Sindor
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FRA+BRI/GER France 1940 (4)Here you can find map and battle details:
Armies
50 pts, 1 rare, deployment zone 2 hexes from the shorter side of the map.
Tips for beginners
- FRANCE: Use your ressources wisely, do not rely only on vehicles. Protect yourself against air raids.
- GERMANY: Think about Blitzkrieg - can you move quickly enough to encircle the enemy?
Map: Northern France
* Use classic skirmish battle (objective = center).
Special:
F4 Chemical plant - treat as city hex. This is a strategic point. The army which will hit this hex by an unit with Destruction ability loses 5 pt.
Grown fields: these do not block the L.O.S. and give cover -1 to units inside.
Bocage: these hedges are an Obstacle for both Vehicles and Infantry. They give cover and block L.O.S.
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Sindor
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Reserved for Carrion and The Mighty A
Waiting on their armies.
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The Mighty A
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army sent.
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carrion
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army sent.
roll for set-upRolls: (2d6)
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Sindor
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The Mighty A - German army
09_Sd Kfz 251/18
13_15cm sIG 33 Infantry Gun
07_20mm Flak 38
12_Panzer III Ausf. G
05_Wehrmacht Veteran Infantrymen
04_Schutzen
Carrion - BEF
11_Bofors
06_MAS x 2
05_Bren
18_Valentine II
05_Bold Capt
05_Vet SMLE
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The Mighty A
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deployment roll
Rolls: (2d6)
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carrion
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You can set-up first.
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The Mighty A
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The Germans shall invade from the north.
SdK 251/18 - B4
Panzer III - B3
sIG 33 gun - B7
Wehrmacht vet - B6
Schutzen - B6
Flak 38 - A4
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Sindor
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| The Mighty A wrote: | | The Germans shall invade from the north. |
It's a pity there are no covers in deployment zone.
Reminder: hedges offer the cover only from the sides they block.
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The Mighty A
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If it is alright, I have a change. Here is what I would like my deployment to be:
SdK 251/18 - B4
Panzer III - A7
sIG 33 gun - B7
Wehrmacht vet - B7
Schutzen - B6
Flak 38 - B6
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carrion
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IntRolls: (2d6) +2 BC
if neededRolls: (2d6) +2 BC
If I win go first and Good Luck.
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carrion
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Nothing like starting off strong and MAS 1 is not on the Valentine.
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Sindor
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BTW which hexes does the Bofors see? There is a very small gap...
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The Mighty A
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Initiative turn 1
Rolls: (2d6)
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The Mighty A
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you can go first.
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carrion
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Bren movement rollRolls: (1d6)
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carrion
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your move
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The Mighty A
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SdK to E2
Schutzen and Wehr Vet to C7
Panzer III to B7
Your assault.
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carrion
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Bren movement rollRolls: (1d6)
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carrion
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IntRolls: (2d6) +2BC
if neededRolls: (2d6) +2BC
If I win I will go first.
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The Mighty A
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sIG gun attempts to shell I4
estimate: Rolls: (1d6)
real: Rolls: (1d6)
If shell misses, 1 is due east, numbers increase clockwise.
dispersion: Rolls: (1d6)
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The Mighty A
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shell hits I4
against Bold Captain
Rolls: (9d6) w/ -1 penalty
cover (6+)
Rolls: (1d6)
against Vet infantry
Rolls: (9d6)
cover (6+)
Rolls: (1d6)
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The Mighty A
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Bold captain destroyed
Vet infantry disrupted
Schutzen and Wehr Vet to D7
SdK to G4
Initiative for turn 2
Rolls: (2d6)
re-roll
Rolls: (2d6)
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carrion
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Your move
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The Mighty A
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Schutzen and Wehr vet to E7
everything else stays put
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carrion
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your assault, damn indirect, rolling the dice seperate works alot better.
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The Mighty A
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sIG gun attempts to shell I4 again.
estimate: Rolls: (1d6)
real: Rolls: (1d6)
no units adjacent, so dispersion doesn't matter.
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The Mighty A
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against Bren
Rolls: (9d6) w/ -1 penalty
cover (6+)
Rolls: (1d6)
against Vet inf
Rolls: (9d6) w/ -1 penalty
cover (6+)
Rolls: (1d6)
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The Mighty A
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Bren is dead.
My understanding of indirect fire was that one roll was made for the hex. Sindor can verify if that is correct.
Panzer III moves to C7 attempts to enter D6, facing W
Rolls: (1d6)
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The Mighty A
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Panzer III succeeds
flak to C7
Sdk to G2
recap:
bren destroyed
initiative
Rolls: (2d6)
re-roll
Rolls: (2d6)
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carrion
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No I meant rolling estimate and then actual, works better as two seperate, rather then last game when I did both as one roll. On that note you haven't missed a roll yet including movement rolls.
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carrion
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int rollRolls: (2d6)
if neededRolls: (2d6)
actually last round I shouldn't have had the +2 bonus, sorry about that.
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The Mighty A
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ok.
If I win initiative, you can go first.
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carrion
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your move
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Sindor
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| The Mighty A wrote: | Bren is dead.
My understanding of indirect fire was that one roll was made for the hex. Sindor can verify if that is correct.
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Yes. First, you roll for the "estimate", then for the "real" situation. If E=<R, you missed and the third roll shows which hex was actually hit (usually we count it clockwise, northern hex = 1)
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The Mighty A
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Thanks, Sindor.
Wehr Vet to F7
Schutzen to D6
SdK to F4
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Sindor
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Statistically, the heavy artillery should hit on 50% cases only ... unless playing against an accountant
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The Mighty A
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Right, because it is technically 41.67%.
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carrion
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Life got in the way, sorry about the delay, here goes nothing.
MAS 1 vs VetRolls: (7d6)
cover +6Rolls: (1d6)
MAS 2 vs VetRolls: (7d6)
cover +6Rolls: (1d6)
Vet vs SchutzenRolls: (7d6)
cover +5Rolls: (7d6)
Valentine vs PanzerRolls: (9d6)
cover +6Rolls: (1d6)
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carrion
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Bofors vs PanzerRolls: (5d6)
cover +4Rolls: (5d6)
your assault
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carrion
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RECAP:
Schutzen disrupted
Panzer destroyed
Don't mind all extra dice on the covers, been
a long at work.
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The Mighty A
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All right,
Panzer at Valentine
Rolls: (10d6)
Vet at MAS1
Rolls: (9d6)
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The Mighty A
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Both disrupted.
sIG 33 gun attacks both MAS (SdK spots)
1. Rolls: (9d6) w/ -1 penalty
2. Rolls: (9d6) w/ -1 penalty
SdK attacks Vet
Rolls: (7d6)
cover (5+)
Rolls: (1d6)
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The Mighty A
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both MAS are dead.
Schutzen retires to C7
recap:
Valentine disrupted
MAS 1 dead
MAS 2 dead
initiative
Rolls: (2d6)
re-roll
Rolls: (2d6)
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carrion
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intRolls: (2d6)
if neededRolls: (2d6)
If I win I will go first.
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carrion
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Valentine to E6
The rest stay put.
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The Mighty A
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I'm back.
SdK to G3
Vet to E8
everything else stays put.
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carrion
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your assault
IntRolls: (2d6)
if neededRolls: (2d6)
If I win I will go first.
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The Mighty A
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sIG against Bofors
Estimate: Rolls: (1d6)
Real: Rolls: (1d6)
Dispersion: Rolls: (1d6)
If the attack hits the Bofors
Rolls: (9d6) w/ -1 penalty
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The Mighty A
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Bofors destroyed
SdK moves to I2 attempts to cross to J2
Rolls: (1d6)
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The Mighty A
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failed
Everything else stays put.
Recap:
Bofors destroyed
Initiative
Rolls: (2d6)
re-roll
Rolls: (2d6)
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The Mighty A
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That was close. You win initiative.
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Sindor
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| The Mighty A wrote: | | Bofors destroyed |
Remember (as I do not remember) - if Bofors did not fire, it cannot be targeted (SA Field Camouflage), unless seen by a reconnaissance car on medium/by any unit on short range.
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The Mighty A
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Right. The Bofors did fire. It destroyed my Panzer.
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carrion
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Seems to me you wasted 9 points on a spotter, what is this 100% with indirect. Your move
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The Mighty A
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I can't tell if the Valentine can fire at the SdK. If not, the SdK stays put.
If so, the SdK attempts to cross to J1 and then move to K3
Rolls: (1d6)
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The Mighty A
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Well, I guess it stays put either way. You get a defensive fire at it.
Everything else stays put.
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carrion
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For fun def fireRolls: (2d6)
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carrion
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Vet moves into hex with the SdK.
Valentine stays put-can't see each other.
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The Mighty A
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I was afraid that you would move the Vet into the same hex as the SdK. That puts me in a tight spot.
SdK fires at Vet
Rolls: (8d6)
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The Mighty A
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Vet disrupted.
Everything else stays put.
Initiative turn 6
Rolls: (2d6)
re-roll
Rolls: (2d6)
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carrion
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Have nothing to lose at this point. Your indirect dosen't seem to miss, so what the hey.
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carrion
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IntRolls: (2d6)
if neededRolls: (2d6)
If I win you can go first.
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The Mighty A
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The indirect has been surprising.
SdK moves to J3
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carrion
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everyone stays put.
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The Mighty A
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sIG fires at Vet
Rolls: (9d6) w/ -1 penalty
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The Mighty A
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A complete miss.
SdK fires at Vet
Rolls: (7d6)
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The Mighty A
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Vet disrupted.
Everything else stays put.
Initiative turn 7
Rolls: (2d6)
re-roll
Rolls: (2d6)
If I win, you go first.
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carrion
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All I can say is WOW, disrupted Vet in the open and a miss, the tides are turning
IntRolls: (2d6)
if neededRolls: (2d6)
If I win you can go first.
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carrion
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Everyone stays, your move.
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The Mighty A
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SdK to K4.
Everything else stays.
your assault.
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carrion
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Everyone stays, your assault.
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The Mighty A
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sIG against Vet
Rolls: (9d6) w/ -1 penalty
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The Mighty A
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Vet is dead. Everything else stays put.
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The Mighty A
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That makes game. You control the objective so you win. Since I have more points left, you get 1 point (at least that is my understanding).
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The Mighty A
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Very good game. That Valentine made me worried.
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carrion
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OK, good game. Some poor decisions on my part, but oh well. Have time for another, looks as if you will be waiting some time for the others to finish.
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carrion
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Valentine's 5/5 was nice. Gave me a little piece of mind.
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carrion
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Sindor
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So the overall score is:
- carrion 1 pts
- The Mighty A 3 pts
You fought both very well, gentlemen. And The Mighty A goes to semi-finals (as soon as we will have at least one other winner of the first round).
In the meantime, if anybody of you is interested, you may challenge me If I loose, I will make you one unit of your choice as a "premium tournament card"
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carrion
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Sure I'm game, what year.
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Sindor
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| carrion wrote: | | Sure I'm game, what year. |
Choose any WWII battle What about Ardennes Dec 1944 on 100 pts? I am also interested in Japanese, we may try some island fight on a part of Betio Map.
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carrion
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Pacific Theatre at 100 points is fine with me, pick a year and unit restrictions and lets have some fun. Pick a map if you have one in mind already, must have a few HHR maps handy.
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The Mighty A
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Thanks for the offer of another game, carrion, but I will be out this next week. If the semifinals have not started by when I'm back, I would be interested in playing you or Sindor (a Scottish Highlander card would be nice).
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Sindor
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I will make some Pacific map on Friday and post it in a separate room.
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Sindor
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Posted, ready
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