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Sindor

FRA+BRI/GER France 1940 (4)

Here you can find map and battle details:

Armies
50 pts, 1 rare, deployment zone 2 hexes from the shorter side of the map.  

Tips for beginners
- FRANCE: Use your ressources wisely, do not rely only on vehicles. Protect yourself against air raids.
- GERMANY: Think about Blitzkrieg - can you move quickly enough to encircle the enemy?

Map: Northern France
* Use classic skirmish battle (objective = center).

Special:
Arrow F4 Chemical plant - treat as city hex. This is a strategic point.  The army which will hit this hex by an unit with Destruction ability loses 5 pt.
Arrow Grown fields: these do not block the L.O.S. and give cover -1 to units inside.
Arrow Bocage: these hedges are an Obstacle for both Vehicles and Infantry. They give cover and block L.O.S.


Sindor

Reserved for Carrion and The Mighty A

Waiting on their armies.
The Mighty A

army sent.
carrion

army sent.

roll for set-upRolls: (2d6)     
Sindor

The Mighty A - German army

09_Sd Kfz 251/18
13_15cm sIG 33 Infantry Gun
07_20mm Flak 38
12_Panzer III Ausf. G
05_Wehrmacht Veteran Infantrymen
04_Schutzen

Carrion - BEF

11_Bofors
06_MAS x 2
05_Bren
18_Valentine II
05_Bold Capt
05_Vet SMLE
The Mighty A

deployment roll
Rolls: (2d6)     
carrion

You can set-up first.
The Mighty A

The Germans shall invade from the north.

SdK 251/18 - B4
Panzer III - B3
sIG 33 gun - B7
Wehrmacht vet - B6
Schutzen - B6
Flak 38 - A4
Sindor

The Mighty A wrote:
The Germans shall invade from the north.


It's a pity there are no covers in deployment zone.

Reminder: hedges offer the cover only from the sides they block.
The Mighty A

If it is alright, I have a change. Here is what I would like my deployment to be:

SdK 251/18 - B4
Panzer III - A7
sIG 33 gun - B7
Wehrmacht vet - B7
Schutzen - B6
Flak 38 - B6
carrion



IntRolls: (2d6)      +2 BC
if neededRolls: (2d6)      +2 BC

If I win go first and Good Luck.
carrion

Nothing like starting off strong and MAS 1 is not on the Valentine.
Sindor

BTW which hexes does the Bofors see? There is a very small gap...
The Mighty A

Initiative turn 1
Rolls: (2d6)     
The Mighty A

you can go first.
carrion

Bren movement rollRolls: (1d6)   
carrion


your move
The Mighty A

SdK to E2
Schutzen and Wehr Vet to C7
Panzer III to B7

Your assault.
carrion

Bren movement rollRolls: (1d6)   
carrion



IntRolls: (2d6)      +2BC
if neededRolls: (2d6)      +2BC

If I win I will go first.
The Mighty A

sIG gun attempts to shell I4
estimate: Rolls: (1d6)   
real: Rolls: (1d6)   

If shell misses, 1 is due east, numbers increase clockwise.
dispersion: Rolls: (1d6)   
The Mighty A

shell hits I4

against Bold Captain
Rolls: (9d6)                    w/ -1 penalty

cover (6+)
Rolls: (1d6)   

against Vet infantry
Rolls: (9d6)                   

cover (6+)
Rolls: (1d6)   
The Mighty A

Bold captain destroyed
Vet infantry disrupted

Schutzen and Wehr Vet to D7
SdK to G4

Initiative for turn 2
Rolls: (2d6)     

re-roll
Rolls: (2d6)     
carrion


Your move
The Mighty A

Schutzen and Wehr vet to E7
everything else stays put
carrion


your assault, damn indirect, rolling the dice seperate works alot better.
The Mighty A

sIG gun attempts to shell I4 again.

estimate: Rolls: (1d6)   
real: Rolls: (1d6)   

no units adjacent, so dispersion doesn't matter.
The Mighty A

against Bren
Rolls: (9d6)                    w/ -1 penalty

cover (6+)
Rolls: (1d6)   

against Vet inf
Rolls: (9d6)                    w/ -1 penalty

cover (6+)
Rolls: (1d6)   
The Mighty A

Bren is dead.

My understanding of indirect fire was that one roll was made for the hex.  Sindor can verify if that is correct.

Panzer III moves to C7 attempts to enter D6, facing W
Rolls: (1d6)   
The Mighty A

Panzer III succeeds
flak to C7
Sdk to G2

recap:
bren destroyed

initiative
Rolls: (2d6)     

re-roll
Rolls: (2d6)     
carrion

No I meant rolling estimate and then actual, works better as two seperate, rather then last game when I did both as one roll.  On that note you haven't missed a roll yet including movement rolls.
carrion

int rollRolls: (2d6)     
if neededRolls: (2d6)     

actually last round I shouldn't have had the +2 bonus, sorry about that.
The Mighty A

ok.

If I win initiative, you can go first.
carrion


your move
Sindor

The Mighty A wrote:
Bren is dead.

My understanding of indirect fire was that one roll was made for the hex.  Sindor can verify if that is correct.


Yes. First, you roll for the "estimate", then for the "real" situation. If E=<R, you missed and the third roll shows which hex was actually hit (usually we count it clockwise, northern hex = 1)
The Mighty A

Thanks, Sindor.

Wehr Vet to F7
Schutzen to D6
SdK to F4
Sindor

Statistically, the heavy artillery should hit on 50% cases only ... unless playing against an accountant  Smile
The Mighty A

Right, because it is technically 41.67%.  Wink
carrion

Life got in the way, sorry about the delay, here goes nothing.
MAS 1 vs VetRolls: (7d6)               
cover +6Rolls: (1d6)   
MAS 2 vs VetRolls: (7d6)               
cover +6Rolls: (1d6)   
Vet vs SchutzenRolls: (7d6)               
cover +5Rolls: (7d6)               
Valentine vs PanzerRolls: (9d6)                   
cover +6Rolls: (1d6)   
carrion

Bofors vs PanzerRolls: (5d6)           
cover +4Rolls: (5d6)           

your assault
carrion

RECAP:
Schutzen disrupted
Panzer destroyed
Don't mind all extra dice on the covers, been
a long at work.
The Mighty A

All right,

Panzer at Valentine
Rolls: (10d6)                     

Vet at MAS1
Rolls: (9d6)                   
The Mighty A

Both disrupted.

sIG 33 gun attacks both MAS (SdK spots)
1. Rolls: (9d6)                    w/ -1 penalty
2. Rolls: (9d6)                    w/ -1 penalty

SdK attacks Vet
Rolls: (7d6)               

cover (5+)
Rolls: (1d6)   
The Mighty A

both MAS are dead.

Schutzen retires to C7

recap:
Valentine disrupted
MAS 1 dead
MAS 2 dead

initiative
Rolls: (2d6)     

re-roll
Rolls: (2d6)     
carrion



intRolls: (2d6)     

if neededRolls: (2d6)     

If I win I will go first.
carrion

Valentine to E6
The rest stay put.
The Mighty A

I'm back.

SdK to G3
Vet to E8

everything else stays put.
carrion


your assault

IntRolls: (2d6)     
if neededRolls: (2d6)     

If I win I will go first.
The Mighty A

sIG against Bofors

Estimate: Rolls: (1d6)   
Real: Rolls: (1d6)   
Dispersion: Rolls: (1d6)   

If the attack hits the Bofors
Rolls: (9d6)                     w/ -1 penalty
The Mighty A

Bofors destroyed

SdK moves to I2 attempts to cross to J2
Rolls: (1d6)   
The Mighty A

failed

Everything else stays put.

Recap:
Bofors destroyed

Initiative
Rolls: (2d6)     

re-roll
Rolls: (2d6)     
The Mighty A

That was close.  You win initiative.
Sindor

The Mighty A wrote:
Bofors destroyed


Remember (as I do not remember) - if Bofors did not fire, it cannot be targeted (SA Field Camouflage), unless seen by a reconnaissance car on medium/by any unit on short range.
The Mighty A

Right.  The Bofors did fire.  It destroyed my Panzer.
carrion

Seems to me you wasted 9 points on a spotter, what is this 100% with indirect.  Your move
The Mighty A

I can't tell if the Valentine can fire at the SdK.  If not, the SdK stays put.

If so, the SdK attempts to cross to J1 and then move to K3
Rolls: (1d6)   
The Mighty A

Well, I guess it stays put either way.  You get a defensive fire at it.

Everything else stays put.
carrion

For fun def fireRolls: (2d6)     
carrion

Vet moves into hex with the SdK.
Valentine stays put-can't see each other.
The Mighty A

I was afraid that you would move the Vet into the same hex as the SdK.  That puts me in a tight spot.

SdK fires at Vet
Rolls: (8d6)                 
The Mighty A

Vet disrupted.

Everything else stays put.

Initiative turn 6
Rolls: (2d6)     

re-roll
Rolls: (2d6)     
carrion

Have nothing to lose at this point.  Your indirect dosen't seem to miss, so what the hey.
carrion

IntRolls: (2d6)     

if neededRolls: (2d6)     

If I win you can go first.
The Mighty A

The indirect has been surprising.

SdK moves to J3
carrion

everyone stays put.
The Mighty A

sIG fires at Vet
Rolls: (9d6)                    w/ -1 penalty
The Mighty A

A complete miss.

SdK fires at Vet
Rolls: (7d6)               
The Mighty A

Vet disrupted.

Everything else stays put.

Initiative turn 7
Rolls: (2d6)     

re-roll
Rolls: (2d6)     

If I win, you go first.
carrion

All I can say is WOW, disrupted Vet in the open and a miss, the tides are turning Surprised

IntRolls: (2d6)     
if neededRolls: (2d6)     

If I win you can go first.
carrion

Everyone stays, your move.
The Mighty A

SdK to K4.

Everything else stays.

your assault.
carrion

Everyone stays, your assault.
The Mighty A

sIG against Vet
Rolls: (9d6)                     w/ -1 penalty
The Mighty A

Vet is dead.  Everything else stays put.
The Mighty A

That makes game.  You control the objective so you win.  Since I have more points left, you get 1 point (at least that is my understanding).
The Mighty A

Very good game.  That Valentine made me worried.
carrion

OK, good game.  Some poor decisions on my part, but oh well.  Have time for another, looks as if you will be waiting some time for the others to finish.
carrion

Valentine's 5/5 was nice.  Gave me a little piece of mind.
carrion

Sindor

So the overall score is:

- carrion          1 pts
- The Mighty A  3 pts

You fought both very well, gentlemen. And The Mighty A goes to semi-finals (as soon as we will have at least one other winner of the first round).

In the meantime, if anybody of you is interested, you may challenge me  Wink If I loose, I will make you one  unit of your choice as a "premium tournament card"
carrion

Sure I'm game, what year.
Sindor

carrion wrote:
Sure I'm game, what year.


Choose any WWII battle Cool What about Ardennes Dec 1944 on 100 pts? I am also interested in Japanese, we may try some island fight on a part of Betio Map.
carrion

Pacific Theatre at 100 points is fine with me, pick a year and unit restrictions and lets have some fun.  Pick a map if you have one in mind already, must have a few HHR maps handy.
The Mighty A

Thanks for the offer of another game, carrion, but I will be out this next week.  If the semifinals have not started by when I'm back, I would be interested in playing you or Sindor (a Scottish Highlander card would be nice).
Sindor

I will make some Pacific map on Friday and post it in a separate room.
Sindor

Posted, ready  Smile
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