Sindor
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HHR AAM Cup - REGISTRATIONS HAVE STARTEDNews from the front
As the anniversary date of Liberation Day in Europe is coming, I would like to announce following event:
On 8th May, HHR Commemorative Cup will be put into life
- With use of up-to-date Set 1-6+Addons HHR Cards and Last version of HHR Rules:
Rules 2008 Version 4.0
(no advanced options like Hidden deployment will be used, sorry - maybe next year
*
Set 1 Cards
Set 2 Cards
Set 3 Cards
Set 4 Cards
Set 5 Cards
Set 6 Cards
Add-Ons
*
Prizes
The best player will receive the bronze plate with name and title "HHR Commander 2008" and a model of SturmTiger (1:120) or Pz38t (1:100) [of his/her choice] together with HHR signed card.
You may consult until 8th May the rules and cards. Details of campaign rounds will follow soon. If any download error occurs, try tomorrow or contact me - I will send you the sets by e-mail.
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boersma8
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Would like to, but I suppose the tournament's in the US, right?
The nice thing about reading all these statcards- apart from the fact that overall they seem to do the units more justice!- is that there are still many future sets possible!
Keep up the good work!
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NeuralDream
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| boersma8 wrote: | Would like to, but I suppose the tournament's in the US, right?
The nice thing about reading all these statcards- apart from the fact that overall they seem to do the units more justice!- is that there are still many future sets possible!
Keep up the good work! |
The tournament is in the forumini. It's an online tournament.
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Polish_Cavalryman
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I'm interedted if I have time to figure out the units and play. Put me down as "probable".
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Sindor
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| boersma8 wrote: | Would like to, but I suppose the tournament's in the US, right?
The nice thing about reading all these statcards- apart from the fact that overall they seem to do the units more justice!- is that there are still many future sets possible! |
It's on-line tournament, and I am organising it from Czech Rep. (in Europe, it's the continent on the other side of Atlantic )
IMPORTANT
- the cards are developped already for 2 years (cca), but there is still a lot of work to do. So, no North Africa units will NOT be included (as their cards are not yet tested). Anyway, Sets 1-6 + Addons are a lot of cards to deal with.
Also, some difficulties with rules and cards may occur, but they will remain unchanged during the tournament. So take the game easy, it's not a Davis Cup
The rounds will generally correspond to the war years.
You will act on both Allies / Axis sides. In each stage, you will fight two battles on different battlefields and your total points will decide the victory.
Using captured units (from enemy side, where indicated) is possible, but penalised by 25% extra price (rounded up)
At random, you will be elected to fight in different theatres; in each, you can field only the units available for that year and nationality (but we will ignore some historical contexts as real presence of that unit for the battlefield). If you want to use some unit against its regionality (MED, PAC, CBI, WER, RUS) written on the cards, please consult it with me. I am not a genius and some might appear elsewhere than cited.
Some national battlefields will be more difficult for Allies or Axis side. Take it as a challenge
First round 1939-1940: Russia/Japan 1939; China/Japan 1939; Germany/Poland 1939; France/Germany 1940; France/Italy 1940; British/Italian East Africa 1940; Finland/Russia 1940 (you may also propose another battlefield before 8th May).
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The registration starts 8th MAY 2008; until then you will have up-to-date Cards and Rules. When first 16 players will sign-in, the game will be closed.
Option to discuss: player may choose one "officer" - an assistant in case he will not be able to participate for a longer period of time.
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Richter von Manthofen
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I voted no - but thats because you use HHR - I don't like to have to memorize 2 differnet Sets of units...
AAm is good enough
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Sindor
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Victory conditions
An objective(or majority of objectives) held by single player with an undisrupted unit at the end of the 7th turn (decide the result in the "D-D-D" evaluation phase).
If there is no clear winner at that moment, continue until end of 10th turn. Then, if both players (or no one) holds the objective, the winner is the player with bigger army on the field.
Victory points are awarded according to the following scheme:
- Looser gets 0 points, even if he has more units than the winner.
- Winner gets 1 point at minimum.
- Otherwise the positive difference of field army value is the ammount of points gained.
As you see, Winner gets 1+ points, Looser always receives 0. Therefore once you loose you can still act better in second battle.
* In second battle, you will randomly choose a different battlefield and you switch the side (Axis-Ally). As you see, for a HHR commander, there is no place for powergamers or nationalists. You must be quick in decision which unit from a previously unknown set is better - from both sides.
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NeuralDream
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| Richter von Manthofen wrote: | I voted no - but thats because you use HHR - I don't like to have to memorize 2 differnet Sets of units...
AAm is good enough  |
If you see the Sturmtiger mobel that Sindor is talking about, you'll change your mind
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Sindor
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Main prizes (will be sent in original package, unassembled):
1:120 (old scale)
or 1:100 (new scale)
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Polish_Cavalryman
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you can pretty much get me in anything if a prize is offered in 1:120 scale.
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Sindor
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There will be last updates on HHR cards this weekend, than I will postpone the updates until the end of tournament.
List of units to be updated:
KV-1
Humber
6-pounder
ability Limited AdHoc AA / AdHoc AA
Bazooka, Panzerfaust
Fucille Modelo
M3 Lee
T-26
Piat Gunner
M24 Chafee
Panzergrenadier
SNLF Cpt + SNLF Para
Add Romanian rifleman
AT Grenadier
Rocket salvo ability (...no fire afterwards)
M36GC Flanking Attack 2
Pz IV D
Pzschreck
Zero
Guards Infantry
Add Vichy infantry (Free French convert)
M5 Halftrack (7), Sdkfz 251 (7); Sdkfz 250 (6), Universal Carrier (4)
Japanese AT fanatics
BT-7, BA-10
Gloster Meteor Def 5/5
Panzerjager Bren
sdKfz 303
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Richter von Manthofen
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| NeuralDream wrote: | | Richter von Manthofen wrote: | I voted no - but thats because you use HHR - I don't like to have to memorize 2 differnet Sets of units...
AAm is good enough  |
If you see the Sturmtiger mobel that Sindor is talking about, you'll change your mind  |
That one is tempting and my online score is quite impressive - still haven't fought Capt. Miller (still interested?)
But I have won once against Polish - a great game Marines against Japanese (his own little ruleset) - too bad he had brought the Ho-Ni instead of the Chi-Ha
But bno - i am occupied with my own campaign atm and I really don't like HHR - to many changes for so little gain
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Polish_Cavalryman
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We have an old Japanese saying
Buying Ho-NI like chosing to carry an umbrella or not. Often one wishes he had done the opposite. Many times you end up soaked. Or reverse... you carry around something looking foolish which has no purpose... no use.
I would compose Haiku but I am too drunk on plum wine and saki.
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Sindor
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| Quote: |
But bno - i am occupied with my own campaign atm and I really don't like HHR - to many changes for so little gain  |
Yes, there is a lot of changes ... It is not an easy job to create a better strategy out of an arcade game But I do not wish to force anyone to participate. HHR is a sort of living-history reneactment, we wish to make scenarios and units feel like the originals (even if it is not always possible to match complex technical parameters into 6 numbers, 2 def values, 1 speed limit and several abilities).
HHR is specific by continuous development. So, it is rather for historic and game fans than for naturally born poker players wishing to build the best combos and win tournaments.
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NeuralDream
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| Polish_Cavalryman wrote: | We have an old Japanese saying
Buying Ho-NI like chosing to carry an umbrella or not. Often one wishes he had done the opposite. Many times you end up soaked. Or reverse... you carry around something looking foolish which has no purpose... no use. |
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Sindor
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NEWS
First 3 sets updated for the tournament, another 3 and 1/2 to go:
Set 1 Cards
Set 2 Cards
Set 3 Cards
Updated 2.5.:
Set 4 Cards
Set 5 Cards
Set 6 Cards
Add-ons Cards
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Sindor
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Now everything is ready for the tournament.
Even if only 2 players will sign-in I will organise it - the better chance for them to grab the main prize
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Sindor
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As for the unit representatives, you may find most of the units from Set 6 and Addons here:
http://www.juniorgeneral.org/ww2.htm
(both top-down or side views are available).
You may also use these, designed by Black Knight Group specially for on-line gaming :
http://nofar.wz.cz/aa/set6/6_01.png
(just change the last two digits in URL to download an image corresponding to the unit from Set 6)
Sample:
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boersma8
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If you guys could market the HHR cards, I would buy them, that is, if I could get them in the same quality as the original ones.
Though I just LOVE the idea behind HHR nad feel that is much closer to what AAM should have been than how it actually is now, I think going with the original cards and changing the worst offenders only goes far enough for me ( Katyusha, US mortar, headshot). Admittedly, the expanded rules and cost changes have also contributed a lot to the betterment of the game!
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boersma8
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I really hope WoTC will release that Sturmtiger one day. I know it was rare, butI'm sure more of those saw action during WW 2 than IS 3's did....
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Sindor
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We cannot market HHR cards, as long as WotC owns the license for AAM. The liaison between these two is too obvious.
As for the "too many" changes issue, once you go into the depth of the game, you may see its faults ... artillery fire on airplanes, no side armor, very simple view on infantry units etc.
We tried to make a strategy game out of an arcade game. It's on you to decide which system is better. For us, to remake few cards was not satisfactory.
Besides HHR, we develop our own game nicknamed "Panzerwaffe", with ammo options, side armor use, continuous movement and many others. But this will no longer have any connection to AAM.
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Sindor
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Registration starts 8th MAY 2008
We will move into a separate forum. More players, more challenge, so find some friends to join us In the meanwhile, if you have some remarks, tell me now. I know that we miss still some unit icons, I can make them quickly out of the photos ...
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RAEVSKI
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is this registration, if so im in.
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Sindor
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RegistrationTHE REGISTRATION STARTS TODAY
- but I am accepting the enrollment of lt. Raevski
The registration will continue until 16 players will join or until 12th May (when hostilities in Europe ended by capitulation of Karl von Puckler army in Cimelice). After this date we will start to play - even in four players I expect very interesting game
First round maps will be issued at the end of the registration phase; the will cover years 1939-40 and chosen at random by each couple:
RUS/JAP Mandchuria 1939 (1&1-3)
CHI/JAP China 1939 (1&4-6)
GER/POL Poland 1939 (2)
RUS/POL Poland 1939 (3)
FRA+BRI/GER France 1940 (4)
Britain/Italy Eastern Africa 1940 (5)
FRA/ITA Southern France 1940 (6&1-3)
FIN/RUS Winter War 1940 (6&4-6)
Who wins the deployment roll starts and choses between Ax/All side. Second player choses the area by D6; roll again in case of "1" or "6"; then first player choses who will deploy first etc. as usual.
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karpovian
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Im in.
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carrion
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Sure I will give it a go.
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Sindor
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Three volunteers, well, we will wait on the others until Monday 12th GMT Midnight
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Westentaschenschlachti
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HHR is amazing! There were so many wrong entries for rear armor and only 1 skill which makes the most tanks different (yeah...and 1 or 2 dices more or less...but that cant be all, isnt it) AAM is more specialized ...more realistic if you want it. Great job!!!!
Well...after i wrote this count me in!! Even if my english isnt very well and i may cant explain some things better...it should be enough for online gaming.
edit: do we play with the cool advance damage table?
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Grizzled Veteran
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Forget the naysayers. HHR is exactly the right balance between the quick, fun original and a more rational, mature design. Keep it going.
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karpovian
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There is no reason you cant play and enjoy both..
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Sindor
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| Westentaschenschlachti wrote: | | edit: do we play with the cool advance damage table? |
Guten tag,
no, we have to familiarize first with the system, so we will play without optional rules. Test them with your friends sideways, advanced damage table may alter the game a lot ...
So far, Raevski & Karpovian & Carrion & Westen & PeterGol & ... Grizzled Veteran?
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Sindor
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PS: I have reformed Add-ons Set: no changes, but different assortment of cards - now you can find nearly each nation on separate page (for better orientation):
AddOns Set
And you can download also updated unit representatives for AddOns:
At: http://nofar.wz.cz/aa/Add/ger1.png ... and so on.
ger1-12; hun1-2; rom1-2; ita1-3; jap1-2; rus1-7; pol1-3; usa1-6; chi1; gbr1-5; fra1-2
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Westentaschenschlachti
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| karpovian wrote: | | There is no reason you cant play and enjoy both.. |
Of course not...but if you once realised that HHR is superiour to the official AAM rules (in my opinion) and maybe the AAM i was looking for (in fact i took a look at FoW only because AAM seemed to me a bit too random and every unit was almost the same...)....well...then i dont find a reason why not to use them every game.
Btw: enhanced damage table: i tried 2 games with that rule yet and it adds a REAL lot of fun to the game when you hit the enemies turret or you score a hit in his tracks and make his unit immoilized. I like the flavor. But i have to mention that tanks will stay a lot longer on the battlefield then before. In the worst case they can suffer 3 cumulative hits in the 3 hitzones (except jagdpanther and that stuff since no turret skill). Sure...a tank damaged 3 times is nothing more than a wreck with its skills except a kingtiger maybe. But its still there you know. Your tank still needs one extra turn to finish that off etc....while its no problem to me it might influence the game (objective hold in turn 7 etc...) more than i can expect at this moment. I will stay on testing
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Sindor
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| Westentaschenschlachti wrote: | I will stay on testing  |
I hope so
All maps for 1st round are ready. No posts in their rooms until you will start to play them, please
(all posts in the map rooms will be deleted except these from players and cheerleaders ).
At least 3 more players needed to have 8 commanders in 4 pairs
And, at least, if you search for unit icons, try this site:
Junior General
Infantry units are quite childish, but you can find there all vehicles and artillery needed for Set 6 and Add-ons.
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karpovian
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Ive been making an HHR Vassel set, and using those icons already I hope to have it ready soon.
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Sindor
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C'mon boys, we need only 3 more players to begin (two if I will join you, but I would prefer not to, to be an independent advisor for this).
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Polish_Cavalryman
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I really have no idea how to play HHR... but I'll try.
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Sindor
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| Polish_Cavalryman wrote: | | I really have no idea how to play HHR... but I'll try. |
There are only few differences from classic AAM, mentioned in this file:
RULES 2008 ver.4
No "blue" alternative rules will be used in the tournament. Major changes were for the Artillery (Indirect fire, Flak, different level of Destruction, Dispersion of unspotted fire); Cover (reduced by distance between units); Alternative Aircraft Payload (Bombs&Rockets) and finally more sophisticated Transport ability.
3 pages of modifications in total
As for the Artillery and Bombs rule: Everything what falls from the sky is Inaccurate, has Shrapnel and Blast and has some level of Destruction (Bombardment equals to Destruction 3).
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Sindor
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Appendix to the Rules from Set 6, for the use of Bombers:
Bombers
I. Bomber units are treated as Vehicles, but only for the purpose of life count (3 "lives": disrupted-damaged-destroyed). All other characteristics are these of Aircrafts. Use Anti-S attack values against them.
II. High Altitude flight is optional. Only Flak units and other Airplanes can hit the bomber, if it's flying at High altitude. But if you fly high, and do not have a Spotter, you must count with Dispersion for each bomb attack (2D6, see Artillery rules for details).
III. Bombs can be dropped twice or once on two adjacent target hexes; one of them must be located on the bomber placement hex.
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Sindor
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Last two posts free Ask your friends, if they wish to participate - not only for the prizes, not only for the gameplay. Let's commmorate by HHR the 8th May 1945, when the twenty millions ultimately lost the game to win a peaceful Europe for us.
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The Mighty A
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I am interested in participating. However, I will be out for a week in June. If that is a problem, I understand. Otherwise, count me in.
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Sindor
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News from the front
It is 23:56 of CET and the registration has just ended.
- Raevski
- Karpovian
- Carrion
- Westentaschenschlachti
- PeterGol
- Sharpe
- Polish_Cavalryman
- The Mighty A
First groups were chosen as following:
Westentaschenschlachti & Sharpe
Raevski & Polish_Cavalryman
Karpovian & PeterGol
Carrion & The Mighty A
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Sindor
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Gentlemen, please follow me to the briefing room (HHR Memorial Cup Discussion)
It's 00:01. This room will be now locked.
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