LuckyE77
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Board Game strategiesI have played the board games, anyone have strategies for any countries?
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lotharlutjens
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Are you speaking of the board game Axis and Allies ?
If not which boardgame are you speaking of ?
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LuckyE77
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| lotharlutjens wrote: | Are you speaking of the board game Axis and Allies ?
If not which boardgame are you speaking of ? |
Yes, my teacher is unstroppable!
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afilter
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WIN....Make the other guy sorry he/she thought they even had a chance to win!
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Duck Crusader
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Japan, pearl harbor again is always nice if you can pull it off turn 1, high stakes tho. Otherwise (or at the same time) swarm China.
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jfkziegler
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Which nation are you looking for strategies for?
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lotharlutjens
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All I know is when your playing Russia, Infantry is your friend.
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lotharlutjens
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Oh yeah, a friend of mine reminds me, when playing Commonwealth, a good idea is to build a factory in India early on. Its been a while since I played and I have played so MANY games in my lifetime, I'm not sure these stratagies hold with the new Axis and Allies games, I understand there has been some changes. I first played it when it was a cardboard counter game put out by I believe, Nova Games (If my memory serves) in the late 70's or early 80's. Got to sit down and play my first game of it with Steve Jackson at DALCON I believe it was.
Well good luck with the game. It can be a lot of fun.
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swarbs
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There are articles aplenty on this, actually most of the a and a games, over at axisandallies.org
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LuckyE77
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| jfkziegler wrote: | | Which nation are you looking for strategies for? |
U.S, how to be beat Japan, but I could be any nation, so any help.
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afilter
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| LuckyE77 wrote: | | jfkziegler wrote: | | Which nation are you looking for strategies for? |
U.S, how to be beat Japan, but I could be any nation, so any help. |
As Swarbs stated there are pages of strategy on other sites for the various versions of A&A/
A simple answer to your question is look to history. Keep Japan occupied/at bay, but focus on Europe first.
The last game of AA50 I played as Japan. Japan ran wild and almost one the game. U.S. cam e in a the last possible moment and took Italy which allowed them to take Germany 2 turn later basically ending the game dspite the fact Japan owned over half the world including all of Russia. Japan cannot fight a war of Atrittion with the U.S.
I was one turn away from reinforcing Germany with 10 fighters which would have secured Germany. he U.S. player faltered in our game and flip flopped baetween a Pacific and Alantic strategy otherwise it would not have been that close.
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jfkziegler
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My strategy with the U.S. against Japan has always been to concentrate on Europe, but keep a large enough navy in the Pacific to act as a deterrent. That way the Japanese player cannot concentrate solely on Asia - he has to devote some resources towards keepig his navy large or else risk getting blindsided. In turn, that keeps a lot of pressure off of Russia and Britain.
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LuckyE77
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| jfkziegler wrote: | | My strategy with the U.S. against Japan has always been to concentrate on Europe, but keep a large enough navy in the Pacific to act as a deterrent. That way the Japanese player cannot concentrate solely on Asia - he has to devote some resources towards keepig his navy large or else risk getting blindsided. In turn, that keeps a lot of pressure off of Russia and Britain. |
Ya see thats the problem, he takes asia so quick, then he strikes midway, my attack at wake failed, as I pushed himout, he took alaska, then canada, and central US. Then we negotiated a treaty. I surrendered the rest of china, and canada, which belonged to my freind. I gave up panama for the central US and Hawaii. All survivors from china were sent back to America. I good still attack Germany. Soon the last russian sub was destroyed. The england main land was captured as japan secured africa and brasil.Than the bell rang.
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swarbs
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I like Germany first as the US too. Don't hesitate to make stupid lunges for slightly less protected Japanese islands, even knocking a point or two of Japanese production off here or there can really screw up their plans, even if you can't hold onto your conquests. Same goes for in Europe, if the odds are even close to even, it's never a bad idea to throw some troops into Europe, even if you do nothing, sometimes England or Russia can capitalize.
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Richter von Manthofen
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Which AA game do you play - its different fro the classical / Revised and AA50 (the last being the best)
for AA50 (including national objectives)
the US MUST go for the Pacific (Germany first won't work ouif Japan grows uncontrolled).
Watch out for Italy - once Italy has cleared the med (and it will if played correctly and Germany does not roll crap vs the RN), it can sortie into teh Atlantic . If it does Brazil is in Danger nd from there Italy with patience can stage surprise strikes at England/US or Cnada - it might not hold them, but even a turn or two can spell doom for the Allies.
Germany and Russia usually fight a war of attrittion, so the most action is surprisongly NOT in Europe (often)
Till now the Axis scores 100% victory in AA50 (1941)
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The Mighty A
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If you are playing classical, my advice for handling the Axis is that the U.S. should concentrate on Japan and leave Britain and Russia to deal with Germany.
The key is that Russia has to take the offensive. Germany has the advantage in military strength at the beginning, but Germany's military is spread out. If Russia attacks on her first turn, she can destroy part of Germany's army with minimal risk to herself. Also, this strategy tends to throw the German player off balance since it is not what the Russian player is supposed to do.
The key to beating Japan controlling the Pacific. The U.S. player must secure the Pacific at all costs. Subs and transports are an effective combination. The subs kill enemy ships and the transports kill enemy planes and absorb hits. Also, a hit from a transport will kill a battleship just as much as a hit from a battleship will kill a transport. A lone transport adjacent to a land space forces your opponent to have a naval battle before the amphibious assault (protecting your territory from unescorted transports) and prevents naval bombardment (due to the battle).
While the previous thoughts had to do with the classical version, the main thing is know the rules inside and out. Knowing what can and can't be done will help with planning what to do. This isn't Risk so you don't have to have units in each territory. If a unit isn't defending somewhere, denying access, or preparing to attack, then move it. A problem that players sometime have is that they feel like a unit should stay in a territory to defend the territory when there is no immediate threat or a possibility that a threat could exist in the next several turns. Thus, units are being wasted.
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swarbs
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Most of my experience is in the original, though I've finally upgraded to revised. Still, I don't mind a bit of recklessness as the Americans, they've got the most secure home-land and industrial base in the game, why not create some havoc?
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