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* A&A Deathmatch Deluxe * (WAS + AAM combined)
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NeuralDream

 

Joined: 22 Dec 2007

Posts: 9280




Post subject: * A&A Deathmatch Deluxe * (WAS + AAM combined) Reply with quote
You need four small AAM maps, two full WAS maps (or a custom WAS map that is larger than normal), and both AAM and WAS units.



Ranges for aircraft
---------------------
If you use forumini navies cards, just divide the speed by 2 (rounded down).
If you use official cards, the following are the ranges of the aircraft:

    Beaufighter: 9
    Sea Hurricane: 9
    Halifax: 8
    Swordfish: 4
    Wildcat: 9
    Hellcat: 10
    Dauntless: 7
    Devastator: 5
    Catalina: 5
    Avenger: 8
    Mitchell: 8
    Zero: 9
    Val: 6
    Judy: 9
    Kate: 7
    Emily: 7
    Folgore: 10
    Picchiatelli: 7
    Sparviero: 8
    Stuka: 7
    Kondor: 6
    Bf109: 10


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Map for online games:


FAQ
-----
Q: What is the objective on the AAM maps?
A: I suggest you improvise. Either place an objective at the center of the map or choose something else that makes sense. In any case, the defender chooses side and deploys first.

Q: Aircraft have limited range, but can they continue their movement next turn?
A: No, they must always return to a base (or carrier) within their range. Exception: During the air return phase, units with LOITER can move again instead of returning to base.

Q: Do I need to keep an AAM unit on an island to keep controlling it?
A: You need to keep at least one AAM unit on the island or you lose control.

Q: Do AAM damage counters stay even after the AAM battle finishes?
A: Yes.

Q: Who declares first what he buys in each turn?
A: For fairness, use the following rule: "The one who won the initiative declares whether and what he'll buy this turn. Then the player who lost the initiative."

Q: Do you have control of the airfield at your corner of the map?
A: Always.

Q: Do units with "turn 1" abilities get to use them only on the first turn of the game or the first turn they are in play? (e.g. Zeke, Koln, ...)
A: The first turn they appear in the game.

Q: Do units with "Infiltrate" begin at your side's starting point or can they deploy anywhere?
A: Anywhere, but they can't attack during the first turn that they appear.

Q: Can I deploy as many ships or subs at the same time as I want?
A: No, even when you deploy units you need to abide by stacking limits.

Q: What about AAM aircraft?
A: You can't use AAM aircraft.

Q: Can WAS aircraft attack AAM units?
A: No.
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Last edited by NeuralDream on Tue Jul 14, 2009 7:41 pm; edited 7 times in total
PostMon Jul 13, 2009 10:34 pm
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LuckyE77

 


Joined: 01 Jul 2009

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Post subject: Reply with quote
thats awsome, put what are the aircraft range? Can AAm aaircraft attack a WAS aircraft?
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PostMon Jul 13, 2009 11:13 pm
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NeuralDream

 

Joined: 22 Dec 2007

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Post subject: Reply with quote
LuckyE77 wrote:
thats awsome, put what are the aircraft range? Can AAm aaircraft attack a WAS aircraft?

You can't deploy AAM aircraft.

The WAS aircraft ranges are below the rules.
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PostMon Jul 13, 2009 11:15 pm
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LuckyE77

 


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Post subject: Reply with quote
NeuralDream wrote:
LuckyE77 wrote:
thats awsome, put what are the aircraft range? Can AAm aaircraft attack a WAS aircraft?

You can't deploy AAM aircraft.

The WAS aircraft ranges are below the rules.


Im sorry, I didnt read it all.
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PostMon Jul 13, 2009 11:16 pm
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chesty

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Post subject: Reply with quote
This looks like a very nice way to bridge the AAM and WaS divide.   Cool
PostTue Jul 14, 2009 11:27 am
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Europa1942

 

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Post subject: Reply with quote
can WaS aircraft attack the ground units?
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PostTue Jul 14, 2009 3:27 pm
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NeuralDream

 

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Post subject: Reply with quote
Europa1942 wrote:
can WaS aircraft attack the ground units?

Nope. It would complicate things too much. I'll add this in the Q&A.
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PostTue Jul 14, 2009 3:28 pm
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afilter

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Looks very promising. Smile  My boys are at Scout camp this week, will give it a try when they get back.
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PostTue Jul 14, 2009 3:30 pm
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NeuralDream

 

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By the way, where it says tank, I meant vehicle. The capacity of a transport is 2 soldiers and 1 vehicle.
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PostTue Jul 14, 2009 3:38 pm
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DaJudge

 
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Post subject: Reply with quote
This looks really cool ND. I'll be glad to play a game if you want to host it.


The aircraft ranges seem odd.....A hellcat is double the range of a Catalina??
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PostTue Jul 14, 2009 4:59 pm
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NeuralDream

 

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Post subject: Reply with quote
I'm afraid I can't host an online match atm.
DaJudge wrote:
The aircraft ranges seem odd.....A hellcat is double the range of a Catalina??

They are speeds in reality. I call them ranges because it makes more sense in playing terms.
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PostTue Jul 14, 2009 5:03 pm
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ElectricCatND

 

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Post subject: Reply with quote
That looks really cool...Makes me wish I had some of the land units to try this out with my group.  

How long would you think a match like this would take?  

Also, I'm assuming that you can hold over income from one turn to another.
PostTue Jul 14, 2009 5:15 pm
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NeuralDream

 

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Post subject: Reply with quote
ElectricCatND wrote:
That looks really cool...Makes me wish I had some of the land units to try this out with my group.  

Check the ebay sidebar on the right. All you need is 3-4 infantry units and 1 vehicle per side. Plus, one map. In fact, you can get all this with one 1939-1945 starter, which is pretty cheap. I see it at $11.50 atm there.
Quote:

How long would you think a match like this would take?  

It takes significantly longer than a typical WAS match, but it varies wildly depending on the aggressiveness of the strategies of the players.
Quote:

Also, I'm assuming that you can hold over income from one turn to another.

Yup. I use coins to keep track of the "money".
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PostTue Jul 14, 2009 5:18 pm
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DaJudge

 
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Ok so if a Hellcat has speed/range 10, it can make it from the airfield in the upper right corner to the sector next to the island in the upper left, attack something and then return to the airbase yes? But a bomber couldn't?

Trying to understand here...a Hellcat can fly 10 spaces and a Catalina only 5 or is that the speed rating which seems to have no bearing on the game at all.

Sorry, you lost me on this.  lol
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PostTue Jul 14, 2009 6:31 pm
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NeuralDream

 

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DaJudge wrote:
Ok so if a Hellcat has speed/range 10, it can make it from the airfield in the upper right corner to the sector next to the island in the upper left, attack something and then return to the airbase yes? But a bomber couldn't?

Trying to understand here...a Hellcat can fly 10 spaces and a Catalina only 5 or is that the speed rating which seems to have no bearing on the game at all.

Sorry, you lost me on this.  lol

A hellcat can travel 10 sectors, attack and then return to a friendly base or carrier that is within 10 sectors. A swordfish can only fly 4 sectors, attack and return. A Catalina has loiter. So, it can move 5 sectors, attack or do whatever catalinas do, and at the air return phase move another 5 sectors, since it doesn't have to return to base.
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PostTue Jul 14, 2009 6:36 pm
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The Tirpitz

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I'd love to play this, but I don't do AAM.

Great idea, though.
PostTue Jul 14, 2009 6:41 pm
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NeuralDream

 

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Post subject: Reply with quote
The Tirpitz wrote:
I'd love to play this, but I don't do AAM.
Great idea, though.

You can simulate the ground troops in a simplistic manner, like A&A the boardgame does.
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PostTue Jul 14, 2009 6:49 pm
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Pirates06

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Post subject: Reply with quote
this looks like a very cool game..  I just don't own any WAS sets so I can't play...  Unless someone could let me borrow some...

Good luck on the outcome of the game....
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PostTue Jul 14, 2009 6:53 pm
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DaJudge

 
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NeuralDream wrote:
DaJudge wrote:
Ok so if a Hellcat has speed/range 10, it can make it from the airfield in the upper right corner to the sector next to the island in the upper left, attack something and then return to the airbase yes? But a bomber couldn't?

Trying to understand here...a Hellcat can fly 10 spaces and a Catalina only 5 or is that the speed rating which seems to have no bearing on the game at all.

Sorry, you lost me on this.  lol

A hellcat can travel 10 sectors, attack and then return to a friendly base or carrier that is within 10 sectors. A swordfish can only fly 4 sectors, attack and return. A Catalina has loiter. So, it can move 5 sectors, attack or do whatever catalinas do, and at the air return phase move another 5 sectors, since it doesn't have to return to base.


I understand now except that bombers without Loiter are pretty much useless aren't they? A Swordfish can go 4 spaces from the airfield? Planes shouldn't be nerfed that much. 4 spaces on a large map is basically nothing, it might never see a need to even fly but I suppose if you're doing the turn by turn points, you simply wouldn't buy those aircraft, like almost ever right? Unless they can fly from the islands and then they have a little more usefullness.
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PostTue Jul 14, 2009 7:20 pm
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Tincancaptain

 


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I am curious about the aircraft range, is it based on speed of the unit or maximum range of operation. If it based on speed then they should not have to return at the end of the turn, and simply move like other units then return after making an attack. If it is based on maximum range of operation why is a hellcat 10 and a Halifax 8 or a Kondor 6.
PostTue Jul 14, 2009 7:32 pm
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