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Commissar_JPH
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100 point Tourney coming upOk, so our gaming group (me, Fuso, BasicBob, MadGhost, and a few others) have a 100 point tourney coming up. If your fleet fails, you get a chance to redo it, if your fleet wins, you don't.
Here's a few fleets I've come up with (with a good deal of inspiration from various threads already here). I've got 2 Allied (1 US and 1 UK) and 2 Axis (1 IJN and 1 KGM).....with one bonus fleet I will use at least once just for shits and giggles.
US
USS Tennessee 43 pts
USS Princeton 16 pts
2x TBF Avenger 28 pts
USS John C. Butler 6 pts
PBY Catalina 7 pts
Use the Tennessee to take objectives while the Princeton and Butler hang back. Avengers (aided by the Catalina) either take out subs or enemy ships.
UK
HMS King George V 51 pts
HMS Kent 13 pts
HMS Truculent 12 pts
HMS Truculent 12 pts
HMS Truculent 12 pts
The KGV and Kent go for objectives while the Truculents deny.
IJN #1
15x Type 13 Subchaser 60 pts
Nachi 19 pts
Isokaze 11 pts
Akitsuki 10 pts
One word: SWARM! Provide as many targets as possible, you'll get objectives by sheer numbers!
IJN #2
Yamashiro 43 pts
Nachi 19 pts
2x I-19 26 pts
2x A6M2 Zeke 12 pts
Yamashiro and Nachi go for the objectives while the I-19s deny. Zekes for AA protection.
KGM
Admiral Scheer 20 pts
Admiral Hipper 16 pts
Z20 Karl Galster 8 pts
3x U-66 36 pts
Fw-200 Kondor 6 pts
2x Bf-109 14 pts
Surface group goes for objectives while the U-66s deny, aided by the Kondor. 109s for AA.
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jfkziegler
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Re: 100 point Tourney coming up | Commissar_JPH wrote: | US
USS Tennessee 43 pts
USS Princeton 16 pts
2x TBF Avenger 28 pts
USS John C. Butler 6 pts
PBY Catalina 7 pts
Use the Tennessee to take objectives while the Princeton and Butler hang back. Avengers (aided by the Catalina) either take out subs or enemy ships. |
I might swap out Avenger and Butler for Dauntless and Wildcat, but it can also be effective as is. Certainly Tennessee is excellent in 100 point games.
| Quote: | UK
HMS King George V 51 pts
HMS Kent 13 pts
HMS Truculent 12 pts
HMS Truculent 12 pts
HMS Truculent 12 pts
The KGV and Kent go for objectives while the Truculents deny. |
Not bad. KGV's armour makes it a beast in 100 point games.
| Quote: | IJN #1
15x Type 13 Subchaser 60 pts
Nachi 19 pts
Isokaze 11 pts
Akitsuki 10 pts
One word: SWARM! Provide as many targets as possible, you'll get objectives by sheer numbers! |
I think Subchasers are too slow to swarm.
| Quote: | IJN #2
Yamashiro 43 pts
Nachi 19 pts
2x I-19 26 pts
2x A6M2 Zeke 12 pts
Yamashiro and Nachi go for the objectives while the I-19s deny. Zekes for AA protection. |
Nicely balanced, but it will likely have trouble with sub swarms.
| Quote: | KGM
Admiral Scheer 20 pts
Admiral Hipper 16 pts
Z20 Karl Galster 8 pts
3x U-66 36 pts
Fw-200 Kondor 6 pts
2x Bf-109 14 pts
Surface group goes for objectives while the U-66s deny, aided by the Kondor. 109s for AA. |
Very nice. It should handle everything short of a big battleship.
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Commissar_JPH
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Re: 100 point Tourney coming up | jfkziegler wrote: | | Commissar_JPH wrote: | US
USS Tennessee 43 pts
USS Princeton 16 pts
2x TBF Avenger 28 pts
USS John C. Butler 6 pts
PBY Catalina 7 pts
Use the Tennessee to take objectives while the Princeton and Butler hang back. Avengers (aided by the Catalina) either take out subs or enemy ships. |
I might swap out Avenger and Butler for Dauntless and Wildcat, but it can also be effective as is. Certainly Tennessee is excellent in 100 point games.
| Quote: | UK
HMS King George V 51 pts
HMS Kent 13 pts
HMS Truculent 12 pts
HMS Truculent 12 pts
HMS Truculent 12 pts
The KGV and Kent go for objectives while the Truculents deny. |
Not bad. KGV's armour makes it a beast in 100 point games.
| Quote: | IJN #1
15x Type 13 Subchaser 60 pts
Nachi 19 pts
Isokaze 11 pts
Akitsuki 10 pts
One word: SWARM! Provide as many targets as possible, you'll get objectives by sheer numbers! |
I think Subchasers are too slow to swarm.
| Quote: | IJN #2
Yamashiro 43 pts
Nachi 19 pts
2x I-19 26 pts
2x A6M2 Zeke 12 pts
Yamashiro and Nachi go for the objectives while the I-19s deny. Zekes for AA protection. |
Nicely balanced, but it will likely have trouble with sub swarms.
| Quote: | KGM
Admiral Scheer 20 pts
Admiral Hipper 16 pts
Z20 Karl Galster 8 pts
3x U-66 36 pts
Fw-200 Kondor 6 pts
2x Bf-109 14 pts
Surface group goes for objectives while the U-66s deny, aided by the Kondor. 109s for AA. |
Very nice. It should handle everything short of a big battleship. |
The Shrimpboat Fleet will prevail! ALL HAIL THE SHRIMPBOATS!
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Commissar_JPH
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Had another 2 100 point fleet idea for the IJN.....Long-Lance DD swarms:
8x Isokaze (88 points)
2x Zekes (12 points)
---or---
4x Isokaze (44 points)
4x Akitsuki (40 points)
1x Zeke (6 points)
1x Emily or 1x Val (10 points)
both these builds rely completely and totally on LL hits if anything larger than a CL is brought, but it'll be a nightmare for sub-heavy fleets. Air could be a problem, especially for the first one, as the Isos will only get 1 5-die attack with only 2 Zekes for escort....the second one will see an Iso and an Aki in each sector, giving them 3 shots instead of just 2...so odds are slightly better.
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jfkziegler
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Those fleets will live and die by a simple rule: If the torpedo rolls are good, you will win. If they are not, you will lose.
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Commissar_JPH
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Yup, it's all down to if I feel I should take a chance...
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jfkziegler
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I would never run it, personally. I am terrible with torpedo rolls. When I played in Captain Morevo's tournament, I scored one torpedo hit in fifty tries. Not surprisingly, that was the only game I won.
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Commissar_JPH
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Yeah, thing is, I know someone's gonna try and pack in an Iowa/Missouri, Tirpitz/Bismarck, Rodney/KGV, and Yamato/Musashi. And I know at least one person is going to go sub-heavy and another is going to DD swarm....
so it's making the Iso/Aki combo look attractive with the last two possibilities.
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jfkziegler
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I personally like the Isokaze set better. I think you need the bunches of LL's it provides.
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Commissar_JPH
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Yeah, I'm just not sure whether or not to go with the Iso swarm or the Yamashiro/Nachi/2x I-19/2x Zeke fleet....
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jfkziegler
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The Iso swarm would certainly be more fun, but I don't know which would be more effective. It largely depends upon the die rolls.
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Commissar_JPH
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Well, just soloed the 8x Isokaze swarm against one of the American fleets I'm considering:
IJN:
8x Isokaze
2x A6M2 Zeke
USN:
USS Tennessee
USS Fletcher
USS Princeton
SBD Dauntless
TBF Avenger
PBY Catalina
Turn 1:
IJN wins initiative, Tennessee hits slow roll, moves 1 space towards central objective. Princeton and Fletcher move towards Southern Objective. Isokaze A&B head for North Objective, C,D,E,F for Central, and G&H for Southern. Zeke 1 blows PBY out of the sky, Zeke 2 and Isokaze G&H whiff their rolls. Isokaze G vitaled by Dauntless, Isokaze H crippled by Avenger Alt. Bomb attack.
Turn 2: IJN wins initiative again. Tennessee moves 2 towards Central, Princeton and Fletcher threaten Southern. Iso A&B threaten North, C/D/E threaten Central, Crippled H and F move towards Southern. Dauntless takes out H, Avenger whiffs on torp roll against C. Iso C/D/E make one LL hit on Tennessee. Tennessee cripples E.
Turn 3: USN wins initiative. Tennessee sits on Central, Princeton on Southern, Fletcher moves towards Central to support Tennessee. Iso A/B sit on Northern, Iso C/D sit on Central, Crippled E sits adjacent. Iso F sits adjacent to Southern. Zekes whiff. Dauntlesses take out Iso C. Avengers Whiff. Iso B makes a LL hit on Tennessee and gunnery hit on Fletcher but is sunk in return. Crippled E sinks Fletcher but is Sunk. Iso F misses with LL but hits Princeton with guns. Tennessee is now crippled. Iso A/B take Northern objective, Tennessee takes Central objective.
Turn 4: USN wins initiative again. Iso A/B move towards Tennessee, Tennessee moves to intercept. Iso E sits on Southern with the Princeton. Iso E manages to abort Dauntless. Dauntless fails to make the Press The Attack roll (rolled a 3). Avenger misses with torps. Iso E puts LL into Princeton (both Dauntless and Avenger survive the death-roll). Iso A hits Tennessee with a LL, sinking the Tennessee, but not before Tennessee manages to sink Iso A.
IJN captures Southern Objective and gains points for sinking USN surface fleet. IJN has captured 2 objectives, sunk the surface fleet, and has 2 Isokazes and 2 zekes left. USN has the dauntless and avenger left and claimed one objective.
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Commissar_JPH
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A couple more ideas:
HMS Warspite -- 46 pts
Dunkerque -- 36 pts
2x Javelin -- 18 pts
The Warspite and Dunkerque provide the hitting power while the Javelins can either escort for smoke or go sub-hunting. The slow and lack of TD on the Warspite might hurt though.
Alternatively:
USS California -- 45 pts
Dunkerque -- 36 pts
2x USS Laffey -- 18 pts
Still have the slow on the California, but now have TD. Laffeys have excellent AA coverage, and with the 1 point extra, could always swap one out for a Hellcat, 2 Hurricanes, Swordfish, Mitchell, or Devastator.
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jfkziegler
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Both of those builds would be hurting against a sub/fighter fleet. If the destroyers detach to go sub hunting, the fighters could strafe them to death.
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Commissar_JPH
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yeah, but a sub-fighter fleet would be hurting in terms of surface ships and would have to gamble on his subs getting those torp rolls in.
I have a feeling I'm going be facing mainly BB's, cruisers, and DDs.....with a few strike aircraft mixed in...and if someone does bring a sub-heavy build, I've got the Iso swarm to fall back on if I lose out.
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The_lucky_Y
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Tennessee
California
John C Butlerx2
or
California
Baltimorex2
Hoel x 2
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Commissar_JPH
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I was thinking about the Balties....if they had torps it would seal the deal....but it's pretty much two 10 attacks versus 1 15 attack....
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jfkziegler
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True, but there's also armour to consider. The survivability that battleship armour gives you is a significant factor in picking a fleet.
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Commissar_JPH
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5/10 isn't anything to sneeze at....but again...the Balty lacking torps kinda moves against them.
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jfkziegler
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True - 5/10 is nice. But any cruiser can pretty regularly hit 5 armour. 7 or 8 armour is a bit tougher.
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olliande
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For a lot of cruiser the difference to hit armor 4 and armor 5 at range 3 is 20% (5,6 or 7 ).
For a lot of destroyer, the percentage to hit armor 5 is very low.
You have the same problem with the secondary end tertiary of the battleship.
With an armor 5, if you don't vitalize the cruiser, the probabilty to hit with your secondary ( and cripple it) is low...
Armor 5 is important to survive, the real question must be: what can the baltimore do ?
- Hit against a battleship: low
- Sink cruiser:high but cruiser in 100 pts tournament suck
- Sink destroyer: High ( good primary and a secondary)
- AA good but who play aerial in a 100 pts tournament ?
- Take an objective: Good (TD, and 5/10)
Against a destroyer swarm :Good.
Against a sub swarm :Good (3 Hull + TD)
Against Battleship : Useless.
If your Fleet can already manage Battleship, A baltimore remain a good choice, it's a Set I cruiser with the Set II price.
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