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Shinnentai

 

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Game 1

Hi all! Got my hex mat and finished off painting my IJN fleet today (those planes sure are fiddly!), so thought I'd have a game! Smile. Here's the fleets, each consisting of what I wanted to paint plus units to bring them up to 300pts. Weirdly there's a kind of symmetry to them, although the poor IJN heavy cruisers have to face off against battlecruisers! XD :



Here's the position after turn 1 movement. I was playing as IJN. - IJN carriers under heavy air attack just out of sight - a portent of things to come! As you can see, I haven't finished any islands yet XD :


Turn 2 - despite me moving a destroyer back to try to cover Zuikaku, both IJN carriers are sunk! (Zuikaku already had 2 damage from turn 1). Poor Shoho gets the ignominy of being sunk by a Swordfish sqn! XD. My only saving grace was that my Jill/Emily harrassment combo managed to sink Ark Royal. Definately need more than one fighter sqn for IJN! XD :


End of turn 3 - Hood's taken a long range torp hit from the cruiser/destroyer force (having been saved by smoke the turn before!) but has managed to sink Myoko & a destroyer in return. While the RN air have managed a crucial hit on Musashi, meaning Warspite and Repulse can range it (long as Repulse can keep up!). Meanwhile I-19 sinks Truculent while the RN anti-sub forces are knocked out before they can respond in kind :


I make a bad call and put Musashi on a lateral course rather than continuing to try to close. RN air scores another torp hit on her while my cruiser/destroyer force is cut apart while closing on Hood still :


End of movement on one of the later turns : Musashi still isn't in range, and I-19 is sunk by the Barracudas before it can launch any torps. The last of the forces chasing Hood down finally score the 2nd torp hit to sink her, but they too are sunk (Oi is sunk by Illustrious' guns!) :


End of movement again : Musashi and Yahagi come under pressure from the air while two RN cruisers close with the hope of using their torps. Terrible turn for the flyboys this one - Swordfish are shot down, as is a Barracuda sqn, and everything else is aborted. Warspite and Renown haven't scored any hits on Musashi all game yet! :


Musashi finally have the RN capital ships trapped in a corner. By this point I only have two ships left! Unfortunately Musashi only does minor damage to Repulse and Illustrious before their gunners finally find their aim and sink her :


End result : victory for RN! I really suffered from my lack of fighter cover early on, plus Musashi being unable to engage for much of the game. She can certainly take some punishment though - just a shame she couldn't take anything larger than a cruiser down with her Smileo 300pts. Weirdly there's a kind of symmetry to them, although the poor IJN heavy cruisers have to face off against battlecruisers! XD :



Here's the position after turn 1 movement. I was playing as IJN. - IJN carriers under heavy air attack just out of sight - a portent of things to come! As you can see, I haven't finished any islands yet XD :


Turn 2 - despite me moving a destroyer back to try to cover Zuikaku, both IJN carriers are sunk! (Zuikaku already had 2 damage from turn 1). Poor Shoho gets the ignominy of being sunk by a Swordfish sqn! XD. My only saving grace was that my Jill/Emily harrassment combo managed to sink Ark Royal. Definately need more than one fighter sqn for IJN! XD :


End of turn 3 - Hood's taken a long range torp hit from the cruiser/destroyer force (having been saved by smoke the turn before!) but has managed to sink Myoko & a destroyer in return. While the RN air have managed a crucial hit on Musashi, meaning Warspite and Repulse can range it (long as Repulse can keep up!). Meanwhile I-19 sinks Truculent while the RN anti-sub forces are knocked out before they can respond in kind :


I make a bad call and put Musashi on a lateral course rather than continuing to try to close. RN air scores another torp hit on her while my cruiser/destroyer force is cut apart while closing on Hood still :


End of movement on one of the later turns : Musashi still isn't in range, and I-19 is sunk by the Barracudas before it can launch any torps. The last of the forces chasing Hood down finally score the 2nd torp hit to sink her, but they too are sunk (Oi is sunk by Illustrious' guns!) :


End of movement again : Musashi and Yahagi come under pressure from the air while two RN cruisers close with the hope of using their torps. Terrible turn for the flyboys this one - Swordfish are shot down, as is a Barracuda sqn, and everything else is aborted. Warspite and Renown haven't scored any hits on Musashi all game yet! :


Musashi finally have the RN capital ships trapped in a corner. By this point I only have two ships left! Unfortunately Musashi only does minor damage to Repulse and Illustrious before their gunners finally find their aim and sink her :


End result : victory for RN! I really suffered from my lack of fighter cover early on, plus Musashi being unable to engage for much of the game. She can certainly take some punishment though - just a shame she couldn't take anything larger than a cruiser down with her Smile
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Last edited by Shinnentai on Wed Jun 11, 2014 11:59 pm; edited 12 times in total
PostThu Jul 22, 2010 1:21 am
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jfkziegler

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Your fleets look terrific!  I forget what danaussie calls it, but they have a great overall presentation to them.
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PostThu Jul 22, 2010 3:28 am
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Tych

 

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wow - you did some excellent work with the paint brush. I hardly recognize my Ark  Very Happy
PostThu Jul 22, 2010 3:38 am
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Shinnentai

 

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Thanks guys, and thanks for the Ark, Tych! She may only be able to base 2 sqns, but she's pretty tough for a cv Smile. Luckily for me, the only time the RN player rolled high enough for the bonus torps from her SA was late in the game and Musashi managed to abort the last Barracuda sqn.
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PostThu Jul 22, 2010 4:52 pm
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RAEVSKI

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very nice
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PostFri Jul 23, 2010 1:13 am
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Shinnentai

 

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Game 2 - the rematch!

Okay, so learning some lessons from my first game, I've rejigged my IJN fleet slightly. Switched out the 2nd Judy for a 2nd Zeke for more fighter cover, replaced the overpriced Myoko with Nachi, dropped Jintsu (CL) and a DD to get in Kongo for another range 4 BB to scare Hood (albeit a lightly armoured one!). Also got a Betty with some spare points.

Turn 1
I made sure each of my carriers had a DD escort this time - despite the added fighter cover. I was determined not to lose those CVs again!! In the event, it was the lone Nachi that the RN Air-arm concentrated on this turn, being crippled by the Barracuda sqns. Meanwhile my Judys sank HMS Kent, which only just made up for my Harassing Jills being destroyed by Martlets. Least the Zeke destroyed the Martlets in turn though. Each with airdropped depth charges exploding around them, the subs managed mutual annihilation. Warspite's super long ranged shooting at Musashi did nothing but scratch the paintwork.


Turn 2
This turn saw Hood lurking behind the island to deny Kongo a shot, meaning that Musashi was facing all three RN BBs. Thankfully they only succeeding in sinking Yahagi (no more initiative bonus U__U), while Musashi damaged Hood (guh not enough sixes!!). I managed to fend off an airstrike on Zuikaku and shot down the Swordfish sqn trying to finish off the crippled Nachi.


Turn 3
Losing the initiative, I kept Musashi moving forward with Kongo close behind. Hood and Repulse moved back to keep Kongo out of range while Hood moved further round the island. Saumarez rounded the island and headed straight for Kongo on a suicide run. Although she was sunk, one of her torps managed to hit Kongo and she even managed to hit a DD with her gunnery. Despite being beset by airlaunched torpedoes (2 of which hit), Musashi fired on Hood again, this time rolling over her vital armour to sink her in a huge explosion.


Turn 4
With Hood sunk, kongo had a clear run at the RN carriers, while Musashi chased down the remaining BBs. The lone RN cruiser by the island dashed out and sank both DDs before being sunk herself by a Long Lance hit. If the RN air arm could take out Kongo the CVs might yet escape. Thankfully they only managed one further torp hit and so the now crippled Kongo struggled onwards.


Turn 5
By this time Musashi had Warpite and Repulse cornered at close range, but some abysmal dice rolling on both sides meant the only damage was a torp hit from the Emily! Kongo shepherded the RN carriers into the other corner while surviving another air attack despite dismal AA (8 torp rolls and they all missed! XD)


Turn 6
Kongo and Haguro are at last in range of the carriers, but some their gunners split some fire off towards the BBs, meaning that they only manage to cripple Ark Royal. Repulse manages to Evade Torpedoes from the Emily but is destroyed by the Betty sqn (who says W@S isn't historically accurate? XD). The already burning Kongo goes down to fire from Warspite but is soon avenged as Musashi obliterates Warspite with a single volley.


Turn 7
Pretty much a formality - the RN carriers can't escape the attentions of Musashi and she sinks both! Victory for the IJN!

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PostMon Jul 26, 2010 12:55 am
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Shinnentai

 

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Game 3 - 400 points!

I've painted up enough IJN and RN ships for a 400 point game, and with IJN winning last time I decided to play as RN this time.

Turn 1 :
Turn 1 saw the battle develop into two parts - with Kongo & Nachi facing off against the RN battlecruisers and the rest of the RN fleet moving warily around Musashi and supporting cruisers. Truculent backed away from the two IJN submarines rounding either side of the island :


The air defence phase was disastrous for the FAA, with both the Hurricane sqn and a Martlet sqn being suprised by the Zekes and blown out of the sky. My luck got no better in the air attack phase as 8 torpedo dice failed to find their mark on the Kongo, and HMAS Canberra is sunk as she is unable to resist the dive bombers swarming around her. Elsewhere my plucky stringbags scored a hit against one of the IJN subs aided by the Halifax. Fortunately I was able to abort both a Jill sqn and the Emily so the Jill's harrassing attack on my carriers came to nothing.



Turn 2 :
Having won the initiative and seen the IJN move their light forces to support Kongo, I shifted my ships along my left flank, getting Rodney, Warspite and Repulse into long range of Musashi and denying Kongo a shot at them. I moved two destroyers into a suicidal attack on the subs under the guns of most of the IJN fleet.

This time I tasked my only fighters left with escorting another strike on Kongo (which would net me nothing more than the Swordfish being destroyed) so I had nothing to stop the Jills which launched torps on Repulse from a distance scoring a hit on her. My battleships were unperturbed by airstrikes by the rest of the IJN aircraft.

For the first time in the battle, the battleships has a chance to put their main batteries to use, but clearly they were still finding the range of the enemy as no hit were scored by either side. My poor sacrificed destroyers only managed to damage their targeted sub before being being sunk themselves. The cost of their failure soon showed when a submarine torp found the already damaged Repulse and crippled her.



Turn 3 :
Again I won the initiative and moved my forces out of Musashi's range to engage Kongo as best I could with a crippled Repulse and Slow Warspite. In the air mission phase I attacked the IJN carriers as I should have the previous turn, while the IJN planes focussed on my Battleships.

With the fleets now fully engaged the damage was heavy on both sides, but I probably came off worse with no reply to the rampaging IJN air and with the IJN ships in range for their Long Lances - suffering a crippled Warspite plus Jamaica and my last Destroyer sunk. Exeter narrowly escaped destruction with her Determination SA. In reply I managed to heavily damage Kongo, sink Jintsu and cripple Oi after her failed torpedo run on Hood. Finally, my airstrike hit Akagi for 2 damage.



Turn 4 :
Turn 4 saw my battered ships being shepherded into the corner of the map by the undamaged Musashi battlegroup, hoping to deal with the remaining IJN light forces before Musashi could get too close. Again the FAA flew off their remaining aircraft for another strike on Akagi, and while one squadron of Barracudas had to veer away from their target, the others reached attack range under cover of the Martlets and dropped their torps - all of which struck Akagi in a stunning display of accuracy (three sixes, whoo!). Still better, one IJN squadron was caught re-arming and went down with their carrier! :



In the main battle, I managed to destroy Oi and her two accompanying destroyers, plus score one more damage to cripple Kongo but lost both Warspite and Exeter. Both sides' submarines proved incapable of finding each other.



Turn 5 :
Losing the initiative and with the still undamaged Musashi bearing down on my fleet, I split them with Rodney moving right accompanied by Hood and Ark Royal making a break right. Despite weakened air defences, my aircraft weren't able to repeat their success against Zuikaku.

Worse was to come in the surface attack phase, with Musashi exposing Hood's Fatal Flaw resulting in an explosion which rocked the nearby Rodney with it's ferocity. Ark Royal's dash in the other direction also ended in failure as IJN cruisers sank her at long range, crippling the escorting HMS Ajax.

The IJN didn't have it all their way though, as I finally sank Kongo and Truculant damaged the nearby Musashi, revealing her position to the waiting IJN subs who sank her in return.


Turn 6 :
Having had a brief respite from the aerial assault last turn, it was back with a vengeance this turn with Rodney suffering 3 damage from aircraft and Musashi's guns. The crippled Repulse was finally put out of her misery along with HMS Kent, covering Illustrious and Fencer as they made a break for it. I sank Yahagi leaving just Musashi, Haguro and a DD as the IJN surface combatants



Turn 7 and onwards :
I continued to draw Musashi away from Illustrious with Rodney, while the crippled Ajax optimistically headed for the distant IJN carriers, before being chased down and sunk by Haguro. While Illustrious was able to defend against the IJN's airstrikes, Fencer was not so lucky and was sunk. With just Rodney and Illustrious left, turn 8 was a formality as both were sunk.


Conclusions
I knew I was in trouble as soon as I lost 2 of my three fighter sqns on turn one. I really should have switched to the CVs a turn earlier as the IJN air did a lot of damage despite Fencer's useful SA! Musashi remains very difficult for the RN to stop too, especially when Illustrious' Suprise Attack SA only comes into play twice at the end of the game when my only Barracuda sqn left is aborted!!! All in all though it was a fun game, with the extra 100 points really adding to the mayhem! I really must stop using my DDs up so early too XD
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Last edited by Shinnentai on Thu Jun 12, 2014 12:00 am; edited 4 times in total
PostSun Aug 22, 2010 1:02 am
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jfkziegler

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Thanks for the report.  Your ships look awesome in action - especially with the Litko counters in there.
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PostSun Aug 22, 2010 1:18 am
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Nice Battles!

I hope you add the repaints to your Exhibition hall thread!

Very Happy  Very Happy
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PostSun Aug 22, 2010 2:05 am
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Shinnentai

 

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Yus - lovin those Litko counters. I thought I'd gotten too many but was glad of it for this 400 pointer which was awash with flame when the fleets collided! I think some of the slightly larger markers would look cool to represent 2 damage - I'm sure I'll get round to ordering some eventually Smile

I'll be populating my EH more if and when the English weather is feeling more co-operative - need to re-shoot some stuff on my hex mat as it looks a lot better than the folded W@S paper maps!
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PostSun Aug 22, 2010 1:41 pm
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where are the ship bases from with names you can read etc?
PostSun Aug 22, 2010 7:45 pm
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Shinnentai

 

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They're from Gale Force Nine - although they are pricey and mean that your ships take up more space in storage, I really like them as I feel they add more impact to the ships. There's no doubt that they make larger games a lot easier to play for dunderheads like me as I'm sure I'd be constantly forgetting which cruiser / destroyer was which ^^
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PostSun Aug 22, 2010 8:01 pm
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Shinnentai

 

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Game 4 - No more Mister Musashi! :

Back for another IJN vs RN matchup! This time I decided not to let the Japanese have Musashi (much to my opponent's chagrin) since I've painted up Yamashiro and Nagato which are a fairer match up for the RN battleships. Fleets were in the region of 475 points each with the RN having the edge in capital surface combatants (3 BBs + 2 BCs vs 2 BBs + 1 BC) but IJN getting the stronger carrier force (9 basing vs 6 basing).

Turn 1 :
I won the roll to see who set up first and deployed my heavies to face the Japanese BBs, with some cruisers on my left flank guarding against his light units. I also made sure my sub was well out of the way of the two Japanese subs :


As expected, my opponent used the Jill/Emily harrassment combo, this time on my carriers. Thankfully none of the torps hit - unlike the ones from my Barracudas which managed to sink Akagi! Hurrah! I should point out that because the IJN air had more numbers it proved tricky all game to place my fighters where they would be most useful. With hindsight though I probably should have left a Martlet sqn with the carriers and used its CAP ability to target the Emily :


Turn 2 :
The fleets continued to close, with the japanese light forces on my left dealing rather easily with the cruiser force I'd sent against them, Exeter being sunk and Ajax crippled - only managing to damage a destroyer in return! I also lost a destroyer in the centre when it popped its head out too early. On the plus side, my heavies sank Nachi and dealt a point of damage to Nagato while coming through the return-fire completely unscathed! :


In the air attack phase the Japanese got their revenge for the sinking of Akagi when the formation of Jills sank Ark Royal - the two squadrons of Martlets unable to get past their escorting Zeroes. Worse was to come as I lost one Barracuda squadron in the attack on Soryu and one more was caught re-arming on Ark Royal when she was hit! On the plus side my Baracudas scored a torpedo hit on Soryu. Just one more! :


Turn 3 :
This turn my opponent managed to roll high enough for a suprise attack from Soryu - just in time for his air armada to be back up to full strength after re-arming at a nearby airfield - great! With the main forces now so close to eachother he decided to suprise Rodney and the PoW, also using Tone's spotter plane on the PoW.

Thankfully my ships weathered the air onslaught quite well - with a lucky concealment save by Hood from smoke laid by Javelin the turn before. Javelin herself was sunk along with another DD which managed to damage one of the Japanese subs. Hood, PoW and Rodney all took some damage, although they did manage to cripple Yamashiro in return.

On my left flank matters continued to worsen as Ajax was finished off and Jamaica was sunk by a long lance hit while trying to reinforce her :


Turn 4 :
Time to remind the Japanese just who they got the idea for the attack on Pearl Harbour from, as I rolled enough to activate Illustrious' Sneak Attack SA. Just had to hope the one sqn of Barracudas I had available would be enough!

Holding the initiative, I had Rodney and PoV break towards the IJN carriers, whilst pulling my BCs away from the IJN subs to shore up my crumbling left flank. In the air phases Warspite fended off the squadrons attacking her with the help of the Martlets, while the Jills didn't score any hits on Hood. Amazingly, my Barracudas got through the storm of AA fire to drop their torps - hitting Soryu twice and sinking her :


This was nothing next to the surface attack phase though, as Kongo's gunners managed to target Warspite through Javelin's smoke with a devastating broadside - rolling over her vital armour and sinking her! The PoW also took hits leaving her crippled. The Royal Navy's response was brutally effective though - with all four ships on my left flank being sunk along with Yamashiro. Even better, Warspite's gunners managed to get one final volley off even as Kongo's hits registered - sinking the Battlecruiser as well! :


Turn 5
As the only Japanese BB left, Nagato wisely opened the range. Tone and Yahagi moved in to support her but were swiftly sunk by the massed guns of the British capital ships. Nagato also suffered more damage. However I lost the PoW and Rodney was hit by torpedoes from one of the Japanese subs :


Turn 6
My opponent only had Nagato, Zuikaku and the subs left now, however he still had a lot of air assets even though most of them would only be appearing every other turn. Cleverly he turned Nagato away from my superior guns and used the subs as a picket line - I'd have to get my capital ships past the subs in order to get to Nagato!

To make matters worse, Rodney rolled a 1 on her slow test and so couldn't keep within range of Nagato. Harried by both aircraft and submarines, Rodney was crippled and Hood took two more damage :


Turn 7 :
This turn my sole remaining Destroyer sank the sub threatening Hood, while to my relief, my opponent didn't get any sixes on his torp rolls. Nagato continued to lurk just out of range :


Turn 8 :
Another turn of weathering air attacks - my Destroyer damaged the other sub but failed to sink it. This was getting a little too close for comfort! Still, my ships had Nagato and Zuikaku cornered now!


Turn 9 :
Finally in range! My Beaufighters somehow make it through the AA and sink Zuikaku (guh got double 6 - shoulda targetted Nagato!), but Rodney is sunk by Jills - it's up to the Battle Cruisers now! They do cripple Nagato, but Hood goes up in a huge fireball as Nagato rolls 4 sixes. Her secondary gunnery also puts on a good showing too and sinks Canberra :


Turn 10 :
This is it! Surrounded by a swirling melee of aircraft, Repulse and the crippled Nagato fire at point blank range - Repulse scoring just enough hits to finally finish off the stubborn flagship! Victory for the Royal Navy! Now let's scarper before Musashi turns up! :


Conclusions
Not having to face a beast like Musashi certainly brought out the quality of the RN BBs, which all performed pretty well. As usual I struggled in the air, esp now that my Japanese have some fighters with the escort SA. I was pleased to see that in the end all three IJN carriers succumbed to my air strikes, although I forgot about the land base sqn limit which would have lessened the Japanese air threat a lot in the later turns.

I probably should have put one or both BCs on the left flank to help deal with the light forces there - my cruisers got pasted. Then again I was worried about the BCs' lack of torpedo defence too. Probably my biggest mistake was not being able to deal with the Japanese subs effectively. Should have diverted some Barracudas to take them out early I think.

All in all though another fun game! Hmm....may need to order a bigger hex map XD
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PostSun Sep 26, 2010 3:27 am
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rcbecker1

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I really like your hex play do you use facing and such? It doesn't look like it with the different pictures.
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PostSun Sep 26, 2010 12:19 pm
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Shinnentai

 

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Nopes, don't bother with any facing rules - tough enough to fit the ships in the hexes as it is! Wink
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PostSun Sep 26, 2010 6:02 pm
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The_lucky_Y

 

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nice reports keep continue posting them

would suggest to use more destroyers
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PostSun Sep 26, 2010 8:03 pm
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Shinnentai

 

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Heheh - thanks; the reports are fun to write up Smile. Yeah I don't have too many DDs at the moment since I'm only using the units actually released rather than sisterships etc - which isn't that many for GB & Commonwealth! Be getting a couple more when my CZ bases arrive though (and another GB fleet carrier! Yay!).
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PostSun Sep 26, 2010 9:00 pm
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Shinnentai

 

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Game V! (Or is it Game Fleet Commander? O.o)
Another outing for my British and Japanese fleets I'm afraid - will try to get some more USN painted soon to save everyone from more boredom though! In the meantime, I've added a few units from CZ, although I still need to finish off HMS Victorious! Since I've added another British Battleship to the fleet, I caved and let my opponent have Musashi (this could get ugly...).

Here's how the fleets stacked up. On paper the Brits have the advantage in heavy units with 4 BBs & 2 BCs vs 3 BBs & 1 BC - but I knew that Musashi could even those odds pretty quickly. As with last game IJN had a clear air advantage, although I was hoping Uganda's Early Warning Radar would offset this slightly on the dangerous first turn! :


Deployment
I had to set up first, so deployed my BBs & CVs in the centre with Hood leading a cruiser force on my right and Renown with a smaller force on my left (note we allowed destroyers to deploy 1 hex forward from other ships so that the fleets could deploy! The Japanese set up their cruisers and destroyers facing the Hood battlegroup, with the four battleships facing off against mine.

Turn 1
I lost the initiative roll, with the Japanese getting the 10 required to activate Soryu's Suprise Raid SA. I focused my Barracudas against Musashi hoping to wear the giant ship down early. The Japanese sent one attack wave against my Suprised carriers while the Jills harassed Warspite and Royal Oak :



The air phases proved pretty damaging, with the Hurricanes and a Martlet sqn being shot down by Zeroes, and the Jills hitting Royal Oak twice & crippling her. My Barracudas failed to hit with any torpedoes although at least Ark Royal got off fairly lightly with only one damage. The surface attack phase cheered me up a bit when Warspite's range 6 shot at Nagato scored a hit, although I then lost Truculent in the submarine attack phase - all-in-all not a good start to the game! :



Turn 2
I lost the initiative again, and wary of the strong long-lance force ranged against them, I held position with Hood's battlegroup while my battleships continued to close the range on Musashi. I'd held Renown back to keep her away from the subs but without fighter cover the Jills swooped in for a close-in attack on her - more than enough to finish her despite one Jill being driven off by AA fire. Again the Ark Royal suffered 1 damage from the other Japanese attack planes, although not before she destroyed the Kate sqn. I began to wonder if I'd received a duff batch of torpedoes as my Barracudas failed to score any hits on Akagi.

The surface attack phase went much better, with the Hood battlegroup showing some fine gunnery, sinking Oi and a destroyer and crippling Aoba and another DD - all for no damage in response! The Japanese player definitely sprang his Long Lance strike too early here.

Things went even better in the centre - as although Royal Oak was finished off, HMS Rodney vitalled Nagato, suffering 2 damage in return. I also sank Yahagi and 2 of my DDs successfully hunted down one of the Japanese subs, but were predictably sunk themselves by the secondary batteries of the many battleships nearby.

Overall a good turnaround - I'd lost a BB, BC and 2 DDs but sunk a BB, 2 cruisers, a DD and a sub. Not bad considering the disadvantage the first turn had left me with :



Turn 3
With Yahagi gone I won the initiative easily - even rolling a 10 to get Illustrious' Sneak Attack! With this in mind I ordered my Barracudas in against Musashi, along with my cruisers to add their weight to the torpedo swarm. I played for time with my BBs - keeping Musashi in range to avoid her vitalling any before I could reinforce them with the Hood Battlegroup which I hoped would cut through the remainder of their opponents this turn.

How wrong I was though! Despite the flurry of dice rolled, not a one came up 6 against Musashi (definately a dud torp batch!). Ark Royal again took a point of damage from air attack, crippling her. Still, the AA from the carriers proved just as furious as the turn before - destroying a Jill sqn.

Although Hood lost ER4 due to damage from air attack, and so was not in range to provide covering fire, her battlegroup managed to sink 2 of the DDs opposing them, with the third being crippled. However this time the return torpedo strikes were deadly accurate - taking out all three of my cruisers! (3 sixes in a row!). With Tone's scoutplane providing spotting, the Japanese battleships sank Rodney and mauled the cruiser force I'd sent against them.

By the end of the turn it looked like I'd undone all the good work of turn 2 - with Rodney sunk along with most of my cruiser force :



Turn 4
This turn I regrouped Warspite and PoW to make a stand against the fast approaching Japanese Heavies while Ark Royal limped away as best she could. I pushed Hood and Uganda forward towards the Japanese carriers hoping to break through the few remaining screening forces.

Again my pilots let me down - still no hits against Musashi, and my last Martlet sqn was destroyed - no more fighter cover! Hood succumbed to a series of vicious air strikes and even tough old Ark Royal was finally sunk

Uganda became the 4th cruiser to be sunk by long lances, but Warspite and PoW held their own - managing a hit each against Kongo with PoW receiving 2 damage.  Nizam's smoke blocked Yamashiro added her weight of fire against my BBs but couldn't stop Ajax from being finished off :



Turn 5
I won the initiative this turn, and having seen Kongo peel off to chase down my CVs, I decided to try to force matters against Musashi by steaming my BBs danger-close and hoping to Vital her. A swirling aerial melee soon grew above the titanic opponents, however neither side's pilots could get a clear shot through the smoke that still lingered in the area (both of us scored a torp hit, but both rolled 6 for the smoke save!).

Despite engaging at such close range, the battleships only scored one hit on Musashi and one on PoW - something of an anti-climax! Elsewhere though, Illustrious and Kongo were both sunk - Kongo by torps from the plucky Nizam! :



Turns 6 and 7 :
With no carriers left and my BBs outgunned, I knew that I didn't have much chance of winning so these turns proved to be pretty much a bloody-minded formality as first Warspite and then PoW succumbed to the odds (despite a final brave foray from the unescorted Barracudas) :





Conclusions
Another romp home by Musashi. Arguably I should have closed on her with my BBs in turn 3 while my cruisers tried to dash past to get to the carriers - still I think I can be justifiably put out that the Japanese player seemed to be getting all the sixes! (and I haven't even painted Chikuma yet! *shudder*) Certainly I had no shortage of 'ones' when it came to PoW's jammed mount tests! Ah well, another fun game even if I was fighting uphill for most of it!
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"...we shall prove ourselves once more able to defend our island home, to ride out the storm of war... if necessary for years, if necessary alone."


Last edited by Shinnentai on Thu Jun 12, 2014 12:01 am; edited 2 times in total
PostFri Oct 15, 2010 6:48 pm
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Anrack Fett

 We're going to need a bigger boat!


Joined: 06 Apr 2010
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Gaah!  Your ships just look to good!!!
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Favorite ships: Graf Spee, Warspite, Fuso, Yorktown, Atlantis, Houston, Ise, Dante Alighieri, Constitution, Saratoga, Surcouf, I-400, Dunkerque, Zuikaku, Hermes,
PostSat Oct 16, 2010 1:49 am
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The Tirpitz

 

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Shinnentai wrote:
Thanks guys, and thanks for the Ark, Tych! She may only be able to base 2 sqns, but she's pretty tough for a cv Smile. Luckily for me, the only time the RN player rolled high enough for the bonus torps from her SA was late in the game and Musashi managed to abort the last Barracuda sqn.
I think you are confusing Ark Royal with Illustrious.

Ark Royal: http://was.tamgc.net/unit.php?ID=107

Illustrious: http://was.tamgc.net/unit.php?ID=212

PostMon Oct 25, 2010 10:27 pm
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