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AAM: Some Chinese MG Clarification - Overheat

 
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hey_yu

 
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Post subject: AAM: Some Chinese MG Clarification - Overheat Reply with quote
I don't own any Chinese units, but I'm playing them on an online game.  I was going thru the units and had two questions/clarifications in regards to:



1.) If the unit 'Overheat' then when does the disruption come off.  The text is a little confusing to me.  Is it implying 'never'.

2.) See if I understand the text correctly.  If I have an Ammo Dump.  I roll three 1s on the initial roll.  Then I re-roll the 1s and the total is less than 3.  I don't suffer the Overheat since the Ammo Dump allows re-roll of the 'Attack'.

Thanks
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PostFri Jul 03, 2009 12:12 am
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Amandil

 

Joined: 23 Jul 2008

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Post subject: Re: AAM: Some Chinese MG Clarification - Overheat Reply with quote
hey_yu wrote:
I don't own any Chinese units, but I'm playing them on an online game.  I was going thru the units and had two questions/clarifications in regards to:



1.) If the unit 'Overheat' then when does the disruption come off.  The text is a little confusing to me.  Is it implying 'never'.

2.) See if I understand the text correctly.  If I have an Ammo Dump.  I roll three 1s on the initial roll.  Then I re-roll the 1s and the total is less than 3.  I don't suffer the Overheat since the Ammo Dump allows re-roll of the 'Attack'.

Thanks

To my knowledge, the disruption cannot be removed -- ever!  Same thing with the Italian Brixia mortar (although the SS-Haupsturmfuhrer comes in handy for the Axis in this regard).

But apparently, if you have an Ammo Dump, you can re-roll the ones and potentially avoid the perma-disruption (unless your reroll also has three ones!)
PostFri Jul 03, 2009 12:19 am
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mjos220

 

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since it's move, assault, casualty, repeat, by the way it's worded it would come off at the second casualty phase, so disrupted for a whole series of turns. maybe I'm wrong though.
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PostFri Jul 03, 2009 12:50 am
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Sharpe

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The counter is removed during the casualty phase of the turn after the turn in which it is received.

On turn two, the unit rolls three ones during its attack.  (This is after any rerolls.)  The marker it receives is removed during the casualty phase of turn three.
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PostFri Jul 03, 2009 1:00 am
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hey_yu

 
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Post subject: Reply with quote
Thanks for the clarification.  I think they could of worded it better with 'until the next casualty phase.'  Also, just another quick clarification:



The disruption counter is never removed from this unit.  Correct?

Thanks again.
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Every good and perfect gift is from above, coming down from the Father of the heavenly lights, who does not change like shifting shadows.
PostFri Jul 03, 2009 1:11 am
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Sharpe

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Post subject: Reply with quote
Correct
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PostFri Jul 03, 2009 2:04 am
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