Archive for Axis & Allies ForuMINI Specialised in the World War II Axis & Allies Miniatures and War At Sea Games
 


       Axis & Allies ForuMINI Forum Index -> Army Builds
acs0424

German ER Army - 200 Points

So with my second 88 pulled tonight I decided to go and make a German ER cheese build.  ER is extended range for future reference.  So there are 2 options for this build:

Option 1: 206
King Tiger x1 = 67
SS Jagdpanther x1 = 42
Elefant x1 = 58
88 w/Gunshield x1 = 20
88 x1 = 19

Option 2: 211
King Tiger x1 = 67
SS Jagdpanther x1 = 42
Elefant x1 = 58
Panzer IV Ausf F2 x2 = 44

Obviously both options have significant advantages over the other.

Advantages Option 1:  Well for starters you have the ER 20 of the 88's, which is just devestating and can easily keep your enemy tanks at bay.  Then you have the 3 big heavy tanks to use ER and keep the enemy away while destroying them at the same time.

Disadvantages Option 1:  The 2 long guns for this build are very vulnerable to air, but if you know there will be no planes in the game, for instance a tank match, then these will perform well.  But due to the vulnerablity of the 88's this build might have some trouble.

Advantages Option 2:  In this you don't have the ER 20 but what you DO have is a small hunting group.  The F2's will go out together and, while still being able to shoot using ER 10, can also go in to disrupt/damage and maybe even destroy a fwe tanks while the 3 big heavy tanks pound away from long range. Also, less vulnerable to airpower.

Disadvantes Option 2: Not much that I can see; except you could get overwhelmed or outrun.  And you lose the valuable ER 20.

Rating Option 1: 6 out of 10 - the big long guns of this build, 88's, vulnerability to planes really brings this rating down.

Rating Option 2: 8 out of 10 - Not having the ER 20 could be a problem, but having a small hunting group with ER 10 is slightly better.  All units are mobile and cans trike with power from a ways away.  If it wasn't the vulnerability to being overwhlemed, I'd give this a 9 out of 10.

What do you guys think?
Steel_Panther

You do know the 88s have Anti Air, right?
acs0424

Yes I know that, but with only 7/7/6 they are not the most effective.  I think they should have some bonus for being flak, like "FLAK: Any plane attacked by this unit is automatically disrupted".  I use them more as AT weapons.
Steel_Panther

50% chance to disrupt a plane with those 88s, 23% to kill in one shot...if you have 2, well, so much the better.
acs0424

Yes you are right, and since I don't use stacking, 2 88'sw will go in 1 hex.  You should check out my 350 point build.  It is like this with extended range and such.
       Axis & Allies ForuMINI Forum Index -> Army Builds
Page 1 of 1