Archive for Axis & Allies ForuMINI Specialised in the World War II Axis & Allies Miniatures and War At Sea Games
 


       Axis & Allies ForuMINI Forum Index -> DeathMatch Tournament
NeuralDream

DM Tourney Round 1: The_lucky_Y [WON] Vs. Field Marshal PF



Send your fleets to the only admin who doesn't play (EK) and start immediately. Don't wait for him to confirm. I trust you are all honest.

You pick sides (Axis or Allies) and also Blue or Red. Then roll for initiative and start.
The_lucky_Y

Higher roll choses the side and another roll chooses axis or allies ok?

roll three dice for determining the highest roll

Rolls: (3d6)        for the side
Rolls: (3d6)        for axis or Allies
Field Marshal PF

For side: Rolls: (3d6)       
For allies/axis: Rolls: (3d6)       
The_lucky_Y

ok I choose the allied side and the bottom left position to start
The_lucky_Y

Im starting in the red corner.

roll for initRolls: (2d6)     

no initiative boosters on my side in game

reroll init if needed

Rolls: (2d6)     
NeuralDream

Hi, this is to inform all participants of the new rule:

In each turn:
"The one who won the initiative declares whether and what he'll buy this turn, and then the one who lost the initiative."
The_lucky_Y

that counts only for turns after the setup  or not?
Field Marshal PF

Historical limits?
Field Marshal PF

Initiative:Rolls: (2d6)     
reroll:Rolls: (2d6)     
Field Marshal PF

Wow, 2nd reroll:
Rolls: (2d6)     
The_lucky_Y

reroll initRolls: (2d6)     

only limit is that any unit can deployed once per game...
Field Marshal PF

So no duplicates? (example you can't have 2 Z20s?)

Wow. 3rd reroll: Rolls: (2d6)     
The_lucky_Y

LOL

reroll third time Rolls: (2d6)     

spare reroll if necessary Rolls: (2d6)     
The_lucky_Y

no duplicates and i finally won  initiative !(iŽll have sent my fleet to EK)
Field Marshal PF

Alright, I'll send mine aswell.
NeuralDream

The_lucky_Y wrote:
that counts only for turns after the setup  or not?

Yes
The_lucky_Y

ok my fleet is following:




Field Marshal PF

Fleet:




Aquarius

Field Marshal PF is going to need some pretty dang good AA rolls.
Field Marshal PF

On the first turn at least.
The_lucky_Y

you have to move first
Field Marshal PF

Z20 and Karksruhe to B10
The_lucky_Y

fletcher to E1

dauntless to B10

your AA
Field Marshal PF

Z20:Rolls: (5d6)           
Karksruhe:Rolls: (6d6)             
Field Marshal PF

nice...
The_lucky_Y

bombs over KölnRolls: (10d6)                     
The_lucky_Y

holy crap
The_lucky_Y

now rolling for init next round:

Rolls: (2d6)       and the reroll if needed Rolls: (2d6)     
Field Marshal PF

Thank god.

Initiative:[dice2d6]+1
reroll: Rolls: (2d6)     
Field Marshal PF

In case you want a reroll: Rolls: (2d6)     
Field Marshal PF

I'll buy a squadron of BF109's.
Field Marshal PF

Your movement.
Field Marshal PF

[/i]
The_lucky_Y

buy nothing 5 coins in bank fletcher moves towards c1 sector
Field Marshal PF

Question: once you capture the objective you may leave and still accumulate points?
Aquarius

Yep. It's in the rules sticky at the top of this forum.
Field Marshal PF

Thanks. Z20 to C9, Karlsruhe to D10.
The_lucky_Y

roll initiative for the next round Rolls: (2d6)     

reroll if necessaryRolls: (2d6)     


10 points in the account now pending on your init iŽll might to use some points...
Field Marshal PF

Initative:Rolls: (2d6)     +1
reroll:Rolls: (2d6)     +1
Field Marshal PF

5pts in bank, your movement.
The_lucky_Y

buy an hellcat




move fletcher to A1 (objective sector)
Field Marshal PF

Karlsruhe to F10, Z20 to E8.
Field Marshal PF

Wait your on A1 already?
Field Marshal PF

I see. nvm.
Initiative: Rolls: (2d6)     +1
reroll:Rolls: (2d6)     +1
The_lucky_Y

capture A1 abjective, send dauntless towards karlsruhe sector
The_lucky_Y

hellcat escorts the Dauntless
Field Marshal PF

BF109 on Karlsruhe sector.
The_lucky_Y

your bf109 placemnet and AA runs please
Field Marshal PF

Karlsruhe at SBD:Rolls: (6d6)             
The_lucky_Y

hellcat vs bf 109 with advanced fighter SA Rolls: (10d6)                     
The_lucky_Y

press the attack for the dauntless:Rolls: (1d6)   
Field Marshal PF

SBD may press, BF109 at Hellcat :Rolls: (7d6)               
Field Marshal PF

...bf109 spashes.
The_lucky_Y

another turn w/o success on dauntless side


ok rolling for initaitive Rolls: (2d6)     

reroll Rolls: (2d6)     


8 points in the counter pending on the outcome iŽll buy some thing
Field Marshal PF

10pts in bank, i'm not buying anything. your move
The_lucky_Y

ok ŽiŽll buy nothing save 8 points for next round

fletcher moves towards A 3 sector
Field Marshal PF

Z20 and Karksruhe at their respective objectives.
The_lucky_Y

ok new round initiative:

Rolls: (2d6)     

reroll

Rolls: (2d6)     
Field Marshal PF

Initiative:Rolls: (2d6)     +1
reroll:Rolls: (2d6)     +1
The_lucky_Y

you move and buy first this round I have 16 points in the bank
Field Marshal PF

Purchase Admiral Scheer, 1pt in bank.  Admiral Scheer to A9, Karlsruhe and Z20 meet in G9.
The_lucky_Y

here the map at the beginning of this round


By The_Lucky_Y
Field Marshal PF

The_lucky_Y



purchase the USS cleveland
Field Marshal PF

Didn't you win initiative? So you can choose to purchase after me?
The_lucky_Y

move fletcher towards A5 sector

move cleveland towards G3 sector
The_lucky_Y

sorry the init winner must purchase first for equalizing I move my units first ok?
Field Marshal PF

I thought the winner of initiative must either decide to purchase first or not at all.
Field Marshal PF

Its all well and good, I was wondering if I was wrong.
The_lucky_Y

sorry for the mistake but i see that you have 21 points so I must buy an reliable surface unit at least.
Field Marshal PF

Your air setup I believe.
The_lucky_Y

want you not to move your ships first?
Field Marshal PF

No, its fine.
The_lucky_Y

the hellcat strafing z20 and dauntless bombs graf spee
The_lucky_Y

after your AA of course


map


By The_Lucky_Y
Field Marshal PF

Z20 at Hellcat:Rolls: (5d6)           
Karsruhe at Hellcat:Rolls: (6d6)             

Scheer at SBD Rolls: (6d6)             
Field Marshal PF

Hellcat aborted.
The_lucky_Y

hellcat aborted

dauntless throws bombs at ScheerRolls: (10d6)                     
Field Marshal PF

Scheer takes 1 hull point of damage.
Field Marshal PF

Initiative:Rolls: (2d6)     +1
reroll:Rolls: (2d6)     +1
The_lucky_Y

here the updatedt map


By The_Lucky_Y

no surface

Rolls: (2d6)     

reroll

Rolls: (2d6)     
The_lucky_Y

purchase nothing so i have 11 points in the bank
Field Marshal PF

Purchase nothing, 12pts, Z20 and Karksruhe move to G7, Scheer to A7.
The_lucky_Y

cleveland to G4 fletcher to b3
The_lucky_Y

Cleveland main guns vs karlsruhe range 3 Rolls: (8d6)                 

no more surface
Field Marshal PF

Karlsruhe at Clev:Rolls: (5d6)           
Field Marshal PF

Karlsruhe explodes.......... Rolling Eyes
The_lucky_Y

your brave karlsruhe goes down with no success

ok init for the next round


Rolls: (2d6)     

reroll if needed

Rolls: (2d6)     
Field Marshal PF

Initiative:Rolls: (2d6)     +1
reroll:Rolls: (2d6)     
Field Marshal PF

Buy Graf Spee, 2pts in bank. Graf Spee to C10, Scheer to A5, Z20 to G7
The_lucky_Y

ok i have 22 coins in the bank I purchase:







no coins left over
Field Marshal PF

Z20 to G9*
Field Marshal PF

I am so screwed.
The_lucky_Y

fletcher goes back to A5
Cleveland engages the G5 sector
Wildcat strafes the z20

halifax and dauntless go over the sheer on the objective
The_lucky_Y

your AA please
Field Marshal PF

Z20 at Hellcat:Rolls: (5d6)           
Field Marshal PF

Scheer at Halifax Rolls: (6d6)             
Field Marshal PF

Halifax aborted, nice diversion.
The_lucky_Y

hellcat shoots at z20 Rolls: (3d6)       
Dauntless bombs the Scheer with exp bomb+1 from princetownRolls: (11d6)                       

halifax aborted
Field Marshal PF

Scheer crippled.
Scheer seconadries at Fletcher:Rolls: (7d6)               
       Axis & Allies ForuMINI Forum Index -> DeathMatch Tournament Page 1, 2  Next
Page 1 of 2