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Vergilius vs Rebel 200pts
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Rebel

 Reba 4 eva!

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Post subject: Vergilius vs Rebel 200pts  Reply with quote   (Liked by:0)  Like this post
OK, here's the map:



And now we'll roll for Axis vs Allies:
Rolls: (1d2)    Heads says i'm Axis

Ready to have a big game! Very Happy
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PostMon Feb 27, 2012 2:27 pm
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Rebel

 Reba 4 eva!

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Allies it is! Very Happy

Flight in a mo!
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PostMon Feb 27, 2012 2:30 pm
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Rebel

 Reba 4 eva!

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Squad sent to Bestos.
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PostMon Feb 27, 2012 2:42 pm
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Vergilius

 
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So many different options to choose from.  PMing Asbestos right now.
PostMon Feb 27, 2012 2:47 pm
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Vergilius

 
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Roll for advantaged/disadvantaged, hill roll wins.
Rolls: (2d6)     
PostMon Feb 27, 2012 2:58 pm
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Vergilius

 
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oh dear, looks like I'll be disadvantaged unless you pull snake eyes.

rolling for situation
Rolls: (1d6)   
PostMon Feb 27, 2012 2:58 pm
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Vergilius

 
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Situation 3, the best way to imitate this on the map is to preserve the basic ratios between those two start positions and start in closer to the center of the map.  There should be 3 hexes between my deployment squares and yours.
PostMon Feb 27, 2012 3:00 pm
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Rebel

 Reba 4 eva!

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So we're about even in advantage...
Rolls: (2d6)     
... unless I get 2.
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PostMon Feb 27, 2012 3:01 pm
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Rebel

 Reba 4 eva!

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Way to close for comfort! Very Happy

You can post your deployment and I'll put mine without 4 hexes.
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PostMon Feb 27, 2012 3:02 pm
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Rebel

 Reba 4 eva!

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My flight:
x1 Mustang Ace
x1 Navy Wildcat
x2 USMC Cat
x1 Spit Ace
202
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PostMon Feb 27, 2012 3:11 pm
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Vergilius

 
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Rebel wrote:
My flight:
x1 Mustang Ace
x1 Navy Wildcat
x2 USMC Cat
x1 Spit Ace
202


I was unaware that we were building with a point grace, as that would really have opened up a few things that I turned away.  In general, unless a point grace has been announced during the design phase, I'm a stickler for the builds being exact or under.  Since a lot of builds are going to be under that limit, going over it just widens the potential gap between them.
PostMon Feb 27, 2012 3:23 pm
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Asbestos

 
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Just a quick suggestion, if you want to make it 200 points and keep the 'Flight Leader' SA downgrading the Navy Wildcat to a Guards Yak-1 is the way to do it.
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PostMon Feb 27, 2012 5:38 pm
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Rebel

 Reba 4 eva!

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Sure, I'll do that, I was trying to stay US, with an Ally, but  getting a Guards will work! Very Happy
So:
x1 Must Ace
x2 USMC Cat
x1 Guards
x1 Spit Ace
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PostTue Feb 28, 2012 12:33 am
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Vergilius

 
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Channel Front
Bf109E Ace
Wurger
Gustav

Here's what we got flying at you Smile
PostTue Feb 28, 2012 12:41 am
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Vergilius

 
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Set-up Squares:

Here's a list of of our start squares that preserves the aspect ratio from situation 3 in the start book


ME:  E5.5 and 6.5, F 5 and 6, G 4.5 and 5.5

You K 5.5 to 11.5 all in a row.

I'm going to place Bf109E Ace in E 6.5, Bf109G Gustav Ace behind it in E 5.5.  Channel Front Fw190A in F 6, and Fw190A Wurger in F5.  I'm going to leave G open, so there should be 4 columns between us.
PostTue Feb 28, 2012 12:47 am
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Rebel

 Reba 4 eva!

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Ouch, your teams tough! Shocked

Isn't there a set facing on #3? Pretend that the top hexside is 1 and continue around clockwise to 6... or use 12, 2, 4, 6, 8, 10 o'clock.
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PostTue Feb 28, 2012 2:09 am
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Asbestos

 
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Rebel wrote:

Isn't there a set facing on #3? Pretend that the top hexside is 1 and continue around clockwise to 6... or use 12, 2, 4, 6, 8, 10 o'clock.

I believe so, yes.

Using your Hex/clock positions the Advantaged player (well, no one has the advantage, but the Red player) starts facing the 10 o'clock hex position while the Disadvantaged (Blue) player starts facing the 6 o'clock hex position.
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PostTue Feb 28, 2012 2:20 am
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Rebel

 Reba 4 eva!

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Right, map coming! Very Happy
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PostTue Feb 28, 2012 2:55 am
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Vergilius

 
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Thanks for helping us out Asbestos.  I had the book in front of me and had the facing down, but probably should have said so earlier.

And I'm thinking your team is tough too!
PostTue Feb 28, 2012 3:19 am
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Rebel

 Reba 4 eva!

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I wanted a team that would have high Init, but have more units to keep you from getting Init... if that makes sense! Very Happy

Map:


Init:
Rolls: (2d6)      +3


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PostTue Feb 28, 2012 3:32 am
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