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Captain Morevo

JustForFun: How do you deal with a No-Win Scenario?

Because I'm a Geek, bored, and in the mood for this, I present to you, the Kobayashi Maru scenario.

Map 00 Blank Ocean.
Allies
-1 USS Baltimore

Axis
-3 Karlsruhe

Neutral
-1 Kinai Maru

Kinai Maru is placed on either of the center sectors of the map

Objectives for Allied Player
Reach Kinai Maru, remain in sector for one full turn (this includes a movement phase), then either escape THROUGH the enemy vessels, or evading them.

Obejctives for Axis player
Destroy USS Baltimore.

Special Rules
Kinai Maru cannot be attacked or destroyed, so the axis player cannot just attempt to destroy Kinai Maru before USS Baltimore arrives.
When any Karlsruhe is destroyed, replace it with another, in the deployment zone of the axis players choice.
Task Force 57

I don't believe in the no win scenario...

So I will change the rules to include the arrival of Iowa on turn two, Mighty Mo on turn three, Hood on turn four...

Smile
Diamondback

Task Force 57 wrote:
I don't believe in the no win scenario...

So I will change the rules to include the arrival of Iowa on turn two, Mighty Mo on turn three, Hood on turn four...

Smile

Whatever you say, Captain Kirk... this ain't Starfleet Academy.
Task Force 57

ROFL!

yup, just call me Jim... but don't call me if i am with a cute alien.

Id give the Balt fair odds if the german Torps keep within the laws of averages.
Okie

CHEAT!!!
Captain Morevo

Nah, Kirk would just rewrite the cards of the enemy fleet to have Vital Armor 1.
Commissar_JPH

I pull the Lord Solar Macharius and just declare Exterminatus on the map and win by default Smile
Captain Morevo

Decided to run this as a playable...

Baltimore just raped 9 straight karlsruhes before being crippled.
Greyh Seer

Nice.  This is a fresh perspective on playing.  I will try this in a couple of days to try it out.  Good Job!
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