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Special History SA's and class limits
 
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LcdrSwizzle

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Post subject: Special History SA's and class limits  Reply with quote   (Liked by:0)  Like this post
I think we really love it when a new ship or submarine is created by a team. Especially when it is based on a historical operation, whether based on skill or luck.

However, what makes many of us "creators" (me among them) is the problem of unlimited class limits.

The rules are that if there were 5 of something, then you can bring a gazillion, if you have the points. Worse, is that you can bring 3 or 4 of them.

To have one "cute" unit is ok. When 3 of them can show up, the unit must be tamed.

What about another "house rule"?

Cruisers/Battleships/Carriers/Submarines are always "card limit" one. That card can only represent that unit. Period.

However, keep the rules the same for destroyers/planes as they are now.

Thoughts? Comments?
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Last edited by LcdrSwizzle on Fri Jan 06, 2017 2:00 pm; edited 1 time in total
PostFri Jan 06, 2017 1:18 pm
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mnnorthstars

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So you can only field one Bf 109 and one Ju-87E in a build?  One U-510?
PostFri Jan 06, 2017 1:24 pm
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Heavygear

 

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mnnorthstars wrote:
So you can only field one Bf 109 and one Ju-87E in a build?  One U-510?


Laughing  Laughing

Good one MN.
I think he intended naval units only at beginning.
PostFri Jan 06, 2017 1:54 pm
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LcdrSwizzle

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mnnorthstars wrote:
So you can only field one Bf 109 and one Ju-87E in a build?  One U-510?


Embarassed The "planes" part of post landed in the wrong part. Should be with Destroyers. Will fix!
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PostFri Jan 06, 2017 2:00 pm
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RH

 
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I just use the rule for the Team decks of each ship or sub is unique and each plane is max 3. It just relates to the cards I have for proxies.
PostFri Jan 06, 2017 2:36 pm
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CommanderSam

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I personnally play class limits and sometimes reinforced class limits, ie you cannot bring additional copies of one unit in respect of the class limit unless you've already fielded all other members of the class. Often applies to cruisers or destroyers but also to large battleship classes.
PostFri Jan 06, 2017 2:41 pm
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ticat1

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CommanderSam wrote:
I personnally play class limits and sometimes reinforced class limits, ie you cannot bring additional copies of one unit in respect of the class limit unless you've already fielded all other members of the class. Often applies to cruisers or destroyers but also to large battleship classes.


I like this method.  😊
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PostFri Jan 06, 2017 3:36 pm
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I proposed limiting to one of each "named card" a long time ago to our local game club and was shot down in flames. We almost always play with the class limits as defined by the WotC rulebook, but additional restrictions were not received well.

I think it is still very important when making cards to consider that they may not be class limited at all. Class limits are still just an optional rule. Using "class limit 1" as an excuse to make a "super card" is poor game design IMO.
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PostFri Jan 06, 2017 8:31 pm
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Solomiranthius

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Units should be cost appropriately. Not fool proof since we have such a narrow range of points to work with, but it can go a long way to making sure a "super card" is both playable and not over-powered.
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PostFri Jan 06, 2017 9:14 pm
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weedsrock2

 
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Solomiranthius wrote:
Units should be cost appropriately. Not fool proof since we have such a narrow range of points to work with, but it can go a long way to making sure a "super card" is both playable and not over-powered.


Except we chronically under cost the high end of the power curve. RB started the undercosting with the 6 hull BBs and fighters and it continues because you can't go backward. If we don't want power creep it means we have to be very careful when making units at the top of the curve. There is some room for creativity and "rounding down" a bit in the middle range and low end of the range, but I would argue not at the top.
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PostFri Jan 06, 2017 9:42 pm
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Toronado3800

 

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I like the idea that is you have one Iowa class card out you can't bring ALL of them to game the same S/A's.  

For BB's we darned near have a card for every one.....

Is Essex the largest displacement class we don't have a card for every one?  

Perhaps we need a supplemental deck for "generic units of each class".  

Destroyers would benefit the most I feel.
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PostMon Jan 09, 2017 2:37 pm
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Variable

 

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Toronado3800 wrote:
I like the idea that is you have one Iowa class card out you can't bring ALL of them to game the same S/A's.  

For BB's we darned near have a card for every one.....

Is Essex the largest displacement class we don't have a card for every one?  

Perhaps we need a supplemental deck for "generic units of each class".  

Destroyers would benefit the most I feel.


This would be a huge help when designing large scenarios or campaign games. Yes please!
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PostTue Jan 10, 2017 5:27 am
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CommanderSam

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I've started this for flower class and other naval dust parts

PostTue Jan 10, 2017 7:00 am
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