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Sindor

HHR AAM Cup - REGISTRATIONS HAVE STARTED

News from the front

As the anniversary date of Liberation Day in Europe is coming, I would like to announce following event:

On 8th May, HHR Commemorative Cup will be put into life

- With use of up-to-date Set 1-6+Addons HHR Cards and Last version of HHR Rules:

Rules 2008 Version 4.0
(no advanced options like Hidden deployment will be used, sorry - maybe next year Smile
*
Set 1 Cards
Set 2 Cards
Set 3 Cards
Set 4 Cards
Set 5 Cards
Set 6 Cards
Add-Ons
*
Prizes
The best player will receive the bronze plate with name and title "HHR Commander 2008" and a model of SturmTiger (1:120) or Pz38t (1:100) [of his/her choice] together with HHR signed card.

You may consult until 8th May the rules and cards. Details of campaign rounds will follow soon. If any download error occurs, try tomorrow or contact me - I will send you the sets by e-mail.
boersma8

Would like to, but I suppose the tournament's in the US, right?

The nice thing about reading all these statcards- apart from the fact that overall they seem to do the units more justice!- is that there are still many future sets possible!

Keep up the good work!
NeuralDream

boersma8 wrote:
Would like to, but I suppose the tournament's in the US, right?

The nice thing about reading all these statcards- apart from the fact that overall they seem to do the units more justice!- is that there are still many future sets possible!

Keep up the good work!

The tournament is in the forumini. It's an online tournament.
Polish_Cavalryman

I'm interedted if I have time to figure out the units and play.  Put me down as "probable".
Sindor

boersma8 wrote:
Would like to, but I suppose the tournament's in the US, right?

The nice thing about reading all these statcards- apart from the fact that overall they seem to do the units more justice!- is that there are still many future sets possible!


It's on-line tournament, and I am organising it from Czech Rep. (in Europe, it's the continent on the other side of Atlantic  Very Happy )

IMPORTANT
- the cards are developped already for 2 years (cca), but there is still a lot of work to do. So, no North Africa units will NOT be included (as their cards are not yet tested). Anyway, Sets 1-6 + Addons are a lot of cards to deal with.
Also, some difficulties with rules and cards may occur, but they will remain unchanged during the tournament. So take the game easy, it's not a Davis Cup  Wink

Arrow  The rounds will generally correspond to the war years.
Arrow  You will act on both Allies / Axis sides. In each stage, you will fight two battles on different battlefields and your total points will decide the victory.
Arrow Using captured units (from enemy side, where indicated) is possible, but penalised by 25% extra price (rounded up)
Arrow  At random, you will be elected to fight in different theatres; in each, you can field only the units available for that year and nationality (but we will ignore some historical contexts as real presence of that unit for the battlefield). If you want to use some unit against its regionality (MED, PAC, CBI, WER, RUS) written on the cards, please consult it with me. I am not a genius and some might appear elsewhere than cited.

Exclamation  Some national battlefields will be more difficult for Allies or Axis side. Take it as a challenge Exclamation  

Idea  First round 1939-1940: Russia/Japan 1939; China/Japan 1939; Germany/Poland 1939; France/Germany 1940; France/Italy 1940; British/Italian East Africa 1940; Finland/Russia 1940 (you may also propose another battlefield before 8th May).
------------------------------------------
Exclamation  The registration starts 8th MAY 2008; until then you will have up-to-date Cards and Rules. When first 16 players will sign-in, the game will be closed.
Question Option to discuss: player may choose one "officer" - an assistant in case he will not be able to participate for a longer period of time.
Richter von Manthofen

I voted no - but thats because you use HHR - I don't like to have to memorize 2 differnet Sets of units...

AAm is good enough Wink
Sindor

Victory conditions

An objective(or majority of objectives) held by single player with an undisrupted unit at the end of the 7th turn (decide the result in the "D-D-D" evaluation phase).

Arrow If there is no clear winner at that moment, continue until end of 10th turn. Then, if both players (or no one) holds the objective, the winner is the player with bigger army on the field.

Arrow Victory points are awarded according to the following scheme:
- Looser gets 0 points, even if he has more units than the winner.
- Winner gets 1 point at minimum.
- Otherwise the positive difference of field army value is the ammount of points gained.

Idea As you see, Winner gets 1+ points, Looser always receives 0. Therefore once you loose you can still act better in second battle.

* In second battle, you will randomly choose a different battlefield and you switch the side (Axis-Ally). As you see, for a HHR commander, there is no place for powergamers or nationalists. You must be quick in decision which unit from a previously unknown set is better - from both sides.
NeuralDream

Richter von Manthofen wrote:
I voted no - but thats because you use HHR - I don't like to have to memorize 2 differnet Sets of units...
AAm is good enough Wink

If you see the Sturmtiger mobel that Sindor is talking about, you'll change your mind Laughing
Sindor

Main prizes (will be sent in original package, unassembled):

1:120 (old scale)



or 1:100 (new scale)

Polish_Cavalryman

you can pretty much get me in anything if a prize is offered in 1:120 scale.

Wink
Sindor

Exclamation  Arrow There will be last updates on HHR cards this weekend, than I will postpone the updates until the end of tournament.

List of units to be updated:
KV-1
Humber
6-pounder
ability Limited AdHoc AA / AdHoc AA
Bazooka, Panzerfaust
Fucille Modelo
M3 Lee
T-26
Piat Gunner
M24 Chafee
Panzergrenadier
SNLF Cpt + SNLF Para
Add Romanian rifleman
AT Grenadier
Rocket salvo ability (...no fire afterwards)
M36GC Flanking Attack 2
Pz IV D
Pzschreck
Zero
Guards Infantry
Add Vichy infantry (Free French convert)
M5 Halftrack (7), Sdkfz 251 (7); Sdkfz 250 (6), Universal Carrier (4)
Japanese AT fanatics
BT-7, BA-10
Gloster Meteor Def 5/5
Panzerjager Bren
sdKfz 303
Richter von Manthofen

NeuralDream wrote:
Richter von Manthofen wrote:
I voted no - but thats because you use HHR - I don't like to have to memorize 2 differnet Sets of units...
AAm is good enough Wink

If you see the Sturmtiger mobel that Sindor is talking about, you'll change your mind Laughing


That one is tempting and my online score is quite impressive  - still haven't fought Capt. Miller (still interested?)

But I have won once against Polish Very Happy - a great game Marines against Japanese (his own little ruleset) - too bad he had brought the Ho-Ni instead of the Chi-Ha Very Happy

But bno  - i am occupied with my own campaign atm  and I really don't like HHR - to many changes for so little gain Very Happy
Polish_Cavalryman

We have an old Japanese saying

Buying Ho-NI like chosing to carry an umbrella or not.  Often one wishes he had done the opposite.  Many times you end up soaked.  Or reverse... you carry around something looking foolish which has no purpose... no use.  

I would compose Haiku but I am too drunk on plum wine and saki.
Sindor

Quote:

But bno  - i am occupied with my own campaign atm  and I really don't like HHR - to many changes for so little gain Very Happy


Yes, there is a lot of changes ... It is not an easy job to create a better strategy out of an arcade game  Wink But I do not wish to force anyone to participate. HHR is a sort of living-history reneactment, we wish to make scenarios and units feel like the originals (even if it is not always possible to match complex technical parameters into 6 numbers, 2 def values, 1 speed limit and several abilities).

HHR is specific by continuous development. So, it is rather for historic and game fans than for naturally born poker players wishing to build the best combos and win tournaments.
NeuralDream

Polish_Cavalryman wrote:
We have an old Japanese saying
Buying Ho-NI like chosing to carry an umbrella or not.  Often one wishes he had done the opposite.  Many times you end up soaked.  Or reverse... you carry around something looking foolish which has no purpose... no use.

Laughing
Sindor

NEWS

First 3 sets updated for the tournament, another 3 and 1/2 to go:

Set 1 Cards
Set 2 Cards
Set 3 Cards

Wink

Updated 2.5.:
Set 4 Cards
Set 5 Cards
Set 6 Cards
Add-ons Cards
Sindor

Now everything is ready for the tournament.

Exclamation  Even if only 2 players will sign-in I will organise it - the better chance for them to grab the main prize Cool
Sindor

As for the unit representatives, you may find most of the units from Set 6 and Addons here:
Arrow http://www.juniorgeneral.org/ww2.htm

(both top-down or side views are available).

You may also use these, designed by Black Knight Group specially for on-line gaming Cool :
Arrow  http://nofar.wz.cz/aa/set6/6_01.png

(just change the last two digits in URL to download an image corresponding to the unit from Set 6)

Sample:
boersma8

If you guys could market the HHR cards, I would buy them, that is, if I could get them in the same quality as the original ones.

Though I just LOVE the idea behind HHR nad feel that is much closer to what AAM should have been than how it actually is now, I think going with the original cards and changing the worst offenders only goes far enough for me ( Katyusha, US mortar, headshot). Admittedly, the expanded rules and cost changes have also contributed a lot to the betterment of the game!
boersma8

I really hope WoTC will release that Sturmtiger one day. I know it was rare, butI'm sure more of those saw action during WW 2 than IS 3's did.... Rolling Eyes
Sindor

We cannot market HHR cards, as long as WotC owns the license for AAM. The liaison between these two is too obvious.

As for the "too many" changes issue, once you go into the depth of the game, you may see its faults ... artillery fire on airplanes, no side armor, very simple view on infantry units etc.

We tried to make a strategy game out of an arcade game. It's on you to decide which system is better. For us, to remake few cards was not satisfactory.

Besides HHR, we develop our own game nicknamed "Panzerwaffe", with ammo options, side armor use, continuous movement and many others. But this will no longer have any connection to AAM.
Sindor

Exclamation Registration starts 8th MAY 2008

We will move into a separate forum. More players, more challenge, so find some friends to join us Very Happy In the meanwhile, if you have some remarks, tell me now. I know that we miss still some unit icons, I can make them quickly out of the photos ...
RAEVSKI

is this registration, if so im in.
Sindor

Registration

THE REGISTRATION STARTS TODAY
- but I am accepting the enrollment of lt. Raevski Cool

The registration will continue until 16 players will join or until 12th May (when hostilities in Europe ended by capitulation of Karl von Puckler army in Cimelice). After this date we will start to play - even in four players I expect very interesting game  Wink

Idea First round maps will be issued at the end of the registration phase; the will cover years 1939-40 and chosen at random by each couple:

Arrow RUS/JAP Mandchuria 1939 (1&1-3)
Arrow CHI/JAP China 1939 (1&4-6)
Arrow GER/POL Poland 1939 (2)
Arrow RUS/POL Poland 1939 (3)
Arrow FRA+BRI/GER France 1940 (4)
Arrow Britain/Italy Eastern Africa 1940 (5)
Arrow FRA/ITA Southern France 1940 (6&1-3)
Arrow FIN/RUS Winter War 1940 (6&4-6)

Exclamation Who wins the deployment roll starts and choses between Ax/All side. Second player choses the area by D6; roll again in case of "1" or "6"; then  first player choses who will deploy first etc. as usual.
karpovian

Im in.
carrion

Sure I will give it a go.
Sindor

Three volunteers, well, we will wait on the others until Monday 12th GMT Midnight Cool
Westentaschenschlachti

HHR is amazing! There were so many wrong entries for rear armor and only 1 skill which makes the most tanks different (yeah...and 1 or 2 dices more or less...but that cant be all, isnt it) AAM is more specialized ...more realistic if you want it. Great job!!!!

Well...after i wrote this count me in!! Even if my english isnt very well and i may cant explain some things better...it should be enough for online gaming.

edit: do we play with the cool advance damage table?
Grizzled Veteran

Forget the naysayers.  HHR is exactly the right balance between the quick, fun original and a more rational, mature design.  Keep it going.
karpovian

There is no reason you cant play and enjoy both..
Sindor

Westentaschenschlachti wrote:
edit: do we play with the cool advance damage table?


Guten tag,
no, we have to familiarize first with the system, so we will play without optional rules. Test them with your friends sideways, advanced damage table may alter the game a lot ...

So far, Raevski & Karpovian & Carrion & Westen & PeterGol & ... Grizzled Veteran?
Sindor

PS: I have reformed Add-ons Set: no changes, but different assortment of cards - now you can find nearly each nation on separate page (for better orientation):

AddOns Set

And you can download also updated unit representatives for AddOns:


At: http://nofar.wz.cz/aa/Add/ger1.png ... and so on.
ger1-12; hun1-2; rom1-2; ita1-3; jap1-2; rus1-7; pol1-3; usa1-6; chi1; gbr1-5; fra1-2
Westentaschenschlachti

karpovian wrote:
There is no reason you cant play and enjoy both..


Of course not...but if you once realised that HHR is superiour to the official AAM rules (in my opinion) and maybe the AAM i was looking for (in fact i took a look at FoW only because AAM seemed to me a bit too random and every unit was almost the same...)....well...then i dont find a reason why not to use them every game.

Btw: enhanced damage table: i tried 2 games with that rule yet and it adds a REAL lot of fun to the game when you hit the enemies turret or you score a hit in his tracks and make his unit immoilized. I like the flavor. But i have to mention that tanks will stay a lot longer on the battlefield then before. In the worst case they can suffer 3 cumulative hits in the 3 hitzones (except jagdpanther and that stuff since no turret skill). Sure...a tank damaged 3 times is nothing more than a wreck with its skills except a kingtiger maybe. But its still there you know. Your tank still needs one extra turn to finish that off etc....while its no problem to me it might influence the game (objective hold in turn 7 etc...) more than i can expect at this moment. I will stay on testing  Very Happy
Sindor

Westentaschenschlachti wrote:
I will stay on testing  Very Happy


I hope so  Wink

All maps for 1st round are ready. No posts in their rooms until you will start to play them, please  Exclamation
(all posts in the map rooms will be deleted except these from players and cheerleaders Laughing ).

At least 3 more players needed to have 8 commanders in 4 pairs Idea

And, at least, if you search for unit icons, try this site:

Junior General

Infantry units are quite childish, but you can find there all vehicles and artillery needed for Set 6 and Add-ons.
karpovian

Ive been making an HHR Vassel set, and using those icons already Smile  I hope to have it ready soon.
Sindor

C'mon boys, we need only 3 more players to begin Wink (two if I will join you, but I would prefer not to, to be an independent advisor for this).
Polish_Cavalryman

I really have no idea how to play HHR... but I'll try.
Sindor

Polish_Cavalryman wrote:
I really have no idea how to play HHR... but I'll try.


There are only few differences from classic AAM, mentioned in this file:

RULES 2008 ver.4

No "blue" alternative rules will be used in the tournament. Major changes were for the Artillery (Indirect fire, Flak, different level of Destruction, Dispersion of unspotted fire); Cover (reduced by distance between units); Alternative Aircraft Payload (Bombs&Rockets) and finally more sophisticated Transport ability.

3 pages of modifications in total Wink

As for the Artillery and Bombs rule: Everything what falls from the sky is Inaccurate, has Shrapnel and Blast and has some level of Destruction (Bombardment equals to Destruction 3).
Sindor

Appendix to the Rules from Set 6, for the use of Bombers:

Bombers

I. Bomber units are treated as Vehicles, but only for the purpose of life count (3 "lives": disrupted-damaged-destroyed). All other characteristics are these of Aircrafts. Use Anti-S attack values against them.

II. High Altitude flight is optional. Only Flak units and other Airplanes can hit the bomber, if it's flying at High altitude. But if you fly high, and do not have a Spotter, you must count with Dispersion for each bomb attack (2D6, see Artillery rules for details).

III. Bombs can be dropped twice or once on two adjacent target hexes; one of them must be located on the bomber placement hex.
Sindor

Last two posts free Idea Ask your friends, if they wish to participate - not only for the prizes, not only for the gameplay. Let's commmorate by HHR the 8th May 1945, when the twenty millions ultimately lost the game to win a peaceful Europe for us.
The Mighty A

I am interested in participating.  However, I will be out for a week in June.  If that is a problem, I understand.  Otherwise, count me in.
Sindor

News from the front

It is 23:56 of CET and the registration has just ended.

- Raevski
- Karpovian
- Carrion
- Westentaschenschlachti
- PeterGol
- Sharpe
- Polish_Cavalryman
- The Mighty A



First groups were chosen as following:
Arrow Westentaschenschlachti & Sharpe
Arrow Raevski & Polish_Cavalryman
Arrow Karpovian & PeterGol
Arrow Carrion & The Mighty A
Sindor

Gentlemen, please follow me to the briefing room (HHR Memorial Cup Discussion)

It's 00:01. This room will be now locked.
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