Archive for Axis & Allies ForuMINI Specialised in the World War II Axis & Allies Miniatures and War At Sea Games
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GI Joetaco
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Battle of 2 Rivers (or the battle of really bad name)No story to this one make it up for yourself, but make sure to add ninjas and Harrison Ford to your story. Please don't post one I'll get to it.
The scenario is nothing special, but it tests your abillity to really be able to manage a hectic battle field. It uses 4 maps (customized versions of Fox 1 and 2 and normal able 2 and Baker 2)
Objectives: The Allied player is attempting to take back the South Western city and eliminate the German supply lines (two trucks, two fuel depots and an ammo dump)
The german player is attempting to take the last remaining british town.
Special Rules: No initative rolls, German Player always has initative and may choose to go first or second every turn
Unattacking Support units: support units maynot attack
Reinforcements: at the beginning of every turn before the german player decides who goes first each player rolls 3 die sixes. For every six you get one reinforcement point, points may be saved up for later turns
Spending Reinforcements
1 point- 2 infantry or an armored car, transport, etc.
2 points- Either a tank, tank destroyer, etc or a plane and an infantry
One last special rule: The HQ: the hq allows the british player to re-roll his dice if the previous roll resulted in 0 reinforcements (can only be used once per turn)
Units:
Allied units:
3 SMLE
3 Stuarts
2 Bren Gunners
2 Vickers
2 inspiring heros
2 hawker typhoons (replace with 2 spitfires if you have them)
1 comet
1 Centurion
1 17 pound anti tank rifle
1 quad 50
1 hunting sniper
1 inspring lietenant
Reinforcements
2 canadian infantry
2 veteran SMLE
2 terarchs
1 eagle eyed NCO
1 royal engeners
1 universal carrier
1 archer
1 M16 Halftrack
1 Amercan mortar team (the d day one)
Plus
1 pillbox
2 minefields
4 barbed wires
4 tank obstacles
an ammo dump and a Headquarters
German Units:
2 kar 98ks
2 wehrmacht veteran infantry
2 panzerfausts (or 2 shreks whatever)
2 SS panzergrenadiers
2 MG 42's
2 20mm flak
2 fallshmerjagers
1 wehrmacht oberlutnat
1 Nashorn
1 SS haumsterfeurer
1 wehrmacht sniper
1 grizzled veteran
1 german d day mortar
1 pak 40
1 pak 38
1 panzer IV ausf G
1 Tiger I
1 SS Panther
1 Dornier
1 Meshersmitt 109
Reinforcements
2 SS storm troopers
2 SS Panzer Grenadiers
1 sdkfz 251
1 elite panzer IV
1 Marader II
Plus an ammodump, two fuel depots and 2 supply trucks(katyushas)
Reinforcements for the allies depoy in or adjacent to the city.
German Reinforcements show up on any hex on Able or baker still in front of the Alled lines
the custom Maps and the specific starting area of certain units will be posted as soon as I get photobucket to start working on my computer
I have playtested this with Piemaster, we have photos of the event, but photobucket is the suck right now
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NeuralDream
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I love its name. Will check it out later.
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Toyama
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Nice! I like your reinforcements rule. How did the playtest game work out?
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Sink the Bismark
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God, that's HUGE!
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GI Joetaco
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THATS WHAT SHE SAID! OWNED!!!!! seriously.....the place test went fine both Piemaster and I had trouble keepiing track of all the units strengths so it was a nice test of our abillites. But I won, i was Allied. I only really won becase Pies reinforcements rarely came and he forgot to use his Nashorn half the time
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Piemaster
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That was so not my fault, you should have reminded me about it also I got unlucky with reinforcements but overall it was enjoyable and I see you still can't seem to get over that's what she said jokes. How long did it take us, like 3 hours? (taking out the eating and Guitar hero time) my main complaint is that he had too much inspiring things so even though I had to move farther he was the one that just moved everywhere.
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