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Field Marshal PF

110pt Germany to face 110pt Russia(1943)

So the final round will be 1943, and ofcourse I get axis again. 1943 opens up a lot of possibilities for me, as for the opponent. I have made these rough builds;

#1
2x Panzer IV Ausf. G(46pts)
1x Flammenwefer 35(5pts)
1x Sd Kfz 251(7pts)
1x German Infantry Platoon(20pts)
-1x SS Haupsturmfuhrer
-3x Mauser Kar 98k
-1x MG-42 Machine-Gun Team
3x Mauser Kar 98k(9pts)
1x Sturmpamzer IV "Brummbar"(23pts)

#2
1x Panzer IV Ausf. G(23pts)
1x SS Haupsturmfuhrer(7pts)
1x Mauser Kar 98k(3pts)
1x Panzerschrek(7pts)
1x Disciplined Spotter(9pts)
1x Sd Kfz 251(7pts)
1x Hungarian Infantry Company(24pts)
-1x Tenacious Officer
-8x 8mm Huzagol 35M
-1x 37mm Light Anti-Tank Gun
1x Hummel(30pts)
Eric Marino

Knowing what map your going to be on will go a long way to ensuring victory. What is the objective? How many points are available?
Field Marshal PF

110 points, I believe its a fight to the death, no turn limits, very strange I know. Map will be up in a sec.
Field Marshal PF

The Map:
Eric Marino

I think that high attack units are going to be the most usefull. Soldiers don't have good staying power, they require the enemy to be forced to enter their hex by the time limit which is not the case here. Artillery Is going to be extra effective because your opponent will have to engage it. Armor is also going to be good, but so to will their armor be good.

Since there is no turn limit I would think using mostly artillery will work best. Using the Romanian officer will give your artillery a boost in staying power, along with some of the other commanders.
Field Marshal PF

Maybe I should bring some field guns and and mortars, hide them somewher and protect approaches to them with static 88s and MG-42s? Spotter on the halftrack and maybe a single Panzer IVG. 110pts isn't enough for all my needs.
Eric Marino

It depends on the map really.
Steel_Panther

Mortars and AT guns. Spotters, multiple if you have them, and MGs
Field Marshal PF

I think i'll go with this:

1x Tiger I(56pts)
1x German Infantry Platoon(20pts)
-1x SS Haupsturmfuhrer
-3x Mauser Kat 98k
-1x MG-42
1x Sd Kfz 251(7pts)
1x Panzergrenadier(4pts)
1x Sturmpanzer IV "Brummbar"(23pts)
Andreas3

Field Marshal PF wrote:
1x Tiger I(56pts)



On no man, why dont you try using something else? Yes it might have been the unit who won your last game for you (or at least provided staying power), but your build was complete a-historical (the russian army you were up against were actually a pretty realistic build containing a wierd mix of units Confused ). It's not that I'm trying to make myself sound better or anything (dont got enough experience) but even though the Tiger 1 is a great and awesome piece you should try avoid using it (not that Im in a postion where I can tell what to do), I mean, would'nt it be more cool to win with a build not containing such a powerunit? The germans did after all succed in Operation Barbarossa without support from Tigers to take out KV-1s Very Happy


ps. I tried not to sound like an ass, it really isen't my buisness what builds you use and so on, hope you dont mind Confused
Shank77

I would take AT Guns and lots of Infantry. Just for fun I but togather a build that I would use for this game.

2X PAK 40  11points
German Veteran Infantry Platoon 29points
 1X Wehrmacht Oberleutnant
 1X Mauser Kar 98
 2X Wehrmacht Veteran Infantrymen
 1X Light Mortar
 1X MG 42
1X StuG III Ausf. G 19points
1X Brummbar 23points
1X SS Haupsturmfuhrer 7points
1X SS Panzergrenadier 7points
3X Tank Obstacles
Total 110points
Field Marshal PF

Andreas3 wrote:
Field Marshal PF wrote:
1x Tiger I(56pts)



On no man, why dont you try using something else? Yes it might have been the unit who won your last game for you (or at least provided staying power), but your build was complete a-historical (the russian army you were up against were actually a pretty realistic build containing a wierd mix of units Confused ). It's not that I'm trying to make myself sound better or anything (dont got enough experience) but even though the Tiger 1 is a great and awesome piece you should try avoid using it (not that Im in a postion where I can tell what to do), I mean, would'nt it be more cool to win with a build not containing such a powerunit? The germans did after all succed in Operation Barbarossa without support from Tigers to take out KV-1s Very Happy


ps. I tried not to sound like an ass, it really isen't my buisness what builds you use and so on, hope you dont mind Confused


I know where your coming from, believe me. All I play is historical other that in tournaments and felt guilty bringing the Tiger last game, the Brumbar is also a cheese move, but I know who i;m playing against, he is a no BS kind of guy. I'd love to bring the historical stuff, but it is still a tourny.

Yes but they took them out with 88s mainly,and bring an 88 into a tournament...its iffy.
Steel_Panther

MGs, AT guns and Blast + Bombardment
Field Marshal PF

If I had to go historical, this would be it;

1x Me 110(17pts)
1x German Infantry Platoon(20pts)
-1x SS Haupsturmfuhrer
-3x Mauser Kar 98k
-1x MG-42
1x Romanian Anti-Tank Platoon(22pts)
-1x Vigilant Lieutenant
-2x Anti-Tank Grenadier
-2x Bohler 47mm Anti-Tank Gun
1x Sdkfz 251(7pts)
1x Disciplined Spotter(9pts)
2x 7.5cm lelG18(14pts)
1x PAK 35/36 Anti-Tank Gun(8pts)
1x Bohler 47mm Anti-Tank Gun(6pts)
1x 47/32 Anti-Tank Gun(7pts)

I'd love to field that, win or loose. The prize is a booster and map pack, second place gets a booster only.
Eric Marino

I don't think the (regular)Tiger alone has enough power to go up against this build.

KV1/85x3
Tank Obstacle x5

If you're set on using a Tiger now would be a good time to use the Vet Tiger. However, if your Tiger gets destroyed the rest of your force can't win by holding the objective. So that said concentrate your entire force on aiding the Tiger. Consider using the ammo dump to ensure three hits with each attack. Use a handful of fortress defenders to keep partisans away in addition to a single point worth of barbed wire. 11 points each for some panzerfaust mounted halftracks can prevent your tank from being sorruonded by other tanks. If your opponent brings lots of soldiers or artillery, fire from far away. Remember that you don't have any objective but to destroy as much as possible, 7 dice at +1 is more than a match for Russian infantry. The ammo dump + crackshot means that out of your 7 dice roughly 5-6 should hit. Here is what I might use if I needed to use the Tiger.

068, 68, Vet Tiger
078, 10, Ammo dump
086, 08, 2x Panzerfaust
100, 14, 2x Sd Kfz 251
108, 08, 4x Fortress Defender
110, 02, 4x Barbed Wire


I would start off with my units all along the back and side row to prevent a partisan from starting within four hexes of my ammo dump. The barbed wire would be placed so that any partisan would have to make a cover roll to move into medium range. The panzerfausts would load up into the halftracks and move with the Vet. They would stay to the sides of the Tiger preventing enemy movement from overruning the Tiger. If presented with heavy artillery the Tiger would attack any anti tank guns from long range and then the halftracks and tanks would work together to destroy the anti infantry units.
Field Marshal PF

I don't want to used the Veteran Tiger becasue its just not a fun unit in a 110pt game, in 200pt+ they really shine. Besides the gy i'm playing is expecting something like that after last game. I'm seriously considering the historical build though. Use the artillery to pummel his infantry advance, strafe his snipers, mortars, katyushas with my aircraft. And if his armour tries to take out my artillery, he will walk into 5 AT guns, and i'll try to get them all 4/4 with the lieutenant, and remove disrupts with the SS Haup. MG, 3 Mausers, and 2 AT Gren should hold their own defending the arty. The halftrack could also come and dish out some mean AI value if the infantry has LOS to my arty. AT guns aren't the best but they should hold up in numbers. I don't know,maybe I should bring a shielded 88.

1x Me 110(17pts)
1x German Infantry Platoon(20pts)
-1x SS Haupsturmfuhrer
-3x Mauser Kar 98k
-1x MG-42
1x Romanian Anti-Tank Platoon(22pts)
-1x Vigilant Lieutenant
-2x Anti-Tank Grenadier
-2x Bohler 47mm Anti-Tank Gun
1x Sdkfz 251(7pts)
1x Disciplined Spotter(9pts)
2x 7.5cm lelG18(14pts)
1x 88 w/Gunshield(20pts)
Andreas3

Field Marshal PF wrote:
I don't want to used the Veteran Tiger becasue its just not a fun unit in a 110pt game, in 200pt+ they really shine. Besides the gy i'm playing is expecting something like that after last game. I'm seriously considering the historical build though. Use the artillery to pummel his infantry advance, strafe his snipers, mortars, katyushas with my aircraft. And if his armour tries to take out my artillery, he will walk into 5 AT guns, and i'll try to get them all 4/4 with the lieutenant, and remove disrupts with the SS Haup. MG, 3 Mausers, and 2 AT Gren should hold their own defending the arty. The halftrack could also come and dish out some mean AI value if the infantry has LOS to my arty. AT guns aren't the best but they should hold up in numbers. I don't know,maybe I should bring a shielded 88.

1x Me 110(17pts)
1x German Infantry Platoon(20pts)
-1x SS Haupsturmfuhrer
-3x Mauser Kar 98k
-1x MG-42
1x Romanian Anti-Tank Platoon(22pts)
-1x Vigilant Lieutenant
-2x Anti-Tank Grenadier
-2x Bohler 47mm Anti-Tank Gun
1x Sdkfz 251(7pts)
1x Disciplined Spotter(9pts)
2x 7.5cm lelG18(14pts)
1x 88 w/Gunshield(20pts)



Now this is a nice build Very Happy
Shank77

I like your historical build. I say use it.
Steel_Panther

Your opponent may expect you to bring the 110 again, you may want to chose something else...
Eric Marino

He's going against Russia, his opponent can expect the ME110 all he wants; they have no AA. The Stuka is now available, you may want to use that for something different.
Steel_Panther

MGs function as Light AA in my experence.
Field Marshal PF

Stuka sucks vs infantry, and if I target his armour with it, he will through everything at my Stuka, my Me 110's purpose is to destroy enemy support units; snipers, mortars, rocket arty, he will leave them unguarded, and they will be easy kills.
Field Marshal PF

The MGs have to have officers with them to move, unless he brings static maxim for the sole purpose of guarding a moratr or two, thats a lot of points not being used on an attack against me.
Steel_Panther

True....Would it be legal for him to bring a lend-lease Bofors?
Field Marshal PF

Nope, otherwise he would not have a vunerability.
Steel_Panther

I still dont like the idea of bringing a unit that worked so well last time, to the next battle.
Field Marshal PF

He might think I will think that I shouldn't bring it, because of that reason, and will risk not bringing anything to counter(not that theres much).
Steel_Panther

Hmmm...A complicated game we play...Laughing
TorontoBizz

Field Marshal PF wrote:
He might think I will think that I shouldn't bring it, because of that reason, and will risk not bringing anything to counter(not that theres much).


That's quite the Phsy Ops you got going there.
Field Marshal PF

TorontoBizz wrote:
Field Marshal PF wrote:
He might think I will think that I shouldn't bring it, because of that reason, and will risk not bringing anything to counter(not that theres much).


That's quite the Phsy Ops you got going there.


Half the battle is won before we get to the battlefield, I can only guess as to what i'll bring, like Eric said those, even if he anticipates it, theres not much he can do.
Steel_Panther

You shold hire someone to spy on his house and find out what he is up to Very Happy Laughing
Eric Marino

I think you'd be pretty screwed if he went with three Kv1/85s and a comminsar or some tank traps.
Field Marshal PF

True. But the chances of him not bringing a substantial infantry force is minimal. I have to take a risk, my build can counter more threats that is can withstand, thatn otherwise. If I prepare for that, its back to the Vet Tiger drawing board.
TorontoBizz

Steel_Panther wrote:
You shold hire someone to spy on his house and find out what he is up to Very Happy Laughing


Good one. LOL
Field Marshal PF

1x Me 110(17pts)
1x German Infantry Platoon(20pts)
-1x SS Haupsturmfuhrer
-3x Mauser Kar 98k
-1x MG-42
1x Romanian Anti-Tank Platoon(22pts)
-1x Vigilant Lieutenant
-2x Anti-Tank Grenadier
-2x Bohler 47mm Anti-Tank Gun
1x Disciplined Spotter(9pts)
1x Sd Kfz 250(6pts)
2x 7.5cm lelG18(14pts)
2x PAK 40 Anti-tank Gun(22pts)

2 PAK 40s are better than a single 88 in my situation.
Andreas3

Field Marshal PF wrote:
1x Me 110(17pts)
1x German Infantry Platoon(20pts)
-1x SS Haupsturmfuhrer
-3x Mauser Kar 98k
-1x MG-42
1x Romanian Anti-Tank Platoon(22pts)
-1x Vigilant Lieutenant
-2x Anti-Tank Grenadier
-2x Bohler 47mm Anti-Tank Gun
1x Disciplined Spotter(9pts)
1x Sd Kfz 250(6pts)
2x 7.5cm lelG18(14pts)
2x PAK 40 Anti-tank Gun(22pts)

2 PAK 40s are better than a single 88 in my situation.


Is this the final build? Looks good Twisted Evil

Good luck and remeber to write an AAR.
Field Marshal PF

Ofcourse.
TorontoBizz

Good luck.
Shank77

I agree with you about the addition of two PAK 40's instead of the 88. Like the build and good luck.
Steel_Panther

Good luck Field Marshall! tank
Field Marshal PF

Alright so I lost. It was a fun game though. Enemy build;

1x KV-85
1x SU-122
1x SU-76M
1x Maxim MG
2x DP-27
2x Vet NCO
1x Fanatical Sniper

So first turn, he hid his tanks outside the PAK 40's line of sight. He won initiative and killed 1 PAK 40 with his sniper, even though the PAK 40 was adjacent to my Romanian officer.  My Me-110 took out an NCO and my G18s missed both shots at the MG and sniper. My Sd Kfz 251 and spotter were blown up long range by the KV-85.

Second turn, hemoved up his forces and sniped my other PAK 40, which shot at the SU-122, and got no hits. My Me-110 was shot down by his Maxim, and only disrupted the SU-76M at close range. My Bohlers finished off the SU-76M and his SU-122 took out my SS-Haup.

Third turn, my MG-42 took out his Maxim and a DP-27, but git killed by the sniper. My Bohlers missed both med-range shots at the KV-85.

The next few turns was just round after round of my infantry biting the dust, since my Bohlers had camo SA, he had to come close range and for 2 turns my bohlers dirupted his armour, and damged his KV-85, but with hulking mass, it was ignored. My bohlers finally went down and I had 1x Vigilant Lt. , and he had his sniper , SU-122, and KV-85.


In hindsight, 2 Panzer IV Gs would have been a better choice.
TorontoBizz

Good Russian build. I really love reading your tourney threads.
Steel_Panther

I am not familiar with the russian minis, but by your description it looked like a tough build to beat. Was he expecting the 110?
Shank77

Thanks for the update Field Marshal PF on your game.
Andreas3

Too bad you didnt win Sad   But hey, what could expect from such a cheese build? At least you went with a fun build AND historical build Cool
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