IL10
|
100 point US Armyx1 M36 MG6 36 points
x1 M20 75mm Recoilless Rifle 10 points
x1 Thompson Gunner 4 points
x1 Rangers 5 points
x1 "Red Devil" Captain 7 points
x1 F4U Corsair 20 points
x1 FO Jeep 11 points
x1 M1 Garand Rifle 4 points
TOTAL: 97 points
Unfortunately I only have a small number of US units and want to build a nationality pure army w/support units if needed, would it be best to use a Bazooka instead of the Garand or use neither Garand or Bazooka and use a Headquarters for an even 100 points? That's all I have and I want to keep the plane, tank destroyer, and spotter.
|
acs0424
|
Hm, I'd keep the Garand and Bazooka. However I don't think that army could deal with everything without taking heavy casualties. If you're willing to go over 100 by 5 points I'd recommend going with 5 M4A1 Sherman, or go with only 4 and keep the Corsair.
|
IL10
|
I'm sorry, what do you mean by "5" M4A1 Sherman... and 4 what? I don't know what you mean... and I don't have a Sherman, only a Sherman T34 Calliope.
I could do this... but I don't think it's any good...
x1 M4 Sherman T34 Calliope 29 points
x1 M36 MG6 36 points
x1 Thompson Gunner 4 points
x1 F4U Corsair 20 points
x1 FO Jeep 11 points
TOTAL: 100 points[/b]
|
acs0424
|
Hm, I think that would actually be better, You've got the thompson, Corsair, and FO jeep to deal with infantry, and the M36 and Calliope to deal with tanks, Only problem is if you face an air heavy build. If you had the units I'd try something like this:
M4A1 Sherman x5
OR
M4A1 Sherman x4
Corsair x1
That's be fairly balanced. The Shermans can take out pretty much anything. And the Corsair is an incredible plane. By any chance would you be willing to trade the Calliope? If so send me a PM. If not just state it here.
|
IL10
|
At the moment, I'd rather not trade the Calliope, but if I put it up for trade I'll let you know first . I came up with a 150 point build using the Calliope...
x1 M36 MG6 36 points
x1 M20 75mm Recoilless Rifle 10 points
x1 Thompson Gunner 4 points
x1 Rangers 5 points
x1 "Red Devil" Captain 7 points
x1 F4U Corsair 20 points
x1 FO Jeep 11 points
x1 M1 Garand Rifle 4 points
x1 Hunting Sniper 9 points
x1 M4 Sherman T34 Calliope 29 points
x1 Bazooka 4 points
x1 Ammo Dump 10 points
TOTAL: 149 points
The Captain's +2 initiative helps a lot since you roll for initiative with 2 6 sided dice, so in most cases, unless your opponent has more initiative control, you can choose to let them go first, allowing you to see where they are placing their airplanes, if any, and place the Corsair far enough from their planes. The Corsair has good attack values at medium range, and can be kept at a safe distance. The FO Jeep and Ammo Dump help to make sure that even from a safe distance, most of the Corsair's attacks hit. The M36 (which can stay at a far distance) and Calliope, as acs0424 said, will deal with tanks, and the large amount of infantry can... well... deal with infantry. Every so often, I could also bring the artillery recoilless rifle through covered terrain to protect from vehicular attacks.
|
acs0424
|
Now that is a build I would trust! The ability to deal with everything!!! And don't forget how the Calliope can decimate enemy infantry as well, not just tanks.
|
IL10
|
I decided to make a scenario using this [150 point US build] build and a German build... would this be an even match up?:
x1 Messerschmitt ME 110 17 points
x2 Luftwaffe Infantrymen 6 points
x2 Panzer IV Ausf. G 60 points
x3 SS Stormtroopers 21 points
x1 PzKpfw 38(t) 10 points
x1 Panzerjager Bren 731(e) 15 points
x1 Nebelwerfer 42 11 points
x1 MG 42 Machine-Gun Team 10 points
TOTAL: 150 points
|
acs0424
|
Hm, I think your german build is better suited to deal with infantry and would easily wipe out the american infantry. However, even though the Panzer IV Ausf. G is good I think the american tanks could take it out. And the Me110 isn't the best choice for it's cost, it doesn't have antiair so the Corsair could easily remove it. In the end I think the Americans would win but it would be a close battle.
|
IL10
|
Would it be more balanced if I replaced the ME 110 with a Bf109 and replaced one of the SS Stormtroopers with the Headquarters support piece?
|
acs0424
|
Hm, possibly. The Bf109e think would be better overall. What exactly does the headquarters do?
|
IL10
|
Do you mean the Bf109 would be better than the Corsair or better than the ME 110? Anyway Headquarters is a stationary piece that let's you re-roll initiative before the first player's movement phase, but after both initiatives have been rolled.
|
Commander Cody
|
x1 M20 75mm Recoilless Rifle take this out and it would be better for you to just bring out more infantry or a howitzer than the recoilless rifle becaue the recoiless rifle is useless.
| IL10 wrote: | At the moment, I'd rather not trade the Calliope, but if I put it up for trade I'll let you know first . I came up with a 150 point build using the Calliope...
x1 M36 MG6 36 points
x1 M20 75mm Recoilless Rifle 10 points
x1 Thompson Gunner 4 points
x1 Rangers 5 points
x1 "Red Devil" Captain 7 points
x1 F4U Corsair 20 points
x1 FO Jeep 11 points
x1 M1 Garand Rifle 4 points
x1 Hunting Sniper 9 points
x1 M4 Sherman T34 Calliope 29 points
x1 Bazooka 4 points
x1 Ammo Dump 10 points
TOTAL: 149 points
The Captain's +2 initiative helps a lot since you roll for initiative with 2 6 sided dice, so in most cases, unless your opponent has more initiative control, you can choose to let them go first, allowing you to see where they are placing their airplanes, if any, and place the Corsair far enough from their planes. The Corsair has good attack values at medium range, and can be kept at a safe distance. The FO Jeep and Ammo Dump help to make sure that even from a safe distance, most of the Corsair's attacks hit. The M36 (which can stay at a far distance) and Calliope, as acs0424 said, will deal with tanks, and the large amount of infantry can... well... deal with infantry. Every so often, I could also bring the artillery recoilless rifle through covered terrain to protect from vehicular attacks. |
|
Cpt. John Miller
|
The rifle isn't useless, but the M1919 MG or the Quad 50 are more useful for the price. Also FYI the Rangers cost 7 points now, along with the SS-PG. I would recommend downloading the revised cards and using those exclusively...
|
IL10
|
I only play with a small group and we don't use revised cards. I'd make a new army for a DCI/official tournament.
|
Cpt. John Miller
|
Even so...the game can be unbalanced and easily abused without following the errata regarding the SS-PG and Rangers new price. This went into effect before the revision. Just trying to help your play experience.
|
Steel_Panther
|
20 SSPGs or Rangers for 100 points? I think not!
|
IL10
|
In that case, I'll replace the Corsair with a Mustang.
|
acs0424
|
Replacing a Corsair with a Mustang???? You be crazy boy!!!!
|
IL10
|
This is my logic... the Corsair is a superior planes but... I need the infantry and I can deal with the loss of superior armor 2, since the Mustang is basically the same, and rockets 8 is fairly similar to bombs.
|
IL10
|
Other idea... replace the Corsair (which I am selling to Troll and Toad... that's why I'm replacing it) with two Tomahawks... while the Corsair is vastly superior to these planes, I could fit in two by taking out the one Corsair... I playtested this army and once the Corsair was destroyed, planes were terrorizing my army unchecked... so if one Tomahawk goes down, the other can still help to keep the skies clear, as well as also replacing the recoilless rifle with a Quad 50.
|
acs0424
|
Hm thatmight work better but Tomahawks are better ground attack planes, even though they have antiair they are only 7/5/- against planes, not the greatest. But me being me I like airpower so I would go with the Tomahawks. Yes, rockets 8 on the Mustang is good but you can only use it once.
|
IL10
|
But, then again, I was looking for good anti-aircraft fighters. I think I might stick with the Mustang simply for its good anti-infantry stats, not really for rockets.
|
DaJudge
|
I looked at your initial build and notice the FO Jeep which is completely useless as you have nothing to spot for and you already have a Ranger which is a spotter anyway.
Based on the pieces you mentioned, a solid 100 point army would look like this:
M36- 36
Mustang- 17
Ranger- 5
RD Captain- 7
Garand Rifles x3- 9
Sherman Rhino- 26
100 total
Don't have a Rhino? Use your Sherman Calliope and take out 1 Garand Rifle for 100 point total and a solid army that has infantry, armor, leadership, and an excellent airplane. I also like the Corsair but the Mustang is fine.
|
IL10
|
Wait... the Ranger is a spotter? And I could have it spot for the airplane to roll extra dice.
|
Cpt. John Miller
|
| IL10 wrote: | | Wait... the Ranger is a spotter? And I could have it spot for the airplane to roll extra dice. |
It doesn't have the spotter special ability so there's no bonus for planes. It has a "spotter" subtype so it can call in indirect fire only.
|
IL10
|
OK... in that case I'm going to keep the FO Jeep.
|
acs0424
|
If your opponent is wise he can easily wipe out the FO Jeep first turn, to me it is a waste of 11 points.
|
IL10
|
If I plan on using a Mustang (or a Tomahawk), will it be necessary to have the extra attack die if I'm fighting other planes, or can they fare well on their own?
|
acs0424
|
The Mustang can fair quite well against almost anything, If you use that I don't see a need for the Jeep, however if you decide to go with the Tomahawks then use the FO jeep because there Anit-plane values aren't that good, only 7/5/-
|
DaJudge
|
Would you rather have the FO Jeep at 11 points or 2 more Garand Rifles and a Flamethrower?
The extra dice you get for the plane is not worth it at all, the Mustang is plenty good on it's own.
11 points is more than 10% of your army dedicated to a unit that doesn't really do anything for you.
That 11 points would be better as a 81mm mortar, 2-3 good infantry, another commander if you want, or an anti tank gun of some sort, 2 bazookas and a Garand is 11 points and better spent.
The FO jeep is useful in armies that have a lot of indirect fire, the 81 mm mortars in pairs of 2 are really good and don't even require a spotter.
|
Cpt. John Miller
|
OK...my two cents...
First, spotters don't give bonuses for plane vs. plane attacks.
Second Garands cost 4 not 3.
Third, go with the mustang, tomahawks are next to worthless even when paired up.
Fourth, FO Jeep is a waste of points no matter how you intend to use it. Add extra rangers.
|
DaJudge
|
| Cpt. John Miller wrote: | OK...my two cents...
First, spotters don't give bonuses for plane vs. plane attacks.
Second Garands cost 4 not 3.
Third, go with the mustang, tomahawks are next to worthless even when paired up.
Fourth, FO Jeep is a waste of points no matter how you intend to use it. Add extra rangers. |
That's right, they are 4. Errrf
2 Garands and an untested recruit for 10 would be better than a FO jeep for 11. I think anything else is better than an FO jeep.
One other thing, i highly recommend printing out the revised cards as they so much better point values now for 99% of the units. It fixes busted ones like Ranger and SS Panzer Grenadier and recosts units like the FO jeep which were horribly overpriced.
Good luck.
|