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Post subject: Neural Dream's DeathMatch Rules: A speed-gaming WAS variant
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ND's Deathmatch Rules
FAQ:
* Are objectives ever removed from the game?
- No, never. You keep getting 3 pts each turn from each objective you control.
* Do I need to keep a ship next to an objective to gain pts?
- No, you have control of an objective until you lose it.
* Can I deploy a USS Laffey or a Hellcat twice?
- No, you cannot deploy any unit more than once in a game.
* Who declares first what he buys in each turn?
- For fairness, use the following rule:
"The one who won the initiative declares whether and what he'll buy this turn."
* Do you begin with control of the island on your side of the map?
- Yes, you do.
* Do units with "Infiltrate" begin at your side's starting point or can they deploy anywhere?
- Anywhere.
* Do units with "turn 1" abilities get to use them only on the first turn of the game or the first turn they are in play? (e.g. Zeke, Koln, ...)
- The first turn they appear in the game.
The following map is for online matches:
 _________________
My new blog, specialised in the military equipment of Greece (1821-today).
Last edited by NeuralDream on Sun Mar 15, 2009 2:00 pm; edited 14 times in total |
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Wed Aug 06, 2008 9:41 am |
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Resident U-Head

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Snazzy! _________________
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Wed Aug 06, 2008 9:54 am |
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 Resident Swede
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I like!  _________________
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Wed Aug 06, 2008 11:54 am |
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 Forum Administrator
Posts: 6927

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Nice! _________________
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Wed Aug 06, 2008 12:53 pm |
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Has nothing to say.
 AHF Silver-Rated Trader

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Pretty!
I may have to try this out on Monday. _________________ I have to make a new sig because my old one is too wide for this new look... |
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Wed Aug 06, 2008 2:23 pm |
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Posts: 148

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Cool! _________________ This is my BOOMSTICK! |
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Wed Aug 06, 2008 3:40 pm |
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Posts: 9273

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I've just made an online map for DeathMatch. See first post. _________________
My new blog, specialised in the military equipment of Greece (1821-today). |
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Wed Aug 06, 2008 4:50 pm |
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Posts: 233

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Looks like fun, to bad I got no one to play it with  _________________ WaS 128/64
TF 104/60
"Do or do not,...there is no try." Yoda
"War is hell brought to earth by man." General Sherman |
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Wed Aug 06, 2008 5:24 pm |
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Posts: 192

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Highly Bueno ! We will try it Monday Night. Thanks for posting it.
Chick _________________ Sufficient for the day is the evil thereof. |
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Wed Aug 06, 2008 5:46 pm |
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Posts: 148

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| f6f5hellcat wrote: | Looks like fun, to bad I got no one to play it with  |
Where are you located, hellcat? _________________ This is my BOOMSTICK! |
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Wed Aug 06, 2008 6:40 pm |
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WOW, I like it.
only 1 question, the units you can buy, must be from a same nation?? _________________ "Never in the field of human conflict was so much owed by so many to so few." |
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Fri Aug 08, 2008 3:35 pm |
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Posts: 9273

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| Galland wrote: | WOW, I like it.
only 1 question, the units you can buy, must be from a same nation?? |
Must be of the same side, but it's your choice whether you also want to restrict it to the same nation. _________________
My new blog, specialised in the military equipment of Greece (1821-today). |
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Fri Aug 08, 2008 3:39 pm |
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Has nothing to say.
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Does the infiltrator ability work like in the normal games?
Also, do other abilities like the Koln's Lead the Attack 2 and the Zeke's Surprise still only work on the first turn of the game, or on the first turn that the units are deployed? _________________ I have to make a new sig because my old one is too wide for this new look... |
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Wed Aug 13, 2008 1:19 am |
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Posts: 9273

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| Aquarius wrote: | Does the infiltrator ability work like in the normal games?
Also, do other abilities like the Koln's Lead the Attack 2 and the Zeke's Surprise still only work on the first turn of the game, or on the first turn that the units are deployed? |
See the FAQ. Btw, I realised I had given the wrong answer for the Infiltrator last time I was asked. I hope they see this FAQ again. _________________
My new blog, specialised in the military equipment of Greece (1821-today). |
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Wed Aug 13, 2008 8:41 am |
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Love this Picture

Posts: 123

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| Evcellent ND... We will be playing this on our gameing night this week. |
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Wed Aug 13, 2008 2:39 pm |
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I have a suggestion for Death Match games to possibly make it a little more interesting-
Restricting the amount of airplanes one can buy.
This can be done in a few different ways-
1) Restricting the airbase to say 2 planes instead of 5
2) Not allowing planes to be bought as part of your initial build or not allowing planes to be purchased for a certain number of turns, 4 or 5 maybe?
After reading over some of the matches, including my own, US airplanes were really dominant or eventually overpowered the Axis, no matter what they bought. Dice rolls were the only thing that slowed any games down- Example- In Lucky Y's game, he has a Dauntless in his original build and only because of freak luck, it doesn't do anything for 2 turns but likely should have sunk at least one ship by turn 2.
I realize it really is strategic but the effect that planes have against smaller ships that are the only ones available makes it pretty tough.
The Allied player can buy a Wildcat or Hellcat by turn 2 or 3! Yikes!
If you restrict the airbase, which seems fair as you never really have more than 100 points on the board anyway, it puts a real premium on carriers and adds to the strategy I think.
It really appears that in this format, as in almost every format, US air power will be the telling factor. _________________
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Wed Aug 20, 2008 2:40 pm |
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Posts: 9273

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That's not a matter of the DeathMatch game, so it wouldn't make sense to change the whole format of a game just because of R.B.'s inadequate playtesting of the Hellcat and the Avenger. The same problems exist and are even more prevalent in 200pt non-DM games. If you consider them overpowered, you may want to ban them from your games. In tournaments, however, we need to allow them just like in official tournaments.
If you want fairness, the best you can do is to play with year limit 1942. All nations become equal then. _________________
My new blog, specialised in the military equipment of Greece (1821-today). |
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Wed Aug 20, 2008 3:57 pm |
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I do have 1 question. Can you base planes from one nation on friendly nation's carriers? For example, could you base a BF109 on Shoho?
And would you consider adding a sub deploy sqaure on the opposite side of the islands? I've played 2 times, and thought about bringing a sub, but having to deploy it on the last corner kept me from doing it. But with enough time, a usless little Ambra might be a killer unit.
This is a super fun game variant - and simple! You can always change things up by making the map bigger, adding islands in the middle of the map, or changing starting point values or objective point values. Each of these "minor" variations could have a huge impact on strategy. Thanks ND for posting! _________________ TimK
IJN FUSO
www.modelwarshipcombat.com |
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Thu Aug 21, 2008 1:26 am |
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| NeuralDream wrote: | That's not a matter of the DeathMatch game, so it wouldn't make sense to change the whole format of a game just because of R.B.'s inadequate playtesting of the Hellcat and the Avenger. The same problems exist and are even more prevalent in 200pt non-DM games. If you consider them overpowered, you may want to ban them from your games. In tournaments, however, we need to allow them just like in official tournaments.
If you want fairness, the best you can do is to play with year limit 1942. All nations become equal then. |
Well, I agree with that but it seems that if you get allies, you have an obvious advantage. PrideoftheRoyalNavy and I just finished our match and the Avenger was outrageous and I didn't even push it! I could have bought a Catalina the last turn to add to the carnage but maybe it wouldn't matter as I had Saratoga, Barracuda, Avenger, Hellcat, and B-25 and banking 17 per turn.
That advantage only came by a vital hit on his Hipper from Baltimore so the two do go hand in hand but it just seems inevitable.
I thought a smaller air base might be a good idea for this format alone but even then you still get to abuse it. The problem exists in every format I suppose.
Just some thoughts, I love the format, no complaints here, it's a lot of fun, just thinking out loud again about how powerful US air units are. _________________
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Thu Aug 21, 2008 6:14 am |
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Posts: 6581

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seeems that 1942 year limit solves the whole problem imho _________________
YVAN EHT NIOJ ! |
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Thu Aug 21, 2008 6:35 am |
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