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Posts: 9280

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Post subject: Round 3: Cpt. John Miller Vs. Grenzewolf
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Combatants:
Cpt. John Miller - Allies
Grenzewolf - Axis
Cpt. John Miller
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21 Typhoon
17 Lightning
12 M1 81mm Mortar
21 Rangers x3
04 Jeep
05 Tank Trap x5
Grenzewolf
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PzIVF2 22pts X2 = 44pts
Flak 38 7pts X1 = 7pts
Wehrmacht Expert Sniper 11 pts X1 =11 Pts
SS Panzergrenadiers 7pts X2 = 14 pts
Type 97 Anti Tank Gun 4pts X1 = 4pts
Army restrictions: year 1943, total cost 80, Max. 12 units, no heroes.
We don't use the extended Rules as many haven't bought them and they are not available online. So, we stick to the original rules that everybody is familiar with.
Use the AAM units database for units for which you don't have the cards. Alternatively you can use hordelings, bgg, or even better here.
Notice that: The German SS-Panzergrenadiers and the American Ranger units cost 7, instead of 5.
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You win if you control at least one objective and the opponent controls none at the end of turn 7. If no winner is determined by the end of turn 7, then we re-check by the end of turn 8, 9 and 10. If still no winner, the game ends at the end of turn 10, where we count the total cost of enemy units killed.
*******
The Map for the third round (you deploy along the top and bottom hex row):
Send me you armies gentlemen. _________________
My new blog, specialised in the military equipment of Greece (1821-today).
Last edited by NeuralDream on Tue Mar 25, 2008 10:27 am; edited 1 time in total |
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Sat Mar 22, 2008 3:35 pm |
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 "Earn This."

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Post subject:
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Army PM sent... _________________
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Mon Mar 24, 2008 12:40 am |
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 Posts: 360

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| Have submitted my Army to ND. |
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Tue Mar 25, 2008 3:51 am |
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Posts: 9280

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Good luck gentlemen. _________________
My new blog, specialised in the military equipment of Greece (1821-today). |
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Tue Mar 25, 2008 10:28 am |
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Resident U-Head

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Go Cap'n go!  _________________
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Tue Mar 25, 2008 10:46 am |
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 Posts: 360

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And the Axis roll for Map Choice
Rolls: (2d6) |
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Tue Mar 25, 2008 4:42 pm |
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 "Earn This."

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Winner chooses side,
Then I place Obstacles,
then winner sets up,
then other player sets up opposite.
Cool? _________________
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Tue Mar 25, 2008 6:19 pm |
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 "Earn This."

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set up roll:
Rolls: (2d6) _________________
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Tue Mar 25, 2008 6:20 pm |
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 Posts: 360

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Post subject:
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| Pick your side and deploy Obstacles and units |
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Tue Mar 25, 2008 6:37 pm |
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 "Earn This."

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I will take the South side.
Tank Traps in:
F2, F4, D8, D10, D14
Setup to follow. _________________
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Tue Mar 25, 2008 7:21 pm |
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 "Earn This."

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Mortar in Q15
Ranger Loaded in Jeep in Q11
Rangers x2 in Q13
Initiative Roll Turn 1:
Rolls: (2d6) _________________
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Tue Mar 25, 2008 7:27 pm |
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 Posts: 360

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Post subject:
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Grenzewolf Cpt. Miller Game 3 Setup
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Wed Mar 26, 2008 2:02 am |
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 Posts: 360

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Axis Set Up as per map.
A1= SSPG#1 & PZIVF2#1
A3= Flak 38 & PZIVF2#2
A5= Type 97 ATR
A7= SSPG#2 & WE Sniper |
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Wed Mar 26, 2008 2:06 am |
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 Posts: 360

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Axis Turn 1 initiative Roll
Rolls: (2d6) |
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Wed Mar 26, 2008 2:07 am |
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 Posts: 360

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| Allies may move first. |
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Wed Mar 26, 2008 2:08 am |
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 Posts: 890

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Go Captain. Never give up!  |
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Wed Mar 26, 2008 2:08 am |
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 "Earn This."

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You need to roll for initiative so we can get started.
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Wed Mar 26, 2008 2:42 am |
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 "Earn This."

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oops, forgot the sniper. _________________
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Wed Mar 26, 2008 2:43 am |
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 "Earn This."

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sorry, didn't see your boxcars.
here I go....
Jeep Drops Ranger 1 in K13
Ranger 2&3 to P14
Your move...
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Wed Mar 26, 2008 2:49 am |
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 "Earn This."

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Be back in a few hours. I can play every night starting around 5:30pm Pacific standard time. I'll try to do as much as I can each night.  _________________
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Wed Mar 26, 2008 3:06 am |
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