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NeuralDream

DM Tourney - For 3rd place: The_lucky_Y Vs Pride [1942]



Year-limit 1942 for the bronze medal match.
The winner earns a DM bronze medal under his avatar. Prepared by Bondboy.
Aquarius

You don't want to just give them both 3rds?
NeuralDream

Aquarius wrote:
You don't want to just give them both 3rds?
I'm sure they'd love to battle it out once again Smile.
PrideoftheRoyalNavy

Well Lucky Y, may the 3rd best player win  Twisted Evil  

Roll for sides?

Rolls: (2d6)     
The_lucky_Y

rolling for sides

Rolls: (2d6)     
The_lucky_Y

ok then I choose the alllies
The_lucky_Y

init

Rolls: (2d6)     

reroll

Rolls: (2d6)     


starting on the blue side(matches to the allied color)
PrideoftheRoyalNavy

haha im always the axis. Im PMing my fleet to ND, and heres initiative

Rolls: (2d6)     
PrideoftheRoyalNavy

reroll Rolls: (2d6)     
The_lucky_Y

have my fleet send in too
PrideoftheRoyalNavy

we both sent them in, want to just post it now?
The_lucky_Y

i have purchased one cleveland  4 points bank
PrideoftheRoyalNavy

GZ, 2 points in bank

I have no idea how to do maps, are you able to do them?
The_lucky_Y

I can do them but the first up date must wait untiol tomorrow...
The_lucky_Y

cleveland A11-A9

init for next round

Rolls: (2d6)     

reroll

Rolls: (2d6)     

bank 9 points an my side 7 on your side
PrideoftheRoyalNavy

Alright thanks, i move 2 to the right G3

Initiative

Rolls: (2d6)     

reroll Rolls: (2d6)     
The_lucky_Y

purchase nothing


bank 14


cleveland A9-A7
The_lucky_Y

init 4 next round

Rolls: (2d6)     

reroll

Rolls: (2d6)     
PrideoftheRoyalNavy

i buy nothing, bank 12

init

Rolls: (2d6)     

reroll Rolls: (2d6)     
The_lucky_Y

your and mine moves shown in the map bankpools too

purchase nothing this round.


By The_Lucky_Y


init 4 next round

Rolls: (2d6)     
reroll
Rolls: (2d6)     
The_lucky_Y

bank 27 this round
PrideoftheRoyalNavy

initiative Rolls: (2d6)     

reroll Rolls: (2d6)     

i take it that this turn, since u already banked, we both bought nothing and we both moved towards the 2nd objective. I have 25 then. Initiative for next round

Rolls: (2d6)     

reroll Rolls: (2d6)     
The_lucky_Y

init Rolls: (2d6)     

reroll

Rolls: (2d6)     
The_lucky_Y

27 from last round gaining this round  8 , total= 35

purchasing USS Saratoga and Wildcat for total 33 points

so 2 points left over
The_lucky_Y


By The_Lucky_Y
PrideoftheRoyalNavy

with my 33 i will buy 1 109 and 1 zeke 1 italian stuka and 1 folgore at 27 points leaving me with 6

zeke and 109 will go to GZ, GZ goes to objective

initiative for next round
PrideoftheRoyalNavy

Rolls: (2d6)     

reroll Rolls: (2d6)     
The_lucky_Y

movin onto objective with cleveland

saratoga moves bottom

wildcat stays above saratoga

Init

Rolls: (2d6)     

reroll

Rolls: (2d6)     
The_lucky_Y

having 2 in bank gaining 11 from this round total =13
PrideoftheRoyalNavy

i have 17, i buy nothing, GZ moves back 2 towards the 1sy objective
The_lucky_Y

purchase atlanta 12points cost rest 1 point

cleveland moves back to the other objective

saratoga stays at their place, atlanta join saratoga sector.
PrideoftheRoyalNavy

i dont use my air

initiative for next round Rolls: (2d6)     

Rolls: (2d6)     

i bank 11, giving me 28
The_lucky_Y

init

Rolls: (2d6)     


reroll

Rolls: (2d6)     

have 1 bank gain 13 total 14
PrideoftheRoyalNavy

your buy, then my move and buy


ill move now but decide if im going to buy after you have.  

GZ stays put
The_lucky_Y

Buy a Dauntless  one point left
PrideoftheRoyalNavy

i buy nothing, your move
The_lucky_Y

atlanta/saratoga 2 spaces down bound E11

Cleveland 2 spaces down bound on C3
The_lucky_Y

dauntless and wilcat to GZ sector
PrideoftheRoyalNavy

Folgore Zeke and 109 to GZ, Ju87 to Cleveland


GZ AA to Dauntless Rolls: (8d6)                 

109 to Daunt, or the wildcat if daunt is down, using ED Rolls: (8d6)                 

Folgore Rolls: (6d6)             

zeke Rolls: (7d6)               
PrideoftheRoyalNavy

ooo, almost downed them both, Daunt and cat aborted
The_lucky_Y

press the attack vs GZ anti air Rolls: (1d6)   
The_lucky_Y

ok only 5 and 6 counts

bombs away with exp bomb+1 from SaratogaRolls: (11d6)                       
PrideoftheRoyalNavy

1 damage, your AA
The_lucky_Y

ok here Clevelands AA roll:

Rolls: (8d6)                 
The_lucky_Y

wildcat vs folgore + exp dogfight 1 Rolls: (8d6)                 
PrideoftheRoyalNavy

ouch folgore down, ju press

Rolls: (1d6)   

if he makes it then heres his bombs with EB

Rolls: (10d6)                     
PrideoftheRoyalNavy

nope....

initiative Rolls: (2d6)     

reroll  Rolls: (2d6)     

i bank 11 giving me 39
The_lucky_Y

map w/o damage counters :


By The_Lucky_Y
The_lucky_Y

init roll

Rolls: (2d6)     


reroll

Rolls: (2d6)     


bank 1 gain 13 now 14 in pool
The_lucky_Y

buying an avenger nothing left in the pool
The_lucky_Y

only 12 in pool mistake on my side no avenger but B25 instead leaving me 3 points for next round
The_lucky_Y

ok must now goto work sorry back in ~9 h
PrideoftheRoyalNavy

i buy scharnhorst for 38, 1 in bank

scharn goes 2 up to e1, GZ stays at that objective
The_lucky_Y

cleveland moves to D5

Saratoga/atlanta to G11

wildcat,B 25 and Dauntless to Sharnhorst sector
PrideoftheRoyalNavy

109 and zeke to scharnhorst sector

aa frim scharn to b25 Rolls: (8d6)                 

aa from 109 with ED Rolls: (8d6)                 
against b25, if its aborted then its against daunt


aa from zeke Rolls: (7d6)               
PrideoftheRoyalNavy

both aborted, wildcats aa and daunts press
The_lucky_Y

press the attack works only vs Shipborne AA

wildcat vs ZekeRolls: (8d6)                 
The_lucky_Y

Cleveland fires Mains at Graf zeppelin ER4 +radar fire ControlRolls: (8d6)                 
The_lucky_Y

init for next round [dice= 2d6:811c86c7a8]

rerollRolls: (2d6)     
The_lucky_Y

Ok I have now 14 points in bank and buy a Avenger.

B25 rearms this round and the other are on Saratoga
PrideoftheRoyalNavy

wait, isnt my scharnhorst at rand 4 of cleveland?
The_lucky_Y

yes it is  on ER4 (hoping that my air could knock off ER)want only to save time for waiting each other postings
PrideoftheRoyalNavy

Ok, sorry ive been busy, my school starts up tomorrow. Anyway Scharnhorst fires at cleveland

Rolls: (11d6)                       
PrideoftheRoyalNavy

cleveland damaged, i gain 8 points giving me 9, you actually have 17 points in the bank since u just gained that objective, so you have 3 left after the avenger

initiative Rolls: (2d6)       

i buy nothing
PrideoftheRoyalNavy

scharnhorst moves up 2, ending at c1, gz stays put
The_lucky_Y

Cleveland moves D5_E7

Saratoga/Atlanta moves G11-G9
The_lucky_Y

Avenger, Dauntless and Wildcat to Scharnhorst
The_lucky_Y

Cleveland mains vs GZ [dice= 8d6:1b3d0b4833]

secondarys Rolls: (4d6)         

all range 2

saratoga mains at GZRolls: (7d6)               
secondarys Rolls: (4d6)         

atlanta mains at GZ Rolls: (5d6)           
The_lucky_Y

cleveland mains vs GZRolls: (8d6)                 
PrideoftheRoyalNavy

ju87 to cleveland

109 and zeke to scharnhorst


scharnhorst against avenger Rolls: (8d6)                 


109 to avenger or daunt  Rolls: (7d6)               

zeke to avenger or daunt or b25 with ED Rolls: (8d6)                 
The_lucky_Y

waitimg your AA rolls
The_lucky_Y

wildcat vs zekeRolls: (8d6)                 
The_lucky_Y

cleveland vs Ju87Rolls: (8d6)                 
PrideoftheRoyalNavy

ju87 press Rolls: (1d6)   

if he makes it then Rolls: (10d6)                     


so GZ and Dauntless are dead
PrideoftheRoyalNavy

cleveland crippled  

initiative Rolls: (2d6)     


i gain 8 points givin me 17 and i buy admiral Hipper
The_lucky_Y

refuse to play due to that buggy dice roller

always I get those b******t serial 1 showing dice

never want any über rolls but I can expect at least any average rolls
PrideoftheRoyalNavy

wait wait wait... your quiting?
The_lucky_Y

you get those serial 1 rolls too so that dice roller must be damaged imho

so i concede because if I can purchase an surface deal for your Scharnhorst you have enough to purchase a new deal... so I save time and congrulate you to the victory.
PrideoftheRoyalNavy

so my dice rolls appear as cerial numbers to you? wow that sucks. Well i dont want to win like that, i call it a draw, we both take 3rd
The_lucky_Y

main reason for quitting is the dice roller damage, that spoils anything
The_lucky_Y

and you can exploit that if you look sharply at each roll and point out the rolls with the 6 es, I expect this case as I roll the boxcars for the last init and those rolls after that Boxcars roll


maybe Im wrong but so does it looking to me
PrideoftheRoyalNavy

all the rolls except some by you come up as dice to me. I swear im not exploiting anything, only 2 or 3 of yours have come out as serial numbers to me, all of mine come out normally
The_lucky_Y

I am not saying or thinking that you exploit that rolls i only say it can be exploited if anybody knows how because if you wrote down the outcomes in a list you can see a pattern.

i clearly repeat that i never thought that you did exploit anything.
PrideoftheRoyalNavy

Ok, so what do we do. I wont take a win from this, so its either we call it a draw or we find out how to fix this
NeuralDream

I've just checked your game and I see a few wrongly typed rolls.

If you see:  [dice= 8d6:1b3d0b4833:cd807dbd33]   it's because you left a space between "=" and the number of the dice.

You need to type:

Code:
[dice=1d6]


and not

Code:
[dice= 1d6]


For the rest of the rolls that I see, they look just fine to me. I don't see anything suspicious or unusual that I wouldn't see with real-life dice.




[edit:
In fact I spent the last 10 minutes checking your game. The rolls were as expected statistically.

Can you please describe what you think is the problem?
]
EvilKobra

The numbers look fine to me too. PotRN had a few more sixes than average, but that's about it.

I'd suggest you play on, you never know when the tables can turn!
The_lucky_Y

ok the we fight until the end

when the mods did not find a bug then we can proceed ok?


my init then

Rolls: (2d6)     

reroll

Rolls: (2d6)     

with the 3 points left from last round and the gaining of 14 I should have now

17 points
PrideoftheRoyalNavy

ok, and if you dont mind i had forgotten to shoot with GZ so if youll let me hes shooting now

range 2 at cleveland Rolls: (6d6)             
The_lucky_Y

buy a PBY Catalina and a Devastator   1 point left over
PrideoftheRoyalNavy

clevelands dead....................ive never had such good rolls in my entire life  Shocked
The_lucky_Y

and I on the other side never got so may crap rolls, and i roll not very good in RLife.

ok the map shows my movement done but not your moves and not the placement of aircrafts...


By The_Lucky_Y
PrideoftheRoyalNavy

ok, all my planes are rearming, scharhorst moves to objective, Hipper moves to g3
The_lucky_Y

B25, avenger, devastator and Halifax to Hipper sector, PBY catalina spots from one sector away the Hipper.


your AA
The_lucky_Y

halifax is the wildcat sorry.
PrideoftheRoyalNavy

If hipper survives it will be a miracle, firing with everything its got against the devastor
Rolls: (7d6)               
PrideoftheRoyalNavy

devastator splashed
The_lucky_Y

all units get one attack dice more because Catalina is Spotting


Halifax Rolls: (8d6)                 
Avenger uses alternate payloadRolls: (8d6)                 
PrideoftheRoyalNavy

1 damage to Hipper, since the halifax is actually a b-25
PrideoftheRoyalNavy

o its alternate payload, Hipper Crippled
The_lucky_Y

no its only that i have never enough air attacks because i lose every round one unit towards to lucky dice rolls.

Saratoga trys to finish the Hipper off but having no ER so I can not shoot...

but hipper is crippled and so we can got to the next round

Rolls: (2d6)     

reroll init

Rolls: (2d6)     

one coin in bank earning 11 makes 12 total
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