RAEVSKI
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KB Misiom The Mighty A vs Carrion
Plz follow the instructions on Sire Fred and Vlectopity. plz
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carrion
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So we meet again in battle. You may pick which side you will like to do first. Here are the troops and set-up rules.
1st mission
Who'll be first.
Forces
JAPAN
3x Platoons of
Imperial Sergaent
4x Arisaka
1x Knee Mortar
1x MG Section-
2x MMG type 92 mgs
1x 70 mm Battalion gun (Imperial Sergeants can spot for this unit, if
the Sergeant is within 4 hexes of the Gun.)
2x HaGo tanks (Do Not Lose)
SETUP- 2 hexes from right
Mission- The Road to Milne Bay is a small track and the jungle is thick.
Advance down the road capture KB mission and exit the tanks and 1 platoon
off the other end of the map. Excessive casualties are NOT an option.
Losing the Tanks is NOT an Option.
U have 12 turns (your infantry move 2 on the track)
Your tanks cannot enter the Jungle ( Too thick )
Australia
2x Platoons
each 1x officer
3x vet rifles
1x Owen
1x 2 inch morter use US 60mm mortar ( Can be spotted by Officers
that are within 4 hexes of the mortar)
2x Bren gunners
reinforcements enter turn 3 on Road
Universal carrier (Cannot enter Jungle) + Aid Station created by Sharpe.
SETUP- anywhere within 3 hexes of KB mission
Mission-
slow down Japanese and cause as many casualities as possible.
You left your heavy equipment back at Milne Bay nobody said anything
about Tanks
Aussies setup 1st
Init is with Japan 1st turn
mmg is type 92 mg
Aussie use M2 mortar
can be spotted by Officers but the officer have to be with 4 hexes of
mortar and can spot to 8 hexes
Hope this is everything. My posting may be a little sporatic, PM me if it gets to long between post, if it becomes an issue. I can also do maps if nessacery.
Good Luck and lets have fun.
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RAEVSKI
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choose your sides and go for it, remember you will play the other side later. So if your Jap now you willl be aussie later
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The Mighty A
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Thanks. I will try the Australians.
My setup:
Owens on D10
2x Vet on F8, F9, G9
Mortar and Officer on E10
Brens on H9
Officer on H11
Good luck to you. If you could do maps, that would be great.
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carrion
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Here is Set-Up:
I will go first.
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carrion
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Here is my move:
Your move.
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The Mighty A
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Officer (H11) to H10
Mortar to E9
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carrion
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Your moves and My assault. Your turn.
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The Mighty A
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Owens to D9
Mortar to E8
Brens to H8
Officer 2 to H9
Initiative turn 2
Rolls: (2d6) +2
re-roll
Rolls: (2d6) +2
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carrion
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Int:Rolls: (2d6) +2
re-roll:Rolls: (2d6) +2
If I win you can go first.
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The Mighty A
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Vet 3 to E10
Vet 5 to F9
Bren 1 to H9
Bren 2 to G9
Your move
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carrion
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your assault.
? Do you want me to add the movements in text?
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The Mighty A
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Just updating the map with your moves is fine. You don't have to put text down.
Vet 2 to E9
Your assault
Initiative turn 3
Rolls: (2d6) +2
re-roll
Rolls: (2d6) +2
If I win, you may go first.
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carrion
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Int3Rolls: (2d6) +2
re-rollRolls: (2d6) +2
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carrion
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I will go first.
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carrion
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Arisaka1 movement roll:Rolls: (1d6)
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carrion
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your move.
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The Mighty A
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Everything moves one space left. Since nothing is moving adjacent to adjacent, there is not defensive fire.
Your assault.
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carrion
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your assault.
int:Rolls: (2d6) +2
re-roll:Rolls: (2d6) +2
If I win you can go first.
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carrion
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Where do you want your Bren and First Aid station to come in on.
Also, I wrote a little to soon about who can go first if I win int, I would like to see your assault phase before a decision is made. Dice roll can still count or can re-roll, your choice.
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The Mighty A
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Aid station and Universal carrier come in on I1. Everything else remains put.
Initiative
Rolls: (2d6) +2
re-roll
Rolls: (2d6) +2
If I win, you can go first.
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The Mighty A
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Awaiting your decision as to who goes first.
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carrion
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You can go First.
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The Mighty A
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Carrier drives with First Aid station to H4 and drops off the station.
Owens to D7
Mortar to E6
Everything else stays put.
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carrion
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your assault.
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The Mighty A
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I shall partially continue my strategy that has yielded zero losses thus far.
Bren 1 and Officer 2 move to H7
Vet 1 and Vet 6 move to G7
Universal Carrier moves to G5
Vet 4 to G8
Vet 3 to F8
Officer 1 to E8
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The Mighty A
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It looks like the mortar can see D9. If not, ignore this attack.
mortar Arisaka 1
Rolls: (6d6) w/ -1 penalty
cover=Rolls: (1d6)
Vet 2 fires at Arisaka 2
Rolls: (7d6)
cover: Rolls: (1d6)
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The Mighty A
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I will wait for your opinion on whether the mortar could see the Arisaka to finish my assault.
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carrion
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Looks good to me. Wish it wasn't. Nice shooting.
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The Mighty A
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Thanks. Of course, you will get the chance to kill it.
So Arisaka 1 is dead and Arisaka 2 is disrupted.
Owen 1 at Arisaka 2
Rolls: (6d6)
cover:Rolls: (1d6)
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The Mighty A
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Try that again.
Owen 2 fires at Arisaka 2
Rolls: (6d6)
cover: Rolls: (1d6)
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The Mighty A
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Hmm. The Owens aren't proving to be an overwhelming success.
recap:
Arisaka 1 destroyed
Arisaka 2 disrupted
your assault.
Initiative turn 5
Rolls: (2d6) +2
re-roll
Rolls: (2d6) +2
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carrion
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Arisaka1 vs. MortarRolls: (5d6)
coverRolls: (1d6)
the rest to follow.
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carrion
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Int:Rolls: (2d6) +2
reroll:Rolls: (2d6) +2
If I win you can go first.
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The Mighty A
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Good maneuvering on your part. I am starting to run out of room.
Owens to D6
Vet 2 and Officer 1 to D7
Vet 1 and Vet 6 to G6
Vet 4 and Bren 2 to G7
Bren 1 and Officer 2 to H6
Vet 3 and Vet 5 to G8
Universal carrier to F7
Your move.
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carrion
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Thank you.
your assault.
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The Mighty A
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I can't hide forever.
Mortar at Sarge 1
Rolls: (6d6) w/ -1 penalty
cover: Rolls: (1d6)
Vet 2 at Mortar 2
Rolls: (7d6)
cover: Rolls: (1d6) -1 (pinpointer)
Officer 1 at Machine gun 1
Rolls: (8d6)
cover: Rolls: (1d6) -1 (pinpointer)
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The Mighty A
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Mortar disrupted
Owen 1 at Arisaka 6
Rolls: (6d6)
cover: Rolls: (1d6) -1
Owen 2 at Arisaka 7
Rolls: (6d6)
cover: Rolls: (1d6) -1
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The Mighty A
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I might should stop rolling cover for you.
Arisaka 6 disrupted.
Bren 2 at Arisaka 3
Rolls: (7d6)
cover: Rolls: (1d6) -1
Vet 4 at Arisaka 8
Rolls: (7d6)
cover: Rolls: (1d6) -1
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The Mighty A
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Arisakas 3 and 8 disrupted
Vet 3 at Machine gun 2
Rolls: (9d6)
cover: Rolls: (1d6)
Vet 5 at Mortar 3
Rolls: (9d6)
cover: Rolls: (1d6)
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The Mighty A
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Mortar 3 disrupted
Bren 1 at Arisaka 9
Rolls: (8d6)
cover: Rolls: (1d6) -1
Officer 2 at Arisaka 10
Rolls: (10d6)
cover: Rolls: (1d6) -1
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The Mighty A
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All right!
Arisaka 10 dead
Arisaka 9 disrupted
The map appears to be off at G6. Looking at C6 to A9, it appears that the soldiers in G6 should be able to see E9. I will go ahead and make attacks. If they can not see their targets, I can re-do these attacks.
Vet 1 at Sarge 1
Rolls: (7d6)
cover: Rolls: (1d6) -1
Vet 6 at Arisaka 7
Rolls: (7d6)
cover: Rolls: (1d6) -1
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The Mighty A
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ok. It doesn't matter what they can see.
Universal carrier moves to G5.
recap:
Mortars 2 & 3 are disrupted
Arisakas 3, 6, 8, & 9 are disrupted
Arisaka 10 is destroyed
For convenience, you can make my defensive fire attacks if you want to. My units will fire at the first units to try to banzai at them.
My only request is that you roll defensive fire for me like I rolled cover for you. Please?
Initiative turn the next
Rolls: (2d6) +2?
re-roll
Rolls: (2d6) +2?
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carrion
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Well here goes.
BANZAI moves first.
Arisaka 6 & 7 into D7.
Arisaka 3 & 8 into G8.
Arisaka 9 & 10 into H6.
Defensive Fire:
D7
Off 1 vs Arisaka 6Rolls: (10d6)
coverRolls: (1d6)
Vet 2 vs Arisaka 7Rolls: (9d6)
coverRolls: (1d6)
G8
Vet 3 vs Arisaka 3Rolls: (9d6)
coverRolls: (1d6)
Vet 5 vs Arisaka 8Rolls: (9d6)
coverRolls: (1d6)
H6
Off 2 vs Arisaka 9Rolls: (10d6)
coverRolls: (1d6)
Bren 1 vs Arisaka 10Rolls: (8d6)
coverRolls: (1d6)
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carrion
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Arisaka 4 Banzai's into G8 also.
Outcome:
Arisaka 7 HtH Off 1Rolls: (12d6) +1
Arisaka 8 HtH Vet 3Rolls: (12d6) +1
Arisaka 4 HtH Vet 5Rolls: (12d6) +1
Arisaka 9 HtH Off 2Rolls: (12d6) +1
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carrion
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Mortar 2 vs MortarRolls: (7d6) -1
coverRolls: (1d6) -1 seasoned crew
HaGo vs Vet 2Rolls: (7d6)
coverRolls: (1d6)
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carrion
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Sgt 1 spots for 70mm vs MortarRolls: (6d6)
coverRolls: (1d6)
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carrion
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MG 1 1st shot vs Vet 2Rolls: (7d6)
coverRolls: (1d6)
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carrion
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MG 1 2nd shot vs MortarRolls: (6d6)
coverRolls: (1d6)
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carrion
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Recap:
Destroyed: Off 1 & 2, Vet 3 & 5
Don't forget to roll to see if they come back at the Aid Station.
Disrupted: Mortar and Vet 2
Int:Rolls: (2d6) +2
Re-roll:[dic=2d6]+2
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carrion
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You can go first.
If you notice anything that is wrong point it out.
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The Mighty A
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Officer 1: Rolls: (1d6)
Officer 2: Rolls: (1d6)
Vet 3: Rolls: (1d6)
Vet 5: Rolls: (1d6)
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The Mighty A
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Everything holds
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carrion
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your assault.
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The Mighty A
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To proceed with the slaughter.
Mortar at Mortar 2
Rolls: (6d6) w/ -2 penalty
cover: Rolls: (1d6)
Vet 2 at Arisaka 6
Rolls: (9d6) w/ -1 penalty
cover: Rolls: (1d6)
Owen 1 at Arisaka 7
Rolls: (9d6)
cover: Rolls: (1d6)
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The Mighty A
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Mortar 2 disrupted
Arisaka 6 disrupted
Arisaka 7 destroyed
Owen 2 at Arisaka 6
Rolls: (6d6)
cover: Rolls: (1d6)
Bren 2 at Arisaka 8
Rolls: (8d6)
cover: Rolls: (1d6)
Vet 4 at Arisaka 4
Rolls: (9d6)
cover: Rolls: (1d6)
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The Mighty A
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Arisaka 8 destroyed
Arisaka 4 disrupted
Bren 1 at Arisaka 11
Rolls: (8d6)
cover: Rolls: (1d6)
Vet 1 at Sarge 1
Rolls: (7d6)
cover: Rolls: (1d6)
Vet 6 at Arisaka 9
Rolls: (9d6)
cover: Rolls: (1d6)
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The Mighty A
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Arisaka 11 disrupted
Arisaka 9 destroyed
Your assault
Recap:
Mortar 2 disrupted
Arisakas 4, 6, 11 disrupted
Arisaka 7, 8, 9 destroyed
Initiative turn 6
Rolls: (2d6)
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The Mighty A
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If I win, you can go first.
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carrion
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Nice shooting.
Arisaka 9 HtH Bren 1Rolls: (12d6) -1
MG 1 1st shot vs Vet 4Rolls: (6d6)
coverRolls: (1d6)
MG 2 1st shot vs Owen 1Rolls: (7d6)
coverRolls: (1d6)
MG 2 2nd shot vs Owen 2Rolls: (7d6)
coverRolls: (1d6)
Arisaka 6 vs MortarRolls: (5d6) -1
coverRolls: (1d6)
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carrion
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Arisaka 8 vs Vet 4Rolls: (8d6) -1
coverRolls: (1d6)
MG 1 2nd shot vs Bren 2Rolls: (6d6)
coverRolls: (1d6)
Arisaka 7 Banzai into D6
Owen 1Rolls: (10d6)
coverRolls: (1d6)
Owen 2Rolls: (10d6)
coverRolls: (1d6)
IF successful HtH vs Owen 1Rolls: (12d6) +1
Sgt 1 Banzai into D7 HtH vs Vet 2Rolls: (10d6) +1
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carrion
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Mortar 2 vs MortarRolls: (7d6) -1
coverRolls: (1d6) -1
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carrion
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HaGo 2 vs MortarRolls: (7d6)
coverRolls: (1d6)
Arisaka 3 vs Bren 2Rolls: (5d6) -1
coverRolls: (1d6)
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carrion
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Mortar 1 vs MortarRolls: (7d6)
coverRolls: (1d6) -1
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carrion
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Would like to Banzai G7 from H7 and G8. How do you want to handle this. Will wait on you answer.
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The Mighty A
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Bren 1 fires at the first unit from H7
Bren 2 and Vet 4 fire at what Bren 1 can't shoot or misses.
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carrion
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If Bren 1 misses or Arisaka makes cover do you want to continue defensive fire with next in line or wait for the next attacking unit.
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The Mighty A
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Continue with the next unit in line making defensive fire
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carrion
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Arisaka 11
Def fire Bren 1Rolls: (8d6)
coverRolls: (1d6)
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carrion
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Arisaka 11
Def fire Bren 2Rolls: (8d6)
coverRolls: (1d6)
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carrion
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Arisaka 11
Def fire Vet 4Rolls: (9d7) 7, 5, 4, 3, 2, 4, 2, 3, 5
coverRolls: (1d6)
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carrion
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Oops, try again
Arisaka 11
Def fire Vet 4Rolls: (9d6)
coverRolls: (1d6)
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The Mighty A
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It looks like I need to hope for sixes from the first aid station.
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carrion
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I guess Arisaka 11 was suppose to make it. Arisaka 4 will move into G7.
Arisaka 11 HtH Bren 2Rolls: (12d6) +1
Arisaka 4 HtH Bren 2Rolls: (12d6) +1
Arisaka 5 goes into H6.
Arisaka 5 HtH Bren 1Rolls: (12d6) +1
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carrion
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Don't forget Aid Station.
IntRolls: (2d6) +2
re-rollRolls: (2d6) +2
You can go first if I win.
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carrion
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Recap:
Destroyed:
Owen 2, Vet 2&4, Bren 1&2.
Disrupted:
Owen 1, Mortar.
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The Mighty A
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First Aid
Owen 2: Rolls: (1d6)
Vet 2: Rolls: (1d6)
Vet 4: Rolls: (1d6)
Bren 1: Rolls: (1d6)
Bren 2: Rolls: (1d6)
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The Mighty A
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Bren 2 lives and returns to H5.
Your move.
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carrion
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your move.
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The Mighty A
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Vets 1 & 6 to H6
Bren 2 to G6
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carrion
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Banzai into D6
Arisaka 2 HtH Bren 1Rolls: (12d6) +1
Sgt 1 HtH Bren 1Rolls: (10d6) +1
MG 2 1st shot Bren 2Rolls: (7d6)
coverRolls: (1d6)
Arisaka 11 vs Vet 1Rolls: (8d6) -1
coverRolls: (1d6)
Arisaka 4 vs Vet 6Rolls: (8d6) -1
coverRolls: (1d6)
Mortar 2 vs MortarRolls: (7d6) -1
coverRolls: (1d6) -1
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carrion
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Entered wrong names on last attack
Bren 1 should be Owen 1
Bren 2 should be Bren 1
Mortar 1 vs MortarRolls: (7d6)
coverRolls: (1d6) -1
MG 2nd shot vs MortarRolls: (7d6)
coverRolls: (1d6)
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carrion
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ReCap:
Destroyed: Owen 1, Bren 2, Mortar
Disrupted: Vet 1
IntRolls: (2d6) +2
ReRollRolls: (2d6) +2
If I win you can go first.
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The Mighty A
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Mortar at Mortar 2
Rolls: (6d6) w/ -2 penalty
cover: Rolls: (1d6)
Vet 1 at Arisaka 11
Rolls: (9d6)
cover: Rolls: (1d6)
Vet 6 at Arisaka 4
Rolls: (9d6)
cover: Rolls: (1d6)
Bren 2 at Arisaka 6
Rolls: (7d6)
cover: Rolls: (1d6)
Owen 1 at Sarge 1
Rolls: (9d6) w/ -1 penalty
cover: Rolls: (1d6)
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The Mighty A
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I think the only purpose the owens have served was to draw your fire.
recap:
Mortar 2 disrupted
Arisaka 6, 11 disrupted
Arisaka 4 destroyed
First Aid rolls:
Owen 1: Rolls: (1d6)
Bren 2: Rolls: (1d6)
Mortar: Rolls: (1d6)
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The Mighty A
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Since you rolled a twelve on initiative, you win.
Vet 6 to G6.
Everything else holds.
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carrion
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your assault.
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The Mighty A
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Vet 6 makes a very dignified advanced to G5.
Vet 1 at Arisaka 11
Rolls: (9d6) w/ -1 penalty
cover: Rolls: (1d6)
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The Mighty A
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Arisaka 11 disrupted.
Your assault
Initiative turn 9
Rolls: (2d6)
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The Mighty A
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If I win, you go first.
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carrion
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Banzai into H6 vs Vet 1
Arisaka 12 HtHRolls: (12d6) +1
Arisaka 5 HtHRolls: (12d6) +1
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carrion
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IntRolls: (2d6) +2
Re-RollRolls: (2d6) +2
If I win I will go first.
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carrion
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your move.
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The Mighty A
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Let's see if the Vet lives.
Rolls: (1d6)
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carrion
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Oops forgot Aid Station. Will adjust Arisakas if he comes back to fight another day.
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The Mighty A
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Vet 1 goes on F4.
If you want to change your move, you can.
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carrion
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Of course this time.
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carrion
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I believe it is adjacent to Aid Station. Nice roll though.
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The Mighty A
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Oh yeah, the Aid station is that red cross. Not the universal carrier. Thanks.
Put it on G4. Sorry about that.
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carrion
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No problem will update map, after assault phase. My move will stay the same your move.
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