Sindor
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GER/POL Poland 1939 (2)Here you can find the map and details:
Armies
50 pts, 1 rare, deployment zone 2 hexes from the shorter side of the map.
Tips for beginners
- POLAND: Do not forget you may use some french units (where indicated), Addons commanders or Schwarzlose HMG. British Bofors was also used in wojsko polskie.
- GERMANY: Some of the tanks are not rares. An artillery with forward observer may prove deadly when properly used.
Map: Iron Horse
* Use classic skirmish battle (objective = center).
Special: You may may cross ther river over the railway bridge, but moving on the railway bed does not count as being on a road.
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Westentaschenschlachti
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Hi sharpe, nice to meet you here in Poland
I've already sent my invasion army. If you want to its no problem to me to make the maps. I'll deploy my units after Sindor posted our armys.
Good luck!
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Sharpe
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I'm working on my army now. I hope Sindor has made a panzerzug.
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Sindor
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| Sharpe wrote: | | I'm working on my army now. I hope Sindor has made a panzerzug. |
I made, but not for this tournament There is a "Steam Panzers" MiniSet in the development
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Sharpe
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Is there a unit limit?
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Westentaschenschlachti
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Aaargs...i dont want to fight 300 polish crappy Mausers ok? But i guess not, no, there is no unit limit except the rare to 1 of course.
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Sharpe
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No, 1 crappy Polish mauser, 25 tank traps and 44 barbed wires.
Second question, O learned Sindor, may I use the Russian Maxim gun?
Whatever happens
We have got
The Maxim gun
And they have not
--Hilaire Belloc
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Sindor
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Gentlemen, I am glad to see everyone has understood that any "army limits" are only for powergamers and lawyers ... your fight starts NOW
Armies: major Sharpe
1x Bofors 11 pts
1x Maxim 7 pts
6x Determined infantry = 24 pts
2x Cavalry = 8 pts
--- 50 pts netto.
Sturmbahnfuhrer Westentaschenschlachti
1x Me110 with 2small bombs 17+6pts
2x Fallschirmjäger 14pts
1x Expert Sniper 10pts
1x Mauser 3pts
--- 50 pts netto.
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Sharpe
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Not sure, do we roll for deployment?
Rolls: (2d6) and reroll Rolls: (2d6) No initiative
Please explain next step after Sturmbannfuhrer rolls
Are there 5 objectives?
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Sindor
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| Sharpe wrote: | Not sure, do we roll for deployment?
Rolls: (2d6) and reroll Rolls: (2d6) No initiative
Please explain next step after Sturmbannfuhrer rolls
Are there 5 objectives? |
- No, there is only one central objective (see map description)
- deployment roll has been already made at the beginning (the winner choses who will begin to place units)
- Next step is: download map, put units on it, upload (the best option is to make a .psd vector graphics file with layers to enable future movements of icons)
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Sharpe
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So, can I choose a side of the map and tell him to deploy first? Sorry about the confusion but we houseruled deployment a long time ago and I can't remember the standard method.
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Sindor
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As you said already:
"Ok, I think I won.
We're playing on the Ger/Pol map and I pick country?
If so, I pick Poland and you set up first. "
Westentaschenschlachti, please start your deployment.
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Sharpe
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Man, it's hard being a big dumb guy!
You are correct.
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Westentaschenschlachti
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K so here we go:
Sniper and Mauser to J7
(I'll do a map after your deployment)
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Westentaschenschlachti
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damn i cant find the maxim....can you tell me page and set plz
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Sharpe
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Question for Sindor:
Does the Bofors need to roll a 5+ before it attacks an aircraft? Does this apply for Defensive Fire? How is this roll modified? If I fail the roll, I can't attack at all?
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Sindor
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| Westentaschenschlachti wrote: | | damn i cant find the maxim....can you tell me page and set plz |
See HHR Cup Discussion for Set 6 unit icons.
As for Bofors: it's Flak (AA), so 4+ ; AntiAir 4 means Defensive fire up to the 4 hexes distance, if undisrupted. No other modification for hits (except distance, of course).
... ah yes, one thing: a Me110 with 2 small bombs is heavily loaded - therefore it has -1 penalty to being hit (undisrupted Bofors hit on 3+, eeek)
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Sharpe
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Bofors in B3
2x Cav in B7
Maxim in B6
1x Det Inf in B1, B2, B3, B4, B5, B6
Best of luck Herr West...
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Sharpe
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Please give an example of the Bofors attacking a plane in the Assault phase. Thank you, Sindor.
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Sindor
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| Sharpe wrote: | | Please give an example of the Bofors attacking a plane in the Assault phase. Thank you, Sindor. |
Example: Bofors attacks on medium range a Me110 laden with 2 bombs:
Rolls: (10d6) ; any 3+ rolls counts as a hit. 4 hits = disruption, 5 hits = destruction. With only 1 small bomb, it is everything on 4+; with disrupted Bofors on 4+(resp. 5+ against Me110 without burden)
... probably a very bad idea to approach flak now.
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Westentaschenschlachti
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Map after deployment
init:
Rolls: (2d6) reroll if ndd: Rolls: (2d6)
Didnt you write anywhere planes are like vehicles in HHR, which means disrupted, damaged and then destroyed?
And jup...damn flak
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Sindor
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Aie, I hoped you will use these unit icons (small model images): http://www.vesivus.com/aaminis/index.htm but this can be more... historical )
Only BOMBERS have lives as vehicles. Me110 has no "bomber label" - it is a heavy fighter (see He 111 card - "Aircraft Bomber").
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Westentaschenschlachti
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AH sry, must have overread that. thanks for clarification.
and ööhm... i can use the original models from the site for the next map if you want to.
Its 22.38 here in vienna....i'll stay up a few hours from now, hope you stay online sharpe
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Sharpe
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Images are fine with me.
Initiative
Rolls: (2d6) reroll Rolls: (2d6)
I have to take my kids to karate in about half an hour.
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Westentaschenschlachti
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Okay, you go first and here's V2.0 of the map.
I dropped my paras on E2
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Sindor
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Comes in my mind that there is some disbalance in unit quantity on the map
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Westentaschenschlachti
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Blitzkrieg only works with air superiority and if my tactic goes well this little irritating flak wont be there for long....and THEN my friend you will fear the Luftwaffe lol....
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Sharpe
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2x Cav to F7
Det Inf (B2) to B1
Det Inf (B4) to C5
Det Inf (B5) to C5
Maxim and Det Inf (B6) to C7
How does the SA FIELD CAMOUFLAGE read?
I would prefer that we made cover rolls for each other during the Assault Phase. It would speed the game along, but it's your choice.
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Westentaschenschlachti
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damn i forgot field carmoflage....
ALL RETOUR PLZ!!!!!
1 FJ goes to D2 and i go first!!!!
FJ from D2 to C3
Sniper to I7
Rest stays put.
Sry about the mistake but you simply cant save all of the new rules and skills in your mind....not me at least
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Westentaschenschlachti
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yeah i figured my mistake out before so sry....i hope you have no problem in changing that.
i won init and moved already first....so now you can move ok?
and no problem to make coverroles for each other. but it looks like we finish our game a lot earlier than the others will...so no stress i guess.
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Sharpe
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[quote="Sharpe"]
How does the SA FIELD CAMOUFLAGE read?
quote]
Never mind. I found it.
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Sindor
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It's ok, relax ... Field camouflage means that the unit is hidden for this moment - and cannot be attacked on medium or long range.
You know that the gun is there somewhere, under foliage net - but the exact position is not yet known.
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Sharpe
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Let me get this clear. Herr West... is going first. He's done his movement phase and I get my movement phase now.
How can his FJ drop and move?
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Sindor
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Paratroopers are deployed after all units have been deployed but before first turn. I suppose Westen... did it so.
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Sharpe
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Not a problem. I didn't know.
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Sharpe
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Is the other FJ still on the hill at E2?
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Sindor
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| Sharpe wrote: | | Not a problem. I didn't know. |
Don't worry, it's written only on some cards - I was lazy to write it on all of them
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Westentaschenschlachti
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yes, the 2nd one is landed on the hill and didnt move
the 1st one landed (corrigated) in D2 and moved in my movement phase to C3 (Corrigation because in the other way i couldnt shoot at your field carmoflaged flak).
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Sharpe
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Are you using the FJ from set 5 that has HARD TO SPOT and SUPPRESSIVE FIRE?
That was the omly card I could find in the set.
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Sharpe
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ALLIED MOVEMENT PHASE (2nd) Turn 1
2x Cav to hill in E8
Det Inf (B2) to B1
Det Inf (B4) to C5
Det Inf (B5) to C5
Maxim to C7
Det Inf (B6) to C7
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Sindor
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| Sharpe wrote: | Are you using the FJ from set 5 that has HARD TO SPOT and SUPPRESSIVE FIRE?
That was the omly card I could find in the set. |
No, this one is for years 1942-45 when Germans had no more transport planes. Fallschirmjager above is for years 1939-41
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Westentaschenschlachti
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The FJ i used is on page4 set 5 if it helpes you. Its the first card on that page.
My plane stays at the airfield because too much possible iron in the air.
FJ attacks your Flak:
Rolls: (9d6)
cover if needed:
Rolls: (1d6)
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Westentaschenschlachti
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Is this flak visible now for further attacks (because i know where it is) or triggers field carmoflage until it shooted or moved?
After i know that i will do the rest of my assault
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Westentaschenschlachti
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uh i forgot reduced cover in short range.....so if i am right and that flak is gone?
Anyway...the question above is interesting for the future....can a field carmoflaged unit be revealed even if it didnt shoot/move by shooting at it at short range?
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Westentaschenschlachti
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Sniper shoots at a Cavalry:
Rolls: (6d6) +1 crack shoot
cover if needed (medium range needs a 5+)
Rolls: (1d6)
FJ shoots at Inf in C5
Rolls: (7d6)
cover if needed (medium range needs a 5+
Rolls: (5d6)
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Westentaschenschlachti
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Summary:
Flak destroyed
Cavalry disrupted
Your shooting
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Sharpe
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ALLIED ASSAULT PHASE (2nd) Turn 1
Cavalry moves to I7. Defensive Fire can't stop them.
Def Inf (B3) rolls 9 dice at FJ in C3
Rolls: (9d6)
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Sharpe
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Now we will fire at the FJ on the hill.
First, the Maxim at long range
Rolls: (6d6)
cover Rolls: (1d6)
Rolls: (6d6)
cover [1d6]
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Sharpe
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Def Inf (C7) moves to D6
Def Inf (C5) fires at FJ
Rolls: (6d6)
cover Rolls: (1d6)
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Sharpe
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Def Inf (C5) fires at FJ
Rolls: (6d6)
cover [1d6]
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Sharpe
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Def Inf (B1) fires at FJ
Rolls: (6d6)
cover Rolls: (1d6)
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Sharpe
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Def Inf (B1) fires at FJ
Rolls: (6d6)
cover Rolls: (1d6)
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Sharpe
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Bofors fires at FJ
Rolls: (10d6)
cover Rolls: (1d6)
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Sharpe
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Assault Phase is finished
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Sharpe
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One FJ is destroyed
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Sindor
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Sadly, Bofors was destroyed by brave sacrifice of a Fallschirmjager. Now the death comes from skies ...
To prevent questions: flak or ad-hoc flak units have defensive fire, others don't. Maxim has no Ad Hoc AA (from that point of view is Schwarlose HMG better).
When Me110 will drop the bomb(s) it becames a standard aircraft - in following allied assault phase, infantry can shoot against him on 6+.
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Westentaschenschlachti
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Unfortunately defense fire cant destroy enemy units...as i see it i have 3 defense fire attacks which only can disrupt the cavalry in the snipers hex.
sniper 2x
Rolls: (6d6) +1
Rolls: (6d6) +1
mauser
Rolls: (8d6)
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Westentaschenschlachti
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cavalry is disrupted because you dont have cover at the first attack (moving to the hex adjacent of the sniper)
Map in the end of turn1:
init turn 2:
Rolls: (2d6) reroll Rolls: (2d6)
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Sharpe
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Ok, let's get our little rules hats on here.
1. Both cavalry units are in the same hex as the sniper. One has a face-up disruption, one is perfectly fine.
2. One cavalry unit received a face-down Disruption in the Assault Phase. He is not affected until the Casualty Phase when the marker flips over so he can move.
3. How do you get all this Defensive Fire? You get one shot by the sniper when one of the cavalry units moves from H7 to I7. The mauser does not get any DF. Each unit gets one DF per phase. Even if you shoot the Cav and even if you hit, the Cav has DETERMINED CHARGE sd he keeps moving. The worst combat result he can receive is a face-up Disruption which goes away at the start of the Casulaty Phase.
4. So, please put both Cav's in I7 as I indicated and I'll roll when I see that map. If your rules are different, please let me know Sindor.
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Sharpe
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Also, please move the Det Inf in C7 to D6 as I indicated in previous posts.
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Sharpe
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I should have indicated more clearly that I was moving both Cav units to I7. I did say "can't stop them", but I should have used "2x" or "both" in the first sentence.
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Sharpe
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Please forgive me if the previous posts appear brusque. I was trying to be succinct and I'm afraid that it came off as rude. This was not intended.
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Westentaschenschlachti
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Hi, no problem
i forgot about the 2nd cavalry and that the disrupted counter only is face down. my fault, sorry!
Defense Fire Rules of HHR 1.4:
Defensive fire
I. Every unit can make a Defensive Fire once per movement phase and once again in its Assault phase. Defensive fire can be used on any of the 7 adjacent hexes against units:
a) moving from one adjacent hex to another adjacent hex
b) leaving adjacent hex or turning in it.
So defense fire rules changed i think...i hope i understood them right and theres a defense fire too if a unit turning into an hex adjacent to the sniper...and then 2nd defense fire turning adjacent to adjacent.
OF COURSE if forgot, that the sniper only can make 1 defense fire in 1 phase. So cancel the 2nd, but thats not important, the first already hit. And the defense fire of the Mauser is ok, since you turned into a hex adjacent to him....
hope that is correct, so both cavalry are disrupted at the end of the phase?!? CALL FOR SINDOR!!!!
One more question: is the trainstation hex considered as cityhex?
Here 's a new map, hope everthing is correct now:
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Sindor
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| Westentaschenschlachti wrote: |
So defense fire rules changed i think...i hope i understood them right and theres a defense fire too if a unit turning into an hex adjacent to the sniper...and then 2nd defense fire turning adjacent to adjacent.
hope that is correct, so both cavalry are disrupted at the end of the phase?!? CALL FOR SINDOR!!!!
One more question: is the trainstation hex considered as cityhex?
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a) You are quite right with Defensive fire except the fact of "turning infantry"; in AAM, an infantry unit has no "front" and "back" as they represent multiple infantrymen squad. Therefore there is no need to "turn" the infantry (and apply defensive fire).
With vehicles, if they will change their facing (hull facing of course, that's necessary for example in case of Stug III D etc.), they perform a movement.
But if the cavalry will try to leave the hex, they will be a target of defensive fire.
b) Yes, train station is a city hex.
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PeterGol
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| Westentaschenschlachti wrote: |
I. Every unit can make a Defensive Fire once per movement phase and once again in its Assault phase. Defensive fire can be used on any of the 7 adjacent hexes against units:
a) moving from one adjacent hex to another adjacent hex
b) leaving adjacent hex or turning in it. |
I understand that "turning in it" refers to vehicles changing his facing without moving to another hex, but don't know if i'm right... that's how we play this rule in my playing group.
Also I'm not sure about the other condition of point B.. "leaving adjacent hex"... we only allow defensive fire if units are in the same hex, but not if are in adjacent hex, and the unit leaving goes to a non-adjacent hex.
Sindor, might you clarify this point? Thx!
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Sindor
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| PeterGol wrote: |
I understand that "turning in it" refers to vehicles changing his facing without moving to another hex, but don't know if i'm right... that's how we play this rule in my playing group.
Also I'm not sure about the other condition of point B.. "leaving adjacent hex"... we only allow defensive fire if units are in the same hex, but not if are in adjacent hex, and the unit leaving goes to a non-adjacent hex.
Sindor, might you clarify this point? Thx!  |
1st is entirely correct.
Second point: When you move from adjacent hex to adjacent, you can choose to fire defensively on any of the adjacent hexes - even on the first one. Therefore it's not very logical why not to fire even if the unit is leaving (retreating). This also prevents close hit-and-run attacks with SA "Strike&Fade" - it's really strange to see M8 Grehound or Puma to smile in the face of Sherman tank, fire and dissapear 5 hexes on the road...
So yes, leaving an adjacent hex allows a defensive fire.
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Sindor
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PS: Leaving an adjacent hex usually implicates: "turn back and leave hex" - it includes entirely first paragraph (turning on an adjacent hex).
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PeterGol
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Ok, it's all clear now
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Westentaschenschlachti
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Ah, i got the sentence "turning into" wrong. i thought that means to step into the hex. I missinterpreted this because the first part of sentence says, there is defense fire when a unit leaves an adjacent hex...and the next part is or turning into it. i thought turning into = steps into. leaves and steps into - which seemed logical to me at that time. But it means to change the direction, it's clear now.
K then, so Mauser has no Defense Fire and the first shoot of the sniper was wrong. Only the second one scores. But i think (dont remember anymore exactly) the 2nd disrupted the cavalry as well (but cavalry SA says it doesnt matter after all )
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Sharpe
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But Defensive Fire gives a Face-up Disrupted marker. This goes away during the Casualty Phase of the First Turn. So, the only Disrupted marker remaining at the start of the second turn is from the Sniper shooting the Cavalry on the hill during the Axis Assault Phase.
One Cavalry has a face-up Disrupted marker and the other is unaffected.
Please confirm, Sindor.
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Sindor
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| Sharpe wrote: | | But Defensive Fire gives a Face-up Disrupted marker. |
Yes, correct.
Disruption fire has to be followed by an assault the same turn to "finish the enemy", otherwise he is only temporarily confused (and his possible movement is cancelled by disruption).
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Sharpe
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Turn Two Initiative
Rolls: (2d6)
reroll Rolls: (2d6)
Please remove Disruption from one Cavalry
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Westentaschenschlachti
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Oki, 2nd cavalry not disrupted. Cavalry is a real infantry killer when i look at its card now. Cant be stopped and killed by defense fire and hand to hand and speed4. not bad at all.
Well anyway, you go first turn 2 plz.
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Sindor
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Hand-to-hand is against soldiers, Close Assault is against vehicles So cavalry with close assault 3 is not as good against tanks
(and its defense 3/3 is not very prospective though)
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Westentaschenschlachti
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Yeah, thats why i said its an infantry killer...close assault 3 maybe works against earliest tanks, but not more. Probably ok for polish cavalry...dont missunderstand me, i didnt want to say its unbalanced, i just like it!!! Great infantry with speed 4 at relativ low cost.
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Sharpe
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Allied Movement Phase (1st) Turn Two
Only two units will move
1x Det Inf in B1 will move to A1
1x Det Inf in C5 will move to D4
Your move.
Please check for Defensive Fire in your Movement Phase before placing airplane. Thank you.
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Westentaschenschlachti
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Mauser K7
FJ E1
Sniper tries to breakout to J6....maybe there's a miracle, but he wont fire anymore as i see it....
2 defense fire attacks.
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Westentaschenschlachti
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1 defense fire of course, because 1 cavalry is disrupted. Mauser or Sniper possible targets.
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Sharpe
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Cav takes Def Fire against sniper in hex I7 using Hand to Hand
Rolls: (9d6)
No cover
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Sharpe
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Sniper gets Face-up Disruption and does not move out of I7.
Your airplane.
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Westentaschenschlachti
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Plane goes to I7, dropping the bomb on friendly troops to eradicate the cavalry threat.
Rolls: (8d6) hits on 4+
all cover rolls need 6 to score.
cover sniper
Rolls: (1d6)
cover 1st cavalry
Rolls: (1d6)
cover 2nd cavalry
Rolls: (1d6)
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Westentaschenschlachti
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crap...exactly that what i didnt wish because now the mauser is in trouble again.
your assault i guess
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Sindor
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| Westentaschenschlachti wrote: | | Plane goes to I7, dropping the bomb on friendly troops to eradicate the cavalry threat. |
You have understood everything correctly, even covers ...
Except usually I roll the attack for each affected unit separately. But no objection against your variant (after all it is only one bomb ).
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Sharpe
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It would also be helpful to know which Cav was killed. From Herr West...'s remark, can I assume it was the undisrupted Cav?
Can anyone shoot at the plane?
Thanks.
Please post another map if possible.
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Sharpe
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Can I "dig in" my infantry to increase their cover rolls or defense?
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Sharpe
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Allied Assault Phase (1st) Turn Two
Det Inf (B1) moves to A2
Det Inf (A1) moves to A2
Det Inf (B3) moves to A4
Det Inf (D4) moves to E5
Det Inf (C5) moves to D4
Maxim moves to C6
Det Inf (D6) improves position, defense, builds a pillbox, turns the forest into condos, uses elves and dryads as shields or whatever might be possible. Otherwise, he stays put.
Surviving Cav moves to E8.
Dead Cav shoots at airplane if possible
Rolls: (7d6)
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Sindor
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| Sharpe wrote: | | Can I "dig in" my infantry to increase their cover rolls or defense? |
No, not in this tournament. And, as 1 turn = 1 minute real-time, you had to dig very fast Infantry can shoot on airplanes with -2 penalty (i.e. on 6+); AdHocAA units at 5+ and flak at 4+
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Westentaschenschlachti
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Sry, i should have written "undisrupted and disrupted" instead of 1st and 2nd cavalry. If its ok to you lets assume the undisrupted receives the face down destroyed counter.
So the disrupted one shoots at my plane? And you move your face down destroyed cavalry to E8?
Or the undisrupted, face down destroyed cavalry shoots at the plane? Then the 2nd cavalry cant move to E8. Please make that clear, i dont know how many attack dices the sniper has.
Holy shit this game is complicated
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Sharpe
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| Westentaschenschlachti wrote: | Sry, i should have written "undisrupted and disrupted" instead of 1st and 2nd cavalry. If its ok to you lets assume the undisrupted receives the face down destroyed counter.
So the disrupted one shoots at my plane? And you move your face down destroyed cavalry to E8?
Or the undisrupted, face down destroyed cavalry shoots at the plane? Then the 2nd cavalry cant move to E8. Please make that clear, i dont know how many attack dices the sniper has.
Holy shit this game is complicated  |
In an earlier post you referred to the undisrupted Cavalry as the "second" one, so I went with that. I was assuming, based on your terminology, that the undisrupted Cavalry made its cover roll. Otherwise, we're going to have to backtrack to the bombing attack and reroll it correctly, three times with correct identification.
As I saw it, the Disrupted Cavalry (with face-down Destroyed) shot at the plane and the undisrupted one moved to E8. Your sniper cannot Defensive fire because it is Disrupted.
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Westentaschenschlachti
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Ah i found that post. Yeah that had nothing to do with cover roles, i thought both are disrupted which was wrong. So first is disrupted, second not. Anyway...it was my fault not to write it clearly so your Cavalry goes to E8.
Sniper has no defense fire, correct. But now my assault:
Sniper to Cavalry:
Rolls: (6d6) scores on 4+ (crackshot +1, disrupted -1)
Mauser J7
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Sindor
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| Westentaschenschlachti wrote: | But now my assault:
Sniper to Cavalry:
Rolls: (6d6) scores on 4+ (crackshot +1, disrupted -1)
Mauser J7 |
Can you update the map, please? I am becoming lost
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Westentaschenschlachti
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Here's the situation after turn 2.
Axis Losses:
Sniper
Allies Losses:
1st Cavalry
2nd disrupted
Init:
Rolls: (2d6) reroll Rolls: (2d6)
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Sharpe
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Initiative Turn Three
Rolls: (2d6)
reroll Rolls: (2d6)
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Westentaschenschlachti
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Mister Sharpe, you go first plz.
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Sharpe
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Allied Movement Phase (1st) Turn 3
1x Det Inf (A2) to A1
1x Det Inf (A2) to B1
Det Inf (A4) to B3
Maxim to C5
Finished.
Your move, mein Herr.
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Westentaschenschlachti
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Axis Movement Phase:
Mauser to I8
FJ stays
well....not much infantry left to move. Airplane goes to your maxim to C5 and attacks without bombs:
Rolls: (9d6) hits on 3+ expert strafing
cover if needed
Rolls: (1d6)
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Westentaschenschlachti
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Oi...nice rolling
your assault gentleman.
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Westentaschenschlachti
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Whops...forgot Mauser shoots at your cavalry of course:
Rolls: (6d6)
cover if needed
Rolls: (1d6)
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Westentaschenschlachti
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And FJ finally attacks your Infantry in B1
Rolls: (7d6)
cover if ndd:
Rolls: (1d6)
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Sharpe
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Doesn't my assault phase come first?
Has the infantry made cover from the air attack? If I remember correctly, he has.
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