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Battle of Britain [by Der Leiter]

 
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NeuralDream

 

Joined: 22 Dec 2007

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Post subject: Battle of Britain [by Der Leiter] Reply with quote
Originally posted by Der Leiter 07-10-2006 in the old AH forums: http://boards.avalonhill.com/showthread.php?t=13430

[note by Neural Dream: This is part of the forumini project of recovering the most popular scenarios and campaigns from the old forums to an active forum instead of letting them die in an archive. I haven't asked all authors' permission for re-posting their brilliant work, since many have now left the community and cannot be contacted.]


BATTLE OF BRITAIN
BACKGROUND
The Battle of Britain, the first major air battle of the war, was an attempt by the Luftwaffe to dominate the skies around Britain, in a prelude to Operation Sea Lion. While it began with the Luftwaffe's intent of destroying the RAF bases, the goal was eventually shifted to the destruction of England's cities, which became known as the Blitz. This battle can be used to represent either phase.

CHOOSING SIDES & BUILDING ARMIES
For a 2-Player game roll off 2D6; the higher number is the Luftwaffe, and the lower is the RAF.
The Luftwaffe selects 9 planes, the RAF selects 6.
These numbers can be scaled up or down, as long as the 3:2 ratio is maintained.

GAME MAP & DEPLOYMENT
The defending player sets up a 3x3 map; there must be at least 7 town hexes on it.
The Bofors AA guns may only be deployed in city hexes, but can be deployed on any city hex on the map.
All aircraft begin the game off of the map. The British chose which side they will arrive from; the Luftwaffe arrives from the opposite side.
OBJECTIVES
The Luftwaffe scores 1 points per disrupted town hex.
If it is damaged they score 3 points instead, or 5 instead if it is destroyed.
The Luftwaffe Score 1 point per British aircraft destroyed.
The British score 2 points per Luftwaffe aircraft destroyed.
Whoever scores 20 points first wins.
SPECIAL RULES
City/RAF Base Hexes: Town hexes have a defence of 5/5, and can only be attack at close range; use the aircrafts anti-vehicle dice. They become damaged and destroyed as a vehicle.
Counters are not removed from the town hexes during the casualty phase.

Blitz: The Luftwaffe has 9 planes in reserve. At the beginning of your movement phase roll a D6 for each aircraft you have in play fewer than what you started with; for each 4+ roll you may place one of them on your map edge.

RAF Reinforcements: The RAF has 3 planes in reserve. At the beginning of your movement phase roll a D6 for each aircraft you have in play fewer than what you started with; for each 4+ roll you may place one of them on your map edge.

Aircraft Rules

Treat all aircraft as having Speed 3 instead of 'A'.
Aircraft may still move while disrupted, but at -1 speed.
All aircraft may defencive-fire normally.
Aircraft must always move at least two hexes during the movement phase.

During the assault phase, if an aircraft attacks it must move two hexes after the attack. (Similiar to Strike & Fade 2 - but the 'Fade' is not option')

Aircraft may only move into a hex in front of them; when moving into a hex the direction changes to facing away from the hex the aircraft moved from.
Once per phase an aircraft my Sideslip instead of turning - treat it as a turn but the facing does not change.

Aircraft that move off of the map have disengaged - they may be place on your map edge at the beginning of your next movement phase - this does not use up any of your reserves.

Aircraft may only attack through their front arc.

LUFTWAFFE
Messerschmitt Me 110
Bomber: When attacking a town hex this unit attacks all non-aircraft units in that hex. This attacks all non-aircraft in the hex.
Messerschmitt Bf 109E
Fighter : This unit has +1 Speed
Junkers JU 87B

Squadron 2: You may take up to two Stukas as a single Aircraft choice
Dive Bomber: If this unit is in a city hex it can attack that hex using 8 dice. This unit cannot otherwise attack town hexes.
Bomber: When attacking a town hex this unit attacks all non-aircraft units in that hex. This attacks all non-aircraft in the hex.
ROYAL AIR FORCE
Spitfire
Fighter: This unit has +1 Speed
Limited Numbers: Your force cannot be more than half Spitfires (round down)
Hawker Hurricane
Fighter: This unit has +1 Speed
Hurricane: Ignore the Rockets SA, and this units AT values are 3/2.

Bofors AA
AA Battery 3: You may take up to three Bofors AA Guns as a single Aircraft choice. AA Guns cannot be brought back into play with reserves.
High Altitude: This unit uses its AT values when attacking aircraft.
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