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Post subject: Round 3: Polish Cavalryman Vs. Armchair General
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Combatants:
Polish Cavalryman - Allies
Armchair General - Allies
Polish Cavalryman
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Bazooka 1x = 4
BAR Gunner 1x = 4
Eagle-Eyed NCO 1x = 7
M1 Garand Rifle 4x = 16
M5 Half-Track 1x = 7
KV-1 1x = 32
Cavalrymen 1x = 4
Communist Partisans 2x = 6
Armchair General
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Sherman M4A1
Jeep
BAR
Bazooka
Inspiring Lt.
Defiant Paras
x5 Garands
Bofors
Army restrictions: year 1943, total cost 80, Max. 12 units, no heroes.
We don't use the extended Rules as many haven't bought them and they are not available online. So, we stick to the original rules that everybody is familiar with.
Use the AAM units database for units for which you don't have the cards. Alternatively you can use hordelings, bgg, or even better here.
Notice that: The German SS-Panzergrenadiers and the American Ranger units cost 7, instead of 5.
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You win if you control at least one objective and the opponent controls none at the end of turn 7. If no winner is determined by the end of turn 7, then we re-check by the end of turn 8, 9 and 10. If still no winner, the game ends at the end of turn 10, where we count the total cost of enemy units killed.
*******
The Map for the third round (you deploy along the top and bottom hex row):
Send me you armies gentlemen. _________________
My new blog, specialised in the military equipment of Greece (1821-today).
Last edited by NeuralDream on Thu Mar 27, 2008 8:43 pm; edited 1 time in total |
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Sat Mar 22, 2008 3:36 pm |
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AHF Gold-Rated Trader
 AHF Gold-Rated Trader
 Posts: 785

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Post subject: re
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ND:
Hello! I'm guessing that, just like in the Advanced Rules, "controlling the objective" means a mini could either be in the objective hex or one of the hexes around the objective?
Thanks!
armchair general |
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Sat Mar 22, 2008 11:37 pm |
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Posts: 9281

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Post subject:
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Yup. That's why I didn't change the phrasing. _________________
My new blog, specialised in the military equipment of Greece (1821-today). |
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Sun Mar 23, 2008 12:25 am |
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AHF Gold-Rated Trader
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Post subject:
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| army sent. |
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Tue Mar 25, 2008 12:32 pm |
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AHF Gold-Rated Trader
 AHF Gold-Rated Trader
 Posts: 785

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Post subject: re
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| army sent this morning! |
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Thu Mar 27, 2008 1:51 pm |
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AHF Gold-Rated Trader
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Post subject:
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roll for choice of sides... (I can't remember if it is 2 dice but I think it is)
Rolls: (2d6)
re-roll if needed...
Rolls: (2d6)
in the meantime... here is my army:
Bazooka 1x = 4
BAR Gunner 1x = 4
Eagle-Eyed NCO 1x = 7
M1 Garand Rifle 4x = 16
M5 Half-Track 1x = 7
KV-1 1x = 32
Cavalrymen 1x = 4
Communist Partisans 2x = 6
total 12 units and 80 points _________________ formerly Polish_Horsy on A&A minis website
my trade list |
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Thu Mar 27, 2008 2:35 pm |
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AHF Gold-Rated Trader
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Post subject:
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possible misunderstanding...
I thought we house-ruled against T-34/KV-1 Cossack combo. My opponent more clearly said T-34, KV-1, and Cossack Cpt.
Therefore... prior to seeing his army I am proposing to change the KV-1 into a Soviet M3 Lee and using the 2 points to change an M1 Garand into the 6-point US mortar.
I am waiting for confirmation from armchair_general that this is ok.
I'm glad I posted my army and he caught it. _________________ formerly Polish_Horsy on A&A minis website
my trade list |
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Thu Mar 27, 2008 6:12 pm |
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AHF Gold-Rated Trader
 AHF Gold-Rated Trader
 Posts: 785

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Post subject: re
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| Guys, the changes are fine with me. No problem! |
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Thu Mar 27, 2008 7:15 pm |
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AHF Gold-Rated Trader
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Post subject: Re: re
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| armchair general wrote: | | Guys, the changes are fine with me. No problem! |
then I say you are up for rolling for sides.
 _________________ formerly Polish_Horsy on A&A minis website
my trade list |
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Thu Mar 27, 2008 9:08 pm |
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Posts: 9281

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Post subject:
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Do whatever you want as long as you agree . _________________
My new blog, specialised in the military equipment of Greece (1821-today). |
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Thu Mar 27, 2008 9:34 pm |
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AHF Gold-Rated Trader
 AHF Gold-Rated Trader
 Posts: 785

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Post subject: re
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alright, I'll roll for sides quickly before dinner....
let's see if I remember how to do this...
Rolls: (2d6) +2 initiative |
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Thu Mar 27, 2008 10:35 pm |
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AHF Gold-Rated Trader
 AHF Gold-Rated Trader
 Posts: 785

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Post subject: re
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well, nice to see my dice are getting the bad rolls out of the way early on!!
Polish_Cav.....your choice of sides |
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Thu Mar 27, 2008 10:37 pm |
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 "Earn This."

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setup gets no initiative bonus. _________________
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Thu Mar 27, 2008 10:58 pm |
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AHF Gold-Rated Trader
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Post subject:
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Partisan 1 in A1
Partisan 2 in A3
M3 Lee in Q7 with bazooka loaded
M5 half-track in Q9 (first woods) with M2 mortar loaded
Garand 1 and EENCO in Q11
Garand 2 and BAR in Q13
Garand 3 and Pony in Q15
your deployment. I'll check back in 10-15 min. |
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Fri Mar 28, 2008 2:47 am |
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AHF Gold-Rated Trader
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Fri Mar 28, 2008 1:26 pm |
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AHF Gold-Rated Trader
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Post subject:
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wonder what I'm doing wrong?[/img] |
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Fri Mar 28, 2008 1:27 pm |
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AHF Gold-Rated Trader
 AHF Gold-Rated Trader
 Posts: 785

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Post subject: re
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Map looks good to me.....doesn't look like you're doing anything wrong!
Interesting army build....I like it!! Hopefully, I've got enough to take care of it.
Will have my map posted later this afternoon, after school lets out! |
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Fri Mar 28, 2008 4:57 pm |
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AHF Gold-Rated Trader
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Post subject:
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oh it just didn't work the first time. Second map worked.
Congrats on Xaviers win. I have to hope my Bucky can pull one out against Davidson. I know most of America will be pulling for Davidson but hey... we've never won a championship either.
I see the M5 can carry the US mortar since the US mortar does NOT say soldier - artillery. I didn't realize that. I see one other similar oddity on this map. Woods next to stream is never done by Wotc so the question never comes up... but I assume a vehicle trying to enter must make 2 rolls to enter the woods and if EITHER one fails the vehicle is stuck facing the woods. I guess that is only logical.
Like last time my army has half the same units as my enemy. So we'll consider this a "friendly" war exercise wtih no live fire. When we get closer I'll adjust the color on the units so it is more obvious who belongs to whom.
Sorry about the Partisans... this setup system makes for some funky arrangements. I've tried to avoid overexploiting the oddness of the setup system (like liberal use of tank traps and what-not). But the Partisans pretty much need to go there. Besides you can still place units in that town area. I like how Partisans are weak in this game but potentially a thorn. These are one of the units I think they did a very good job with. True they should not be in a real skirmish but they did affect supply and support which is modeled here in some way.
Anyway... good luck. _________________ formerly Polish_Horsy on A&A minis website
my trade list |
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Fri Mar 28, 2008 5:28 pm |
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 "Earn This."

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Post subject:
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| Polish_Cavalryman wrote: | | the Partisans pretty much need to go there. Besides you can still place units in that town area. |
I'm not positive, but I don't believe he can place there. In the standard game you get to set up 3 hexes deep so it doesn't really come up. What is the opinion of the moderator? _________________
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Fri Mar 28, 2008 7:32 pm |
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AHF Gold-Rated Trader
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Post subject:
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| Cpt. John Miller wrote: | | Polish_Cavalryman wrote: | | the Partisans pretty much need to go there. Besides you can still place units in that town area. |
I'm not positive, but I don't believe he can place there. In the standard game you get to set up 3 hexes deep so it doesn't really come up. What is the opinion of the moderator? |
If they can't place there then I move them back 1 space to B2. Just curious though... what is the reason they can't go there?
In all honesty I don't care though. B2 is fine or maybe better. So it makes no difference to me.
IMO there are a lot of funky things you can do in these setups that you would never be able to do in a regular game. This is one of those funky things.
But as I said... B2 is almost better for me. I'll let my opponent pick their location. It matters not to me. |
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Fri Mar 28, 2008 7:42 pm |
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