Archive for Axis & Allies ForuMINI Specialised in the World War II Axis & Allies Miniatures and War At Sea Games
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Bull Halsey
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100pt convoy defender2 suffren=28
3 marlet=18
5 samuarze=40
1 belfast=14
this =s 100pts
hope this works
thanks guys
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swarbs
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Convoy defense is so hard, perhaps that's why you've not received any replies about this one so far, sorry about that.
I don't think any of the pieces you brought are bad, its just that I don't know how you'd win a convoy game. If an opponent brought a fleet that had just about anything with ER, or had more than a handful of dive-bombers, you'd be sunk. The strength of this one may be against subs, but with good rolls, even the subs could win.
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Bull Halsey
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yeah your right thanks
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swarbs
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| Bull Halsey wrote: | | yeah your right thanks |
Don't worry about it or anything. I tried not to give up on convoy games at the beginning, and so have played quite a few, and I can only remember winning one as the convoy defenders. This is definitely the hardest challenge in fleet construction. I suggest you start a thread here asking for convoy builds, we can see if anyone has a fresh idea.
Also, perhaps starting a thread up in the general area, just asking if anyone has played a convoy game in a while might be a good idea.
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Bull Halsey
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you mean a topic or like fleet builds thread
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EssexSims
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The Sackville and Leander help but I still think the key to a convoy scenario are the special rules talked about in other threads. ie, not letting the attacker have free reign to commit everything all at once.
As a quick example, on a die roll of 1-2 he can move subs, 3-4 surface ships, 5 aircraft, 6 2 types (ex. planes and subs).
Other than that, I agree with Swarbs, you can't build a strong enough defensive force to keep the attackers off the merchants. The Sackville's will last 1 turn, the Leanders maybe a few more, but eventually they're just going to tee off on the auxiliaries.
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