Field Marshal PF
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100pt German build for TournamentOk, next weekend we have a little tournament at my FLGS, so I have made this 100pt German build and would like to have it analyzed and reviewed by the fourumini members. I think is quite sound, but would love to read you opinions.
100pt German build:
1x Panther Ausf. D(35pts)
1x Panzer IV Ausf. F2(22pts)
1x SS Hauptsturmfuhrer(7pts)
3x SS Panzergrenadier(21pts)
1x Wehrmacht Veteran Infantrymen(5pts)
1x MG-42 Machine Gun Team(10pts)
So?
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RedBaron
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are there any special/house rules that apply? or this is played by standard official rules?
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RAEVSKI
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OK, but watch those damn yankee aircraft. maybe an AA piece i.e 20mm or 88 may be the ticket
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Field Marshal PF
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Its an official rules tourny. And i'm expecting American cheese. I originally was planning on bringing a Jagdpanther, but if we get a map with lots of cover, those shermans will just dance around it. I think the 75mm gun is more than enough for any American stuff. Russians worry me though.
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Steel_Panther
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Watch out for Aircraft, and heavy tanks. If you can head off those, you should be OK.
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Field Marshal PF
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Aircraft i'm not too concerned about, since the enemy ground forces would be considerably weaker if they invest in an aircraft.
Pershings and IS-2 are bad news but i'll just see how things go. Thanks.
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PantherDude3000
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Looks like a nice build, but watch out for heavy armor and aircraft. You have a chance against most Allied armor though, and the MG and SS-PGs might be able to down any aircraft. You should do very well with this army unless you're very unlucky in your opponent's army build.
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Cpt. John Miller
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I would go with...
44 Panzer IV F2 x2
07 SS Hauptsturmfuhrer
21 SS Panzergrenadier x3
10 MG-42 Machine Gun Team
08 Grizzled Veteran
05 Flammenwerfer
05 BMW
100 Points
or....
27 SS Panzer IV F2
22 Panzer IV F2
07 SS Hauptsturmfuhrer
21 SS Panzergrenadier x3
10 MG-42 Machine Gun Team
08 Grizzled Veteran
05 Flammenwerfer
100 Points
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RedBaron
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well, having official rules, I would go for:
2x JagdPanzer IV 48 = 44 pt
1x JagdPanzer IV 70 = 25 pt
These give you numbers, good AV at long range (11 & 12 dice), good def (Sup Front Armor), good cover (hard to spot) in maps such as base maps work excellent. Negatives: fixed turret and no ext range. But then again depends on the map, usually for 100 pt I doubt that someone would risk bringing a 60 pt Pershing.
Of course, the problem with the USA Aircraft is that you must deal with bombs/rockets which can damage easily any German tank (except tigers and above). In 100 pt you might find the Corsair which has also Sup Armor. In this case I would risk including a Me262 for 19 pt. Of course, you can choose to play the MG42 as a AA piece, but I have a problem in understanding the official AA rule which allows this unit to shoot down planes so I would go for a def 5 Me262. Or, you can choose the cheaper:
1x SdKfz 7/1 = 16 pt
It can be useful against normal infantry also even if it has Open Crew. I would choose this over the 20 mm Flak since this is very mobile.
1 x Fallsch = 8 pt
If the enemy might include an ammo dump or some artillery piece, the paras can take it out. If not just drop it in cover near a cluster of enemy tanks, it may disturb them a little...
Remains 7 pt: if you need initiative choose the Haupst. If not, choose whatever suits you from SS Stormtroopers, SS Panzergrens or Pioneers. Or the artillery piece 7.5 cm Lel.
I would go with:
1x SS Panzergren = 7 pt
ps= to gain 3 points, choose all jagds as p4 48.
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Field Marshal PF
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I think that its better to have a balanced AI and AT build, because as soon as you dedicate 44pts to tank destroyers, you are expecting heavy arour. But say I do knock out 2 Shermans with my Jagdpanzers, then they become more or less useless against the enemy infantry and controlling the objective.
The wasy I see it, the Panzer IV and Panther have good AT values and good AI, they also have turret with makes them much more effective.
Anti-aircraft weapons like the 7/1 and wirbelwind are great but too fragile for tournament play I would say, a 14pt BF-109 would be a much better deal.
Thanks so much for your input, i'll make 2 other builds, one with a Hetzer and a Jagdpanther, and another with a wirbelwind and 2x Panzer IV. Or maybe the answer is a Brummbar?
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RedBaron
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I don't know man, you are right, my proposed build is a little shy on infantry, but I will go with those 3 jagds until the end! breakfast in Paris, dinner in Moscow!
I usually don't include any commanders on my builds, I simply don't need initiative. If that is the case, then the build can be very competitive in infantry also. Take out the Commander (7 pt), change the jagd 70 with a 48 (gain 3 pt), so you have 10 pt for the MG team.
About the Me109... if you play against the Corsair or the Spitfire (UK) well, Superior Armor and Agility means that your 109 is useless.
Anyway, I wish you the best of luck. I hope you do win!
vorwarts!
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TorontoBizz
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I would dump the Panther they are over-priced and under-valued in this game. They have about the same hitting power as a Panzer 4. Take 2 Panzer 4s, or a Panzer 4 and a Hetzer plus some more infantry. I like the Goliath.
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Field Marshal PF
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| TorontoBizz wrote: | | I would dump the Panther they are over-priced and under-valued in this game. They have about the same hitting power as a Panzer 4. Take 2 Panzer 4s, or a Panzer 4 and a Hetzer plus some more infantry. I like the Goliath. |
Its a faster Panzer IV with 6/4 armour and superior armour. Thats not to be taken lightly.
The Hetzer has no turret and its relatively fragile at 4/3 armour. I could also go with 3x Panzer IV F2s and fill the rest with Mausers and cheap infantry but that might not turn out so well.
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TorontoBizz
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My experience with Panthers is that they go down pretty easily. Usually gets damaged first and then gets knocked out in the next turn. I also find that 11 dice at long range (extended 12) is not that great. I prefer the Panzer 4. That's just me.
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Richter von Manthofen
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I also would throw out the Panther (its a piece for larger games)
2 Pz IV Ausf. F2 44 = 13 more points to spend...
A Fallschirmjäger + another Wehrmacht Veteran maybe
It might also be a good idea to throw out teh MG42 and bring 2 more Wehrmacht Veterans 9/7 is usually enough Firepower (especially as you haf 3 SSPG who can handle 5/5s Infantry) AND Double 4/4 + SR is better than single 4/4.
Init +3 is top priority
Your biggest concern might be a Heavy mortar build the various 81mm mortars eat even 5/5 inf. (3 sucesses out of 8 dice at 1/3 probability is not that uncommon)
If you need Aircover either take a Me262 or an ACE. Planes can also a pain for Strike and Fade units...
A transport might be a wise chioce especially if you enemy has long range units or an Ammo dump
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Lt_V
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...and you know what fallscrimjager are like!
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Field Marshal PF
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Ok guys, I decided to put away the Panther D, that pretty girl is too expensive for a 100pt game. The MG42 is also out. I have made two different builds. Slight variations:
Proposed #1:
2x Panzer IV Ausf. F2
1x Hetzer
1x Mauser Kar 98k
1x Wehrmacht Veteran Infantrymen
3x SS Panzergrenadiers
1x SS Haupsturmfuhrer
Proposed #2
2x Panzer IV Ausf. F2
1x Panzer III Ausf. F
3x Wehrmacht Veteran Infantrymen
3x SS Panzergrenadiers
1x SS Haupsturmfuhrer
The former is leaning on AT deication, the latter more on the AI side of things.
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Sharpe
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Swap one SSPG for a WVI and the Pz III for a StuG.
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Field Marshal PF
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| Sharpe wrote: | | Swap one SSPG for a WVI and the Pz III for a StuG. |
Will do.
2x Panzer IV Ausf. F2
1x StuG III Ausf. D
4x Wehrmacht Veteran Infantrymen
2x SS Panzergrenadiers
1x SS Haupsturmfuhrer
Now that looks sturdy.
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TorontoBizz
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Let us know how it turns out.
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Field Marshal PF
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Ok guys, just got back from the tourny. This was the first round match and I was facing a Russian KV build, 2 KV-1s and a lot of PPSh-41s.
First three turns, I knocked out 1 KV and lost my StuG and a Panzer IV. My infantry was chewing his up due to good rolls and even better cover rolls. His remaining KV was actually running from my Panzer IV until the final turn that he had to hold on to the objective. He moved the KV in, he only had 2-3 infantry on turn 7, and may Panzer IV damaged him. Next turn , he was damaged again and my SS-PG close-assualted his ass! I won, and will be axis next week aswell.
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TorontoBizz
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Congrats! I get smoked at all my tournaments. I need to play more to get some better tactics.
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Sharpe
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My bill is in the mail.
Congrats.
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RedBaron
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well first congrats...
to take out 2x KV1 with the armor you had is something!
the Stug D is no match for them... and the 2x P4's normally would have big problems with two soviet heavy tanks as the KV's that have also heavy armor and defense 6, with 10 dices to go at long range AV.
I am very surprised you managed it!
very well done!
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