NeuralDream
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BF110 variants [[APPROVED & LOCKED]]BF110 C4/B (Germany, May 1940)
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4x 7.92mm MG-17 approx. 1000 rounds per gun
2x 20mm MG/FF 180 rounds per gun
rear gunner: 1x 7.92mm MG-15 750 rounds per gun
Speed at 1km: 480 km/h
Bomb: 2xSC 250
Turn at 1km: 32.72s
Ideal climb: 10.66 m/s
Cost: 15 (12.9 + 1.8 for S.A.)
Defense: 4 / 6
Speed: 80
Bomb: 4
attacks___300/500/800m__
AntiSoldier - 8/6/0
AntiVehicle - 2/1/0
AntiFighter - 6/5
AntiBomber - 8/6
DEF. ARMAMENT 2
BF110 G2 (Germany, Sep. 1942)
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4x 7.92mm
2x 20mm MG-151 300-350 rounds per gun
rear gunner: 2x 7.92mm MG-81
Speed at 1km: approx. 520 km/h
Bomb: 2xSC 500kg
Turn at 1km: approx. 34s
Ideal climb: approx. 12 m/s
Cost: 17 (14.7 + 1.8 for S.A.)
Defense: 4 / 7
Speed: 87
Bomb: 6
attacks___300/500/800m__
AntiSoldier - 8/6/0
AntiVehicle - 2/2/0
AntiFighter - 7/5
AntiBomber - 8/6
DEF. ARMAMENT 2
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Sharpe
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My only concern is the big numbers at 300m for soldier attacks. Is that realistic for an attack that doesn't pass directly over the target?
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NeuralDream
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300m is quite realistic. If we need to change it, it will be for game balance. Do you think it creates problems?
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Sharpe
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I'm not sure. "Not my specialty," as my professors used to say when facing a question they couldn't answer. It just struck me as a lot of dice against 5 guys doing their best to hide.
I'll stick to thinking up cute names for SA's.
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NeuralDream
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I'll have to think about it.
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