NeuralDream
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DM Tourney Round 1: The_lucky_Y [WON] Vs. Field Marshal PF
Send your fleets to the only admin who doesn't play (EK) and start immediately. Don't wait for him to confirm. I trust you are all honest.
You pick sides (Axis or Allies) and also Blue or Red. Then roll for initiative and start.
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The_lucky_Y
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Higher roll choses the side and another roll chooses axis or allies ok?
roll three dice for determining the highest roll
Rolls: (3d6) for the side
Rolls: (3d6) for axis or Allies
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Field Marshal PF
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For side: Rolls: (3d6)
For allies/axis: Rolls: (3d6)
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The_lucky_Y
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ok I choose the allied side and the bottom left position to start
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The_lucky_Y
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Im starting in the red corner.
roll for initRolls: (2d6)
no initiative boosters on my side in game
reroll init if needed
Rolls: (2d6)
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NeuralDream
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Hi, this is to inform all participants of the new rule:
In each turn:
"The one who won the initiative declares whether and what he'll buy this turn, and then the one who lost the initiative."
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The_lucky_Y
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that counts only for turns after the setup or not?
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Field Marshal PF
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Historical limits?
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Field Marshal PF
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Initiative:Rolls: (2d6)
reroll:Rolls: (2d6)
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Field Marshal PF
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Wow, 2nd reroll:
Rolls: (2d6)
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The_lucky_Y
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reroll initRolls: (2d6)
only limit is that any unit can deployed once per game...
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Field Marshal PF
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So no duplicates? (example you can't have 2 Z20s?)
Wow. 3rd reroll: Rolls: (2d6)
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The_lucky_Y
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LOL
reroll third time Rolls: (2d6)
spare reroll if necessary Rolls: (2d6)
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The_lucky_Y
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no duplicates and i finally won initiative !(iŽll have sent my fleet to EK)
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Field Marshal PF
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Alright, I'll send mine aswell.
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NeuralDream
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| The_lucky_Y wrote: | | that counts only for turns after the setup or not? |
Yes
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The_lucky_Y
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ok my fleet is following:
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Field Marshal PF
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Fleet:
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Aquarius
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Field Marshal PF is going to need some pretty dang good AA rolls.
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Field Marshal PF
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On the first turn at least.
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The_lucky_Y
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you have to move first
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Field Marshal PF
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Z20 and Karksruhe to B10
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The_lucky_Y
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fletcher to E1
dauntless to B10
your AA
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Field Marshal PF
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Z20:Rolls: (5d6)
Karksruhe:Rolls: (6d6)
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Field Marshal PF
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nice...
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The_lucky_Y
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bombs over KölnRolls: (10d6)
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The_lucky_Y
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holy crap
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The_lucky_Y
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now rolling for init next round:
Rolls: (2d6) and the reroll if needed Rolls: (2d6)
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Field Marshal PF
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Thank god.
Initiative:[dice2d6]+1
reroll: Rolls: (2d6)
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Field Marshal PF
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In case you want a reroll: Rolls: (2d6)
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Field Marshal PF
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I'll buy a squadron of BF109's.
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Field Marshal PF
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Your movement.
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Field Marshal PF
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[/i]
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The_lucky_Y
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buy nothing 5 coins in bank fletcher moves towards c1 sector
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Field Marshal PF
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Question: once you capture the objective you may leave and still accumulate points?
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Aquarius
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Yep. It's in the rules sticky at the top of this forum.
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Field Marshal PF
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Thanks. Z20 to C9, Karlsruhe to D10.
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The_lucky_Y
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roll initiative for the next round Rolls: (2d6)
reroll if necessaryRolls: (2d6)
10 points in the account now pending on your init iŽll might to use some points...
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Field Marshal PF
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Initative:Rolls: (2d6) +1
reroll:Rolls: (2d6) +1
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Field Marshal PF
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5pts in bank, your movement.
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The_lucky_Y
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buy an hellcat
move fletcher to A1 (objective sector)
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Field Marshal PF
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Karlsruhe to F10, Z20 to E8.
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Field Marshal PF
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Wait your on A1 already?
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Field Marshal PF
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I see. nvm.
Initiative: Rolls: (2d6) +1
reroll:Rolls: (2d6) +1
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The_lucky_Y
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capture A1 abjective, send dauntless towards karlsruhe sector
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The_lucky_Y
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hellcat escorts the Dauntless
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Field Marshal PF
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BF109 on Karlsruhe sector.
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The_lucky_Y
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your bf109 placemnet and AA runs please
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Field Marshal PF
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Karlsruhe at SBD:Rolls: (6d6)
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The_lucky_Y
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hellcat vs bf 109 with advanced fighter SA Rolls: (10d6)
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The_lucky_Y
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press the attack for the dauntless:Rolls: (1d6)
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Field Marshal PF
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SBD may press, BF109 at Hellcat :Rolls: (7d6)
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Field Marshal PF
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...bf109 spashes.
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The_lucky_Y
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another turn w/o success on dauntless side
ok rolling for initaitive Rolls: (2d6)
reroll Rolls: (2d6)
8 points in the counter pending on the outcome iŽll buy some thing
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Field Marshal PF
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10pts in bank, i'm not buying anything. your move
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The_lucky_Y
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ok ŽiŽll buy nothing save 8 points for next round
fletcher moves towards A 3 sector
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Field Marshal PF
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Z20 and Karksruhe at their respective objectives.
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The_lucky_Y
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ok new round initiative:
Rolls: (2d6)
reroll
Rolls: (2d6)
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Field Marshal PF
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Initiative:Rolls: (2d6) +1
reroll:Rolls: (2d6) +1
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The_lucky_Y
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you move and buy first this round I have 16 points in the bank
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Field Marshal PF
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Purchase Admiral Scheer, 1pt in bank. Admiral Scheer to A9, Karlsruhe and Z20 meet in G9.
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The_lucky_Y
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here the map at the beginning of this round
By The_Lucky_Y
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Field Marshal PF
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The_lucky_Y
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purchase the USS cleveland
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Field Marshal PF
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Didn't you win initiative? So you can choose to purchase after me?
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The_lucky_Y
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move fletcher towards A5 sector
move cleveland towards G3 sector
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The_lucky_Y
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sorry the init winner must purchase first for equalizing I move my units first ok?
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Field Marshal PF
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I thought the winner of initiative must either decide to purchase first or not at all.
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Field Marshal PF
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Its all well and good, I was wondering if I was wrong.
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The_lucky_Y
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sorry for the mistake but i see that you have 21 points so I must buy an reliable surface unit at least.
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Field Marshal PF
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Your air setup I believe.
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The_lucky_Y
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want you not to move your ships first?
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Field Marshal PF
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No, its fine.
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The_lucky_Y
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the hellcat strafing z20 and dauntless bombs graf spee
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The_lucky_Y
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after your AA of course
map
By The_Lucky_Y
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Field Marshal PF
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Z20 at Hellcat:Rolls: (5d6)
Karsruhe at Hellcat:Rolls: (6d6)
Scheer at SBD Rolls: (6d6)
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Field Marshal PF
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Hellcat aborted.
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The_lucky_Y
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hellcat aborted
dauntless throws bombs at ScheerRolls: (10d6)
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Field Marshal PF
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Scheer takes 1 hull point of damage.
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Field Marshal PF
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Initiative:Rolls: (2d6) +1
reroll:Rolls: (2d6) +1
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The_lucky_Y
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here the updatedt map
By The_Lucky_Y
no surface
Rolls: (2d6)
reroll
Rolls: (2d6)
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The_lucky_Y
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purchase nothing so i have 11 points in the bank
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Field Marshal PF
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Purchase nothing, 12pts, Z20 and Karksruhe move to G7, Scheer to A7.
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The_lucky_Y
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cleveland to G4 fletcher to b3
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The_lucky_Y
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Cleveland main guns vs karlsruhe range 3 Rolls: (8d6)
no more surface
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Field Marshal PF
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Karlsruhe at Clev:Rolls: (5d6)
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Field Marshal PF
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Karlsruhe explodes..........
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The_lucky_Y
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your brave karlsruhe goes down with no success
ok init for the next round
Rolls: (2d6)
reroll if needed
Rolls: (2d6)
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Field Marshal PF
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Initiative:Rolls: (2d6) +1
reroll:Rolls: (2d6)
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Field Marshal PF
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Buy Graf Spee, 2pts in bank. Graf Spee to C10, Scheer to A5, Z20 to G7
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The_lucky_Y
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ok i have 22 coins in the bank I purchase:
no coins left over
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Field Marshal PF
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Z20 to G9*
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Field Marshal PF
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I am so screwed.
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The_lucky_Y
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fletcher goes back to A5
Cleveland engages the G5 sector
Wildcat strafes the z20
halifax and dauntless go over the sheer on the objective
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The_lucky_Y
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your AA please
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Field Marshal PF
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Z20 at Hellcat:Rolls: (5d6)
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Field Marshal PF
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Scheer at Halifax Rolls: (6d6)
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Field Marshal PF
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Halifax aborted, nice diversion.
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The_lucky_Y
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hellcat shoots at z20 Rolls: (3d6)
Dauntless bombs the Scheer with exp bomb+1 from princetownRolls: (11d6)
halifax aborted
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Field Marshal PF
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Scheer crippled.
Scheer seconadries at Fletcher:Rolls: (7d6)
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