Archive for Axis & Allies ForuMINI Specialised in the World War II Axis & Allies Miniatures and War At Sea Games
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Steel_Panther
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Axis and Allies Companys (Based on FOW army lists)Downloaded some FOW tactics books, and used the Army Tree to make some large point AAM Companys. Here goes!
2nd SS Panzer Division, Panzer Company
HQ:
x2 Panzer IV Commander (Sharpe's card)
Card:
Combat Platoons:
SS Panzer Platoon:
x5 Panzer IV
Gepanzert SS Panzergrenadier Platoon:
x4 Panzergrenadiers
x1 SS Haup
x3 Sd Kfz 251
Support Platoons:
Heavy Tank Destroyer Platoon:
x2 JagdPanther
SS Armored Artillery Battery:
x1 Kubewagen
x1 Spotter
x2 Wespe
Armored SS Anti-Aircraft Gun Platoon:
x2 Sd Kfz 7/1
SS Panzerpioneer Platoon:
x3 Pioneers
x2 Sd Kfz 251s
Special Rules:
Half Tracks with "Transport" SAcan carry 2 units
All units have "SS Determination" SA
Subtotal: 423 points
Added SA: 32 points (estimated)
TOTAL POINTS: 450
Next up: US 3rd Armored "Spearhead" Armored Infantry Company
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Clamzoni_of_RI
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Interesting alternative to the now defunct formations.
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Steel_Panther
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If you can find the books online (or find exerpts from Flamesofwar.com) they have alot more options for armys. In the SS Panzer you can have
Up to 4 SS Panzer Platoons,
AA Platoon (with Flakpanzer 38(t)s or Sd 7/1s,
Motorized Scout Platoon,
Pioneer Platoon,
Heavy Tank Platoon,
Heavy Tank Hunter Platoon,
2 out of 5 types of Armored Infantry,
1 out of 2 types of Armored Car Patrolls,
Rocket Artillery,
88s (AA set up or AT set up)
and AA artillery.
All that, choices for 1 type of army
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Steel_Panther
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Now, the US Armored Infantry Company
US 3rd Armored "Spearhead" Divison, Armored Infantry Company:
HQ
x2 Red Devil
Jeep
M3 Half Track
Combat Platoons
Armored Rifle Platoon (x2)
EACH:
x4 M3 Half Track
x6 Garand
x4 Bazooka
x1 M2 Mortar
x2 M1919
x1 M3 37mm AT Gun
Support
Recon Platoon
x2 Jeep
x3 Garand
x1 M5 Half Track
Tank Destroyer Platoon
x2 Garand
Jeep with MG (vickers MG attacks, no double shot, 8 points)
M8 Greyhound
x2 M10 GMC
Anti Aircraft Artillery (Self Propelled) Platoon
x4 M16 Half Tracks
Engineer Combat Platoon
Garand
Jeep with MG
x4 Pioneers
x3 Trucks
x2 Bazooka
Tank Platoon
x3 M4A1 Sherman
Special Rules
All Halftracks with "Transport" SA can carry 2 non artilery soldiers
Total Points: 425
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Steel_Panther
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Next up, Canadian 3rd Division Infantry Company
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Clamzoni_of_RI
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In what situation might one find themselves using these? Casual match, or do some groups of AAMers who are familiar with FoW use them?
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Steel_Panther
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Im not sure, at the Spring Gathering, I got a promo copy of the FoW catalouge, and I knew they had these army tables, so I decided to make some AAM armies based on the FoW tables. You could probably make the armies smaller, like 200-350 points depending on what support options you chose.
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NjCo
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These would certainly push the limits of some players collections. Just for the US post I counted:
5x Jeep
10x Halftrack
18x M1 Garand
8x Bazooka
On the plus side though it might force some more historical builds in large point games.
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Clamzoni_of_RI
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I don't even have any doubles of vehicles yet. Hopefully by next fall I'll have most of the pieces. That way I can be satisfied for a few weeks before the new set comes out.
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Steel_Panther
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Yeah, I doubt most players would have all the minis to play a historical 450 point Company, but it is fun to make, and it could serve as the basis for some larger point, multiple player battles.
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Steel_Panther
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Today's first Company, the...
3rd Canadian Division, Rifle Company
HQ
x2 Inspring LTs,
x2 Snipers - Sharpe's Card:
Combat Platoons
Rifle Platoon:
Canadian NCO,
PIAT Team,
Light Mortar*
x4 Canadian Infantry
Rifle Platoon:
Canadian NCO,
PIAT Team,
Light Mortar*
x6 Canadian Infantry
Support
Pioneer Platoon x2
Per Platoon:
x4 Engineers,
x2 Jeeps,
Truck
MG Platoon x2
Per Platoon:
x4 Vickers MG (With "MG covering fire" SA: 1 Unit this unit attacks this turn cannot fire at Medium or Long range this turn)
Canadian Infantry
Armored Platoon x2
Per Platoon:
x3 M4A1 Sherman
x1 Sherman Firefly
Reece (Recon) Platoon:
x3 Staghound
x2 Humber Scout Car
AA Platoon:
x3 Bofors
Commando Platoon:
x7 Determined Paras (4/4 Defence with "Steely Resolve" SA)
Subtotal: 442 points
SA adds: 18 points
Total: 450 Points
*Sharpe's Card for Light Mortar:
Next up: 33rd Gvardeyskiy Tyazhelyy Tankovy Polk (Guards Heavy Tank Division)
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acs0424
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So these seem to be for 450 point games? I just developed some mono nation 450 point armies designed to go against eachother, I might post them here.
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Steel_Panther
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Well, these are just some FoW Companys that I have made up, and the first one was a 450 point, so I have just made them all 450 point.
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acs0424
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Yes, that is what I did. My american units totaled to 450 points so I made all the armies 450 points.
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Steel_Panther
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Last Company for today, 33rd Gvardeyskiy Tyazhelyy Tankovy Polk
33rd Gvardeyskiy Tyazhelyy Tankovy Polk (Guards Heavy Tank Division)
HQ
KV-1
Combat Platoons
Heavy Tank Platoon x3
Each Platoon
x4 KV-1
Support
Strelkovy (Rifle) Platoon:
x8 Mosin Nagant
x7 PPSH-41 SMG
Kommisar
All tanks have "Guards Crew" SA
All infantry have "Steely Resolve 2" SA
No unit has "Command Dependant" SA
Subtotal: 434
SA adds: 26
Total: 450
Next Up: Gepanzert Aufklarungsshwadron (Armored Recon Company)
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acs0424
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Hey, where did you get the orgganizational company systems to do this? You said something about FoW style of graphic organizers? These could be very useful to me.
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Steel_Panther
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I have downloaded some of the Flames of War tactics books, which have some army tables and scenerions and such in them. You can find them on if you google search "Flames of War PDF" or something similar
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Steel_Panther
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First Company of the day:
Gepanzerte Aufklanrongsshwadron (Armored Recon Company)
HQ
x2 SMG (Sharpe's Card):
Panzershrek
x3 Sd Kfz 250
Combat Platoons
Gepanzert Panzergrenadier Platoon
x5 Panzergrenadiers
x5 Sd Kfz 250
Gepanzert Panzergrenadier Platoon
x7 Panzergrenadiers
x7 Sd Kfz 250
Gepanzert Panzergrenadier Platoon
x7 Panzergrenadiers
x7 Sd Kfz 250
Support Platoons
Panzerspah Platoon
x6 Puma
Panzerspah Platoon
x6 Panzer II Ausf. C
Tank Hunter Platoon
x2 Jagdpanzer IV/48
Anti Aircraft Platoon
x2 Sd Kfz 7/1
Total Points: 443
Next Up: UK 7th Armored Division (Desert Rats) Armored Company
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Steel_Panther
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Sorry for the break guys, been Camping! I have two companys for today, the
7th Armored Divison, Motor Company
HQ
x2 SMLE
x4 Jeep
x3 Mortar (use M2 card)
Combat x3
Each Platoon
x4 SMLE
PIAT
Light Mortar
x4 M5 Halftrack
Support
MG Platoon
x4 Vickers MG
x5 Universal Carriers
SMLE
PIAT
Anti Tank Platoon
x4 Six Pounders
SMLE
Universal Carrier
x4 Gun Transport (Gun Transport SA with no attack values)
Anti Aircraft Platoon
x3 Bofors
x3 Gun Transport (see above)
SMLE
Jeep
Self Propelled Anti Tank Platoon
x4 M10 Tank Destroyer
Total Points: 445
716 Infantry Festungcompany
HQ
x2 SMG (see above for card)
x2 8cm Mortar
x3 Snipers
Combat Platoon x3
(each)
x7 Kar 98 (1 with Goliath "Radio Control" SA)
Support
Mortar Platoon
SMG (see above)
x2 Spotter
x6 8cm Mortar
Grenadier Platoon
x7 Volksgrenadier
Panzergrenadier Platoon
x7 Panzergrenadiers
x3 Trucks
Infantry Gun Platoon
SMG (see above)
x2 Spotter
x2 lelG18
Heavy Anti Tank Platoon
SMG (see above)
Kubelwagen
x3 88s
x3 Trucks (they CAN CARRY the 88s)
x15 Pillbox
x5 Tank Obstacles
x10 Minefields
x10 Barbed Wire
Total Points: 450
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Andreas3
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| Steel_Panther wrote: | Sorry for the break guys, been Camping! I have two companys for today, the
7th Armored Divison, Motor Company
HQ
x2 SMLE
x4 Jeep
x3 Mortar (use M2 card)
Combat x3
Each Platoon
x4 SMLE
PIAT
Light Mortar
x4 M5 Halftrack
Support
MG Platoon
x4 Vickers MG
x5 Universal Carriers
SMLE
PIAT
Anti Tank Platoon
x4 Six Pounders
SMLE
Universal Carrier
x4 Gun Transport (Gun Transport SA with no attack values)
Anti Aircraft Platoon
x3 Bofors
x3 Gun Transport (see above)
SMLE
Jeep
Self Propelled Anti Tank Platoon
x4 M10 Tank Destroyer
Total Points: 445
716 Infantry Festungcompany
HQ
x2 SMG (see above for card)
x2 8cm Mortar
x3 Snipers
Combat Platoon x3
(each)
x7 Kar 98 (1 with Goliath "Radio Control" SA)
Support
Mortar Platoon
SMG (see above)
x2 Spotter
x6 8cm Mortar
Grenadier Platoon
x7 Volksgrenadier
Panzergrenadier Platoon
x7 Panzergrenadiers
x3 Trucks
Infantry Gun Platoon
SMG (see above)
x2 Spotter
x2 lelG18
Heavy Anti Tank Platoon
SMG (see above)
Kubelwagen
x3 88s
x3 Trucks (they CAN CARRY the 88s)
x15 Pillbox
x5 Tank Obstacles
x10 Minefields
x10 Barbed Wire
Total Points: 450 |
Dude, these armylists are cool and all, but you've made so many wierd flaws, I mean many of the platoons have more units than transport capicity (even if some of your transports have more can hold more units), It would force the player to decide which units gain transport priority, and thats wierd because one would think that a platoon stayed together with their commander.
And many of the inf. platoons lacks important weapons, british inf. platoons without bren guns! SS-panzergrenadier platoons with no MG42s (ok, there exist no AAM LMG MG42 yet but the model clearly shows it is) or panzerfaust/panzerschreks, I dont find that very realistic.
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Steel_Panther
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Sorry for the flaws Andreas, but it is a little tough to switch FoW army lists that look like this:
to AAM pieces and keep it historical. Another thing is FoW infantry is mounted on 1 BASE of minis, and one base (I'm guessing) includes all support weapons (aka brens and LMGs)
Sorry for the flaws, I'm doing my best
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acs0424
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"IS THAT YOUR BEST? YOUR BEST WON'T DO!!!!" - Twisted Sister. JUST KIDDING. I love these armies lists. I will have to get those type of organizational army lists. BTW make a platoon from Patton's Third Army Could you..please?
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Steel_Panther
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One for you acs,
4th Armored Division, Tank Company
HQ
x2 Sherman
Combat
Tank Platoon x2
EACH
x4 Sherman (2 with "Bushcutters" SA 'This unit may enter forests and cross hedges without a movement roll. If this unit crosses a hedge, that hedge side is destroyed')
Tank Platoon
x5 Sherman
Support
Light Tank Platoon
x3 M5 Light Tank
Tank Destroyer Platoon
x2 Garand
Greyhound Armored Car
x2 M18 GMC
Jeep with MG (Vickers MG attacks, no double shot)
Armored Artillery Platoon
Garand
M5 Half Track
FO Jeep
x3 M7 Priest
Total Points: 444
Some history from http://www-cgsc.army.mil/carl/resources/csi/Gabel/gabel.asp#1. U.S. armored division, 1944
"In 1944, the 4th Armored Division played a central role in one of the more remarkable campaigns in American military history - Third Army's pursuit across France, which was capped off by the encirclement and capture of Nancy. In the course of this campaign, the 4th Armored Division practiced a mode of warfare that has since become known to the Army as AirLand Battle. In as much as the encirclement of Nancy is one of the few historical examples that shows American mechanized forces waging war in accordance with the tenets of AirLand Battle, anyone seeking a deeper appreciation of today's doctrine would do well to study this campaign carefully".
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acs0424
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Thanks Panther! I love my shermans.
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ehenry0623
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I like the look of the FoW display. not sure how you interpret that though...
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Andreas3
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| Steel_Panther wrote: | Sorry for the flaws Andreas, but it is a little tough to switch FoW army lists that look like this:
to AAM pieces and keep it historical. Another thing is FoW infantry is mounted on 1 BASE of minis, and one base (I'm guessing) includes all support weapons (aka brens and LMGs)
Sorry for the flaws, I'm doing my best  |
Yeah I know that, but heres my thoughts: the infantry units in FOW are very unrealistic, each platoon consist of fireteams with something like two rifles and a LMG team...sucks! So what about this for AAM:
Each soldier (like a Kar98k) represents a fireteam of four guys, three with rifles and the leader (sergant or whatever) with a SMG or something like that. A normal german inf. platoon will have three fireteams (like the official platoon) of four guys, they will be supported by a MG42 LMG (again, card dont exists but It would be kinda like the bren gun I guess) which is operated by two guys, last but not least we have the platoon leader (SS hamster or whatever). All in all that makes 15 guys (3 kar98ks, 1 MG42 and a SS Hamster).
In real life a Opel blitz 3-ton truck could carry like 20 soldiers, so in this version of AAM our truck could carry our german inf. platoon AND a supporting panzerfaust team, alternatively we could use halftracks, since in real life a german sdkfz 251 could carry 8 passengers (gunner not included) then we would need three sdkfz 251s, one fireteam (kar98k) in each halftrack and the MG42, platoon leader and panzerfaust can ride in any combination (of course not more than the halftrack can carry, and since the MG42, PF and SS-ham are five guys total they would have to ride in different vehicles).
Thats pretty realistic I think, and then one could of course make more platoons like this with other nations.
My take on a german motorized grenadir company:
3x motorized inf. platoons each consisting of: 1x Opel opel blitz 3-ton truck, 3x Kar98k, 1x MG42 LMG, 1x Panzerfaust and 1x werhmacht oberleutnant.
1x motorized machine gun platoon consisting of: 2x Opel Blitz 3-ton trucks, 2x MG42 HMGs, 2x grw 34 81mm mortars and 1x disciplined spotter (maybe driving in a kubelwagen?)
And no HQ since I have no idea of what porpuse it would fufill in AAM...
Thats just my 2 cents, sorry for the long post.
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Steel_Panther
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Thanks Andreas! I will try do some of that in my next company.
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acs0424
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Hm, Andreas....I believe that one inf. mini in AAM is equal to a squad of 10-12 men, and I would look at a fire team like this, one sniper, one mg, 3 basic inf (assault), one of the 3 infantry is a commander. If I was leading a secret operation and could only have 4 other guys I would take a sniper, mg, and 2 assault guys.
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acs0424
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Oh, I don't knokw much about the ranger battalions but could you make an army based on them?
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Andreas3
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| acs0424 wrote: | | Hm, Andreas....I believe that one inf. mini in AAM is equal to a squad of 10-12 men, and I would look at a fire team like this, one sniper, one mg, 3 basic inf (assault), one of the 3 infantry is a commander. If I was leading a secret operation and could only have 4 other guys I would take a sniper, mg, and 2 assault guys. |
If a soldier in AAM represents 12 men then explain to me why they made Bren guns, Bars, DP-28s, Thompsons, PPsH-41s and Sten guns as unique units. And how come a Jeep can carry 12soldiers? No! I definatly think it's in the 2-4 men scale, and even if it isen't then who cares, we (the players) decide what we use their miniatures and rules for, and since this thread started out as a hoserule suggestion then we should'nt care about WTF those jerks at wotc have made this game to be
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acs0424
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All I know is that I read that each soldier represents a squad, of how many men I do not know.
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Steel_Panther
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| Andreas3 wrote: |
we (the players) decide what we use their miniatures and rules for, and since this thread started out as a hoserule suggestion then we should'nt care about WTF those jerks at wotc have made this game to be  |
oohrah!
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acs0424
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Hey, just thought I'd let you know that the MG42 LMG is actually called the FG42, research it to make a card. I would but I don't have the software.
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Sindor
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| Andreas3 wrote: | If a soldier in AAM represents 12 men then explain to me why they made Bren guns, Bars, DP-28s, Thompsons, PPsH-41s and Sten guns as unique units. And how come a Jeep can carry 12soldiers?
No! I definatly think it's in the 2-4 men scale, and even if it isen't then who cares, we (the players) decide what we use their miniatures and rules for, and since this thread started out as a houserule suggestion then we should'nt care about WTF those jerks at wotc have made this game to be  |
Well, the "original" idea in this game was that one infantry model = 10-12 men (so a squad, if I am right). But as the AAM game is made by company making toys, not games, they did not care much about the fact that no squad (except perhaps chinese irregular infantrymen) is armed with rifles-only
So you have two possibilities:
a) Forget AAM infantry models, Use "FoW system" and mount several soldiers on one base, making new "squad cards". Enjoy another year of development
b) To represent a company (p.ex. British Rifle for Africa), use for each platoon 3x regular infantry, 1x Bren and eventually 2x Bedford truck. For HQ 1x Inspiring Lieutenant. 2x 3inch/81mm mortar as Weapons Platoon and 2x Vickers HMG with 1-2 Matildas/Valenties as Support Platoons. This will give you roughly the same firepower.
Remember, AAM is designed as a collectible board game, not strategic game. Don't overstrain the system beyond the intended limits of playability.
Some of us have tried, but playing a complex strategic game on simplified hex map with cards containing simplified unit abilities does not make really sense.
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Andreas3
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| acs0424 wrote: | | Hey, just thought I'd let you know that the MG42 LMG is actually called the FG42, research it to make a card. I would but I don't have the software. |
Dude, no The MG42 served as LMG (that is the configeration that the AAM model shows) AND MMG/HMG (with tripod and stuff, that is what the AAM stat card depicts). Im like 99% sure that the FG42 was only used by paratroopers and maybe some other "elite" units.
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Andreas3
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| Sindor wrote: |
So you have two possibilities:
a) Forget AAM infantry models, Use "FoW system" and mount several soldiers on one base, making new "squad cards". Enjoy another year of development
b) To represent a company (p.ex. British Rifle for Africa), use for each platoon 3x regular infantry, 1x Bren and eventually 2x Bedford truck. For HQ 1x Inspiring Lieutenant. 2x 3inch/81mm mortar as Weapons Platoon and 2x Vickers HMG with 1-2 Matildas/Valenties as Support Platoons. This will give you roughly the same firepower.
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Dont you get it, thats why I think the inf. models should represent 4 guys, like FOW. If a single soldier can represent 12 guys then it can bloddy well represent 4 guys too! And having one Bren gun for every third platoon seems WAY to little. Sorry but I like my own idea much better
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