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A guide to makeing customs

 
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Eazil

 

Joined: 17 Jan 2008

Posts: 29



Post subject: A guide to makeing customs Reply with quote
Hi

Was thinking it woulde be really usefull to have something of a guideline when makeing ships, so it was made easier.

something like this maybe (only an example)
carriers
10-25 airplanes=1 in was
26-60 airplanes=2
61+ airplanes=3
and so on

I know it will be really hard to make "rules" that can take every ship of wwII into account but even just a few pointers i the right direction would be really nice.
So Neural Dream maybe you can give us all some tips?
Wink
PostTue Feb 19, 2008 1:35 pm
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NeuralDream

 

Joined: 22 Dec 2007

Posts: 9282




Post subject: Re: A guide to makeing customs Reply with quote
Eazil wrote:
Hi

Was thinking it woulde be really usefull to have something of a guideline when makeing ships, so it was made easier.

something like this maybe (only an example)
carriers
10-25 airplanes=1 in was
26-60 airplanes=2
61+ airplanes=3
and so on

I know it will be really hard to make "rules" that can take every ship of wwII into account but even just a few pointers i the right direction would be really nice.
So Neural Dream maybe you can give us all some tips?
Wink

This will take time. Maybe this weekend if I don't go gliding.
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PostTue Feb 19, 2008 4:17 pm
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Green Dragon

 

Joined: 04 Feb 2008

Posts: 12




Post subject: Reply with quote
Well, the carriers should actually be pretty easy, at least part of it.  Each carrier from any nation carried a certain number of squadrons per carrier.  For instance, the American carriers at Midway each carried one Torpedo, one Fighter, and one Dive bomber squadron.  Hence the three capacity of those carriers.   That sort of info should not be too hard to find.

The tricky part, it seems to me, would be to determine the stats for the aircraft themselves, as a squadron of Helldivers would be much more effective than a squadron of Swordfish.  Also, the number of craft per squadron could be figured into the mix.  I'm believe different carriers carried more or less aircraft than their contemporaries.  So a British fighter squadron, for instance, may have fewer planes in it than an American one.

All in all not too hard.   Now we come to the guns and armor stuff.  So far I think all we've been able to do is to extrapilate data from existing ship cards and apply it to new cards of similar class ships.  How accurate that is, I don't know.  But to construct ships from scratch is going to require that the folks at Wizards give up their secret formula.  I doubt that is forthcoming.

I'd think that a possible sideline for the good folks at Wiz would be to offer card decks for more ships.  This way they could expand the number of ships available, without having to make new miniatures.  Cards are cheap to print!
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PostTue Feb 19, 2008 10:17 pm
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Eazil

 

Joined: 17 Jan 2008

Posts: 29



Post subject: Reply with quote
hi

Take all the time in the world, it is supposed to be fun and a hobby and not work  Laughing
PostTue Feb 19, 2008 10:17 pm
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Blackeagle

 

Joined: 08 Jan 2008

Posts: 904




Post subject: Reply with quote
Green Dragon wrote:
Well, the carriers should actually be pretty easy, at least part of it.  Each carrier from any nation carried a certain number of squadrons per carrier.  For instance, the American carriers at Midway each carried one Torpedo, one Fighter, and one Dive bomber squadron.  Hence the three capacity of those carriers.   That sort of info should not be too hard to find.


Actually, American carriers usually carried two squadrons of dive bombers (one was usually designated as a scouting squadron, rather than a bomber squadron, but they were used interchangeably), one of torpedo bombers, and one of fighters.  Early on each squadron was 18 planes, but the need for more fighters was apparent and the fighter squadrons quickly grew to about twice the size of the bomber, torpedo, and scout squadrons.

As for WaS, I think it's pretty clearly based on actual aircraft capacity, rather than squadron designations, since squadrons could vary widely in size.
PostTue Feb 19, 2008 10:28 pm
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NeuralDream

 

Joined: 22 Dec 2007

Posts: 9282




Post subject: Reply with quote
The carrier capacities are based on the number 25.

Capacity 1: around 25 (in practice 13 to 37)
Capacity 2: around 50 (in practice 38 to 62)
Capacity 3: around 75 (in practice 63 to 87)

The Special abilities are based on the actual squadron types.

If the carrier based a torpedo and a bomber squadron, then it will have these two S.A.s.
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PostTue Feb 19, 2008 11:03 pm
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Blackeagle

 

Joined: 08 Jan 2008

Posts: 904




Post subject: Reply with quote
NeuralDream wrote:
If the carrier based a torpedo and a bomber squadron, then it will have these two S.A.s.


I think it's a bit more complicated than that.  After all, Enterprise carried torpedo bombers yet in the game she doesn't have Expert Torpedoes.  Similarly, Shokaku lacks Expert Torpedoes even though she historically carried Kates.

I think Enterprise lacks expert torpedoes because during the time of war she's best know for, American torpedo bombers sucked.  Shokaku was probably given Expert Bomber 2 rather than torpedoes to differentiate her from Akagi.
PostTue Feb 19, 2008 11:08 pm
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