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Fellblade

B-25H Mitchell's gunnery question

I was just rereading the rules update doc. I can't find anything to indicate the B-25 wouldn't take the strafing penelty for its gunnery attack and even if using its special ability to strafe from 1 sector away it would still be required to declare a "strafe", making it a 2 armor, 6 vital target.
Is this correct?

Somewhat related to that... if a Beaufighter is placed in a sector with an enemy ship it can either declare a strafe and if it survives make a gunnery attack, or choose not to strafe and fire against enemy aircraft then make a torpedo run. Is this correct?

I understand why they created the strafing rules, seems to me these two situations get a bit broken by the mechaincs though, despite the beaufighter's SA.
NeuralDream

1. Yes. 2/6.

2. All aircraft can make only one attack per turn.

I'm moving this to WAS clarifications.
Fellblade

NeuralDream wrote:

2. All aircraft can make only one attack per turn.

Where did you find the "only one attack per turn" part? I can only find "one attack in this phase" which wouldn't rule out dogfighting before going on its torpedo run. It seems like it should be one or the other, I just can't find it.

Quote:
I'm moving this to WAS clarifications.

Oops, sorry about that.
Diamondback

Fellblade, let's put it this way: how well would you expect to do yankin' and bankin' with an extra 3/4-ton hanging off your belly? There's a reason fighters dumped even their droptanks (which were much lighter usually) before going into a dogfight...

It's a game-mechanic simulation of a real-world limitation.
swarbs

Your argument is correct diamondback, but maybe not convincing to a rules lawyer type.  This question was posed over on the official clarification forum and was ruled one attack a turn.  If I find a link soon I'll post it.
Hawker Hurricane

swarbs wrote:
Your argument is correct diamondback, but maybe not convincing to a rules lawyer type.  This question was posed over on the official clarification forum and was ruled one attack a turn.  If I find a link soon I'll post it.


Please do.  I had a Beaufighter last match, and my opponent insisted I could dogfight and torpedo, I was sure I couldn't.
He regreted it, I aborted a dive bomber and sank a cruiser in the same turn.
Fellblade

Oh, I don't disagree with the real world logic, Diamondback. I just want to know where I can find it in the rules. If we applied real world logic, this would be a different game. Fighters dogfighting at 5,000ft wouldn't get concealment saves against each other from destroyer's smoke and the B-25 wouldn't take any penalty for strafing. If anything, the sea level skip-bombing run would make it more vulnerable than it firing its cannons from much further away.



Hawker Hurricane wrote:
He regreted it, I aborted a dive bomber and sank a cruiser in the same turn.

The cruiser was sunk by a sub and there wasn't a divebomber going after a friendly ship... but that's beside the point.
swarbs

http://forums.gleemax.com/showthread.php?t=1058830

Here it is, just one type of attack per turn, the WotC guy says it wasn't in the rules because there was no set I unit with this sort of ability.
Hawker Hurricane

Fellblade wrote:
Hawker Hurricane wrote:
He regreted it, I aborted a dive bomber and sank a cruiser in the same turn.

The cruiser was sunk by a sub and there wasn't a divebomber going after a friendly ship... but that's beside the point.


No, not that cruiser, the other one in mid board.  When he sunk my Warspite.  Two turns after that.
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