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Afrika Korps

Posts: 1390

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Post subject: Proving a point (part 2): ROU vs CAN 1944
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The map (part of Red Baron's Operation Sunflower scenario):
Year Limit: 1944
Units: Romania and Canada only.
Historical limits: To define if any.
Rules: standard AAM rules, last official variant.
House Rules: "III.1) Vehicles facing
Changing facing is considered movement and it is like moving from one hex to another. Regardless towards what hex side you change facing it will cost 1 value of speed. Units with “Strike and Fade” special ability ignore this rule." (AAM House Rules Romania)
Scenario details:
Offenders: 110 pt.
Defenders: 100 pt.
Defined number of turns: No.
Terrain Color codes: red hex-hill , blue hex-sea, yellow hex - city (f25, h25, h27, i28, j29, w24, w26, z29, z25), light blue line - road.
Deployment: offenders (area [1-2,a-z]); defenders (area [26-29,a-z]).
Victory conditions: Offenders must control h27 and z29 hexes at the end of a turn (control = having one unit in the hex without any enemy units present at the end of a turn). Failing to do so gives the victory to the defenders. _________________ Custom AAM Maps & Counters here
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Fri Jul 24, 2009 8:24 pm |
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Afrika Korps

Posts: 1390

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So, Carrion pls let me know what do you think about the above. We can change if there are things you do not like.
After, you must decide what do you want to play: offenders or defenders, or we may roll for it
Then, we must decide if there are any historical limits to our builds or... if we can build whatever army we like. For example, in my group you cannot build "tank only" armies or cheesy stuff like that (sniper+mortar only armies, and so on). For this we have a well defined system (army build restrictions) within the House Rules Romania, so you are forced to build realistic armies. But, I do not want to get into details if it is not necessary, so I wait for your opinion.
You will have to check my moves because... the game is AAM, but I play it in one way, you in another, so I may break without intention some rules (though I will be very careful and disciplined). _________________ Custom AAM Maps & Counters here
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Fri Jul 24, 2009 8:34 pm |
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mmm....oreos
 AHF Gold-Rated Trader
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I will defend.
What are your (army build restrictions).
What kind of historical limits are we talking about.
| Quote: | | You will have to check my moves because... the game is AAM, but I play it in one way, you in another, so I may break without intention some rules (though I will be very careful and disciplined). |
I hear you there, just make sure to point out my movement and change facing if it is wrong and I will do the same. _________________
He who can modify his tactics in relation to his opponent, and thereby
succeed in winning, may be called a heaven-born captain.
-SUN TZU- |
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Fri Jul 24, 2009 8:55 pm |
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Afrika Korps

Posts: 1390

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| carrion wrote: | I will defend.
What are your (army build restrictions).
What kind of historical limits are we talking about. |
Well, let me explain shortly: when I play with my group normal games (like this one where units are not already designated by the scenario), our builds must take into account the following:
| Quote: | II.2) Vehicle/Aircraft – Soldier ratio
For every 20 pct of a Vehicle and Aircraft in your army you must provide 1 Soldier or Soldier-Artillery units, as follows:
o for a Vehicle or Aircraft with a cost of 1-20 points you must provide 1 Soldier or Soldier-Artillery;
o for a Vehicle or Aircraft with a cost of 21-40 points you must provide 2 Soldiers or Soldier-Artillery units;
o for a Vehicle or Aircraft with a cost of 41-60 points you must provide 3 Soldiers or Soldier-Artillery units;
o for a Vehicle or Aircraft with a cost of 61-80 points you must provide 4 Soldiers or Soldier-Artillery units;
II.3) Special Operations Soldier unit limitation
For any 50 points cost of an army build you are allowed to use 1 Special Operations Soldier:
• for an army-build of 1-50 points cost you can use maximum 1 Special Operations Soldier;
• for an army-build of 51-100 points cost you can use maximum 2 Special Operations Soldiers and so on…
Special Operations Soldiers are:
a) Soldier-Mortar units with “Enhanced Range” special ability;
b) Soldier-Artillery units with long range higher than 12 hexes;
c) Soldier-Hero units;
# You are allowed to use only one Hero / Game. You cannot deploy a hero unit adjacent to a friendly soldier deployed in the same turn, before your move.
d) Soldier-Sniper units;
e) Soldier-Paratrooper (Temporary Exception: Screaming Eagle Cpt) ;
II.4) Initiative limitation
The number of Soldiers with initiative must be smaller than the ones without initiative (Soldier-Artillery units don’t count).
The number of Vehicles with initiative must be smaller than the ones without initiative (Transport Vehicles with no attacking values don’t count).
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To help us build our armies fast, I and my friends have an Excell file that has all AAM units in it and calculates by itself how many Soldiers you must add to your build in order to respect the above quoted rules. So there you have it.
(If you wonder why we have those restrictions, well because otherwise my friends build only cheese stuff, so I decided to be a Dictator and talk some sense into them... now they love me, worship that is )
But, maybe those limitations would be too much, so... our builds for this games... are they free of any limitations or... how do you wanna play it? _________________ Custom AAM Maps & Counters here
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Fri Jul 24, 2009 9:14 pm |
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Afrika Korps

Posts: 1390

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Btw, are you Canadian by some chance? I see at location MN and a flag I do not recognize.
If I win, we consider RAEVSKI's game a strategic retreat right? _________________ Custom AAM Maps & Counters here
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Fri Jul 24, 2009 9:18 pm |
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Afrika Korps

Posts: 1390

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damn, cannot edit, so sorry for multiple posts.
A small additional info: Vehicles can go in reverse but get -1 speed. So, if you keep same facing, but you go backwards, you get -1 speed. Sometimes this is useful, than rather making a facing change (180 degree turn) and then continuing. It's important especially for vehicles with different Front/Back defense.
Actually this movement HR is not at all complicated, you will see it's way better than the official one , just needs 2-3 moves as practice.
regards, _________________ Custom AAM Maps & Counters here
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Fri Jul 24, 2009 9:47 pm |
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mmm....oreos
 AHF Gold-Rated Trader
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Considering both Canada and Romania have limited units, and we already decided no hero, I do not believe we need these limitations.
No I am not Canadian and the flag is Haitian.
As defender do I have any free obstacles to set up, if not no problem.
If you win we will see. _________________
He who can modify his tactics in relation to his opponent, and thereby
succeed in winning, may be called a heaven-born captain.
-SUN TZU- |
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Fri Jul 24, 2009 9:57 pm |
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Afrika Korps

Posts: 1390

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Ok, so here a few new things we decided:
Attacker: 110 pt - Romania (RedBaron)
Defender: 100 pt - Canada (Carrion)
You can choose ANY Canadian units in your build, including a hero (one per game though, as I know this is a official rule isn't it?). I am ready for your hero!!!
You can choose in your build any obstacles or support units, but these are not free. They should have the same cost as ... the official cards. Or is there a official rule that gives free obstacles? (I am not aware).
Ok, so "free" army builds. What should I do? Submit my 110 pt Romanian force to a MOD or... how does this work? _________________ Custom AAM Maps & Counters here
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Fri Jul 24, 2009 10:05 pm |
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mmm....oreos
 AHF Gold-Rated Trader
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Post subject:
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| Quote: | | You can choose in your build any obstacles or support units, but these are not free. They should have the same cost as ... the official cards. Or is there a official rule that gives free obstacles? (I am not aware). |
no such rule but thought I would ask, because you never know unless you ask.
I usually do the honor system, but if you want send it to RAEVSKI and I will do the same, since you are seeking revenge for his loss  _________________
He who can modify his tactics in relation to his opponent, and thereby
succeed in winning, may be called a heaven-born captain.
-SUN TZU- |
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Fri Jul 24, 2009 10:18 pm |
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Afrika Korps

Posts: 1390

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Ok, that is good. I will send my build to Raevski, then announce here that I have sent it.
I hope this system (new map, some different rules, a new approach) will work, so ... see you in Tobruk. _________________ Custom AAM Maps & Counters here
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Fri Jul 24, 2009 10:23 pm |
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Afrika Korps

Posts: 1390

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Post subject:
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110 pt Romanian build submitted to RAEVSKI.
Ok, so for deployment roll, what is the official ruling on that? Here, we roll a die, who has the biggest roll decides who goes first. _________________ Custom AAM Maps & Counters here
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Fri Jul 24, 2009 11:17 pm |
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 SOCCEROO FEVER

Posts: 6808

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it is sent _________________
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Fri Jul 24, 2009 11:20 pm |
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mmm....oreos
 AHF Gold-Rated Trader
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My army sent to Raevski:
48 dd x2
14 nco x2
30 inf x10
07 atg x1
01 barb x2
100 total
set-up rollRolls: (1d6) high roll chooses who sets up first _________________
He who can modify his tactics in relation to his opponent, and thereby
succeed in winning, may be called a heaven-born captain.
-SUN TZU- |
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Sat Jul 25, 2009 12:25 am |
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mmm....oreos
 AHF Gold-Rated Trader
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Post subject:
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A 2, beat that! _________________
He who can modify his tactics in relation to his opponent, and thereby
succeed in winning, may be called a heaven-born captain.
-SUN TZU- |
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Sat Jul 25, 2009 12:27 am |
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 SOCCEROO FEVER

Posts: 6808

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Romania is
2x inf
3x t4
2x R2
1x ammo dump
1x HQ _________________
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Sat Jul 25, 2009 1:01 am |
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Afrika Korps

Posts: 1390

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Sat Jul 25, 2009 8:02 am |
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Afrika Korps

Posts: 1390

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Sat Jul 25, 2009 8:04 am |
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Afrika Korps

Posts: 1390

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Sat Jul 25, 2009 8:08 am |
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mmm....oreos
 AHF Gold-Rated Trader
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Post subject:
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Inf: 2 E26 - 2 G26
2 H27 - 3 W26 - 1 Z27
NCO: H27 - Z27
ATG: Z29
DD: E26/V - G26/V _________________
He who can modify his tactics in relation to his opponent, and thereby
succeed in winning, may be called a heaven-born captain.
-SUN TZU- |
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Sat Jul 25, 2009 1:52 pm |
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mmm....oreos
 AHF Gold-Rated Trader
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Post subject:
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By the way, Good Luck and lets have some fun.
Like the map, and a quick question is O,Q,S 26 land or water(It looks like water but is represented as land)shallow water? _________________
He who can modify his tactics in relation to his opponent, and thereby
succeed in winning, may be called a heaven-born captain.
-SUN TZU- |
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Sat Jul 25, 2009 1:58 pm |
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