 officer and vet move to E12.
H10 officer and vet move to I11.
G11 vets move to H11.
mortar moves to H10.
your move
Andreas3

2x arisaka in D13 moves to E13

HaGo in F13 moves to G14

Mortar in I12 to J12

MG and officer in G13 to G12

Mortar in F13 to G13

Arisaka in B12 moves to C13

2x arisaka is A13 moves to B12


Rolls: (1d6)   

Rolls: (1d6)   

B11 officer moves to C12

Rolls: (1d6)   
Andreas3

do you make map for assault phase or should I? If so you gotta wait till I get back from school tomorrow, so I guess it would be easist if you just updated the map.
Upuaut

2x arisaka in D13 moves to E13
when your 2 arisaka tried to move from d13 to e13 my owens in d12 get defensive fire. i will attempt to keep them in d13:
Rolls: (9d6)                   
cover Rolls: (1d6)    -1 due to officer

Rolls: (9d6)                   
cover Rolls: (1d6)    -1 due to officer
Upuaut

1 arisaka makes it into e13, the other is disrupted in d13.
I'll do my assault phase then make a map.
one owen fires at officer at c12
Rolls: (9d6)                   
cover (-1 due to officer) Rolls: (1d6)   
Upuaut

officer destroyed

other owen fires at disrupted arisaka in d13
Rolls: (9d6)                   
cover (-1 due to officer) Rolls: (1d6)   

one of the vets in e13 close assaults tank
Rolls: (7d6)                -1 due to disruption
Upuaut

arisaka re-disrupted for next turn

other e13 vet close assaults tank
Rolls: (7d6)                - 1 due to disruption
Upuaut

tank destroyed.

officer in e12 fires at arisaka in f12
Rolls: (10d6)                     

vet in e12 fires at other arisaka in f12
Rolls: (9d6)                   
Upuaut

both disrupted

universal carrier moves to f9.

one of the brens fires at disrupted officer in J10
Rolls: (8d6)                 
cover (-1 due to officer) Rolls: (1d6)   
Upuaut

officer destroyed.

other bren fires at arisaka in j10
Rolls: (8d6)                 
cover (-1 due to officer) Rolls: (1d6)   

mortar fires at j12 mortar
Rolls: (6d6)              -1 x2 shrapnel
cover (-1 due to officer) Rolls: (1d6)   
Upuaut

arisaka destroyed

i11 officer fires at j12 mortar
Rolls: (8d6)                 
cover (-1 due to officer) Rolls: (1d6)   
Upuaut

i11 vet fires at i13 mortar
Rolls: (7d6)               
cover (-1 due to officer) Rolls: (1d6)   
Upuaut

mortar destroyed

one of the vets in h11 fires at the g12 officer
Rolls: (9d6)                   
cover (-1 due to officer) Rolls: (1d6)   
Upuaut

officer disrupted

other vet fires at mg in g12
Rolls: (9d6)                   
cover (-1 due to officer) Rolls: (1d6)   
Upuaut

mg distrupted
Upuaut

recap:
units that received a face down destroyed marker:
officer in c12, tank in e13, mortars in i13 and j12, officer and arisaka in j10.
units that received a face down disrupted marker;
arisaka in d13 and f12, officer and mg in g12.
i will do a map later tonight.
it is now your assault phase.
Upuaut

map at start of japanese assault phase. i have put yellow markers beside units with face down disruption, i put the yellow markers on the units with face up disruption. i put grey markers beside the units that are face down destroyed. i should have drawn your tanks in red instead of yellow.. neither are disrupted.




Andreas3

Oh snap, I forgot to move my fragging tank out of E13, I am such a doo doo head . Oh well, guess It wouldnt have made a difference anyway:


arisakas in C12 and 13 attacks Owens in D12


Rolls: (8d6)                 

cover:  Rolls: (1d6)   


Rolls: (8d6)                 

cover: Rolls: (1d6)   
Andreas3

1x owen dead, 1x disrupted.



Disrupted arisaka in D13 against disrupted vet in E13.


Rolls: (8d6)                  -1 on each die, -1 defense on vet


cover Rolls: (1d6)   
Andreas3

1x vet is dead.



Arisaka in E13 against other disrupted vet:


Rolls: (8d6)                   -1 on vets defense


cover:  Rolls: (1d6)   
Andreas3

lol, totally forget hand to hand 12 Very Happy   nah, whatever, he's dead anyhow.



HaGo in E13 at officer in E12



Rolls: (7d6)               


cover: Rolls: (1d6)   
Andreas3

officer survives



whoops, just realized that some of the disrupted counters have not gone to effect yet. So i guess 1x vet in E13 is still alive, but hey, they recived disrupted counters in def. fire right? so they're imidiatly disrupted right?


anyway, 1x arisakas (not disrupted yet) at officer in E12

Rolls: (8d6)                 

cover: Rolls: (1d6)   
Andreas3

officer disrupted, second arisaka fires at him:



Rolls: (8d6)                 

cover:
Rolls: (1d6)   
Andreas3

Andreas3 wrote:
Oh snap, I forgot to move my fragging tank out of E13, I am such a doo doo head . Oh well, guess It wouldnt have made a difference anyway:


arisakas in C12 and 13 attacks Owens in D12


Rolls: (8d6)                 

cover:  Rolls: (1d6)   


Rolls: (8d6)                 


Arisaka in C12 is really an officer, so I'l throw 6 dices instead and make new cover, you still have 1x dead owen though.


Rolls: (6d6)             


cover: Rolls: (1d6)   

cover: Rolls: (1d6)   
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